Better schematic previews, keep on game export

This commit is contained in:
Anuken
2019-10-17 22:57:37 -04:00
parent 44c8b07eb1
commit dec6a1296b
6 changed files with 67 additions and 32 deletions
@@ -39,6 +39,9 @@ public class GlobalData{
files.add(Core.settings.getSettingsFile());
files.addAll(customMapDirectory.list());
files.addAll(saveDirectory.list());
files.addAll(screenshotDirectory.list());
files.addAll(modDirectory.list());
files.addAll(schematicDirectory.list());
String base = Core.settings.getDataDirectory().path();
try(OutputStream fos = file.write(false, 2048); ZipOutputStream zos = new ZipOutputStream(fos)){
@@ -99,7 +99,7 @@ public class Schematics{
Draw.proj().setOrtho(0, buffer.getHeight(), buffer.getWidth(), -buffer.getHeight());
for(int x = 0; x < schematic.width + padding; x++){
for(int y = 0; y < schematic.height + padding; y++){
Draw.rect("dark-panel-4", x * resolution + resolution/2f, y * resolution + resolution/2f, resolution, resolution);
Draw.rect("metal-floor", x * resolution + resolution/2f, y * resolution + resolution/2f, resolution, resolution);
}
}
@@ -108,25 +108,22 @@ public class Schematics{
Draw.rect(Tmp.tr1, buffer.getWidth()/2f, buffer.getHeight()/2f, buffer.getWidth(), -buffer.getHeight());
Draw.color();
Array<BuildRequest> requests = schematic.tiles.map(t -> new BuildRequest(t.x, t.y, t.rotation, t.block){
@Override
public float drawx(){
float offset = (t.block.size + 1) % 2 / 2f;
return (t.x + 0.5f + padding/2f + offset) * resolution;
}
@Override
public float drawy(){
float offset = (t.block.size + 1) % 2 / 2f;
return (t.y + 0.5f + padding/2f + offset) * resolution;
}
}.configure(t.config));
Array<BuildRequest> requests = schematic.tiles.map(t -> new BuildRequest(t.x, t.y, t.rotation, t.block).configure(t.config));
Draw.flush();
Draw.trans().scale(4f, 4f).translate(tilesize*1.5f, tilesize*1.5f);
requests.each(req -> {
req.animScale = 4f;
req.animScale = 1f;
req.block.drawRequestRegion(req, requests::each);
});
requests.each(req -> req.block.drawRequestConfigTop(req, requests::each));
Draw.flush();
Draw.trans().idt();
buffer.endDraw();
Draw.proj(Tmp.m3);
@@ -143,6 +140,16 @@ public class Schematics{
return schem.tiles.map(t -> new BuildRequest(t.x + x - schem.width/2, t.y + y - schem.height/2, t.rotation, t.block).configure(t.config));
}
/** Adds a schematic to the list, also copying it into the files.*/
public void add(Schematic schematic){
all.add(schematic);
try{
write(schematic, schematicDirectory.child(Time.millis() + "." + schematicExtension));
}catch(IOException e){
Log.err(e);
}
}
/** Creates a schematic from a world selection. */
public Schematic create(int x, int y, int x2, int y2){
if(x > x2){
@@ -163,14 +170,15 @@ public class Schematics{
boolean found = false;
for(int cx = x; cx <= x2; cx++){
for(int cy = y; cy <= y2; cy++){
Tile tile = world.tile(cx, cy);
Tile linked = world.ltile(cx, cy);
if(linked != null && linked.entity != null){
minx = Math.min(tile.x, minx);
miny = Math.min(tile.y, miny);
maxx = Math.max(tile.x, maxx);
maxy = Math.max(tile.y, maxy);
int top = linked.block().size/2;
int bot = linked.block().size % 2 == 1 ? -linked.block().size/2 : -(linked.block().size - 1)/2;
minx = Math.min(linked.x + bot, minx);
miny = Math.min(linked.y + bot, miny);
maxx = Math.max(linked.x + top, maxx);
maxy = Math.max(linked.y + top, maxy);
found = true;
}
}