Many various internal changes
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@@ -10,13 +10,12 @@ import mindustry.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.entities.type.*;
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import mindustry.game.*;
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import mindustry.input.*;
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import mindustry.type.Category;
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import mindustry.ui.Cicon;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.units.MechPad;
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import mindustry.world.meta.BlockFlag;
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import mindustry.world.blocks.units.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@@ -95,17 +94,15 @@ public class OverlayRenderer{
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Lines.stroke(buildFadeTime * 2f);
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if(buildFadeTime > 0.005f){
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for(Team enemy : state.teams.enemiesOf(player.getTeam())){
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for(Tile core : state.teams.get(enemy).cores){
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float dst = Mathf.dst(player.x, player.y, core.drawx(), core.drawy());
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if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
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Draw.color(Color.darkGray);
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Lines.circle(core.drawx(), core.drawy() - 2, state.rules.enemyCoreBuildRadius);
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Draw.color(Pal.accent, enemy.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
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Lines.circle(core.drawx(), core.drawy(), state.rules.enemyCoreBuildRadius);
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}
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state.teams.eachEnemyCore(player.getTeam(), core -> {
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float dst = core.dst(player);
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if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
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Draw.color(Color.darkGray);
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Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
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Draw.color(Pal.accent, core.getTeam().color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
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Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
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}
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}
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});
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}
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Lines.stroke(2f);
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