fix(tile): correct loop variable from i to j in nearby check (#10701)
In TilePreChangeEvent handling, the inner loop used `i` instead of `j` when checking nearby tiles, which could lead to incorrect nearSolid flag updates. This fixes the variable naming conflict.
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@@ -159,7 +159,7 @@ public class Pathfinder implements Runnable{
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if(!other.solid()){
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boolean otherNearSolid = false;
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for(int j = 0; j < 4; j++){
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Tile othernear = other.nearby(i);
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Tile othernear = other.nearby(j);
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if(othernear != null && othernear.solid()){
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otherNearSolid = true;
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break;
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