More sounds
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core/assets/sounds/shootDagger.ogg
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core/assets/sounds/shootDagger.ogg
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core/assets/sounds/shootSalvo.ogg
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core/assets/sounds/shootSalvo.ogg
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core/assets/sounds/shootStell.ogg
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core/assets/sounds/shootStell.ogg
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@@ -3793,7 +3793,7 @@ public class Blocks{
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ammoUseEffect = Fx.casing2;
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ammoUseEffect = Fx.casing2;
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scaledHealth = 240;
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scaledHealth = 240;
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shootSound = Sounds.shootFast;
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shootSound = Sounds.shootSalvo;
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limitRange();
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limitRange();
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coolant = consumeCoolant(0.2f);
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coolant = consumeCoolant(0.2f);
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@@ -103,6 +103,7 @@ public class UnitTypes{
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hitSize = 8f;
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hitSize = 8f;
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health = 150;
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health = 150;
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weapons.add(new Weapon("large-weapon"){{
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weapons.add(new Weapon("large-weapon"){{
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shootSound = Sounds.shootDagger;
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reload = 13f;
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reload = 13f;
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x = 4f;
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x = 4f;
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y = 2f;
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y = 2f;
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@@ -2537,6 +2538,7 @@ public class UnitTypes{
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researchCostMultiplier = 0f;
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researchCostMultiplier = 0f;
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weapons.add(new Weapon("stell-weapon"){{
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weapons.add(new Weapon("stell-weapon"){{
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shootSound = Sounds.shootStell;
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layerOffset = 0.0001f;
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layerOffset = 0.0001f;
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reload = 50f;
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reload = 50f;
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shootY = 4.5f;
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shootY = 4.5f;
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@@ -2801,6 +2803,7 @@ public class UnitTypes{
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recoil = 2f;
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recoil = 2f;
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rotate = true;
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rotate = true;
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rotateSpeed = 2f;
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rotateSpeed = 2f;
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shootSound = Sounds.shootStell;
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bullet = new BasicBulletType(4.5f, 25){{
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bullet = new BasicBulletType(4.5f, 25){{
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width = 6.5f;
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width = 6.5f;
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@@ -54,7 +54,7 @@ public class LandingPad extends Block{
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public Color bottomColor = Pal.darkerMetal;
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public Color bottomColor = Pal.darkerMetal;
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public float landSoundVolume = 0.75f;
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public float landSoundVolume = 0.75f;
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//sound duration must be exactly equal to arrivalDuration
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//impact timing must be exactly equal to arrivalDuration
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public Sound landSound = Sounds.padLand;
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public Sound landSound = Sounds.padLand;
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public LandingPad(String name){
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public LandingPad(String name){
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