Update bundle_es.properties
Added 6.0 new block translation and fixed some misspells/english missed words
This commit is contained in:
@@ -8,7 +8,7 @@ link.github.description = Código fuente del juego
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link.changelog.description = Lista de actualizaciones
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link.dev-builds.description = Versiones de desarrollo inestables
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link.trello.description = Tablero de Trello oficial para las características planificadas
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link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
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link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y Servidor
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link.google-play.description = Ficha en la Google Play Store
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link.f-droid.description = Página de F-Droid del juego
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link.wiki.description = Wiki oficial de Mindustry
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@@ -20,8 +20,8 @@ gameover = Tu núcleo ha sido destruido.
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gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
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highscore = [accent]¡Nueva mejor puntuación!
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copied = Copiado.
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indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
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indev.notready = This part of the game isn't ready yet
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indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[].
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indev.notready = Esta parte del juego no esta lista todavia.
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load.sound = Sonidos
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load.map = Mapas
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@@ -125,9 +125,9 @@ mod.enable = Activar
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mod.requiresrestart = El juego se cerrará para aplicar los mods.
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mod.reloadrequired = [scarlet]Se requiere actualizar
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mod.import = Importar mod
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mod.import.file = Import File
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mod.import.file = Importar Archivo
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mod.import.github = Importar Mod de Github
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.jarwarn = [scarlet]Los mods que vienen en .jar son muy inseguros.[]\nTienes que estar seguro de que importaste este mod de una fuente segura!
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mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
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mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
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mod.author = [lightgray]Autor:[] {0}
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@@ -148,7 +148,7 @@ techtree = Árbol de Tecnologías
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research.list = [lightgray]investigación:
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research = Investigación
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researched = [lightgray]{0} investigado.
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research.progress = {0}% complete
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research.progress = {0}% completado
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players = {0} jugadores online
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players.single = {0} jugador online
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players.search = buscar
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@@ -278,7 +278,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
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loading = [accent]Cargando...
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reloading = [accent]Recargando mods...
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saving = [accent]Guardando...
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respawn = [accent][[{0}][] to respawn in core
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respawn = [accent][[{0}][] para respawnear en el nucleo
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cancelbuilding = [accent][[{0}][] para limpiar el plan
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selectschematic = [accent][[{0}][] para seleccionar+copiar
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pausebuilding = [accent][[{0}][] para pausar la construcción
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@@ -346,9 +346,9 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
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waves.copied = Oleadas copiadas.
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waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
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wavemode.counts = counts
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wavemode.totals = totals
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wavemode.health = health
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wavemode.counts = cuentas
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wavemode.totals = totales
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wavemode.health = vidas
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editor.default = [lightgray]<Por defecto>
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details = Detalles...
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@@ -508,43 +508,43 @@ error.io = Error I/O de conexión.
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error.any = Error de red desconocido.
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error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
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weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.rain.name = Lluvia
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weather.snow.name = Nieve
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weather.sandstorm.name = Tormenta de arena
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weather.sporestorm.name = Tormenta de esporas
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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sectors.production = Production:
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sectors.stored = Stored:
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sectors.resume = Resume
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sectors.launch = Launch
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.unexplored = [lightgray]Unexplorado
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sectors.resources = Materiales:
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sectors.production = Produccion:
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sectors.stored = Almacenado:
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sectors.resume = Resumir
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sectors.launch = Lanzar
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sectors.select = Seleccionar
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sectors.nonelaunch = [lightgray]nada (sun)
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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sector.frozenForest.name = Frozen Forest
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sector.ruinousShores.name = Ruinous Shores
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sector.stainedMountains.name = Stained Mountains
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sector.desolateRift.name = Desolate Rift
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sector.nuclearComplex.name = Nuclear Production Complex
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sector.overgrowth.name = Overgrowth
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sector.tarFields.name = Tar Fields
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sector.saltFlats.name = Salt Flats
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sector.fungalPass.name = Fungal Pass
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sector.groundZero.name = Zona de Impacto
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sector.craters.name = Los Crateres
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sector.frozenForest.name = Bosque Frio
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sector.ruinousShores.name = Costas Ruinosas
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sector.stainedMountains.name = Montañas Manchadas
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sector.desolateRift.name = Grieta Desolada
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sector.nuclearComplex.name = Complejo de Producción Nuclear
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sector.overgrowth.name = Crecimiento excesivo
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sector.tarFields.name = Campos de Alquitrán
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sector.saltFlats.name = Salinas
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sector.fungalPass.name = Pasage de Hongos
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
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sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
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sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
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sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
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sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
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sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
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sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
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sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
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sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
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sector.groundZero.description = La ubicación óptima para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible.\nSiga adelante.
