Fixed place mode not overwriting old queue
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@@ -10,7 +10,6 @@ import io.anuke.mindustry.content.Weapons;
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import io.anuke.mindustry.content.fx.ExplosionFx;
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import io.anuke.mindustry.entities.effect.DamageArea;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.CallClient;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetEvents;
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@@ -307,6 +306,7 @@ public class Player extends Unit implements BlockPlacer{
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respawntime = -1;
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inventory.clear();
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upgrades.clear();
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placeQueue.clear();
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add();
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heal();
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