Merge branch 'master' into patch-1

This commit is contained in:
Volas171
2020-10-21 10:53:20 -05:00
committed by GitHub
236 changed files with 3079 additions and 2626 deletions

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@@ -7,8 +7,6 @@ assignees: ''
--- ---
**Note**: Do not report any new bugs directly relating to the v6 campaign. They will not be fixed or considered at this time.
**Platform**: *Android/iOS/Mac/Windows/Linux* **Platform**: *Android/iOS/Mac/Windows/Linux*
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.* **Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*

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@@ -50,13 +50,6 @@ To debug the application on a connected phone, run `gradlew android:installDebug
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.* If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
#### Can not attach to current VM / Error during attachment using [...]
This is a problem related to [Jabel](https://github.com/bsideup/jabel), which I use to compile Java 8-compatible bytecode while using Java 9+ language features.
I don't know of a complete fix to this issue. However, if you're getting the error when running through IntelliJ, a workaround is to launch through Gradle *once*, which starts a daemon and avoids the problem in future runs through IntelliJ.
--- ---
Gradle may take up to several minutes to download files. Be patient. <br> Gradle may take up to several minutes to download files. Be patient. <br>

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@@ -204,10 +204,10 @@ public abstract class BaseProcessor extends AbstractProcessor{
context = ((JavacProcessingEnvironment)env).getContext(); context = ((JavacProcessingEnvironment)env).getContext();
maker = TreeMaker.instance(javacProcessingEnv.getContext()); maker = TreeMaker.instance(javacProcessingEnv.getContext());
Log.setLogLevel(LogLevel.info); Log.level = LogLevel.info;
if(System.getProperty("debug") != null){ if(System.getProperty("debug") != null){
Log.setLogLevel(LogLevel.debug); Log.level = LogLevel.debug;
} }
} }

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@@ -262,6 +262,8 @@ project(":ios"){
project(":core"){ project(":core"){
apply plugin: "java-library" apply plugin: "java-library"
compileJava.options.fork = true
task preGen{ task preGen{
outputs.upToDateWhen{ false } outputs.upToDateWhen{ false }
generateLocales() generateLocales()
@@ -303,7 +305,7 @@ project(":core"){
compileOnly project(":annotations") compileOnly project(":annotations")
annotationProcessor project(":annotations") annotationProcessor project(":annotations")
annotationProcessor 'com.github.Anuken:jabel:40eec868af' annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
} }
} }

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t'▒C$╓ь▌┬]╘╩О Вц

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ąVp<EFBFBD>]l‡nş5'?|ą`»čnÍč§pr°};şĐśC×÷0ÁOŃěďţ[vM߆«Ś˝Ľ4÷vpýß'ˇ‰Ú*áżŕHäY~2dJNVÄ(©<>¦Bµ­r ­ +bHˇčw-cKM™¤52e«ó*ţWĹ R!K˛L{XÝ# SAJR5±dC¶¤V6r]m`Ët~Ěóü<C3B3>ťŚ´ÔHÁ覵Rv™ľÓX
2H©ÉNk{Ţ8<C5A2>'ňL^Č+y#ď
p”U%%%JAJ$żć?M

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mschxœ%Ž[jÄ0 EoœØ“©K¡]†e2¢58Ö ;SºûJI">OÂ}ü°ô\_Œø ~HyŽÂ

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mschxś%Q
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mschxśEOËnÄ ň"[©{ëOpč'ŃÄŠ<C384>¬iµż^UJír( ±ÇăÁ€n
tt;ÁĘąlď<6C>W:–ěŧ ®ĘOĚG

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@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -581,50 +582,64 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.input = Input
blocks.damage = Damage stat.output = Output
blocks.targetsair = Targets Air stat.booster = Booster
blocks.targetsground = Targets Ground stat.tiles = Required Tiles
blocks.itemsmoved = Move Speed stat.affinities = Affinities
blocks.launchtime = Time Between Launches stat.powercapacity = Power Capacity
blocks.shootrange = Range stat.powershot = Power/Shot
blocks.size = Size stat.damage = Damage
blocks.displaysize = Display Size stat.targetsair = Targets Air
blocks.liquidcapacity = Liquid Capacity stat.targetsground = Targets Ground
blocks.powerrange = Power Range stat.itemsmoved = Move Speed
blocks.linkrange = Link Range stat.launchtime = Time Between Launches
blocks.instructions = Instructions stat.shootrange = Range
blocks.powerconnections = Max Connections stat.size = Size
blocks.poweruse = Power Use stat.displaysize = Display Size
blocks.powerdamage = Power/Damage stat.liquidcapacity = Liquid Capacity
blocks.itemcapacity = Item Capacity stat.powerrange = Power Range
blocks.memorycapacity = Memory Capacity stat.linkrange = Link Range
blocks.basepowergeneration = Base Power Generation stat.instructions = Instructions
blocks.productiontime = Production Time stat.powerconnections = Max Connections
blocks.repairtime = Block Full Repair Time stat.poweruse = Power Use
blocks.speedincrease = Speed Increase stat.powerdamage = Power/Damage
blocks.range = Range stat.itemcapacity = Item Capacity
blocks.drilltier = Drillables stat.memorycapacity = Memory Capacity
blocks.drillspeed = Base Drill Speed stat.basepowergeneration = Base Power Generation
blocks.boosteffect = Boost Effect stat.productiontime = Production Time
blocks.maxunits = Max Active Units stat.repairtime = Block Full Repair Time
blocks.health = Health stat.speedincrease = Speed Increase
blocks.buildtime = Build Time stat.range = Range
blocks.maxconsecutive = Max Consecutive stat.drilltier = Drillables
blocks.buildcost = Build Cost stat.drillspeed = Base Drill Speed
blocks.inaccuracy = Inaccuracy stat.boosteffect = Boost Effect
blocks.shots = Shots stat.maxunits = Max Active Units
blocks.reload = Shots/Second stat.health = Health
blocks.ammo = Ammo stat.buildtime = Build Time
blocks.shieldhealth = Shield Health stat.maxconsecutive = Max Consecutive
blocks.cooldowntime = Cooldown Time stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -875,6 +890,7 @@ content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
item.copper.name = Copper item.copper.name = Copper
item.lead.name = Lead item.lead.name = Lead
item.coal.name = Coal item.coal.name = Coal
@@ -896,23 +912,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -1324,5 +1323,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

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@@ -570,49 +570,49 @@ info.title = Інфармацыя
error.title = [crimson]Адбылася памылка error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Уваход stat.input = Уваход
blocks.output = Выхад stat.output = Выхад
blocks.booster = Паскаральнік stat.booster = Паскаральнік
blocks.tiles = Неабходныя пліткі stat.tiles = Неабходныя пліткі
blocks.affinities = Павелічэнне эфектыўнасці stat.affinities = Павелічэнне эфектыўнасці
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Умяшчальнасць энергіі stat.powercapacity = Умяшчальнасць энергіі
blocks.powershot = Энергія/Выстрэл stat.powershot = Энергія/Выстрэл
blocks.damage = Страты stat.damage = Страты
blocks.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
blocks.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
blocks.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
blocks.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
blocks.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
blocks.size = Памер stat.size = Памер
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Умяшчальнасць вадкасці stat.liquidcapacity = Умяшчальнасць вадкасці
blocks.powerrange = Далёкасць перадачы энергіі stat.powerrange = Далёкасць перадачы энергіі
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Колькасць злучэнняў stat.powerconnections = Колькасць злучэнняў
blocks.poweruse = Спажывае энергіі stat.poweruse = Спажывае энергіі
blocks.powerdamage = Энергія/страты stat.powerdamage = Энергія/страты
blocks.itemcapacity = Умяшчальнасць прадметаў stat.itemcapacity = Умяшчальнасць прадметаў
blocks.basepowergeneration = Базавая генерацыя энергіі stat.basepowergeneration = Базавая генерацыя энергіі
blocks.productiontime = Час вытворчасці stat.productiontime = Час вытворчасці
blocks.repairtime = Час поўнай рэгенерацыі stat.repairtime = Час поўнай рэгенерацыі
blocks.speedincrease = Павелічэнне хуткасці stat.speedincrease = Павелічэнне хуткасці
blocks.range = Радыус дзеяння stat.range = Радыус дзеяння
blocks.drilltier = Бурит stat.drilltier = Бурит
blocks.drillspeed = Базавая хуткасць свідравання stat.drillspeed = Базавая хуткасць свідравання
blocks.boosteffect = паскараўся эфект stat.boosteffect = паскараўся эфект
blocks.maxunits = Максімальная колькасць актыўных адзінак stat.maxunits = Максімальная колькасць актыўных адзінак
blocks.health = Здароўе stat.health = Здароўе
blocks.buildtime = Час будаўніцтва stat.buildtime = Час будаўніцтва
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Кошт будаўніцтва stat.buildcost = Кошт будаўніцтва
blocks.inaccuracy = Роскід stat.inaccuracy = Роскід
blocks.shots = Стрэлы stat.shots = Стрэлы
blocks.reload = Стрэлы/секунду stat.reload = Стрэлы/секунду
blocks.ammo = Боепрыпасы stat.ammo = Боепрыпасы
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах. block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы. block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе. block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

