Many various internal changes
This commit is contained in:
@@ -103,7 +103,7 @@ public class BlockIndexer{
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}
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private ObjectSet<Tile>[] getFlagged(Team team){
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return flagMap[(int) team.id];
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return flagMap[(int)team.id];
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}
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/** @return whether this item is present on this map.*/
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@@ -115,11 +115,11 @@ public class BlockIndexer{
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public ObjectSet<Tile> getDamaged(Team team){
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returnArray.clear();
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if(damagedTiles[(int) team.id] == null){
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damagedTiles[(int) team.id] = new ObjectSet<>();
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if(damagedTiles[(int)team.id] == null){
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damagedTiles[(int)team.id] = new ObjectSet<>();
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}
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ObjectSet<Tile> set = damagedTiles[(int) team.id];
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ObjectSet<Tile> set = damagedTiles[(int)team.id];
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for(Tile tile : set){
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if((tile.entity == null || tile.entity.getTeam() != team || !tile.entity.damaged()) || tile.block() instanceof BuildBlock){
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returnArray.add(tile);
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@@ -135,7 +135,7 @@ public class BlockIndexer{
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/** Get all allied blocks with a flag. */
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public ObjectSet<Tile> getAllied(Team team, BlockFlag type){
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return flagMap[(int) team.id][type.ordinal()];
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return flagMap[(int)team.id][type.ordinal()];
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}
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/** Get all enemy blocks with a flag. */
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@@ -155,11 +155,11 @@ public class BlockIndexer{
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}
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public void notifyTileDamaged(TileEntity entity){
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if(damagedTiles[(int) entity.getTeam().id] == null){
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damagedTiles[(int) entity.getTeam().id] = new ObjectSet<>();
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if(damagedTiles[(int)entity.getTeam().id] == null){
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damagedTiles[(int)entity.getTeam().id] = new ObjectSet<>();
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}
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ObjectSet<Tile> set = damagedTiles[(int) entity.getTeam().id];
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ObjectSet<Tile> set = damagedTiles[(int)entity.getTeam().id];
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set.add(entity.tile);
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}
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@@ -287,11 +287,11 @@ public class BlockIndexer{
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//fast-set this quadrant to 'occupied' if the tile just placed is already of this team
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if(tile.getTeam() == data.team && tile.entity != null && tile.block().targetable){
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structQuadrants[(int) data.team.id].set(quadrantX, quadrantY);
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structQuadrants[(int)data.team.id].set(quadrantX, quadrantY);
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continue; //no need to process futher
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}
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structQuadrants[(int) data.team.id].set(quadrantX, quadrantY, false);
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structQuadrants[(int)data.team.id].set(quadrantX, quadrantY, false);
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outer:
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for(int x = quadrantX * quadrantSize; x < world.width() && x < (quadrantX + 1) * quadrantSize; x++){
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@@ -299,7 +299,7 @@ public class BlockIndexer{
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Tile result = world.ltile(x, y);
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//when a targetable block is found, mark this quadrant as occupied and stop searching
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if(result.entity != null && result.getTeam() == data.team){
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structQuadrants[(int) data.team.id].set(quadrantX, quadrantY);
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structQuadrants[(int)data.team.id].set(quadrantX, quadrantY);
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break outer;
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}
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}
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@@ -308,7 +308,7 @@ public class BlockIndexer{
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}
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private boolean getQuad(Team team, int quadrantX, int quadrantY){
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return structQuadrants[(int) team.id].get(quadrantX, quadrantY);
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return structQuadrants[(int)team.id].get(quadrantX, quadrantY);
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}
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private int quadWidth(){
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@@ -53,7 +53,7 @@ public class Pathfinder implements Runnable{
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}
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//special preset which may help speed things up; this is optional
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preloadPath(waveTeam, PathTarget.enemyCores);
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preloadPath(state.rules.waveTeam, PathTarget.enemyCores);
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start();
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});
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@@ -84,8 +84,8 @@ public class Pathfinder implements Runnable{
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}
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public int debugValue(Team team, int x, int y){
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if(pathMap[(int) team.id][PathTarget.enemyCores.ordinal()] == null) return 0;
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return pathMap[(int) team.id][PathTarget.enemyCores.ordinal()].weights[x][y];
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if(pathMap[(int)team.id][PathTarget.enemyCores.ordinal()] == null) return 0;
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return pathMap[(int)team.id][PathTarget.enemyCores.ordinal()].weights[x][y];
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}
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/** Update a tile in the internal pathfinding grid. Causes a complete pathfinding reclaculation. */
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@@ -149,12 +149,12 @@ public class Pathfinder implements Runnable{
