Actual updating and rendering
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@@ -13,6 +13,8 @@ import static mindustry.Vars.collisions;
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/** Represents a group of a certain type of entity.*/
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@SuppressWarnings("unchecked")
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public class EntityGroup<T extends Entityc> implements Iterable<T>{
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private static int lastId = 0;
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private final Array<T> array;
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private final Array<T> intersectArray = new Array<>();
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private final Rect viewport = new Rect();
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@@ -23,6 +25,10 @@ public class EntityGroup<T extends Entityc> implements Iterable<T>{
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private int index;
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public static int nextId(){
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return lastId++;
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}
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public EntityGroup(Class<T> type, boolean spatial, boolean mapping){
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array = new Array<>(false, 32, type);
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@@ -6,7 +6,7 @@ import mindustry.annotations.Annotations.*;
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import mindustry.gen.*;
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@Component
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abstract class DrawShadowComp implements Drawc, Rotc, Flyingc, DrawLayerFlyingShadowsc, DrawLayerGroundShadowsc{
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abstract class DrawShadowComp implements Drawc, Rotc, Flyingc, DrawLayerFlyingShadowsc{
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static final float shadowTX = -12, shadowTY = -13, shadowColor = Color.toFloatBits(0, 0, 0, 0.22f);
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transient float x, y, rotation;
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@@ -16,19 +16,6 @@ abstract class DrawShadowComp implements Drawc, Rotc, Flyingc, DrawLayerFlyingSh
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@Override
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public void drawFlyingShadows(){
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if(isFlying()){
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drawShadow();
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}
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}
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@Override
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public void drawGroundShadows(){
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if(isGrounded()){
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drawShadow();
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}
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}
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void drawShadow(){
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if(!isGrounded()){
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Draw.color(shadowColor);
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Draw.rect(getShadowRegion(), x + shadowTX * elevation(), y + shadowTY * elevation(), rotation - 90);
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Draw.color();
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@@ -2,6 +2,7 @@ package mindustry.entities.def;
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import arc.func.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import java.io.*;
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@@ -12,7 +13,7 @@ import static mindustry.Vars.player;
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@BaseComponent
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abstract class EntityComp{
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private boolean added;
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int id;
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int id = EntityGroup.nextId();
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boolean isAdded(){
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return added;
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@@ -19,6 +19,10 @@ abstract class PosComp implements Position{
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this.y = y;
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}
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void set(Position pos){
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set(pos.getX(), pos.getY());
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}
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void trns(float x, float y){
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set(this.x + x, this.y + y);
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}
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