Many various internal changes
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@@ -38,7 +38,7 @@ public class Build{
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Block previous = tile.block();
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Block sub = BuildBlock.get(previous.size);
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world.setBlock(tile, sub, team, rotation);
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tile.set(sub, team, rotation);
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tile.<BuildEntity>ent().setDeconstruct(previous);
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tile.entity.health = tile.entity.maxHealth() * prevPercent;
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@@ -60,7 +60,7 @@ public class Build{
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Block previous = tile.block();
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Block sub = BuildBlock.get(result.size);
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world.setBlock(tile, sub, team, rotation);
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tile.set(sub, team, rotation);
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tile.<BuildEntity>ent().setConstruct(previous, result);
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Core.app.post(() -> Events.fire(new BlockBuildBeginEvent(tile, team, false)));
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@@ -72,7 +72,7 @@ public class Build{
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return false;
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}
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if(state.rules.bannedBlocks.contains(type) && !(state.rules.waves && team == waveTeam)){
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if(state.rules.bannedBlocks.contains(type) && !(state.rules.waves && team == state.rules.waveTeam)){
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return false;
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}
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@@ -80,13 +80,8 @@ public class Build{
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return false;
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}
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//check for enemy cores
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for(Team enemy : state.teams.enemiesOf(team)){
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for(Tile core : state.teams.get(enemy).cores){
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if(Mathf.dst(x * tilesize + type.offset(), y * tilesize + type.offset(), core.drawx(), core.drawy()) < state.rules.enemyCoreBuildRadius + type.size * tilesize / 2f){
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return false;
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}
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}
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if(!state.teams.eachEnemyCore(team, core -> Mathf.dst(x * tilesize + type.offset(), y * tilesize + type.offset(), core.x, core.y) < state.rules.enemyCoreBuildRadius + type.size * tilesize / 2f)){
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return false;
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}
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Tile tile = world.tile(x, y);
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