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@@ -572,50 +572,50 @@ info.title = Informace
error.title = [scarlet]Objevila se chyba[] error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět unit.nobuild = [scarlet]Jednotka nemůže stavět
blocks.input = Vstup stat.input = Vstup
blocks.output = Výstup stat.output = Výstup
blocks.booster = Posilovač stat.booster = Posilovač
blocks.tiles = Vyžadované dlaždice stat.tiles = Vyžadované dlaždice
blocks.affinities = Synergie stat.affinities = Synergie
block.unknown = [lightgray]???[] block.unknown = [lightgray]???[]
blocks.powercapacity = Kapacita energie stat.powercapacity = Kapacita energie
blocks.powershot = Energie na 1 výstřel stat.powershot = Energie na 1 výstřel
blocks.damage = Poškození stat.damage = Poškození
blocks.targetsair = Zaměřuje vzdušné jednotky stat.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
blocks.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
blocks.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
blocks.shootrange = Dostřel stat.shootrange = Dostřel
blocks.size = Velikost stat.size = Velikost
blocks.displaysize = Velikost zobrazovače stat.displaysize = Velikost zobrazovače
blocks.liquidcapacity = Kapacita kapalin stat.liquidcapacity = Kapacita kapalin
blocks.powerrange = Rozsah energie stat.powerrange = Rozsah energie
blocks.linkrange = Dosah napojení stat.linkrange = Dosah napojení
blocks.instructions = Instrukce stat.instructions = Instrukce
blocks.powerconnections = Nejvyšší počet spojení stat.powerconnections = Nejvyšší počet spojení
blocks.poweruse = Spotřeba energie stat.poweruse = Spotřeba energie
blocks.powerdamage = Energie na jednotku poškození stat.powerdamage = Energie na jednotku poškození
blocks.itemcapacity = Kapacita předmětů stat.itemcapacity = Kapacita předmětů
blocks.memorycapacity = Kapacita paměti stat.memorycapacity = Kapacita paměti
blocks.basepowergeneration = Základní generování energie stat.basepowergeneration = Základní generování energie
blocks.productiontime = Čas produkce stat.productiontime = Čas produkce
blocks.repairtime = Čas do úplné opravy stat.repairtime = Čas do úplné opravy
blocks.speedincrease = Zvýšení rychlosti stat.speedincrease = Zvýšení rychlosti
blocks.range = Dosah stat.range = Dosah
blocks.drilltier = Lze těžit stat.drilltier = Lze těžit
blocks.drillspeed = Základní rychlost vrtu stat.drillspeed = Základní rychlost vrtu
blocks.boosteffect = Účinek posílení stat.boosteffect = Účinek posílení
blocks.maxunits = Nejvýše aktivních jednotek stat.maxunits = Nejvýše aktivních jednotek
blocks.health = Životy stat.health = Životy
blocks.buildtime = Čas stavby stat.buildtime = Čas stavby
blocks.maxconsecutive = Nejvýše po sobě stat.maxconsecutive = Nejvýše po sobě
blocks.buildcost = Cena stavby stat.buildcost = Cena stavby
blocks.inaccuracy = Nepřesnost stat.inaccuracy = Nepřesnost
blocks.shots = Střely stat.shots = Střely
blocks.reload = Střel za 1s stat.reload = Střel za 1s
blocks.ammo = Střelivo stat.ammo = Střelivo
blocks.shieldhealth = Zdraví štítu stat.shieldhealth = Zdraví štítu
blocks.cooldowntime = Čas na zchladnutí stat.cooldowntime = Čas na zchladnutí
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -1312,4 +1312,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů. block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení. block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti. block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen! unit.nobuild = [scarlet]Einheit kann nicht bauen!
blocks.input = Eingang stat.input = Eingang
blocks.output = Ausgang stat.output = Ausgang
blocks.booster = Verstärkung stat.booster = Verstärkung
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Kapazität stat.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss stat.powershot = Stromverbrauch/Schuss
blocks.damage = Schaden stat.damage = Schaden
blocks.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
blocks.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
blocks.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
blocks.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
blocks.shootrange = Reichweite stat.shootrange = Reichweite
blocks.size = Größe stat.size = Größe
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Flüssigkeitskapazität stat.liquidcapacity = Flüssigkeitskapazität
blocks.powerrange = Stromreichweite stat.powerrange = Stromreichweite
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maximale Stromverbindungen stat.powerconnections = Maximale Stromverbindungen
blocks.poweruse = Stromverbrauch stat.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt stat.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität stat.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung stat.basepowergeneration = Basis-Stromerzeugung
blocks.productiontime = Produktionszeit stat.productiontime = Produktionszeit
blocks.repairtime = Zeit zur vollständigen Reparatur stat.repairtime = Zeit zur vollständigen Reparatur
blocks.speedincrease = Geschwindigkeitserhöhung stat.speedincrease = Geschwindigkeitserhöhung
blocks.range = Reichweite stat.range = Reichweite
blocks.drilltier = Abbaubare Erze stat.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit stat.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Verstärkungseffekt stat.boosteffect = Verstärkungseffekt
blocks.maxunits = Max. aktive Einheiten stat.maxunits = Max. aktive Einheiten
blocks.health = Lebenspunkte stat.health = Lebenspunkte
blocks.buildtime = Baudauer stat.buildtime = Baudauer
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Baukosten stat.buildcost = Baukosten
blocks.inaccuracy = Ungenauigkeit stat.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse stat.shots = Schüsse
blocks.reload = Schüsse/Sekunde stat.reload = Schüsse/Sekunde
blocks.ammo = Munition stat.ammo = Munition
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Besserer Bohrer Benötigt bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert. block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert. block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -569,6 +569,7 @@ no = No
info.title = [accent]Información info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido. error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido. error.crashtitle = Un error ha ocurrido.
unit.nobuild = [scarlet]Unidad no puede construir unit.nobuild = [scarlet]Unidad no puede construir
blocks.input = Entrada blocks.input = Entrada
blocks.output = Salida blocks.output = Salida
@@ -614,6 +615,7 @@ blocks.ammo = Munición
blocks.shieldhealth = Vida del escudo blocks.shieldhealth = Vida del escudo
blocks.cooldowntime = Tiempo de Enfriamiento blocks.cooldowntime = Tiempo de Enfriamiento
bar.drilltierreq = Se requiere un mejor taladro. bar.drilltierreq = Se requiere un mejor taladro.
bar.noresources = Recursos faltantes bar.noresources = Recursos faltantes
bar.corereq = Base de núcleo requerida bar.corereq = Base de núcleo requerida
@@ -1303,3 +1305,4 @@ block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perf
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar. block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor. block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.segment.description = Daña y destruye los proyectiles entrantes. Los proyectiles láser no están dirigidos. block.segment.description = Daña y destruye los proyectiles entrantes. Los proyectiles láser no están dirigidos.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Viga error.title = [crimson]Viga
error.crashtitle = Viga error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisend stat.input = Sisend
blocks.output = Väljund stat.output = Väljund
blocks.booster = Kiirendaja stat.booster = Kiirendaja
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energiamahtuvus stat.powercapacity = Energiamahtuvus
blocks.powershot = Energia ühikut/lasu kohta stat.powershot = Energia ühikut/lasu kohta
blocks.damage = Hävituspunkte stat.damage = Hävituspunkte
blocks.targetsair = Sihib õhku stat.targetsair = Sihib õhku
blocks.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
blocks.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
blocks.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
blocks.shootrange = Ulatus stat.shootrange = Ulatus
blocks.size = Suurus stat.size = Suurus
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Vedelike mahutavus stat.liquidcapacity = Vedelike mahutavus
blocks.powerrange = Energia ulatus stat.powerrange = Energia ulatus
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Energiatarve stat.poweruse = Energiatarve
blocks.powerdamage = Energiatarve hävituspunkti kohta stat.powerdamage = Energiatarve hävituspunkti kohta
blocks.itemcapacity = Ressursside mahutavus stat.itemcapacity = Ressursside mahutavus
blocks.basepowergeneration = Energiatootlus stat.basepowergeneration = Energiatootlus
blocks.productiontime = Tootmisaeg stat.productiontime = Tootmisaeg
blocks.repairtime = Täieliku parandamise aeg stat.repairtime = Täieliku parandamise aeg
blocks.speedincrease = Kiiruse suurenemine stat.speedincrease = Kiiruse suurenemine
blocks.range = Ulatus stat.range = Ulatus
blocks.drilltier = Kaevandatav stat.drilltier = Kaevandatav
blocks.drillspeed = Puurimise kiirus stat.drillspeed = Puurimise kiirus
blocks.boosteffect = Kiirendaja mõju stat.boosteffect = Kiirendaja mõju
blocks.maxunits = Maks. aktiivseid väeüksuseid stat.maxunits = Maks. aktiivseid väeüksuseid
blocks.health = Elud stat.health = Elud
blocks.buildtime = Ehitamise aeg stat.buildtime = Ehitamise aeg
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Ehitamise maksumus stat.buildcost = Ehitamise maksumus
blocks.inaccuracy = Ebatäpsus stat.inaccuracy = Ebatäpsus
blocks.shots = Laske stat.shots = Laske
blocks.reload = Lasku/s stat.reload = Lasku/s
blocks.ammo = Laskemoon stat.ammo = Laskemoon
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta. block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku. block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust. block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informazioa
error.title = [crimson]Errore bat gertatu da error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Sarrera stat.input = Sarrera
blocks.output = Irteera stat.output = Irteera
blocks.booster = Indargarria stat.booster = Indargarria
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energia-edukiera stat.powercapacity = Energia-edukiera
blocks.powershot = Energia/tiroko stat.powershot = Energia/tiroko
blocks.damage = Kaltea stat.damage = Kaltea
blocks.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
blocks.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
blocks.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
blocks.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
blocks.shootrange = Irismena stat.shootrange = Irismena
blocks.size = Neurria stat.size = Neurria
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Likido-edukiera stat.liquidcapacity = Likido-edukiera
blocks.powerrange = Energia irismena stat.powerrange = Energia irismena
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Gehieneko konexioak stat.powerconnections = Gehieneko konexioak
blocks.poweruse = Energia-erabilera stat.poweruse = Energia-erabilera
blocks.powerdamage = Energia/Kaltea stat.powerdamage = Energia/Kaltea
blocks.itemcapacity = Elementu-edukiera stat.itemcapacity = Elementu-edukiera
blocks.basepowergeneration = Oinarrizko energia sorrera stat.basepowergeneration = Oinarrizko energia sorrera
blocks.productiontime = Eraikitze denbora stat.productiontime = Eraikitze denbora
blocks.repairtime = Blokearen konpontze denbora osoa stat.repairtime = Blokearen konpontze denbora osoa
blocks.speedincrease = Abiadura areagotzea stat.speedincrease = Abiadura areagotzea
blocks.range = Irismena stat.range = Irismena
blocks.drilltier = Ustiagarriak stat.drilltier = Ustiagarriak
blocks.drillspeed = Oinarrizko ustiatze-abiadura stat.drillspeed = Oinarrizko ustiatze-abiadura
blocks.boosteffect = Indartze-efektua stat.boosteffect = Indartze-efektua
blocks.maxunits = Gehieneko unitate aktiboak stat.maxunits = Gehieneko unitate aktiboak
blocks.health = Osasuna stat.health = Osasuna
blocks.buildtime = Eraikitze-denbora stat.buildtime = Eraikitze-denbora
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Eraikitze-kostua stat.buildcost = Eraikitze-kostua
blocks.inaccuracy = Zehazgabetasuna stat.inaccuracy = Zehazgabetasuna
blocks.shots = Tiroak stat.shots = Tiroak
blocks.reload = Tiroak/segundoko stat.reload = Tiroak/segundoko
blocks.ammo = Munizioa stat.ammo = Munizioa
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei. block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko. block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena. block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informaatio
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisääntulo stat.input = Sisääntulo
blocks.output = Ulostulo stat.output = Ulostulo
blocks.booster = Tehostaja stat.booster = Tehostaja
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energiakapasiteetti stat.powercapacity = Energiakapasiteetti
blocks.powershot = Energiaa/Ammus stat.powershot = Energiaa/Ammus
blocks.damage = Vahinko stat.damage = Vahinko
blocks.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
blocks.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
blocks.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
blocks.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
blocks.shootrange = Kantama stat.shootrange = Kantama
blocks.size = Koko stat.size = Koko
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Nestekapasiteetti stat.liquidcapacity = Nestekapasiteetti
blocks.powerrange = Energiakantama stat.powerrange = Energiakantama
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maksimimäärä yhdistyksiä stat.powerconnections = Maksimimäärä yhdistyksiä
blocks.poweruse = Energian käyttö stat.poweruse = Energian käyttö
blocks.powerdamage = Energia/Vahinko stat.powerdamage = Energia/Vahinko
blocks.itemcapacity = Tavarakapasiteetti stat.itemcapacity = Tavarakapasiteetti
blocks.basepowergeneration = Perus energiantuotto stat.basepowergeneration = Perus energiantuotto
blocks.productiontime = Tuotantoaika stat.productiontime = Tuotantoaika
blocks.repairtime = Kokonaisen palikan korjausaika stat.repairtime = Kokonaisen palikan korjausaika
blocks.speedincrease = Nopeuden kasvu stat.speedincrease = Nopeuden kasvu
blocks.range = Etäisyys stat.range = Etäisyys
blocks.drilltier = Porattavat stat.drilltier = Porattavat
blocks.drillspeed = Kanta Poran Nopeus stat.drillspeed = Kanta Poran Nopeus
blocks.boosteffect = Tehostamisem vaikutus stat.boosteffect = Tehostamisem vaikutus
blocks.maxunits = Maksimimäärä yksikköjä stat.maxunits = Maksimimäärä yksikköjä
blocks.health = Elämäpisteet stat.health = Elämäpisteet
blocks.buildtime = Rakentamisaika stat.buildtime = Rakentamisaika
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Rakentamishinta stat.buildcost = Rakentamishinta
blocks.inaccuracy = Epätarkkuus stat.inaccuracy = Epätarkkuus
blocks.shots = Ammusta stat.shots = Ammusta
blocks.reload = Ammusta/sekunnissa stat.reload = Ammusta/sekunnissa
blocks.ammo = Ammus stat.ammo = Ammus
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Parempi pora vaadittu bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [scarlet]An error has occured error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Cette unité ne peut construire unit.nobuild = [scarlet]Cette unité ne peut construire
blocks.input = Entrée stat.input = Entrée
blocks.output = Sortie stat.output = Sortie
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Pré-requis stat.tiles = Pré-requis
blocks.affinities = Affinités stat.affinities = Affinités
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir stat.powershot = Énergie/Tir
blocks.damage = Dégâts stat.damage = Dégâts
