Delete SaveDialog.java

This commit is contained in:
(G_H)
2019-06-23 17:57:30 +08:00
committed by GitHub
parent c416e1546d
commit deb2d30706

View File

@@ -1,64 +0,0 @@
package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.io.Saves.SaveSlot;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.*;
public class SaveDialog extends LoadDialog{
public SaveDialog() {
super("$text.savegame");
update(() -> {
if(state.is(State.menu) && isShown()){
hide();
}
});
}
public void addSetup(){
if(!control.getSaves().canAddSave()){
return;
}
slots.row();
slots.addImageTextButton("$text.save.new", "icon-add", "clear", 14*3, () ->
ui.showTextInput("$text.save", "$text.save.newslot", "", text -> {
control.getSaves().addSave(text);
setup();
})
).fillX().margin(10f).minWidth(300f).height(70f).pad(4f).padRight(-4);
}
@Override
public void modifyButton(TextButton button, SaveSlot slot){
button.clicked(() -> {
if(button.childrenPressed()) return;
ui.showConfirm("$text.overwrite", "$text.save.overwrite", () -> save(slot));
});
}
void save(SaveSlot slot){
ui.loadfrag.show("$text.saveload");
Timers.runTask(5f, () -> {
hide();
ui.loadfrag.hide();
try{
slot.save();
}catch(Throwable e){
e = (e.getCause() == null ? e : e.getCause());
ui.showError("[orange]"+Bundles.get("text.savefail")+"\n[white]" + ClassReflection.getSimpleName(e.getClass()) + ": " + e.getMessage() + "\n" + "at " + e.getStackTrace()[0].getFileName() + ":" + e.getStackTrace()[0].getLineNumber());
}
});
}
}