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sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no pueden contenerlos para siempre.\n\nComienza la aventura hacia el poder. Construye generadores de combustión. Aprenda a usar reparadores.
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sector.saltFlats.description = En las afueras del desierto se encuentran las Salinas. Se pueden encontrar pocos recursos en esta ubicación.\n\nEl enemigo ha erigido un complejo de almacenamiento de recursos aquí. Erradicar su núcleo. No dejes nada en pie.
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sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las viejas guerras. Recupere el área. Recoge arena. Fundir metavidrio. Bombee agua para enfriar torretas y taladros.
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sector.ruinousShores.description = Más allá de los páramos, está la costa. Una vez, esta ubicación albergó una serie de defensa costera. No queda mucho. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás reducido a chatarra.\nContinúe la expansión hacia afuera. Redescubra la tecnología.
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sector.stainedMountains.description = Más tierra adentro se encuentran las montañas, pero no contaminadas por esporas.\nExtraiga el abundante titanio de esta zona. Aprenda como usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
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sector.overgrowth.description = Esta área está cubierta de maleza, más cerca de la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Titán. Destruyelo. Recupera lo que se perdió.
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sector.tarFields.description = Las afueras de una zona de producción de petróleo, entre la montaña y el desierto. Una de las pocas áreas con reservas de alquitrán utilizables.\nAunque está abandonada, esta zona tiene algunas fuerzas enemigas peligrosas cerca. No los subestimes.\n\n[lightgray]Investigue la tecnología de procesamiento de aceite si es posible.
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sector.desolateRift.description = Una zona extremadamente peligrosa. Recursos abundantes, pero poco espacio. Alto riesgo de destrucción. Vete lo antes posible. No se deje engañar por el gran intervalo entre los ataques enemigos.
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sector.nuclearComplex.description = Antigua instalación de producción y procesamiento de torio, reducida a ruinas.\n[lightgray] Investiga el torio y sus múltiples usos.\n\nEl enemigo está presente aquí en gran número, constantemente en busca de atacantes.
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sector.fungalPass.description = Un área de transición entre montañas altas y tierras bajas plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestroy it.\nUsa unidades Dagger y Crawler. Saca los dos núcleos de funcionamiento!
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settings.language = Idioma
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settings.data = Datos del Juego
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@@ -558,8 +558,8 @@ settings.graphics = Gráficos
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settings.cleardata = Limpiar Datos del Juego...
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settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
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settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
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settings.clearsaves.confirm = Are you sure you want to clear all your saves?
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settings.clearsaves = Clear Saves
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settings.clearsaves.confirm = Estas seguro que quieres borrar todos tus guardados?
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settings.clearsaves = Borrar Guardados
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paused = [accent] < Pausado >
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clear = Limpiar
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banned = [scarlet]Baneado
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@@ -569,7 +569,7 @@ no = No
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info.title = [accent]Información
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error.title = [crimson]Un error ha ocurrido.
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error.crashtitle = Un error ha ocurrido.
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unit.nobuild = [scarlet]Unit can't build
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unit.nobuild = [scarlet]Unidad no puede construir
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blocks.input = Entrada
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blocks.output = Salida
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blocks.booster = Potenciador
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@@ -585,10 +585,10 @@ blocks.itemsmoved = Velocidad de movimiento
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blocks.launchtime = Tiempo entre lanzamientos
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blocks.shootrange = Rango de Disparo
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blocks.size = Tamaño
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blocks.displaysize = Display Size
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blocks.displaysize = Tamaño de pantalla
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blocks.liquidcapacity = Capacidad de Líquidos
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blocks.powerrange = Rango de Energía
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blocks.linkrange = Link Range
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blocks.linkrange = Rango de link
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blocks.instructions = Instructions
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blocks.powerconnections = Conexiones maximas
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blocks.poweruse = Consumo de Energía
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@@ -611,12 +611,12 @@ blocks.inaccuracy = Imprecisión
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blocks.shots = Disparos
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blocks.reload = Recarga
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blocks.ammo = Munición
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blocks.shieldhealth = Shield Health
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blocks.cooldowntime = Cooldown Time
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blocks.shieldhealth = Vida del escudo
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blocks.cooldowntime = Tiempo de Enfriamiento
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bar.drilltierreq = Se requiere un mejor taladro.