blocks.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
blocks.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
blocks.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
blocks.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée de tir stat.shootrange = Portée de tir
blocks.size = Taille stat.size = Taille
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacité liquide stat.liquidcapacity = Capacité liquide
blocks.powerrange = Portée électrique stat.powerrange = Portée électrique
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Nombre maximal de connections stat.powerconnections = Nombre maximal de connections
blocks.poweruse = Énergie utilisée stat.poweruse = Énergie utilisée
blocks.powerdamage = Dégâts d'énergie stat.powerdamage = Dégâts d'énergie
blocks.itemcapacity = Stockage stat.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie stat.basepowergeneration = Production d'énergie
blocks.productiontime = Durée de production stat.productiontime = Durée de production
blocks.repairtime = Durée de réparation complète du Bloc stat.repairtime = Durée de réparation complète du Bloc
blocks.speedincrease = Accélération stat.speedincrease = Accélération
blocks.range = Portée stat.range = Portée
blocks.drilltier = Forable stat.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base stat.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet du Boost stat.boosteffect = Effet du Boost
blocks.maxunits = Unités actives max stat.maxunits = Unités actives max
blocks.health = Santé stat.health = Santé
blocks.buildtime = Durée de construction stat.buildtime = Durée de construction
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction stat.buildcost = Coût de construction
blocks.inaccuracy = Imprécision stat.inaccuracy = Imprécision
blocks.shots = Tirs stat.shots = Tirs
blocks.reload = Tirs/Seconde stat.reload = Tirs/Seconde
blocks.ammo = Munitions stat.ammo = Munitions
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément. block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement. block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité. block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés. block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Ressource(s) requise(s) stat.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s) stat.output = Ressource(s) produite(s)
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]Inconnu block.unknown = [lightgray]Inconnu
blocks.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir stat.powershot = Énergie/Tir
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Cible les unités aériennes stat.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres stat.targetsground = Cible les unités terrestres
blocks.itemsmoved = Vitesse de déplacement stat.itemsmoved = Vitesse de déplacement
blocks.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée stat.shootrange = Portée
blocks.size = Taille stat.size = Taille
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacité en liquide stat.liquidcapacity = Capacité en liquide
blocks.powerrange = Distance de transmission stat.powerrange = Distance de transmission
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Énergie utilisée stat.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts stat.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage stat.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie de base stat.basepowergeneration = Production d'énergie de base
blocks.productiontime = Temps de production stat.productiontime = Temps de production
blocks.repairtime = Temps pour la réparation totale du bloc stat.repairtime = Temps pour la réparation totale du bloc
blocks.speedincrease = Augmentation de la vitesse stat.speedincrease = Augmentation de la vitesse
blocks.range = Portée stat.range = Portée
blocks.drilltier = Forable stat.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base stat.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet boostant stat.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active stat.maxunits = Maximum d'unitée active
blocks.health = Santé stat.health = Santé
blocks.buildtime = Temps de construction stat.buildtime = Temps de construction
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction stat.buildcost = Coût de construction
blocks.inaccuracy = Précision stat.inaccuracy = Précision
blocks.shots = Tirs stat.shots = Tirs
blocks.reload = Tirs/Seconde stat.reload = Tirs/Seconde
blocks.ammo = Munition stat.ammo = Munition
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois. block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée. block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité. block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -572,50 +572,50 @@ info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun unit.nobuild = [scarlet]Unit tidak dapat membangun
blocks.input = Masukan stat.input = Masukan
blocks.output = Pengeluaran stat.output = Pengeluaran
blocks.booster = Pendorong stat.booster = Pendorong
blocks.tiles = Kotak yang dibutuhkan stat.tiles = Kotak yang dibutuhkan
blocks.affinities = Afinitas stat.affinities = Afinitas
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Kapasitas Tenaga stat.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/Tembakan stat.powershot = Tenaga/Tembakan
blocks.damage = Kerusakan stat.damage = Kerusakan
blocks.targetsair = Menargetkan Udara stat.targetsair = Menargetkan Udara
blocks.targetsground = Menargetkan Darat stat.targetsground = Menargetkan Darat
blocks.itemsmoved = Kecepatan Gerak stat.itemsmoved = Kecepatan Gerak
blocks.launchtime = Waktu Diantara Peluncuran stat.launchtime = Waktu Diantara Peluncuran
blocks.shootrange = Jarak stat.shootrange = Jarak
blocks.size = Ukuran stat.size = Ukuran
blocks.displaysize = Ukuran Tampilan stat.displaysize = Ukuran Tampilan
blocks.liquidcapacity = Kapasitas Zat Cair stat.liquidcapacity = Kapasitas Zat Cair
blocks.powerrange = Jarak Tenaga stat.powerrange = Jarak Tenaga
blocks.linkrange = Jarak Tautan stat.linkrange = Jarak Tautan
blocks.instructions = Instruksi stat.instructions = Instruksi
blocks.powerconnections = Koneksi Maksimal stat.powerconnections = Koneksi Maksimal
blocks.poweruse = Penggunaan Tenaga stat.poweruse = Penggunaan Tenaga
blocks.powerdamage = Tenaga/Pukulan stat.powerdamage = Tenaga/Pukulan
blocks.itemcapacity = Kapasitas Item stat.itemcapacity = Kapasitas Item
blocks.memorycapacity = Kapasitas Memori stat.memorycapacity = Kapasitas Memori
blocks.basepowergeneration = Basis Generasi Tenaga stat.basepowergeneration = Basis Generasi Tenaga
blocks.productiontime = Waktu Produksi stat.productiontime = Waktu Produksi
blocks.repairtime = Waktu Memperbaiki Blok Penuh stat.repairtime = Waktu Memperbaiki Blok Penuh
blocks.speedincrease = Tambahan Kecepatan stat.speedincrease = Tambahan Kecepatan
blocks.range = Jarak stat.range = Jarak
blocks.drilltier = Sumber Daya yang Bisa di Bor stat.drilltier = Sumber Daya yang Bisa di Bor
blocks.drillspeed = Basis Kecepatan Bor stat.drillspeed = Basis Kecepatan Bor
blocks.boosteffect = Efek Pendorong stat.boosteffect = Efek Pendorong
blocks.maxunits = Maks Unit Aktif stat.maxunits = Maks Unit Aktif
blocks.health = Darah stat.health = Darah
blocks.buildtime = Waktu Pembuatan stat.buildtime = Waktu Pembuatan
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Biaya Bangunan stat.buildcost = Biaya Bangunan
blocks.inaccuracy = Jarak Melenceng stat.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan stat.shots = Tembakan
blocks.reload = Tembakan/Detik stat.reload = Tembakan/Detik
blocks.ammo = Amunisi stat.ammo = Amunisi
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Sumber Daya Tidak Ditemukan bar.noresources = Sumber Daya Tidak Ditemukan
@@ -1310,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus. block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat. block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar. block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan. block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Si è verificato un errore error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire unit.nobuild = [scarlet]L'unità non può costruire
blocks.input = Ingresso stat.input = Ingresso
blocks.output = Uscita stat.output = Uscita
blocks.booster = Potenziamenti stat.booster = Potenziamenti
blocks.tiles = Blocchi Richiesti stat.tiles = Blocchi Richiesti
blocks.affinities = Affinità stat.affinities = Affinità
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacità Energetica stat.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo stat.powershot = Danno/Colpo
blocks.damage = Danno stat.damage = Danno
blocks.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
blocks.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
blocks.itemsmoved = Velocità di Movimento stat.itemsmoved = Velocità di Movimento
blocks.launchtime = Tempo fra Decolli stat.launchtime = Tempo fra Decolli
blocks.shootrange = Raggio stat.shootrange = Raggio
blocks.size = Dimensioni stat.size = Dimensioni
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacità del Liquido stat.liquidcapacity = Capacità del Liquido
blocks.powerrange = Raggio Energia stat.powerrange = Raggio Energia
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Connessioni Massime stat.powerconnections = Connessioni Massime
blocks.poweruse = Utilizzo Energia stat.poweruse = Utilizzo Energia
blocks.powerdamage = Energia/Danno stat.powerdamage = Energia/Danno
blocks.itemcapacity = Capacità stat.itemcapacity = Capacità
blocks.basepowergeneration = Generazione Energia di Base stat.basepowergeneration = Generazione Energia di Base
blocks.productiontime = Tempo di Produzione stat.productiontime = Tempo di Produzione
blocks.repairtime = Tempo di Riparazione Completa stat.repairtime = Tempo di Riparazione Completa
blocks.speedincrease = Aumento Velocità stat.speedincrease = Aumento Velocità
blocks.range = Raggio stat.range = Raggio
blocks.drilltier = Scavabili stat.drilltier = Scavabili
blocks.drillspeed = Velocità di Scavo Stabile stat.drillspeed = Velocità di Scavo Stabile
blocks.boosteffect = Effetto Boost stat.boosteffect = Effetto Boost
blocks.maxunits = Unità Attive Max stat.maxunits = Unità Attive Max
blocks.health = Salute stat.health = Salute
blocks.buildtime = Tempo di Costruzione stat.buildtime = Tempo di Costruzione
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Costo di Costruzione stat.buildcost = Costo di Costruzione
blocks.inaccuracy = Inaccuratezza stat.inaccuracy = Inaccuratezza
blocks.shots = Colpi stat.shots = Colpi
blocks.reload = Ricarica stat.reload = Ricarica
blocks.ammo = Munizioni stat.ammo = Munizioni
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente. block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio. block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina. block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = 情報
error.title = [crimson]エラーが発生しました error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]ユニットを構築できません unit.nobuild = [scarlet]ユニットを構築できません
blocks.input = 搬入 stat.input = 搬入
blocks.output = 搬出 stat.output = 搬出
blocks.booster = ブースト stat.booster = ブースト
blocks.tiles = 必要なタイル stat.tiles = 必要なタイル
blocks.affinities = 親和性 stat.affinities = 親和性
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = 電力容量 stat.powercapacity = 電力容量
blocks.powershot = 電力/ショット stat.powershot = 電力/ショット
blocks.damage = ダメージ stat.damage = ダメージ
blocks.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
blocks.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
blocks.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
blocks.shootrange = 範囲 stat.shootrange = 範囲
blocks.size = 大きさ stat.size = 大きさ
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = 液体容量 stat.liquidcapacity = 液体容量
blocks.powerrange = 電力範囲 stat.powerrange = 電力範囲
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = 最大接続数 stat.powerconnections = 最大接続数
blocks.poweruse = 電力使用量 stat.poweruse = 電力使用量
blocks.powerdamage = 電力/ダメージ stat.powerdamage = 電力/ダメージ
blocks.itemcapacity = アイテム容量 stat.itemcapacity = アイテム容量
blocks.basepowergeneration = 基本発電量 stat.basepowergeneration = 基本発電量
blocks.productiontime = 製造速度 stat.productiontime = 製造速度
blocks.repairtime = ブロックの完全修復速度 stat.repairtime = ブロックの完全修復速度
blocks.speedincrease = 速度向上 stat.speedincrease = 速度向上
blocks.range = 範囲 stat.range = 範囲
blocks.drilltier = ドリル stat.drilltier = ドリル
blocks.drillspeed = 基本採掘速度 stat.drillspeed = 基本採掘速度
blocks.boosteffect = ブースト効果 stat.boosteffect = ブースト効果
blocks.maxunits = 最大ユニット数 stat.maxunits = 最大ユニット数
blocks.health = 耐久値 stat.health = 耐久値
blocks.buildtime = 建設時間 stat.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = 建設費用 stat.buildcost = 建設費用
blocks.inaccuracy = 誤差 stat.inaccuracy = 誤差
blocks.shots = ショット stat.shots = ショット
blocks.reload = リロード速度 stat.reload = リロード速度
blocks.ammo = 弾薬 stat.ammo = 弾薬
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = より高性能なドリルを使用してください bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型の連射型ターレットです。
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。 block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。 block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
block.repair-point.description = 近くの負傷したユニットを修復します。 block.repair-point.description = 近くの負傷したユニットを修復します。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = 정보
error.title = [scarlet]오류가 발생했습니다. error.title = [scarlet]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다 error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다. unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
blocks.input = 입력 stat.input = 입력
blocks.output = 출력 stat.output = 출력
blocks.booster = 가속 stat.booster = 가속
blocks.tiles = 필요한 타일 stat.tiles = 필요한 타일
blocks.affinities = 친화력 stat.affinities = 친화력
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = 전력 용량 stat.powercapacity = 전력 용량
blocks.powershot = 전력/발 stat.powershot = 전력/발
blocks.damage = 공격력 stat.damage = 공격력
blocks.targetsair = 공중 공격 stat.targetsair = 공중 공격
blocks.targetsground = 지상 공격 stat.targetsground = 지상 공격
blocks.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
blocks.launchtime = 출격 간격 stat.launchtime = 출격 간격
blocks.shootrange = 사거리 stat.shootrange = 사거리
blocks.size = 크기 stat.size = 크기
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = 액체 용량 stat.liquidcapacity = 액체 용량
blocks.powerrange = 전력 범위 stat.powerrange = 전력 범위
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = 최대 연결 수 stat.powerconnections = 최대 연결 수
blocks.poweruse = 전력 사용 stat.poweruse = 전력 사용
blocks.powerdamage = 전력/데미지 stat.powerdamage = 전력/데미지
blocks.itemcapacity = 저장 용량 stat.itemcapacity = 저장 용량
blocks.basepowergeneration = 기본 전력 생성량 stat.basepowergeneration = 기본 전력 생성량
blocks.productiontime = 제작 시간 stat.productiontime = 제작 시간
blocks.repairtime = 전체 블록 수리시간 stat.repairtime = 전체 블록 수리시간
blocks.speedincrease = 속도 증가 stat.speedincrease = 속도 증가
blocks.range = 사거리 stat.range = 사거리
blocks.drilltier = 드릴 stat.drilltier = 드릴
blocks.drillspeed = 기본 드릴 속도 stat.drillspeed = 기본 드릴 속도
blocks.boosteffect = 가속 효과 stat.boosteffect = 가속 효과
blocks.maxunits = 최대 활성 유닛수 stat.maxunits = 최대 활성 유닛수
blocks.health = 체력 stat.health = 체력
blocks.buildtime = 건설 시간 stat.buildtime = 건설 시간
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = 건설 재료 stat.buildcost = 건설 재료
blocks.inaccuracy = 오차각 stat.inaccuracy = 오차각
blocks.shots = 공격 속도 stat.shots = 공격 속도
blocks.reload = 발/초 stat.reload = 발/초
blocks.ammo = 탄약 stat.ammo = 탄약
blocks.shieldhealth = 보호막 체력 stat.shieldhealth = 보호막 체력
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = 더 좋은 드릴이 필요 bar.drilltierreq = 더 좋은 드릴이 필요
bar.noresources = 자원 부족 bar.noresources = 자원 부족
@@ -1302,4 +1302,4 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다. block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다. block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다. block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다. block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.

