Merge branches 'master' and 'mnet' of https://github.com/Anuken/Mindustry
This commit is contained in:
@@ -67,6 +67,6 @@ public class Mindustry extends ApplicationCore{
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super.init();
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Log.info("Time to load [total]: {0}", Time.elapsed());
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Events.fire(new GameLoadEvent());
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Events.fire(new ClientLoadEvent());
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}
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}
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@@ -1,7 +1,7 @@
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package io.anuke.mindustry;
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import io.anuke.arc.*;
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import io.anuke.arc.Application.ApplicationType;
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import io.anuke.arc.Core;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.util.Structs;
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@@ -15,6 +15,7 @@ import io.anuke.mindustry.entities.traits.DrawTrait;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.Serialization;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
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@@ -222,5 +223,7 @@ public class Vars{
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customMapDirectory = dataDirectory.child("maps/");
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saveDirectory = dataDirectory.child("saves/");
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tmpDirectory = dataDirectory.child("tmp/");
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Events.fire(new AppLoadEvent());
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}
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}
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@@ -27,8 +27,13 @@ public class EventType{
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}
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}
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/** Called when the game is first loaded. */
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public static class GameLoadEvent{
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/** Called when the client game is first loaded. */
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public static class ClientLoadEvent{
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}
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/** Called when the core app is first loaded. */
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public static class AppLoadEvent{
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}
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@@ -1,19 +1,18 @@
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package io.anuke.mindustry.net;
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import io.anuke.arc.Core;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.function.BiConsumer;
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import io.anuke.arc.function.Consumer;
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import io.anuke.arc.function.*;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.arc.util.pooling.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.net.Packets.*;
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import io.anuke.mindustry.net.Streamable.StreamBuilder;
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import io.anuke.mindustry.net.Streamable.*;
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import net.jpountz.lz4.*;
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import java.io.IOException;
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import java.nio.BufferOverflowException;
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import java.nio.BufferUnderflowException;
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import java.io.*;
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import java.nio.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -28,6 +27,8 @@ public class Net{
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private static ClientProvider clientProvider;
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private static ServerProvider serverProvider;
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private static IntMap<StreamBuilder> streams = new IntMap<>();
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private static final LZ4FastDecompressor decompressor = LZ4Factory.fastestInstance().fastDecompressor();
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private static final LZ4Compressor compressor = LZ4Factory.fastestInstance().fastCompressor();
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/** Display a network error. Call on the graphics thread. */
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public static void showError(Throwable e){
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@@ -144,11 +145,11 @@ public class Net{
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}
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public static byte[] compressSnapshot(byte[] input){
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return serverProvider.compressSnapshot(input);
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return compressor.compress(input);
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}
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public static byte[] decompressSnapshot(byte[] input, int size){
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return clientProvider.decompressSnapshot(input, size);
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return decompressor.decompress(input, size);
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}
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/**
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@@ -354,9 +355,6 @@ public class Net{
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/** Disconnect from the server. */
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void disconnect();
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/** Decompress an input snapshot byte array. */
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byte[] decompressSnapshot(byte[] input, int size);
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/**
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* Discover servers. This should run the callback regardless of whether any servers are found. Should not block.
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* Callback should be run on libGDX main thread.
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@@ -428,9 +426,6 @@ public class Net{
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/** Close the server connection. */
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void close();
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/** Compress an input snapshot byte array. */
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byte[] compressSnapshot(byte[] input);
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/** Return all connected users. */
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Iterable<? extends NetConnection> getConnections();
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