Fixed #7628
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@@ -107,7 +107,7 @@ public class Team implements Comparable<Team>{
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/** @return whether this team is supposed to be AI-controlled. */
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/** @return whether this team is supposed to be AI-controlled. */
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public boolean isAI(){
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public boolean isAI(){
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return (state.rules.waves || state.rules.attackMode) && this == state.rules.waveTeam && !state.rules.pvp;
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return (state.rules.waves || state.rules.attackMode) && this != state.rules.defaultTeam && !state.rules.pvp;
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}
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}
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/** @return whether this team is solely comprised of AI (with no players possible). */
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/** @return whether this team is solely comprised of AI (with no players possible). */
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@@ -179,7 +179,7 @@ public class Duct extends Block implements Autotiler{
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((source.block.rotate && source.front() == this && source.block.hasItems && source.block.isDuct) ||
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((source.block.rotate && source.front() == this && source.block.hasItems && source.block.isDuct) ||
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Edges.getFacingEdge(source.tile(), tile).relativeTo(tile) == rotation) :
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Edges.getFacingEdge(source.tile(), tile).relativeTo(tile) == rotation) :
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//standard acceptance - do not accept from front
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//standard acceptance - do not accept from front
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!(source.block.rotate && next == source) && Math.abs(Edges.getFacingEdge(source.tile, tile).relativeTo(tile.x, tile.y) - rotation) != 2
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!(source.block.rotate && next == source) && Edges.getFacingEdge(source.tile, tile) != null && Math.abs(Edges.getFacingEdge(source.tile, tile).relativeTo(tile.x, tile.y) - rotation) != 2
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);
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);
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}
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}
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