View File

@@ -570,49 +570,49 @@ info.title = Informacija
error.title = [crimson]Įvyko klaida error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Įeiga stat.input = Įeiga
blocks.output = Išeiga stat.output = Išeiga
blocks.booster = Stiprintuvas stat.booster = Stiprintuvas
blocks.tiles = Privalomi stat.tiles = Privalomi
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energijos Talpumas stat.powercapacity = Energijos Talpumas
blocks.powershot = Energija per šūvį stat.powershot = Energija per šūvį
blocks.damage = Žala stat.damage = Žala
blocks.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
blocks.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
blocks.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
blocks.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
blocks.shootrange = Atstumas stat.shootrange = Atstumas
blocks.size = Dydis stat.size = Dydis
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Skysčių Talpumas stat.liquidcapacity = Skysčių Talpumas
blocks.powerrange = Energijos Skleidimo Atstumas stat.powerrange = Energijos Skleidimo Atstumas
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maks. Jungčių Kiekis stat.powerconnections = Maks. Jungčių Kiekis
blocks.poweruse = Energijos Suvartojimas stat.poweruse = Energijos Suvartojimas
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Daiktų Talpumas stat.itemcapacity = Daiktų Talpumas
blocks.basepowergeneration = Bazinis Energijos Generavimas stat.basepowergeneration = Bazinis Energijos Generavimas
blocks.productiontime = Gamybos Laikas stat.productiontime = Gamybos Laikas
blocks.repairtime = Pilnas bloko sutaisymo laikas stat.repairtime = Pilnas bloko sutaisymo laikas
blocks.speedincrease = Greičio Padidėjimas stat.speedincrease = Greičio Padidėjimas
blocks.range = Atstumas stat.range = Atstumas
blocks.drilltier = Gręžiama stat.drilltier = Gręžiama
blocks.drillspeed = Bazinis Grąžto Greitis stat.drillspeed = Bazinis Grąžto Greitis
blocks.boosteffect = Pastiprinimo Efektas stat.boosteffect = Pastiprinimo Efektas
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis stat.maxunits = Maks. Aktyvių Vienetų Kiekis
blocks.health = Gyvybės stat.health = Gyvybės
blocks.buildtime = Statymo Laikas stat.buildtime = Statymo Laikas
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Statymo Kaina stat.buildcost = Statymo Kaina
blocks.inaccuracy = Netikslumas stat.inaccuracy = Netikslumas
blocks.shots = Šūviai stat.shots = Šūviai
blocks.reload = Šūviai per sekundę stat.reload = Šūviai per sekundę
blocks.ammo = Šoviniai stat.ammo = Šoviniai
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Privalomas Geresnis Grąžtas bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore. block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis. block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus. block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Stroomcapaciteit stat.powercapacity = Stroomcapaciteit
blocks.powershot = Stroom/Schot stat.powershot = Stroom/Schot
blocks.damage = Schade stat.damage = Schade
blocks.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
blocks.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
blocks.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
blocks.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
blocks.shootrange = Bereik stat.shootrange = Bereik
blocks.size = Formaat stat.size = Formaat
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Vloeistofcapaciteit stat.liquidcapacity = Vloeistofcapaciteit
blocks.powerrange = Stroombereik stat.powerrange = Stroombereik
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maximale Hoeveelheid Connecties stat.powerconnections = Maximale Hoeveelheid Connecties
blocks.poweruse = Stroomverbruik stat.poweruse = Stroomverbruik
blocks.powerdamage = Stroom/Schade stat.powerdamage = Stroom/Schade
blocks.itemcapacity = Materiaalcapaciteit stat.itemcapacity = Materiaalcapaciteit
blocks.basepowergeneration = Standaard Stroom Generatie stat.basepowergeneration = Standaard Stroom Generatie
blocks.productiontime = Productie Tijd stat.productiontime = Productie Tijd
blocks.repairtime = Volledige Blok Repareertijd stat.repairtime = Volledige Blok Repareertijd
blocks.speedincrease = Snelheidsverhoging stat.speedincrease = Snelheidsverhoging
blocks.range = Bereik stat.range = Bereik
blocks.drilltier = Valt te delven stat.drilltier = Valt te delven
blocks.drillspeed = Standaard mine snelheid stat.drillspeed = Standaard mine snelheid
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Maximaal Actieve Units stat.maxunits = Maximaal Actieve Units
blocks.health = Levenspunten stat.health = Levenspunten
blocks.buildtime = Bouwtijd stat.buildtime = Bouwtijd
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Bouwkosten stat.buildcost = Bouwkosten
blocks.inaccuracy = Onnauwkeurigheid stat.inaccuracy = Onnauwkeurigheid
blocks.shots = Shoten stat.shots = Shoten
blocks.reload = Schoten/Seconde stat.reload = Schoten/Seconde
blocks.ammo = Ammunitie stat.ammo = Ammunitie
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Betere miner nodig bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informacje
error.title = [crimson]Wystąpił błąd error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować unit.nobuild = [scarlet]Jednostka nie może budować
blocks.input = Wejście stat.input = Wejście
blocks.output = Wyjście stat.output = Wyjście
blocks.booster = Wzmacniacz stat.booster = Wzmacniacz
blocks.tiles = Wymagane Pola stat.tiles = Wymagane Pola
blocks.affinities = Uwydajnienie stat.affinities = Uwydajnienie
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Pojemność mocy stat.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał stat.powershot = moc/strzał
blocks.damage = Obrażenia stat.damage = Obrażenia
blocks.targetsair = Namierzanie wrogów powietrznych stat.targetsair = Namierzanie wrogów powietrznych
blocks.targetsground = Namierzanie wrogów lądowych stat.targetsground = Namierzanie wrogów lądowych
blocks.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
blocks.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
blocks.shootrange = Zasięg stat.shootrange = Zasięg
blocks.size = Rozmiar stat.size = Rozmiar
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Pojemność cieczy stat.liquidcapacity = Pojemność cieczy
blocks.powerrange = Zakres mocy stat.powerrange = Zakres mocy
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maksymalna ilość połączeń stat.powerconnections = Maksymalna ilość połączeń
blocks.poweruse = Zużycie prądu stat.poweruse = Zużycie prądu
blocks.powerdamage = Moc/Zniszczenia stat.powerdamage = Moc/Zniszczenia
blocks.itemcapacity = Pojemność przedmiotów stat.itemcapacity = Pojemność przedmiotów
blocks.basepowergeneration = Podstawowa generacja mocy stat.basepowergeneration = Podstawowa generacja mocy
blocks.productiontime = Czas produkcji stat.productiontime = Czas produkcji
blocks.repairtime = Czas pełnej naprawy bloku stat.repairtime = Czas pełnej naprawy bloku
blocks.speedincrease = Zwiększenie prędkości stat.speedincrease = Zwiększenie prędkości
blocks.range = Zasięg stat.range = Zasięg
blocks.drilltier = Co może wykopać stat.drilltier = Co może wykopać
blocks.drillspeed = Podstawowa szybkość kopania stat.drillspeed = Podstawowa szybkość kopania
blocks.boosteffect = Efekt wzmocnienia stat.boosteffect = Efekt wzmocnienia
blocks.maxunits = Maksymalna ilość jednostek stat.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie stat.health = Zdrowie
blocks.buildtime = Czas budowy stat.buildtime = Czas budowy
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Koszt budowy stat.buildcost = Koszt budowy
blocks.inaccuracy = Niecelność stat.inaccuracy = Niecelność
blocks.shots = Strzały stat.shots = Strzały
blocks.reload = Strzałów/sekundę stat.reload = Strzałów/sekundę
blocks.ammo = Amunicja stat.ammo = Amunicja
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Duża szybkostrzelna wieża.
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne. block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia. block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu. block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada stat.input = Entrada
blocks.output = Saída stat.output = Saída
blocks.booster = Apoio stat.booster = Apoio
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro stat.powershot = Energia/tiro
blocks.damage = Dano stat.damage = Dano
blocks.targetsair = Mira no ar stat.targetsair = Mira no ar
blocks.targetsground = Mira no chão stat.targetsground = Mira no chão
blocks.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre Disparos. stat.launchtime = Tempo entre Disparos.
blocks.shootrange = Alcance stat.shootrange = Alcance
blocks.size = Tamanho stat.size = Tamanho
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido stat.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia stat.powerrange = Alcance da Energia
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Conexões Máximas stat.powerconnections = Conexões Máximas
blocks.poweruse = Uso de energia stat.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder stat.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens stat.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção stat.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade stat.speedincrease = Aumento de velocidade
blocks.range = Distância stat.range = Distância
blocks.drilltier = Brocas stat.drilltier = Brocas
blocks.drillspeed = Velocidade base da Broca stat.drillspeed = Velocidade base da Broca
blocks.boosteffect = Efeito do Impulso stat.boosteffect = Efeito do Impulso
blocks.maxunits = Máximo de unidades ativas stat.maxunits = Máximo de unidades ativas
blocks.health = Saúde stat.health = Saúde
blocks.buildtime = Tempo de construção stat.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção stat.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão stat.inaccuracy = Imprecisão
blocks.shots = Tiros stat.shots = Tiros
blocks.reload = Tiros por segundo stat.reload = Tiros por segundo
blocks.ammo = Munição stat.ammo = Munição
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres. block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada. block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima. block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados. block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada stat.input = Entrada
blocks.output = Saida stat.output = Saida
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Telhas Requeridas stat.tiles = Telhas Requeridas
blocks.affinities = Afinidades stat.affinities = Afinidades
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro stat.powershot = Energia/tiro
blocks.damage = Dano stat.damage = Dano
blocks.targetsair = Mirar no ar stat.targetsair = Mirar no ar
blocks.targetsground = Mirar no chão stat.targetsground = Mirar no chão
blocks.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre tiros stat.launchtime = Tempo entre tiros
blocks.shootrange = Alcance stat.shootrange = Alcance
blocks.size = Tamanho stat.size = Tamanho
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido stat.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia stat.powerrange = Alcance da Energia
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Uso de energia stat.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder stat.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens stat.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção stat.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade stat.speedincrease = Aumento de velocidade
blocks.range = Distância stat.range = Distância
blocks.drilltier = Furáveis stat.drilltier = Furáveis
blocks.drillspeed = Velocidade da broca base stat.drillspeed = Velocidade da broca base
blocks.boosteffect = Efeito do Boost stat.boosteffect = Efeito do Boost
blocks.maxunits = Máximo de unidades ativas stat.maxunits = Máximo de unidades ativas
blocks.health = Saúde stat.health = Saúde
blocks.buildtime = Tempo de construção stat.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção stat.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão stat.inaccuracy = Imprecisão
blocks.shots = Tiros stat.shots = Tiros
blocks.reload = Tiros por segundo stat.reload = Tiros por segundo
blocks.ammo = Munição stat.ammo = Munição
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo. block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo. block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima. block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -569,50 +569,50 @@ error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare. error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi. unit.nobuild = [scarlet]Unitatea nu poate construi.
lastaccessed = [lightgray]Ultima Accesare: {0} lastaccessed = [lightgray]Ultima Accesare: {0}
blocks.input = Necesită stat.input = Necesită
blocks.output = Produce stat.output = Produce
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Teren Necesar stat.tiles = Teren Necesar
blocks.affinities = Efecte Teren stat.affinities = Efecte Teren
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacitate electrică stat.powercapacity = Capacitate electrică
blocks.powershot = Electricitate/Glonț stat.powershot = Electricitate/Glonț
blocks.damage = Forță stat.damage = Forță
blocks.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
blocks.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
blocks.itemsmoved = Viteza de Mișcare a Materialelor stat.itemsmoved = Viteza de Mișcare a Materialelor
blocks.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
blocks.shootrange = Rază stat.shootrange = Rază
blocks.size = Mărime stat.size = Mărime
blocks.displaysize = Mărimea Monitorului Logic stat.displaysize = Mărimea Monitorului Logic
blocks.liquidcapacity = Capacitate Lichid stat.liquidcapacity = Capacitate Lichid
blocks.powerrange = Raza Electrică stat.powerrange = Raza Electrică
blocks.linkrange = Raza Legăturilor stat.linkrange = Raza Legăturilor
blocks.instructions = Instrucțiuni stat.instructions = Instrucțiuni
blocks.powerconnections = Maxim Conexiuni stat.powerconnections = Maxim Conexiuni
blocks.poweruse = Consum Electricitate stat.poweruse = Consum Electricitate
blocks.powerdamage = Electricitate/Forța Glonțului stat.powerdamage = Electricitate/Forța Glonțului
blocks.itemcapacity = Capacitate Materiale stat.itemcapacity = Capacitate Materiale
blocks.memorycapacity = Capacitate Memorie stat.memorycapacity = Capacitate Memorie
blocks.basepowergeneration = Generare Electricitate (Bază) stat.basepowergeneration = Generare Electricitate (Bază)
blocks.productiontime = Timp Producție stat.productiontime = Timp Producție
blocks.repairtime = Durata Reparării Blocului stat.repairtime = Durata Reparării Blocului
blocks.speedincrease = Creștere Viteză stat.speedincrease = Creștere Viteză
blocks.range = Rază stat.range = Rază
blocks.drilltier = Minabile stat.drilltier = Minabile
blocks.drillspeed = Viteză Burghiu (Bază) stat.drillspeed = Viteză Burghiu (Bază)
blocks.boosteffect = Efect de Boost stat.boosteffect = Efect de Boost
blocks.maxunits = Maxim Unități Active stat.maxunits = Maxim Unități Active
blocks.health = Viață stat.health = Viață
blocks.buildtime = Timp Construcție stat.buildtime = Timp Construcție
blocks.maxconsecutive = Maxim Consecutive stat.maxconsecutive = Maxim Consecutive
blocks.buildcost = Cost Construcție stat.buildcost = Cost Construcție
blocks.inaccuracy = Inacuratețe stat.inaccuracy = Inacuratețe
blocks.shots = Lovituri stat.shots = Lovituri
blocks.reload = Lovituri/Secundă stat.reload = Lovituri/Secundă
blocks.ammo = Muniție stat.ammo = Muniție
blocks.shieldhealth = Viața Scutului stat.shieldhealth = Viața Scutului
blocks.cooldowntime = Timp de Reîncărcare stat.cooldowntime = Timp de Reîncărcare
bar.drilltierreq = Burghiu Mai Bun Necesar bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă bar.noresources = Resurse lipsă
@@ -1311,4 +1311,4 @@ block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu g
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei. block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera. block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate. block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.