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bar.noresources = Missing Resources
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bar.corereq = Core Base Required
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bar.noresources = Recursos faltantes
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bar.corereq = Base de núcleo requerida
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bar.drillspeed = Velocidad del Taladro: {0}/s
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bar.pumpspeed = Velocidad de bombeado: {0}/s
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bar.efficiency = Eficiencia: {0}%
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@@ -660,7 +660,7 @@ unit.persecond = /seg
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unit.perminute = /min
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unit.timesspeed = x velocidad
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unit.percent = %
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unit.shieldhealth = shield health
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unit.shieldhealth = Vida del escudo
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unit.items = objetos
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unit.thousands = k
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unit.millions = M
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@@ -677,9 +677,9 @@ setting.shadows.name = Sombras
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setting.blockreplace.name = Sugerir bloques al construir
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setting.linear.name = Filtrado Lineal
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setting.hints.name = Pistas
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
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setting.flow.name = Mostrar tasa de flujo de recursos[scarlet] (experimental)
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setting.buildautopause.name = Auto-pausar construcción
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setting.mapcenter.name = Auto Center Map To Player
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setting.mapcenter.name = Autocentrar mapa al jugador
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setting.animatedwater.name = Agua Animada
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setting.animatedshields.name = Escudos Animados
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setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
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@@ -712,15 +712,15 @@ setting.milliseconds = {0} milisegundos
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setting.fullscreen.name = Pantalla Completa
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setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
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setting.fps.name = Mostrar FPS
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setting.smoothcamera.name = Smooth Camera
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setting.smoothcamera.name = Cámara suave
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setting.blockselectkeys.name = Mostrar teclas de selección de bloque
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setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
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setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
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setting.minimap.name = Mostrar Minimapa
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setting.coreitems.name = Display Core Items (WIP)
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setting.coreitems.name = Mostrar elementos en el nucleo (WIP)
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setting.position.name = Mostrar posición del jugador.
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setting.musicvol.name = Volumen de la Música
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setting.atmosphere.name = Show Planet Atmosphere
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setting.atmosphere.name = Mostrar atmosfera del planeta
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setting.ambientvol.name = Volumen del Ambiente
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setting.mutemusic.name = Silenciar Musica
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setting.sfxvol.name = Volumen de los efectos de sonido
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@@ -747,10 +747,10 @@ category.blocks.name = Block Select
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command.attack = Atacar
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command.rally = Patrullar
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command.retreat = Retirarse
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command.idle = Idle
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command.idle = Libre
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placement.blockselectkeys = \n[lightgray]Key: [{0},
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keybind.respawn.name = Respawn
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keybind.control.name = Control Unit
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keybind.respawn.name = Respawnear
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keybind.control.name = Controlar unidad
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keybind.clear_building.name = Eliminar construcción
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keybind.press = Presiona una tecla...
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keybind.press.axis = Pulsa un eje o botón...
