More sounds

This commit is contained in:
Anuken
2025-11-11 20:15:08 -05:00
parent d934a02791
commit dd8c06192e
9 changed files with 5 additions and 2 deletions

View File

@@ -3793,7 +3793,7 @@ public class Blocks{
ammoUseEffect = Fx.casing2;
scaledHealth = 240;
shootSound = Sounds.shootFast;
shootSound = Sounds.shootSalvo;
limitRange();
coolant = consumeCoolant(0.2f);

View File

@@ -103,6 +103,7 @@ public class UnitTypes{
hitSize = 8f;
health = 150;
weapons.add(new Weapon("large-weapon"){{
shootSound = Sounds.shootDagger;
reload = 13f;
x = 4f;
y = 2f;
@@ -2537,6 +2538,7 @@ public class UnitTypes{
researchCostMultiplier = 0f;
weapons.add(new Weapon("stell-weapon"){{
shootSound = Sounds.shootStell;
layerOffset = 0.0001f;
reload = 50f;
shootY = 4.5f;
@@ -2801,6 +2803,7 @@ public class UnitTypes{
recoil = 2f;
rotate = true;
rotateSpeed = 2f;
shootSound = Sounds.shootStell;
bullet = new BasicBulletType(4.5f, 25){{
width = 6.5f;

View File

@@ -54,7 +54,7 @@ public class LandingPad extends Block{
public Color bottomColor = Pal.darkerMetal;
public float landSoundVolume = 0.75f;
//sound duration must be exactly equal to arrivalDuration
//impact timing must be exactly equal to arrivalDuration
public Sound landSound = Sounds.padLand;
public LandingPad(String name){