View File

@@ -576,50 +576,50 @@ error.title = [scarlet]Произошла ошибка
error.crashtitle = Произошла ошибка error.crashtitle = Произошла ошибка
unit.nobuild = [scarlet]Боевая единица не может строить unit.nobuild = [scarlet]Боевая единица не может строить
lastaccessed = [lightgray]Последняя конфигурация от {0} lastaccessed = [lightgray]Последняя конфигурация от {0}
blocks.input = Вход stat.input = Вход
blocks.output = Выход stat.output = Выход
blocks.booster = Ускоритель stat.booster = Ускоритель
blocks.tiles = Необходимые плитки stat.tiles = Необходимые плитки
blocks.affinities = Увеличение эффективности stat.affinities = Увеличение эффективности
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Вместимость энергии stat.powercapacity = Вместимость энергии
blocks.powershot = Энергия/Выстрел stat.powershot = Энергия/Выстрел
blocks.damage = Урон stat.damage = Урон
blocks.targetsair = Воздушные цели stat.targetsair = Воздушные цели
blocks.targetsground = Наземные цели stat.targetsground = Наземные цели
blocks.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
blocks.launchtime = Интервал запусков stat.launchtime = Интервал запусков
blocks.shootrange = Радиус действия stat.shootrange = Радиус действия
blocks.size = Размер stat.size = Размер
blocks.displaysize = Размер дисплея stat.displaysize = Размер дисплея
blocks.liquidcapacity = Вместимость жидкости stat.liquidcapacity = Вместимость жидкости
blocks.powerrange = Дальность передачи энергии stat.powerrange = Дальность передачи энергии
blocks.linkrange = Дальность связи stat.linkrange = Дальность связи
blocks.instructions = Инструкции stat.instructions = Инструкции
blocks.powerconnections = Количество соединений stat.powerconnections = Количество соединений
blocks.poweruse = Потребляет энергии stat.poweruse = Потребляет энергии
blocks.powerdamage = Энергия/урон stat.powerdamage = Энергия/урон
blocks.itemcapacity = Вместимость предметов stat.itemcapacity = Вместимость предметов
blocks.memorycapacity = Размер памяти stat.memorycapacity = Размер памяти
blocks.basepowergeneration = Базовая генерация энергии stat.basepowergeneration = Базовая генерация энергии
blocks.productiontime = Время производства stat.productiontime = Время производства
blocks.repairtime = Время полной регенерации stat.repairtime = Время полной регенерации
blocks.speedincrease = Увеличение скорости stat.speedincrease = Увеличение скорости
blocks.range = Радиус действия stat.range = Радиус действия
blocks.drilltier = Бурит stat.drilltier = Бурит
blocks.drillspeed = Базовая скорость бурения stat.drillspeed = Базовая скорость бурения
blocks.boosteffect = Ускоряющий эффект stat.boosteffect = Ускоряющий эффект
blocks.maxunits = Максимальное количество активных единиц stat.maxunits = Максимальное количество активных единиц
blocks.health = Прочность stat.health = Прочность
blocks.buildtime = Время строительства stat.buildtime = Время строительства
blocks.maxconsecutive = Макс. последовательность stat.maxconsecutive = Макс. последовательность
blocks.buildcost = Стоимость строительства stat.buildcost = Стоимость строительства
blocks.inaccuracy = Разброс stat.inaccuracy = Разброс
blocks.shots = Выстрелы stat.shots = Выстрелы
blocks.reload = Выстрелы/секунду stat.reload = Выстрелы/секунду
blocks.ammo = Боеприпасы stat.ammo = Боеприпасы
blocks.shieldhealth = Прочность щита stat.shieldhealth = Прочность щита
blocks.cooldowntime = Время восстановления stat.cooldowntime = Время восстановления
bar.drilltierreq = Требуется бур получше bar.drilltierreq = Требуется бур получше
bar.noresources = Недостаточно ресурсов bar.noresources = Недостаточно ресурсов
@@ -1321,5 +1321,4 @@ block.cyclone.description = Большая турель, которая може
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям. block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы. block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе. block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами. block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Inmatning stat.input = Inmatning
blocks.output = Utmatning stat.output = Utmatning
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Skada stat.damage = Skada
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Storlek stat.size = Storlek
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Skott stat.shots = Skott
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammunition stat.ammo = Ammunition
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Bättre Borr Krävs bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = ข้อมูล
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = นำเข้า stat.input = นำเข้า
blocks.output = ส่งออก stat.output = ส่งออก
blocks.booster = บูสเตอร์ stat.booster = บูสเตอร์
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = ความจุพลังงาน stat.powercapacity = ความจุพลังงาน
blocks.powershot = หน่วยพลังงาน/นัด stat.powershot = หน่วยพลังงาน/นัด
blocks.damage = ดาเมจ stat.damage = ดาเมจ
blocks.targetsair = ยิงอากาศยาน stat.targetsair = ยิงอากาศยาน
blocks.targetsground = ยิงภาคพื้นดิน stat.targetsground = ยิงภาคพื้นดิน
blocks.itemsmoved = ความเร็วเคลื่อนที่ stat.itemsmoved = ความเร็วเคลื่อนที่
blocks.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
blocks.shootrange = ระยะยิง stat.shootrange = ระยะยิง
blocks.size = ขนาด stat.size = ขนาด
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = จุของเหลว stat.liquidcapacity = จุของเหลว
blocks.powerrange = ระยะพลังงาน stat.powerrange = ระยะพลังงาน
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
blocks.poweruse = ใช้พลังงาน stat.poweruse = ใช้พลังงาน
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ stat.powerdamage = หน่วยพลังงาน/ดาเมจ
blocks.itemcapacity = จุไอเท็ม stat.itemcapacity = จุไอเท็ม
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
blocks.productiontime = เวลาที่ใช้ในการผลิต stat.productiontime = เวลาที่ใช้ในการผลิต
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์ stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
blocks.speedincrease = เพิ่มความเร็ว stat.speedincrease = เพิ่มความเร็ว
blocks.range = ระยะ stat.range = ระยะ
blocks.drilltier = ขุดได้ stat.drilltier = ขุดได้
blocks.drillspeed = ความเร็วขุดพื้นฐาน stat.drillspeed = ความเร็วขุดพื้นฐาน
blocks.boosteffect = แอฟเฟ็คของบูสต์ stat.boosteffect = แอฟเฟ็คของบูสต์
blocks.maxunits = จำนวนยูนิตสูงสุด stat.maxunits = จำนวนยูนิตสูงสุด
blocks.health = เลือด stat.health = เลือด
blocks.buildtime = เวลาในการสร้าง stat.buildtime = เวลาในการสร้าง
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = ใช้ stat.buildcost = ใช้
blocks.inaccuracy = ความคลาดเคลื่อน stat.inaccuracy = ความคลาดเคลื่อน
blocks.shots = นัด stat.shots = นัด
blocks.reload = นัด/วินาที stat.reload = นัด/วินาที
blocks.ammo = กระสุน stat.ammo = กระสุน
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน. block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น. block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง. block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Guc kapasitesi stat.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi stat.powershot = Guc/Saldiri hizi
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Menzil stat.shootrange = Menzil
blocks.size = Buyukluk stat.size = Buyukluk
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Sivi kapasitesi stat.liquidcapacity = Sivi kapasitesi
blocks.powerrange = Menzil stat.powerrange = Menzil
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Guc kullanimi stat.poweruse = Guc kullanimi
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Esya kapasitesi stat.itemcapacity = Esya kapasitesi
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Kazilabilirler stat.drilltier = Kazilabilirler
blocks.drillspeed = Ana kazma hizi stat.drillspeed = Ana kazma hizi
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Can stat.health = Can
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = sekme stat.inaccuracy = sekme
blocks.shots = vuruslar stat.shots = vuruslar
blocks.reload = Yeniden doldurma stat.reload = Yeniden doldurma
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Bilgi
error.title = [crimson]Bir hata oldu error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu error.crashtitle = Bir hata oldu
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Giriş stat.input = Giriş
blocks.output = Çıkış stat.output = Çıkış
blocks.booster = Güçlendirici stat.booster = Güçlendirici
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Enerji Kapasitesi stat.powercapacity = Enerji Kapasitesi
blocks.powershot = Enerji/Atış stat.powershot = Enerji/Atış
blocks.damage = Hasar stat.damage = Hasar
blocks.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
blocks.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
blocks.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
blocks.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
blocks.shootrange = Menzil stat.shootrange = Menzil
blocks.size = Boyut stat.size = Boyut
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Sıvı Kapasitesi stat.liquidcapacity = Sıvı Kapasitesi
blocks.powerrange = Enerji Menzili stat.powerrange = Enerji Menzili
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Bağlantı sayısı stat.powerconnections = Bağlantı sayısı
blocks.poweruse = Enerji Kullanımı stat.poweruse = Enerji Kullanımı
blocks.powerdamage = Enerji/Hasar stat.powerdamage = Enerji/Hasar
blocks.itemcapacity = Eşya Kapasitesi stat.itemcapacity = Eşya Kapasitesi
blocks.basepowergeneration = Temel Enerji Üretimi stat.basepowergeneration = Temel Enerji Üretimi
blocks.productiontime = Üretim Süresi stat.productiontime = Üretim Süresi
blocks.repairtime = Tamir Tamir Edilme Süresi stat.repairtime = Tamir Tamir Edilme Süresi
blocks.speedincrease = Hız Artışı stat.speedincrease = Hız Artışı
blocks.range = Menzil stat.range = Menzil
blocks.drilltier = Kazılabilenler stat.drilltier = Kazılabilenler
blocks.drillspeed = Temel Matkap Hızı stat.drillspeed = Temel Matkap Hızı
blocks.boosteffect = Hızlandırma Efekti stat.boosteffect = Hızlandırma Efekti
blocks.maxunits = Maksimum Aktif Birim stat.maxunits = Maksimum Aktif Birim
blocks.health = Can stat.health = Can
blocks.buildtime = İnşaat Süresi stat.buildtime = İnşaat Süresi
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = İnşaat Fiyatı stat.buildcost = İnşaat Fiyatı
blocks.inaccuracy = İskalama Oranı stat.inaccuracy = İskalama Oranı
blocks.shots = Atışlar stat.shots = Atışlar
blocks.reload = Atışlar/Sn stat.reload = Atışlar/Sn
blocks.ammo = Mermi stat.ammo = Mermi
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Daha İyi Matkap Gerekli bar.drilltierreq = Daha İyi Matkap Gerekli
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar. block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir. block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder. block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -565,50 +565,50 @@ info.title = Інформація
error.title = [crimson]Виникла помилка error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати unit.nobuild = [scarlet]Ця одиниця не може будувати
blocks.input = Ввід stat.input = Ввід
blocks.output = Вивід stat.output = Вивід
blocks.booster = Прискорювач stat.booster = Прискорювач
blocks.tiles = Необхідні плитки stat.tiles = Необхідні плитки
blocks.affinities = Збільшення ефективності stat.affinities = Збільшення ефективності
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Місткість енергії stat.powercapacity = Місткість енергії
blocks.powershot = Енергія за постріл stat.powershot = Енергія за постріл
blocks.damage = Шкода stat.damage = Шкода
blocks.targetsair = Повітряні противники stat.targetsair = Повітряні противники
blocks.targetsground = Наземні противники stat.targetsground = Наземні противники
blocks.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
blocks.launchtime = Час між запусками stat.launchtime = Час між запусками
blocks.shootrange = Радіус дії stat.shootrange = Радіус дії
blocks.size = Розмір stat.size = Розмір
blocks.displaysize = Розмір дисплею stat.displaysize = Розмір дисплею
blocks.liquidcapacity = Рідинна місткість stat.liquidcapacity = Рідинна місткість
blocks.powerrange = Радіус передачі енергії stat.powerrange = Радіус передачі енергії
blocks.linkrange = Радіус з’єднання stat.linkrange = Радіус з’єднання
blocks.instructions = Інструкції stat.instructions = Інструкції
blocks.powerconnections = Максимальна кількість з’єднань stat.powerconnections = Максимальна кількість з’єднань
blocks.poweruse = Енергії використовує stat.poweruse = Енергії використовує
blocks.powerdamage = Енергії за од. шкоди stat.powerdamage = Енергії за од. шкоди
blocks.itemcapacity = Місткість предметів stat.itemcapacity = Місткість предметів
blocks.memorycapacity = Ємність пам’яті stat.memorycapacity = Ємність пам’яті
blocks.basepowergeneration = Базова генерація енергії stat.basepowergeneration = Базова генерація енергії
blocks.productiontime = Час виробництва stat.productiontime = Час виробництва
blocks.repairtime = Час повного відновлення блоку stat.repairtime = Час повного відновлення блоку
blocks.speedincrease = Збільшення швидкості stat.speedincrease = Збільшення швидкості
blocks.range = Радіус дії stat.range = Радіус дії
blocks.drilltier = Видобуває stat.drilltier = Видобуває
blocks.drillspeed = Базова швидкість буріння stat.drillspeed = Базова швидкість буріння
blocks.boosteffect = Прискорювальний ефект stat.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць stat.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров’я stat.health = Здоров’я
blocks.buildtime = Час будування stat.buildtime = Час будування
blocks.maxconsecutive = Максимальна послідовність stat.maxconsecutive = Максимальна послідовність
blocks.buildcost = Вартість будування stat.buildcost = Вартість будування
blocks.inaccuracy = Розкид stat.inaccuracy = Розкид
blocks.shots = Постріли stat.shots = Постріли
blocks.reload = Постріли/секунду stat.reload = Постріли/секунду
blocks.ammo = Боєприпаси stat.ammo = Боєприпаси
blocks.shieldhealth = Міцність щита stat.shieldhealth = Міцність щита
blocks.cooldowntime = Тривалість охолодження stat.cooldowntime = Тривалість охолодження
bar.drilltierreq = Потребується кращий бур bar.drilltierreq = Потребується кращий бур
bar.noresources = Бракує ресурсів bar.noresources = Бракує ресурсів
@@ -1300,4 +1300,4 @@ block.cyclone.description = Велика протиповітряна та пр
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі. block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій. block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю. block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних. block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.

View File

@@ -570,49 +570,49 @@ info.title = [accent]详情
error.title = [crimson]发生了一个错误 error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误 error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造 unit.nobuild = [scarlet]单位未能建造
blocks.input = 输入 stat.input = 输入
blocks.output = 输出 stat.output = 输出
blocks.booster = 增强物品/液体 stat.booster = 增强物品/液体
blocks.tiles = 所需地型 stat.tiles = 所需地型
blocks.affinities = 相关 stat.affinities = 相关
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = 能量容量 stat.powercapacity = 能量容量
blocks.powershot = 能量/发射 stat.powershot = 能量/发射
blocks.damage = 伤害 stat.damage = 伤害
blocks.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
blocks.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
blocks.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
blocks.launchtime = 发射间隔时间 stat.launchtime = 发射间隔时间
blocks.shootrange = 范围 stat.shootrange = 范围
blocks.size = 尺寸 stat.size = 尺寸
blocks.displaysize = 显示尺寸 stat.displaysize = 显示尺寸
blocks.liquidcapacity = 液体容量 stat.liquidcapacity = 液体容量
blocks.powerrange = 能量范围 stat.powerrange = 能量范围
blocks.linkrange = 连接范围 stat.linkrange = 连接范围
blocks.instructions = 指令数量 stat.instructions = 指令数量
blocks.powerconnections = 最多连接 stat.powerconnections = 最多连接
blocks.poweruse = 使用能量 stat.poweruse = 使用能量
blocks.powerdamage = 功率/损伤 stat.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量 stat.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出 stat.basepowergeneration = 基础能源输出
blocks.productiontime = 生产时间 stat.productiontime = 生产时间
blocks.repairtime = 建筑完全修复时间 stat.repairtime = 建筑完全修复时间
blocks.speedincrease = 提速 stat.speedincrease = 提速
blocks.range = 范围 stat.range = 范围
blocks.drilltier = 可钻探矿物 stat.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度 stat.drillspeed = 基础钻探速度
blocks.boosteffect = 增强效果 stat.boosteffect = 增强效果
blocks.maxunits = 最大单位数量 stat.maxunits = 最大单位数量
blocks.health = 生命值 stat.health = 生命值
blocks.buildtime = 建造时间 stat.buildtime = 建造时间
blocks.maxconsecutive = 最大连续 stat.maxconsecutive = 最大连续
blocks.buildcost = 建造花费 stat.buildcost = 建造花费
blocks.inaccuracy = 误差 stat.inaccuracy = 误差
blocks.shots = 发射数 stat.shots = 发射数
blocks.reload = 每秒发射数 stat.reload = 每秒发射数
blocks.ammo = 弹药 stat.ammo = 弹药
blocks.shieldhealth = 盾容 stat.shieldhealth = 盾容
blocks.cooldowntime = 冷却时间 stat.cooldowntime = 冷却时间
bar.drilltierreq = 需要更好的钻头 bar.drilltierreq = 需要更好的钻头
bar.noresources = 缺失资源 bar.noresources = 缺失资源
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。 block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。 block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.repair-point.description = 持续治疗其附近受损最严重的单位。 block.repair-point.description = 持续治疗其附近受损最严重的单位。
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹. block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.

