Minor campaign tweaks
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@@ -36,7 +36,7 @@ public class BaseAI{
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private static int correct = 0, incorrect = 0;
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private int lastX, lastY, lastW, lastH;
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private boolean triedWalls;
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private boolean triedWalls, foundPath;
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TeamData data;
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Interval timer = new Interval(4);
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@@ -125,6 +125,7 @@ public class BaseAI{
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calcPath.clear();
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calcTile = null;
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totalCalcs ++;
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foundPath = true;
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break;
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}
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@@ -135,7 +136,7 @@ public class BaseAI{
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}
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//only schedule when there's something to build.
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if(totalCalcs > 0 && data.blocks.isEmpty() && timer.get(timerStep, Mathf.lerp(20f, 4f, data.team.rules().aiTier))){
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if(foundPath && data.blocks.isEmpty() && timer.get(timerStep, Mathf.lerp(20f, 4f, data.team.rules().aiTier))){
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if(!triedWalls){
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tryWalls();
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triedWalls = true;
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