Many various internal changes
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@@ -74,7 +74,7 @@ public class MapGenerator extends Generator{
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for(int x = 0; x < width; x++){
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for(int y = 0; y < height; y++){
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if(tiles[x][y].block() instanceof CoreBlock && tiles[x][y].getTeam() == defaultTeam){
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if(tiles[x][y].block() instanceof CoreBlock && tiles[x][y].getTeam() == state.rules.defaultTeam){
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players.add(new Point2(x, y));
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tiles[x][y].setBlock(Blocks.air);
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}
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