View File

@@ -570,49 +570,49 @@ info.title = 資訊
error.title = [crimson]發生錯誤 error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤 error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]單位不能建造 unit.nobuild = [scarlet]單位不能建造
blocks.input = 輸入 stat.input = 輸入
blocks.output = 輸出 stat.output = 輸出
blocks.booster = 強化 stat.booster = 強化
blocks.tiles = 需求方塊 stat.tiles = 需求方塊
blocks.affinities = 親和方塊 stat.affinities = 親和方塊
block.unknown = [lightgray] block.unknown = [lightgray]
blocks.powercapacity = 蓄電量 stat.powercapacity = 蓄電量
blocks.powershot = 能量/射擊 stat.powershot = 能量/射擊
blocks.damage = 傷害 stat.damage = 傷害
blocks.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
blocks.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
blocks.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
blocks.launchtime = 發射間隔 stat.launchtime = 發射間隔
blocks.shootrange = 範圍 stat.shootrange = 範圍
blocks.size = 尺寸 stat.size = 尺寸
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = 液體容量 stat.liquidcapacity = 液體容量
blocks.powerrange = 輸出範圍 stat.powerrange = 輸出範圍
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = 最大連接數 stat.powerconnections = 最大連接數
blocks.poweruse = 能量使用 stat.poweruse = 能量使用
blocks.powerdamage = 能量/傷害 stat.powerdamage = 能量/傷害
blocks.itemcapacity = 物品容量 stat.itemcapacity = 物品容量
blocks.basepowergeneration = 基礎能量生產 stat.basepowergeneration = 基礎能量生產
blocks.productiontime = 生產時間 stat.productiontime = 生產時間
blocks.repairtime = 方塊完全修復時間 stat.repairtime = 方塊完全修復時間
blocks.speedincrease = 速度提升 stat.speedincrease = 速度提升
blocks.range = 範圍 stat.range = 範圍
blocks.drilltier = 可鑽取礦物 stat.drilltier = 可鑽取礦物
blocks.drillspeed = 基本鑽取速度 stat.drillspeed = 基本鑽取速度
blocks.boosteffect = 提升效應 stat.boosteffect = 提升效應
blocks.maxunits = 最大活躍單位 stat.maxunits = 最大活躍單位
blocks.health = 耐久度 stat.health = 耐久度
blocks.buildtime = 建設時間 stat.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = 建造成本 stat.buildcost = 建造成本
blocks.inaccuracy = 誤差 stat.inaccuracy = 誤差
blocks.shots = 射擊數 stat.shots = 射擊數
blocks.reload = 射擊次數/秒 stat.reload = 射擊次數/秒
blocks.ammo = 彈藥 stat.ammo = 彈藥
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = 需要更好的鑽頭 bar.drilltierreq = 需要更好的鑽頭
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = 一種對空和對地的大型砲塔。向附近單
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。 block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。 block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
block.repair-point.description = 持續治療附近最近的受損單位。 block.repair-point.description = 持續治療附近最近的受損單位。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -95,3 +95,4 @@ ThePlayerA
YellOw139 YellOw139
PetrGasparik PetrGasparik
LeoDog896 LeoDog896
Summet

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@@ -9,8 +9,8 @@ const readBytes = path => Vars.mods.getScripts().readBytes(path)
const loadMusic = path => Vars.mods.getScripts().loadMusic(path) const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
const loadSound = path => Vars.mods.getScripts().loadSound(path) const loadSound = path => Vars.mods.getScripts().loadSound(path)
var scriptName = "base.js" let scriptName = "base.js"
var modName = "none" let modName = "none"
const print = text => log(modName + "/" + scriptName, text); const print = text => log(modName + "/" + scriptName, text);

View File

@@ -0,0 +1,9 @@
varying lowp vec4 v_color;
varying lowp vec4 v_mix_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(){
vec4 c = texture2D(u_texture, v_texCoords);
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
}

BIN
core/assets/sprites/fog.png Normal file

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@@ -89,7 +89,7 @@ public class Vars implements Loadable{
/** duration of time between turns in ticks */ /** duration of time between turns in ticks */
public static final float turnDuration = 2 * Time.toMinutes; public static final float turnDuration = 2 * Time.toMinutes;
/** chance of an invasion per turn, 1 = 100% */ /** chance of an invasion per turn, 1 = 100% */
public static final float baseInvasionChance = 1f / 25f; public static final float baseInvasionChance = 1f / 30f;
/** how many turns have to pass before invasions start */ /** how many turns have to pass before invasions start */
public static final int invasionGracePeriod = 20; public static final int invasionGracePeriod = 20;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */ /** min armor fraction damage; e.g. 0.05 = at least 5% damage */
@@ -285,10 +285,10 @@ public class Vars implements Loadable{
if(loadedLogger) return; if(loadedLogger) return;
String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""}; String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
String[] stags = {"&lc&fb[D]", "&lg&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""}; String[] stags = {"&lc&fb[D]", "&lb&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
Seq<String> logBuffer = new Seq<>(); Seq<String> logBuffer = new Seq<>();
Log.setLogger((level, text) -> { Log.logger = (level, text) -> {
String result = text; String result = text;
String rawText = Log.format(stags[level.ordinal()] + "&fr " + text); String rawText = Log.format(stags[level.ordinal()] + "&fr " + text);
System.out.println(rawText); System.out.println(rawText);
@@ -304,9 +304,9 @@ public class Vars implements Loadable{
} }
} }
ui.scriptfrag.addMessage(Log.removeCodes(result)); ui.scriptfrag.addMessage(Log.removeColors(result));
} }
}); };
Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage)); Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
@@ -319,18 +319,19 @@ public class Vars implements Loadable{
settings.setAppName(appName); settings.setAppName(appName);
Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false); Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
LogHandler log = Log.getLogger(); LogHandler log = Log.logger;
Log.setLogger((level, text) -> { //ignore it
Log.logger = (level, text) -> {
log.log(level, text); log.log(level, text);
try{ try{
writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeCodes(text) + "\n"); writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeColors(text) + "\n");
writer.flush(); writer.flush();
}catch(IOException e){ }catch(IOException e){
e.printStackTrace(); e.printStackTrace();
//ignore it //ignore it
} }
}); };
loadedFileLogger = true; loadedFileLogger = true;
} }

View File

@@ -7,6 +7,7 @@ import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.BaseRegistry.*; import mindustry.ai.BaseRegistry.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Schematic.*; import mindustry.game.Schematic.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
@@ -23,7 +24,7 @@ public class BaseAI{
private static final Vec2 axis = new Vec2(), rotator = new Vec2(); private static final Vec2 axis = new Vec2(), rotator = new Vec2();
private static final float correctPercent = 0.5f; private static final float correctPercent = 0.5f;
private static final float step = 5; private static final float step = 5;
private static final int attempts = 5; private static final int attempts = 4;
private static final float emptyChance = 0.01f; private static final float emptyChance = 0.01f;
private static final int timerStep = 0, timerSpawn = 1; private static final int timerStep = 0, timerSpawn = 1;
@@ -68,9 +69,14 @@ public class BaseAI{
if(pos == null) return; if(pos == null) return;
Tmp.v1.rnd(Mathf.random(range)); Tmp.v1.rnd(Mathf.random(range));
int wx = (int)(world.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(world.toTile(pos.getY()) + Tmp.v1.y); int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
Tile tile = world.tiles.getc(wx, wy); Tile tile = world.tiles.getc(wx, wy);
//try not to block the spawn point
if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
continue;
}
Seq<BasePart> parts = null; Seq<BasePart> parts = null;
//pick a completely random base part, and place it a random location //pick a completely random base part, and place it a random location

View File

@@ -8,6 +8,7 @@ import arc.struct.EnumSet;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
@@ -179,8 +180,8 @@ public class BlockIndexer{
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){ public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
intSet.clear(); intSet.clear();
int tx = world.toTile(wx); int tx = World.toTile(wx);
int ty = world.toTile(wy); int ty = World.toTile(wy);
int tileRange = (int)(range / tilesize + 1); int tileRange = (int)(range / tilesize + 1);
boolean any = false; boolean any = false;

View File

@@ -7,6 +7,7 @@ import arc.struct.*;
import arc.util.*; import arc.util.*;
import arc.util.async.*; import arc.util.async.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.core.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.gen.*; import mindustry.gen.*;
@@ -102,7 +103,7 @@ public class Pathfinder implements Runnable{
boolean nearLiquid = false, nearSolid = false, nearGround = false; boolean nearLiquid = false, nearSolid = false, nearGround = false;
for(int i = 0; i < 4; i++){ for(int i = 0; i < 4; i++){
Tile other = tile.getNearby(i); Tile other = tile.nearby(i);
if(other != null){ if(other != null){
if(other.floor().isLiquid) nearLiquid = true; if(other.floor().isLiquid) nearLiquid = true;
if(other.solid()) nearSolid = true; if(other.solid()) nearSolid = true;
@@ -111,7 +112,7 @@ public class Pathfinder implements Runnable{
} }
return PathTile.get( return PathTile.get(
tile.build == null ? 0 : Math.min((int)(tile.build.health / 40), 80), tile.build == null || !tile.solid() ? 0 : Math.min((int)(tile.build.health / 40), 80),
tile.getTeamID(), tile.getTeamID(),
tile.solid(), tile.solid(),
tile.floor().isLiquid, tile.floor().isLiquid,
@@ -441,7 +442,7 @@ public class Pathfinder implements Runnable{
@Override @Override
public void getPositions(IntSeq out){ public void getPositions(IntSeq out){
out.add(Point2.pack(world.toTile(position.getX()), world.toTile(position.getY()))); out.add(Point2.pack(World.toTile(position.getX()), World.toTile(position.getY())));
} }
} }

View File

@@ -8,6 +8,7 @@ import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
@@ -48,7 +49,7 @@ public class WaveSpawner{
/** @return true if the player is near a ground spawn point. */ /** @return true if the player is near a ground spawn point. */
public boolean playerNear(){ public boolean playerNear(){
return state.rules.waves && !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam); return state.hasSpawns() && !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
} }
public void spawnEnemies(){ public void spawnEnemies(){
@@ -79,7 +80,7 @@ public class WaveSpawner{
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1); Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y); unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit)); spawnEffect(unit);
} }
}); });
} }
@@ -100,12 +101,14 @@ public class WaveSpawner{
} }
public void eachGroundSpawn(Intc2 cons){ public void eachGroundSpawn(Intc2 cons){
eachGroundSpawn((x, y, shock) -> cons.get(world.toTile(x), world.toTile(y))); eachGroundSpawn((x, y, shock) -> cons.get(World.toTile(x), World.toTile(y)));
} }
private void eachGroundSpawn(SpawnConsumer cons){ private void eachGroundSpawn(SpawnConsumer cons){
for(Tile spawn : spawns){ if(state.hasSpawns()){
cons.accept(spawn.worldx(), spawn.worldy(), true); for(Tile spawn : spawns){
cons.accept(spawn.worldx(), spawn.worldy(), true);
}
} }
if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){ if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
@@ -118,7 +121,7 @@ public class WaveSpawner{
//keep moving forward until the max step amount is reached //keep moving forward until the max step amount is reached
while(steps++ < maxSteps){ while(steps++ < maxSteps){
int tx = world.toTile(core.x + Tmp.v1.x), ty = world.toTile(core.y + Tmp.v1.y); int tx = World.toTile(core.x + Tmp.v1.x), ty = World.toTile(core.y + Tmp.v1.y);
any = false; any = false;
Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> { Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> {
if(world.solid(x, y)){ if(world.solid(x, y)){

View File

@@ -16,7 +16,7 @@ public class FlyingAI extends AIController{
moveTo(target, unit.range() * 0.8f); moveTo(target, unit.range() * 0.8f);
unit.lookAt(target); unit.lookAt(target);
}else{ }else{
attack(100f); attack(120f);
} }
} }
@@ -34,17 +34,15 @@ public class FlyingAI extends AIController{
Teamc result = target(x, y, range, air, ground); Teamc result = target(x, y, range, air, ground);
if(result != null) return result; if(result != null) return result;
if(ground) result = targetFlag(x, y, BlockFlag.producer, true); if(ground) result = targetFlag(x, y, BlockFlag.generator, true);
if(result != null) return result; if(result != null) return result;
if(ground) result = targetFlag(x, y, BlockFlag.turret, true); if(ground) result = targetFlag(x, y, BlockFlag.core, true);
if(result != null) return result; if(result != null) return result;
return null; return null;
} }
//TODO clean up
protected void attack(float circleLength){ protected void attack(float circleLength){
vec.set(target).sub(unit); vec.set(target).sub(unit);

View File

@@ -94,7 +94,7 @@ public class FormationAI extends AIController implements FormationMember{
@Override @Override
public float formationSize(){ public float formationSize(){
return unit.hitSize * 1f; return unit.hitSize * 1.1f;
} }
@Override @Override

View File

@@ -13,8 +13,6 @@ import java.util.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class GroundAI extends AIController{ public class GroundAI extends AIController{
//static final float commandCooldown = 60f * 10;
//float commandTimer = 60*3;
@Override @Override
public void updateMovement(){ public void updateMovement(){
@@ -57,19 +55,5 @@ public class GroundAI extends AIController{
unit.lookAt(unit.vel().angle()); unit.lookAt(unit.vel().angle());
} }
//auto-command works but it's very buggy
/*
if(unit instanceof Commanderc){
Commanderc c = (Commanderc)unit;
//try to command when missing members
if(c.controlling().size <= unit.type().commandLimit/2){
commandTimer -= Time.delta;
if(commandTimer <= 0){
c.commandNearby(new SquareFormation(), u -> !(u.controller() instanceof FormationAI) && !(u instanceof Commanderc));
commandTimer = commandCooldown;
}
}
}*/
} }
} }

