Many various internal changes

This commit is contained in:
Anuken
2019-12-26 17:46:01 -05:00
parent 36ec88e2e2
commit de5979f4ee
53 changed files with 435 additions and 575 deletions

View File

@@ -53,7 +53,7 @@ public class Pathfinder implements Runnable{
}
//special preset which may help speed things up; this is optional
preloadPath(waveTeam, PathTarget.enemyCores);
preloadPath(state.rules.waveTeam, PathTarget.enemyCores);
start();
});
@@ -84,8 +84,8 @@ public class Pathfinder implements Runnable{
}
public int debugValue(Team team, int x, int y){
if(pathMap[(int) team.id][PathTarget.enemyCores.ordinal()] == null) return 0;
return pathMap[(int) team.id][PathTarget.enemyCores.ordinal()].weights[x][y];
if(pathMap[(int)team.id][PathTarget.enemyCores.ordinal()] == null) return 0;
return pathMap[(int)team.id][PathTarget.enemyCores.ordinal()].weights[x][y];
}
/** Update a tile in the internal pathfinding grid. Causes a complete pathfinding reclaculation. */
@@ -149,12 +149,12 @@ public class Pathfinder implements Runnable{
public Tile getTargetTile(Tile tile, Team team, PathTarget target){
if(tile == null) return null;
PathData data = pathMap[(int) team.id][target.ordinal()];
PathData data = pathMap[(int)team.id][target.ordinal()];
if(data == null){
//if this combination is not found, create it on request
if(!created.get((int) team.id, target.ordinal())){
created.set((int) team.id, target.ordinal());
if(!created.get((int)team.id, target.ordinal())){
created.set((int)team.id, target.ordinal());
//grab targets since this is run on main thread
IntArray targets = target.getTargets(team, new IntArray());
queue.post(() -> createPath(team, target, targets));
@@ -188,7 +188,7 @@ public class Pathfinder implements Runnable{
/** @return whether a tile can be passed through by this team. Pathfinding thread only.*/
private boolean passable(int x, int y, Team team){
int tile = tiles[x][y];
return PathTile.passable(tile) || (PathTile.team(tile) != (int) team.id && PathTile.team(tile) != (int) Team.derelict.id);
return PathTile.passable(tile) || (PathTile.team(tile) != (int)team.id && PathTile.team(tile) != (int)Team.derelict.id);
}
/**
@@ -238,7 +238,7 @@ public class Pathfinder implements Runnable{
PathData path = new PathData(team, target, world.width(), world.height());
list.add(path);
pathMap[(int) team.id][target.ordinal()] = path;
pathMap[(int)team.id][target.ordinal()] = path;
//grab targets from passed array
synchronized(path.targets){
@@ -303,7 +303,7 @@ public class Pathfinder implements Runnable{
}
//spawn points are also enemies.
if(state.rules.waves && team == defaultTeam){
if(state.rules.waves && team == state.rules.defaultTeam){
for(Tile other : spawner.getGroundSpawns()){
out.add(other.pos());
}