Fixed place mode not overwriting old queue

This commit is contained in:
Anuken
2018-05-20 13:05:25 -04:00
parent e5a94bd140
commit de40df7f7b
5 changed files with 29 additions and 24 deletions

View File

@@ -10,7 +10,6 @@ import io.anuke.mindustry.content.Weapons;
import io.anuke.mindustry.content.fx.ExplosionFx;
import io.anuke.mindustry.entities.effect.DamageArea;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.CallClient;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
@@ -307,6 +306,7 @@ public class Player extends Unit implements BlockPlacer{
respawntime = -1;
inventory.clear();
upgrades.clear();
placeQueue.clear();
add();
heal();