View File

@@ -14,6 +14,8 @@ import mindustry.world.blocks.*;
import mindustry.world.blocks.campaign.*; import mindustry.world.blocks.campaign.*;
import mindustry.world.blocks.defense.*; import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.defense.turrets.*; import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.defense.turrets.PointDefenseTurret;
import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
import mindustry.world.blocks.distribution.*; import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.environment.*; import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.experimental.*; import mindustry.world.blocks.experimental.*;
@@ -792,14 +794,16 @@ public class Blocks implements ContentList{
phaseWall = new Wall("phase-wall"){{ phaseWall = new Wall("phase-wall"){{
requirements(Category.defense, with(Items.phasefabric, 6)); requirements(Category.defense, with(Items.phasefabric, 6));
health = 150 * wallHealthMultiplier; health = 150 * wallHealthMultiplier;
flashHit = deflect = true; chanceDeflect = 10f;
flashHit = true;
}}; }};
phaseWallLarge = new Wall("phase-wall-large"){{ phaseWallLarge = new Wall("phase-wall-large"){{
requirements(Category.defense, ItemStack.mult(phaseWall.requirements, 4)); requirements(Category.defense, ItemStack.mult(phaseWall.requirements, 4));
health = 150 * 4 * wallHealthMultiplier; health = 150 * 4 * wallHealthMultiplier;
size = 2; size = 2;
flashHit = deflect = true; chanceDeflect = 10f;
flashHit = true;
}}; }};
surgeWall = new Wall("surge-wall"){{ surgeWall = new Wall("surge-wall"){{
@@ -919,8 +923,8 @@ public class Blocks implements ContentList{
shockMine = new ShockMine("shock-mine"){{ shockMine = new ShockMine("shock-mine"){{
requirements(Category.effect, with(Items.lead, 25, Items.silicon, 12)); requirements(Category.effect, with(Items.lead, 25, Items.silicon, 12));
hasShadow = false; hasShadow = false;
health = 40; health = 50;
damage = 23; damage = 25;
tileDamage = 7f; tileDamage = 7f;
length = 10; length = 10;
tendrils = 4; tendrils = 4;
@@ -1184,7 +1188,7 @@ public class Blocks implements ContentList{
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50)); requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50));
size = 2; size = 2;
powerProduction = 4.5f; powerProduction = 4.5f;
itemDuration = 60 * 15f; itemDuration = 60 * 18f;
}}; }};
solarPanel = new SolarGenerator("solar-panel"){{ solarPanel = new SolarGenerator("solar-panel"){{
@@ -1353,7 +1357,7 @@ public class Blocks implements ContentList{
size = 5; size = 5;
unitCapModifier = 20; unitCapModifier = 20;
researchCostMultiplier = 0.06f; researchCostMultiplier = 0.05f;
}}; }};
vault = new StorageBlock("vault"){{ vault = new StorageBlock("vault"){{
@@ -1642,11 +1646,20 @@ public class Blocks implements ContentList{
float brange = range + 10f; float brange = range + 10f;
ammo(Items.thorium, new ShrapnelBulletType(){{ ammo(
Items.thorium, new ShrapnelBulletType(){{
length = brange; length = brange;
damage = 105f; damage = 105f;
ammoMultiplier = 6f; ammoMultiplier = 5f;
}}); }},
Items.titanium, new ShrapnelBulletType(){{
length = brange;
damage = 66f;
ammoMultiplier = 4f;
width = 17f;
reloadMultiplier = 1.3f;
}}
);
}}; }};
ripple = new ItemTurret("ripple"){{ ripple = new ItemTurret("ripple"){{
@@ -1912,7 +1925,7 @@ public class Blocks implements ContentList{
new UnitType[]{UnitTypes.antumbra, UnitTypes.eclipse}, new UnitType[]{UnitTypes.antumbra, UnitTypes.eclipse},
new UnitType[]{UnitTypes.arkyid, UnitTypes.toxopid}, new UnitType[]{UnitTypes.arkyid, UnitTypes.toxopid},
new UnitType[]{UnitTypes.scepter, UnitTypes.reign}, new UnitType[]{UnitTypes.scepter, UnitTypes.reign},
new UnitType[] {UnitTypes.sei, UnitTypes.omura}, new UnitType[]{UnitTypes.sei, UnitTypes.omura},
new UnitType[]{UnitTypes.quad, UnitTypes.oct}, new UnitType[]{UnitTypes.quad, UnitTypes.oct},
new UnitType[]{UnitTypes.vela, UnitTypes.corvus} new UnitType[]{UnitTypes.vela, UnitTypes.corvus}
); );

View File

@@ -1293,6 +1293,14 @@ public class Fx{
}); });
}), }),
coreBurn = new Effect(23, e -> {
randLenVectors(e.id, 5, e.fin() * 9f, (x, y) -> {
float len = e.fout() * 4f;
color(Pal.accent, Color.gray, e.fin());
Fill.circle(e.x + x, e.y + y, len/2f);
});
}),
plasticburn = new Effect(40, e -> { plasticburn = new Effect(40, e -> {
randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> { randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
color(Color.valueOf("e9ead3"), Color.gray, e.fin()); color(Color.valueOf("e9ead3"), Color.gray, e.fin());

View File

@@ -10,6 +10,7 @@ import mindustry.entities.bullet.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -897,6 +898,7 @@ public class UnitTypes implements ContentList{
range = 140f; range = 140f;
faceTarget = false; faceTarget = false;
armor = 4f; armor = 4f;
targetFlag = BlockFlag.factory;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
minShootVelocity = 0.75f; minShootVelocity = 0.75f;
@@ -977,6 +979,7 @@ public class UnitTypes implements ContentList{
engineOffset = 21; engineOffset = 21;
engineSize = 5.3f; engineSize = 5.3f;
hitSize = 56f; hitSize = 56f;
targetFlag = BlockFlag.battery;
BulletType missiles = new MissileBulletType(2.7f, 10){{ BulletType missiles = new MissileBulletType(2.7f, 10){{
width = 8f; width = 8f;
@@ -1051,6 +1054,7 @@ public class UnitTypes implements ContentList{
hitSize = 58f; hitSize = 58f;
destructibleWreck = false; destructibleWreck = false;
armor = 13f; armor = 13f;
targetFlag = BlockFlag.reactor;
BulletType fragBullet = new FlakBulletType(4f, 5){{ BulletType fragBullet = new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig; shootEffect = Fx.shootBig;
@@ -1196,7 +1200,6 @@ public class UnitTypes implements ContentList{
mineTier = 3; mineTier = 3;
health = 500; health = 500;
armor = 2f;
armor = 5f; armor = 5f;
speed = 1.8f; speed = 1.8f;
accel = 0.06f; accel = 0.06f;
@@ -1246,6 +1249,7 @@ public class UnitTypes implements ContentList{
buildSpeed = 2.5f; buildSpeed = 2.5f;
range = 140f; range = 140f;
targetAir = false; targetAir = false;
targetFlag = BlockFlag.battery;
ammoType = AmmoTypes.powerHigh; ammoType = AmmoTypes.powerHigh;
@@ -1650,11 +1654,11 @@ public class UnitTypes implements ContentList{
mineTier = 1; mineTier = 1;
buildSpeed = 0.5f; buildSpeed = 0.5f;
drag = 0.05f; drag = 0.05f;
speed = 2.8f; speed = 3f;
rotateSpeed = 15f; rotateSpeed = 15f;
accel = 0.1f; accel = 0.1f;
itemCapacity = 30; itemCapacity = 30;
health = 120f; health = 150f;
engineOffset = 6f; engineOffset = 6f;
hitSize = 8f; hitSize = 8f;
commandLimit = 3; commandLimit = 3;
@@ -1665,13 +1669,13 @@ public class UnitTypes implements ContentList{
y = 1f; y = 1f;
top = false; top = false;
bullet = new BasicBulletType(2.5f, 9){{ bullet = new BasicBulletType(2.5f, 10){{
width = 7f; width = 7f;
height = 9f; height = 9f;
lifetime = 60f; lifetime = 60f;
shootEffect = Fx.shootSmall; shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke; smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.09f; tileDamageMultiplier = 0.03f;
}}; }};
}}); }});
}}; }};
@@ -1685,11 +1689,11 @@ public class UnitTypes implements ContentList{
mineTier = 1; mineTier = 1;
buildSpeed = 0.75f; buildSpeed = 0.75f;
drag = 0.05f; drag = 0.05f;
speed = 3f; speed = 3.3f;
rotateSpeed = 17f; rotateSpeed = 17f;
accel = 0.1f; accel = 0.1f;
itemCapacity = 50; itemCapacity = 50;
health = 150f; health = 170f;
engineOffset = 6f; engineOffset = 6f;
hitSize = 9f; hitSize = 9f;
rotateShooting = false; rotateShooting = false;
@@ -1706,13 +1710,13 @@ public class UnitTypes implements ContentList{
shotDelay = 4f; shotDelay = 4f;
spacing = 0f; spacing = 0f;
bullet = new BasicBulletType(3f, 9){{ bullet = new BasicBulletType(3f, 10){{
width = 7f; width = 7f;
height = 9f; height = 9f;
lifetime = 60f; lifetime = 60f;
shootEffect = Fx.shootSmall; shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke; smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.1f; tileDamageMultiplier = 0.03f;
}}; }};
}}); }});
}}; }};
@@ -1726,11 +1730,11 @@ public class UnitTypes implements ContentList{
mineTier = 2; mineTier = 2;
buildSpeed = 1f; buildSpeed = 1f;
drag = 0.05f; drag = 0.05f;
speed = 3.5f; speed = 3.55f;
rotateSpeed = 19f; rotateSpeed = 19f;
accel = 0.11f; accel = 0.11f;
itemCapacity = 70; itemCapacity = 70;
health = 190f; health = 220f;
engineOffset = 6f; engineOffset = 6f;
hitSize = 10f; hitSize = 10f;
commandLimit = 7; commandLimit = 7;
@@ -1745,13 +1749,13 @@ public class UnitTypes implements ContentList{
inaccuracy = 3f; inaccuracy = 3f;
shotDelay = 3f; shotDelay = 3f;
bullet = new BasicBulletType(3.5f, 9){{ bullet = new BasicBulletType(3.5f, 10){{
width = 6.5f; width = 6.5f;
height = 11f; height = 11f;
lifetime = 70f; lifetime = 70f;
shootEffect = Fx.shootSmall; shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke; smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.1f; tileDamageMultiplier = 0.03f;
homingPower = 0.04f; homingPower = 0.04f;
}}; }};
}}); }});

View File

@@ -1,339 +1,89 @@
package mindustry.content; package mindustry.content;
import arc.*;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*; import arc.util.*;
import mindustry.ctype.*; import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.world.*; import mindustry.type.weather.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class Weathers implements ContentList{ public class Weathers implements ContentList{
public static Weather public static Weather
rain, rain,
snow, snow,
sandstorm, sandstorm,
sporestorm; sporestorm,
fog;
@Override @Override
public void load(){ public void load(){
snow = new Weather("snow"){ snow = new ParticleWeather("snow"){{
TextureRegion region; sizeMax = 13f;
float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f; sizeMin = 2.6f;
density = 1200f;
attrs.set(Attribute.light, -0.15f);
}};
{ rain = new RainWeather("rain"){{
attrs.set(Attribute.light, -0.15f); attrs.set(Attribute.light, -0.2f);
} attrs.set(Attribute.water, 0.2f);
status = StatusEffects.wet;
}};
@Override sandstorm = new ParticleWeather("sandstorm"){{
public void load(){ color = noiseColor = Color.valueOf("f7cba4");
super.load(); drawNoise = true;
useWindVector = true;
sizeMax = 140f;
sizeMin = 70f;
minAlpha = 0f;
maxAlpha = 0.2f;
density = 1500f;
baseSpeed = 6.1f;
attrs.set(Attribute.light, -0.1f);
attrs.set(Attribute.water, -0.1f);
opacityMultiplier = 0.8f;
force = 0.1f;
}};
region = Core.atlas.find("circle-shadow"); sporestorm = new ParticleWeather("sporestorm"){{
} color = noiseColor = Color.valueOf("7457ce");
particleRegion = "circle";
drawNoise = true;
statusGround = false;
useWindVector = true;
sizeMax = 5f;
sizeMin = 2.5f;
minAlpha = 0.1f;
maxAlpha = 0.8f;
density = 2000f;
baseSpeed = 4.3f;
attrs.set(Attribute.spores, 1f);
attrs.set(Attribute.light, -0.15f);
status = StatusEffects.sporeSlowed;
opacityMultiplier = 0.85f;
force = 0.1f;
}};
@Override fog = new ParticleWeather("fog"){{
public void drawOver(WeatherState state){ duration = 15f * Time.toMinutes;
rand.setSeed(0); noiseLayers = 3;
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale()); noiseLayerSclM = 0.8f;
Tmp.r1.grow(padding); noiseLayerAlphaM = 0.7f;
Core.camera.bounds(Tmp.r2); noiseLayerSpeedM = 2f;
int total = (int)(Tmp.r1.area() / density * state.intensity()); noiseLayerSclM = 0.6f;
baseSpeed = 0.05f;
for(int i = 0; i < total; i++){ color = noiseColor = Color.grays(0.4f);
float scl = rand.random(0.5f, 1f); noiseScale = 1100f;
float scl2 = rand.random(0.5f, 1f); noisePath = "fog";
float sscl = rand.random(0.2f, 1f); drawParticles = false;
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2); drawNoise = true;
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl); useWindVector = false;
xspeed = 1f;
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f)); yspeed = 0.01f;
attrs.set(Attribute.light, -0.3f);
x -= Tmp.r1.x; attrs.set(Attribute.water, 0.05f);
y -= Tmp.r1.y; opacityMultiplier = 0.47f;
x = Mathf.mod(x, Tmp.r1.width); }};
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.rect(region, x, y, size * sscl, size * sscl);
}
}
}
};
rain = new Weather("rain"){
float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
TextureRegion[] splashes = new TextureRegion[12];
{
attrs.set(Attribute.light, -0.2f);
attrs.set(Attribute.water, 0.2f);
status = StatusEffects.wet;
}
@Override
public void load(){
super.load();
for(int i = 0; i < splashes.length; i++){
splashes[i] = Core.atlas.find("splash-" + i);
}
}
@Override
public void drawOver(WeatherState state){
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity());
Lines.stroke(0.75f);
float alpha = Draw.getColor().a;
Draw.color(Color.royal, Color.white, 0.3f);
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.2f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
float tint = rand.random(1f) * alpha;
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(tint);
Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
}
}
}
@Override
public void drawUnder(WeatherState state){
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity()) / 2;
Lines.stroke(0.75f);
float t = Time.time() / 22f;
for(int i = 0; i < total; i++){
float offset = rand.random(0f, 1f);
float time = t + offset;
int pos = (int)((time));
float life = time % 1f;
float x = (rand.random(0f, world.unitWidth()) + pos*953);
float y = (rand.random(0f, world.unitHeight()) - pos*453);
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
Tile tile = world.tileWorld(x, y);
if(tile != null && tile.floor().liquidDrop == Liquids.water){
Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(state.opacity()));
Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
}else if(tile != null && tile.floor().liquidDrop == null && !tile.floor().solid){
Draw.color(Color.royal, Color.white, 0.3f);
Draw.alpha(Mathf.slope(life) * state.opacity());
float space = 45f;
for(int j : new int[]{-1, 1}){
Tmp.v1.trns(90f + j*space, 1f + 5f * life);
Lines.lineAngle(x + Tmp.v1.x, y + Tmp.v1.y, 90f + j*space, 3f * (1f - life));
}
}
}
}
}
};
sandstorm = new Weather("sandstorm"){
TextureRegion region;
float size = 140f, padding = size, invDensity = 1500f, baseSpeed = 6.1f;
float force = 0.4f * 0;
Color color = Color.valueOf("f7cba4");
Texture noise;
{
attrs.set(Attribute.light, -0.1f);
opacityMultiplier = 0.8f;
}
@Override
public void load(){
region = Core.atlas.find("circle-shadow");
noise = new Texture("sprites/noiseAlpha.png");
noise.setWrap(TextureWrap.repeat);
noise.setFilter(TextureFilter.linear);
}
@Override
public void dispose(){
noise.dispose();
}
@Override
public void update(WeatherState state){
float speed = force * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
for(Unit unit : Groups.unit){
unit.impulse(windx, windy);
}
}
@Override
public void drawOver(WeatherState state){
Draw.tint(color);
float speed = baseSpeed * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.texture = noise;
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
Draw.tint(color);
float baseAlpha = Draw.getColor().a;
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
float alpha = rand.random(0.2f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(alpha * baseAlpha);
Draw.rect(region, x, y, size * sscl, size * sscl);
}
}
}
};
sporestorm = new Weather("sporestorm"){
TextureRegion region;
float size = 5f, padding = size, invDensity = 2000f, baseSpeed = 4.3f, force = 0.28f * 0;
Color color = Color.valueOf("7457ce");
Texture noise;
{
attrs.set(Attribute.spores, 1f);
attrs.set(Attribute.light, -0.15f);
status = StatusEffects.sporeSlowed;
statusGround = false;
opacityMultiplier = 0.85f;
}
@Override
public void load(){
region = Core.atlas.find("circle-shadow");
noise = new Texture("sprites/noiseAlpha.png");
noise.setWrap(TextureWrap.repeat);
noise.setFilter(TextureFilter.linear);
}
@Override
public void update(WeatherState state){
float speed = force * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
for(Unit unit : Groups.unit){
unit.impulse(windx, windy);
}
}
@Override
public void dispose(){
noise.dispose();
}
@Override
public void drawOver(WeatherState state){
Draw.alpha(state.opacity * 0.8f);
Draw.tint(color);
float speed = baseSpeed * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.texture = noise;
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
Draw.tint(color);
float baseAlpha = state.opacity;
Draw.alpha(baseAlpha);
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
float alpha = rand.random(0.1f, 0.8f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(alpha * baseAlpha);
Fill.circle(x, y, size * sscl / 2f);
}
}
}
};
} }
} }

