Implemented ammo ressuplying
This commit is contained in:
@@ -1,16 +1,16 @@
|
||||
package io.anuke.mindustry.content;
|
||||
|
||||
import io.anuke.mindustry.content.bullets.TurretBullets;
|
||||
import io.anuke.mindustry.content.fx.ShootFx;
|
||||
import io.anuke.mindustry.resource.Weapon;
|
||||
|
||||
public class Weapons {
|
||||
public static final Weapon
|
||||
|
||||
blaster = new Weapon("blaster", 12, TurretBullets.basicIron) {
|
||||
{
|
||||
effect = ShootFx.shootSmall;
|
||||
length = 2f;
|
||||
}
|
||||
};
|
||||
blaster = new Weapon("blaster") {{
|
||||
length = 1.5f;
|
||||
reload = 15f;
|
||||
roundrobin = true;
|
||||
ejectEffect = ShootFx.shellEjectSmall;
|
||||
setAmmo(AmmoTypes.basicIron);
|
||||
}};
|
||||
}
|
||||
|
||||
@@ -90,15 +90,16 @@ public class ShootFx {
|
||||
|
||||
shellEjectSmall = new GroundEffect(30f, 400f, e -> {
|
||||
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.fin());
|
||||
float rot = e.rotation + 90f;
|
||||
for(int i : Mathf.signs){
|
||||
float len = (2f + e.finpow()*6f) * i;
|
||||
float lr = rot + e.fin()*30f*i;
|
||||
Draw.rect("white",
|
||||
e.x + Angles.trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
|
||||
e.y + Angles.trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
|
||||
1f, 2f, rot + e.fin()*50f*i);
|
||||
}
|
||||
float rot = Math.abs(e.rotation) + 90f;
|
||||
|
||||
int i = Mathf.sign(e.rotation);
|
||||
|
||||
float len = (2f + e.finpow()*6f) * i;
|
||||
float lr = rot + e.fin()*30f*i;
|
||||
Draw.rect("white",
|
||||
e.x + Angles.trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
|
||||
e.y + Angles.trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
|
||||
1f, 2f, rot + e.fin()*50f*i);
|
||||
|
||||
Draw.color();
|
||||
}),
|
||||
|
||||
Reference in New Issue
Block a user