Many various internal changes

This commit is contained in:
Anuken
2019-12-26 17:46:01 -05:00
parent 36ec88e2e2
commit de5979f4ee
53 changed files with 435 additions and 575 deletions

View File

@@ -6,8 +6,7 @@ import mindustry.entities.Effects;
import mindustry.ctype.ContentList;
import mindustry.game.EventType.*;
import mindustry.type.StatusEffect;
import static mindustry.Vars.waveTeam;
import static mindustry.Vars.*;
public class StatusEffects implements ContentList{
public static StatusEffect none, burning, freezing, wet, melting, tarred, overdrive, shielded, shocked, corroded, boss;
@@ -48,7 +47,7 @@ public class StatusEffects implements ContentList{
init(() -> {
trans(shocked, ((unit, time, newTime, result) -> {
unit.damage(20f);
if(unit.getTeam() == waveTeam){
if(unit.getTeam() == state.rules.waveTeam){
Events.fire(Trigger.shock);
}
result.set(this, time);