View File

@@ -9,7 +9,6 @@ import arc.math.*;
import arc.scene.ui.*; import arc.scene.ui.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.*;
import mindustry.audio.*; import mindustry.audio.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.GameState.*; import mindustry.core.GameState.*;
@@ -25,7 +24,6 @@ import mindustry.maps.Map;
import mindustry.type.*; import mindustry.type.*;
import mindustry.ui.dialogs.*; import mindustry.ui.dialogs.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import java.io.*; import java.io.*;
import java.text.*; import java.text.*;
@@ -250,19 +248,6 @@ public class Control implements ApplicationListener, Loadable{
}); });
} }
//TODO move
public void handleLaunch(CoreBuild tile){
LaunchCorec ent = LaunchCore.create();
ent.set(tile);
ent.block(Blocks.coreShard);
ent.lifetime(Vars.launchDuration);
ent.add();
//remove schematic requirements from core
tile.items.remove(universe.getLastLoadout().requirements());
tile.items.remove(universe.getLaunchResources());
}
public void playSector(Sector sector){ public void playSector(Sector sector){
playSector(sector, sector); playSector(sector, sector);
} }

View File

@@ -23,7 +23,7 @@ public class GameState{
/** The current game rules. */ /** The current game rules. */
public Rules rules = new Rules(); public Rules rules = new Rules();
/** Statistics for this save/game. Displayed after game over. */ /** Statistics for this save/game. Displayed after game over. */
public Stats stats = new Stats(); public GameStats stats = new GameStats();
/** Global attributes of the environment, calculated by weather. */ /** Global attributes of the environment, calculated by weather. */
public Attributes envAttrs = new Attributes(); public Attributes envAttrs = new Attributes();
/** Sector information. Only valid in the campaign. */ /** Sector information. Only valid in the campaign. */
@@ -41,10 +41,17 @@ public class GameState{
} }
public void set(State astate){ public void set(State astate){
//cannot pause when in multiplayer
if(astate == State.paused && net.active()) return;
Events.fire(new StateChangeEvent(state, astate)); Events.fire(new StateChangeEvent(state, astate));
state = astate; state = astate;
} }
public boolean hasSpawns(){
return rules.waves && !(isCampaign() && rules.attackMode);
}
/** Note that being in a campaign does not necessarily mean having a sector. */ /** Note that being in a campaign does not necessarily mean having a sector. */
public boolean isCampaign(){ public boolean isCampaign(){
return rules.sector != null; return rules.sector != null;
@@ -68,7 +75,7 @@ public class GameState{
} }
public boolean isPlaying(){ public boolean isPlaying(){
return state == State.playing; return (state == State.playing) || (state == State.paused && !isPaused());
} }
/** @return whether the current state is *not* the menu. */ /** @return whether the current state is *not* the menu. */

View File

@@ -194,14 +194,14 @@ public class NetClient implements ApplicationListener{
} }
//server console logging //server console logging
Log.info("&y@: &lb@", player.name, message); Log.info("&fi@: @", "&lc" + player.name, "&lw" + message);
//invoke event for all clients but also locally //invoke event for all clients but also locally
//this is required so other clients get the correct name even if they don't know who's sending it yet //this is required so other clients get the correct name even if they don't know who's sending it yet
Call.sendMessage(message, colorizeName(player.id(), player.name), player); Call.sendMessage(message, colorizeName(player.id(), player.name), player);
}else{ }else{
//log command to console but with brackets //log command to console but with brackets
Log.info("<&y@: &lm@&lg>", player.name, message); Log.info("<&fi@: @&fr>", "&lk" + player.name, "&lw" + message);
//a command was sent, now get the output //a command was sent, now get the output
if(response.type != ResponseType.valid){ if(response.type != ResponseType.valid){

View File

@@ -18,6 +18,7 @@ import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.net.*; import mindustry.net.*;
import mindustry.net.Administration.*; import mindustry.net.Administration.*;
import mindustry.net.Packets.*; import mindustry.net.Packets.*;
@@ -299,6 +300,15 @@ public class NetServer implements ApplicationListener{
} }
}); });
clientCommands.<Player>register("a", "<message...>", "Send a message only to admins.", (args, player) -> {
if(!player.admin){
player.sendMessage("[scarlet]You must be admin to use this command.");
return;
}
Groups.player.each(Player::admin, a -> a.sendMessage(args[0], player, "[#" + Pal.adminChat.toString() + "]<A>" + NetClient.colorizeName(player.id, player.name)));
});
//duration of a a kick in seconds //duration of a a kick in seconds
int kickDuration = 60 * 60; int kickDuration = 60 * 60;
//voting round duration in seconds //voting round duration in seconds
@@ -508,7 +518,8 @@ public class NetServer implements ApplicationListener{
Call.playerDisconnect(player.id()); Call.playerDisconnect(player.id());
} }
if(Config.showConnectMessages.bool()) Log.info("&lm[@] &lc@ has disconnected. &lg&fi(@)", player.uuid(), player.name, reason); String message = Strings.format("&lb@&fi&lk has disconnected. &fi&lk[&lb@&fi&lk] (@)", player.name, player.uuid(), reason);
if(Config.showConnectMessages.bool()) Log.info(message);
} }
player.remove(); player.remove();
@@ -736,7 +747,8 @@ public class NetServer implements ApplicationListener{
if(Config.showConnectMessages.bool()){ if(Config.showConnectMessages.bool()){
Call.sendMessage("[accent]" + player.name + "[accent] has connected."); Call.sendMessage("[accent]" + player.name + "[accent] has connected.");
Log.info("&lm[@] &y@ has connected.", player.uuid(), player.name); String message = Strings.format("&lb@&fi&lk has connected. &fi&lk[&lb@&fi&lk]", player.name, player.uuid());
Log.info(message);
} }
if(!Config.motd.string().equalsIgnoreCase("off")){ if(!Config.motd.string().equalsIgnoreCase("off")){
@@ -785,7 +797,7 @@ public class NetServer implements ApplicationListener{
public void openServer(){ public void openServer(){
try{ try{
net.host(Config.port.num()); net.host(Config.port.num());
info("&lcOpened a server on port @.", Config.port.num()); info("Opened a server on port @.", Config.port.num());
}catch(BindException e){ }catch(BindException e){
Log.err("Unable to host: Port already in use! Make sure no other servers are running on the same port in your network."); Log.err("Unable to host: Port already in use! Make sure no other servers are running on the same port in your network.");
state.set(State.menu); state.set(State.menu);

View File

@@ -148,7 +148,17 @@ public class World{
return build(Math.round(x / tilesize), Math.round(y / tilesize)); return build(Math.round(x / tilesize), Math.round(y / tilesize));
} }
public int toTile(float coord){ /** Convert from world to logic tile coordinates. Whole numbers are at centers of tiles. */
public static float conv(float coord){
return coord / tilesize;
}
/** Convert from tile to world coordinates. */
public static float unconv(float coord){
return coord * tilesize;
}
public static int toTile(float coord){
return Math.round(coord / tilesize); return Math.round(coord / tilesize);
} }
@@ -300,7 +310,7 @@ public class World{
//TODO bad code //TODO bad code
boolean hasSnow = floors[0].name.contains("ice") || floors[0].name.contains("snow"); boolean hasSnow = floors[0].name.contains("ice") || floors[0].name.contains("snow");
boolean hasRain = !hasSnow && floors[0].name.contains("water"); boolean hasRain = !hasSnow && content.contains(Liquids.water) && !floors[0].name.contains("sand");
boolean hasDesert = !hasSnow && !hasRain && floors[0].name.contains("sand"); boolean hasDesert = !hasSnow && !hasRain && floors[0].name.contains("sand");
boolean hasSpores = floors[0].name.contains("spore") || floors[0].name.contains("moss") || floors[0].name.contains("tainted"); boolean hasSpores = floors[0].name.contains("spore") || floors[0].name.contains("moss") || floors[0].name.contains("tainted");
@@ -310,6 +320,7 @@ public class World{
if(hasRain){ if(hasRain){
state.rules.weather.add(new WeatherEntry(Weathers.rain)); state.rules.weather.add(new WeatherEntry(Weathers.rain));
state.rules.weather.add(new WeatherEntry(Weathers.fog));
} }
if(hasDesert){ if(hasDesert){

View File

@@ -10,11 +10,14 @@ import mindustry.game.EventType.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.ui.*; import mindustry.ui.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
/** Base interface for an unlockable content type. */ /** Base interface for an unlockable content type. */
public abstract class UnlockableContent extends MappableContent{ public abstract class UnlockableContent extends MappableContent{
/** Stat storage for this content. Initialized on demand. */
public Stats stats = new Stats();
/** Localized, formal name. Never null. Set to internal name if not found in bundle. */ /** Localized, formal name. Never null. Set to internal name if not found in bundle. */
public String localizedName; public String localizedName;
/** Localized description. May be null. */ /** Localized description. May be null. */
@@ -38,6 +41,18 @@ public abstract class UnlockableContent extends MappableContent{
return minfo.mod == null ? description : description + "\n" + Core.bundle.format("mod.display", minfo.mod.meta.displayName()); return minfo.mod == null ? description : description + "\n" + Core.bundle.format("mod.display", minfo.mod.meta.displayName());
} }
/** Checks stat initialization state. Call before displaying stats. */
public void checkStats(){
if(!stats.intialized){
setStats();
stats.intialized = true;
}
}
/** Intializes stats on demand. Should only be called once. Only called before something is displayed. */
public void setStats(){
}
/** Generate any special icons for this content. Called asynchronously.*/ /** Generate any special icons for this content. Called asynchronously.*/
@CallSuper @CallSuper
public void createIcons(MultiPacker packer){ public void createIcons(MultiPacker packer){
@@ -73,7 +88,9 @@ public abstract class UnlockableContent extends MappableContent{
} }
/** This should show all necessary info about this content in the specified table. */ /** This should show all necessary info about this content in the specified table. */
public abstract void displayInfo(Table table); public void display(Table table){
}
/** Called when this content is unlocked. Use this to unlock other related content. */ /** Called when this content is unlocked. Use this to unlock other related content. */
public void onUnlock(){ public void onUnlock(){
@@ -95,6 +112,14 @@ public abstract class UnlockableContent extends MappableContent{
} }
} }
/** Unlocks this content, but does not fire any events. */
public void quiteUnlock(){
if(!unlocked()){
unlocked = true;
Core.settings.put(name + "-unlocked", true);
}
}
public boolean unlocked(){ public boolean unlocked(){
if(net.client()) return state.rules.researched.contains(name); if(net.client()) return state.rules.researched.contains(name);
return unlocked || alwaysUnlocked; return unlocked || alwaysUnlocked;

View File

@@ -105,9 +105,9 @@ public class EditorTile extends Tile{
} }
@Override @Override
protected void changeEntity(Team team, Prov<Building> entityprov, int rotation){ protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
if(skip()){ if(skip()){
super.changeEntity(team, entityprov, rotation); super.changeBuild(team, entityprov, rotation);
return; return;
} }

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