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public Tile getTargetTile(Tile tile, Team team, PathTarget target){
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if(tile == null) return null;
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PathData data = pathMap[(int) team.id][target.ordinal()];
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PathData data = pathMap[(int)team.id][target.ordinal()];
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if(data == null){
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//if this combination is not found, create it on request
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if(!created.get((int) team.id, target.ordinal())){
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created.set((int) team.id, target.ordinal());
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if(!created.get((int)team.id, target.ordinal())){
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created.set((int)team.id, target.ordinal());
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//grab targets since this is run on main thread
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IntArray targets = target.getTargets(team, new IntArray());
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queue.post(() -> createPath(team, target, targets));
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@@ -188,7 +188,7 @@ public class Pathfinder implements Runnable{
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/** @return whether a tile can be passed through by this team. Pathfinding thread only.*/
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private boolean passable(int x, int y, Team team){
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int tile = tiles[x][y];
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return PathTile.passable(tile) || (PathTile.team(tile) != (int) team.id && PathTile.team(tile) != (int) Team.derelict.id);
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return PathTile.passable(tile) || (PathTile.team(tile) != (int)team.id && PathTile.team(tile) != (int)Team.derelict.id);
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}
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/**
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@@ -238,7 +238,7 @@ public class Pathfinder implements Runnable{
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PathData path = new PathData(team, target, world.width(), world.height());
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list.add(path);
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pathMap[(int) team.id][target.ordinal()] = path;
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pathMap[(int)team.id][target.ordinal()] = path;
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//grab targets from passed array
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synchronized(path.targets){
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@@ -303,7 +303,7 @@ public class Pathfinder implements Runnable{
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}
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//spawn points are also enemies.
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if(state.rules.waves && team == defaultTeam){
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if(state.rules.waves && team == state.rules.defaultTeam){
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for(Tile other : spawner.getGroundSpawns()){
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out.add(other.pos());
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}
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@@ -53,7 +53,7 @@ public class WaveSpawner{
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eachFlyerSpawn((spawnX, spawnY) -> {
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for(int i = 0; i < spawned; i++){
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BaseUnit unit = group.createUnit(waveTeam);
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BaseUnit unit = group.createUnit(state.rules.waveTeam);
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unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
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unit.add();
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}
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@@ -66,7 +66,7 @@ public class WaveSpawner{
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for(int i = 0; i < spawned; i++){
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Tmp.v1.rnd(spread);
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BaseUnit unit = group.createUnit(waveTeam);
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BaseUnit unit = group.createUnit(state.rules.waveTeam);
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unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
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Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit));
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@@ -78,7 +78,7 @@ public class WaveSpawner{
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eachGroundSpawn((spawnX, spawnY, doShockwave) -> {
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if(doShockwave){
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Time.run(20f, () -> Effects.effect(Fx.spawnShockwave, spawnX, spawnY, state.rules.dropZoneRadius));
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Time.run(40f, () -> Damage.damage(waveTeam, spawnX, spawnY, state.rules.dropZoneRadius, 99999999f, true));
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Time.run(40f, () -> Damage.damage(state.rules.waveTeam, spawnX, spawnY, state.rules.dropZoneRadius, 99999999f, true));
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}
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});
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@@ -90,9 +90,9 @@ public class WaveSpawner{
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cons.accept(spawn.worldx(), spawn.worldy(), true);
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}
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if(state.rules.attackMode && state.teams.isActive(waveTeam) && !state.teams.get(defaultTeam).cores.isEmpty()){
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Tile firstCore = state.teams.get(defaultTeam).cores.first();
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for(Tile core : state.teams.get(waveTeam).cores){
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if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
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Tile firstCore = state.teams.playerCores().first();
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for(Tile core : state.teams.get(state.rules.waveTeam).cores){
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Tmp.v1.set(firstCore).sub(core.worldx(), core.worldy()).limit(coreMargin + core.block().size*tilesize);
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cons.accept(core.worldx() + Tmp.v1.x, core.worldy() + Tmp.v1.y, false);
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}
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@@ -107,8 +107,8 @@ public class WaveSpawner{
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cons.get(spawnX, spawnY);
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}
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if(state.rules.attackMode && state.teams.isActive(waveTeam)){
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for(Tile core : state.teams.get(waveTeam).cores){
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if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam)){
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for(Tile core : state.teams.get(state.rules.waveTeam).cores){
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cons.get(core.worldx(), core.worldy());
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}
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}
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