Re-implement E/R controls, add toggle UI button for debugging
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@@ -2,6 +2,7 @@ package io.anuke.mindustry;
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import com.badlogic.gdx.Application.ApplicationType;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.utils.I18NBundle;
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import io.anuke.mindustry.core.Control;
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import io.anuke.mindustry.core.Renderer;
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@@ -50,8 +51,10 @@ public class Vars{
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public static boolean showPaths = false;
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//if false, player is always hidden
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public static boolean showPlayer = true;
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//whether to hide ui, only on debug
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public static boolean showUI = true;
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//number of save slots-- increasing may lead to layout issues
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//TODO named save slots, possibly with a scroll dialog
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//TODO named save slots
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public static final int saveSlots = 8;
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//amount of drops that are left when breaking a block
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public static final float breakDropAmount = 0.5f;
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@@ -64,6 +67,8 @@ public class Vars{
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public static final int tilesize = 8;
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public static I18NBundle bundle;
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public static Control control;
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public static Renderer renderer;
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public static UI ui;
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