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@@ -760,8 +760,8 @@ keybind.toggle_block_status.name = Toggle Block Statuses
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keybind.move_x.name = Mover x
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keybind.move_y.name = Mover y
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keybind.mouse_move.name = Seguír al ratón
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.pan.name = Vista panorámica
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keybind.boost.name = Impulsar
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keybind.schematic_select.name = Seleccionar región
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keybind.schematic_menu.name = Menu de esquématicos
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keybind.schematic_flip_x.name = Girar esquemático desde X
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@@ -811,7 +811,7 @@ keybind.zoom_minimap.name = Zoom del minimapa
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mode.help.title = Descripción de modos
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mode.survival.name = Supervivencia
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mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
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mode.sandbox.name = Caja de arena
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mode.sandbox.name = Arenero
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mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
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mode.editor.name = Editor
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mode.pvp.name = JcJ
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@@ -825,10 +825,10 @@ rules.reactorexplosions = Reactor Explosions
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rules.wavetimer = Temportzador de Oleadas
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rules.waves = Oleadas
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rules.attack = Modo de Ataque
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rules.buildai = AI Building
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rules.buildai = Construccion de la IA
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rules.enemyCheat = Recursos infinitos de la IA
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rules.blockhealthmultiplier = Multiplicador de salud de bloque
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rules.blockdamagemultiplier = Block Damage Multiplier
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||||
rules.blockdamagemultiplier = Multiplicador de daño de bloque
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rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
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rules.unithealthmultiplier = Multiplicador de la vida de las unidades
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rules.unitdamagemultiplier = Multiplicador del daño de unidades
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@@ -845,14 +845,14 @@ rules.title.resourcesbuilding = Recursos y Construcción
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rules.title.enemy = Enemigos
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rules.title.unit = Unidades
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rules.title.experimental = Experimental
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rules.title.environment = Environment
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||||
rules.title.environment = El entorno
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rules.lighting = Iluminación
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rules.fire = Fire
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||||
rules.fire = Fuego
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||||
rules.explosions = Block/Unit Explosion Damage
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rules.ambientlight = Iluminación ambiental
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rules.weather = Weather
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||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
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rules.weather = Clima
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||||
rules.weather.frequency = Frequencia:
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||||
rules.weather.duration = Duracion:
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||||
content.item.name = Objetos
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content.liquid.name = Líquidos
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||||
@@ -885,19 +885,19 @@ item.radioactivity = [lightgray]Radioactividad: {0}
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||||
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||||
unit.health = [lightgray]Vida: {0}
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||||
unit.speed = [lightgray]Velocidad: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
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unit.weapon = [lightgray]Arma: {0}
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||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
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||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
unit.minespeed = [lightgray]Velocidad de minería: {0}%
|
||||
unit.minepower = [lightgray]Poder de minería: {0}
|
||||
unit.ability = [lightgray]Abilidad: {0}
|
||||
unit.buildspeed = [lightgray]Velocidad de construcción: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Daga
|
||||
unit.mace.name = Mace
|
||||
unit.mace.name = Mazo
|
||||
unit.fortress.name = Fortaleza
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
@@ -906,10 +906,10 @@ unit.crawler.name = Oruga
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.toxopid.name = Toxopodo
|
||||
unit.flare.name = Bengala
|
||||
unit.horizon.name = Horizonte
|
||||
unit.zenith.name = Cenit
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
@@ -930,28 +930,28 @@ unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.parallax.name = Parallax
|
||||
block.resupply-point.name = Punto de reabastecimiento
|
||||
block.parallax.name = Paralaje
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Piedra de Arena
|
||||
block.grass.name = Hierba
|
||||
block.slag.name = Slag
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = Muro de sal
|
||||
block.pebbles.name = Guijarros
|
||||
block.tendrils.name = Zarcillos
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = Muro de arena
|
||||
block.spore-pine.name = Pino de esporas
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = Muro de esporas
|
||||
block.boulder.name = Roca
|
||||
block.snow-boulder.name = Roca de nieve
|
||||
block.snow-pine.name = Pino de nieve
|
||||
block.shale.name = Pizarra
|
||||
block.shale-boulder.name = Piedra de Pizarra
|
||||
block.moss.name = Musgo
|
||||
block.shrubs.name = Arbustos
|
||||
block.spore-moss.name = Musgo de esporas
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = Muro de pizarra
|
||||
block.scrap-wall.name = Muro de Chatarra
|
||||
block.scrap-wall-large.name = Muro de Chatarra grande
|
||||
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
||||
@@ -980,16 +980,16 @@ block.sand-water.name = Agua con Arena
|
||||
block.darksand-water.name = Agua con Arena Oscura
|
||||
block.char.name = Carbonizado
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-wall.name = Muro de dacita
|
||||
block.ice-snow.name = Hielo Nieve
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = Pared de piedra
|
||||
block.ice-wall.name = Muro de hielo
|
||||
block.snow-wall.name = Muro de nieve
|
||||
block.dune-wall.name = Muro de dunas
|
||||
block.pine.name = Pino
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Tierra
|
||||
block.dirt-wall.name = Muro de tierra
|
||||
block.mud.name = Suciedad
|
||||
block.white-tree-dead.name = Árbol Blanco Muerto
|
||||
block.white-tree.name = Árbol Blanco
|
||||
block.spore-cluster.name = Concentración de Esporas
|
||||
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = Panel Oscuro 4
|
||||
block.dark-panel-5.name = Panel Oscuro 5
|
||||
block.dark-panel-6.name = Panel Oscuro 6
|
||||
block.dark-metal.name = Metal Oscuro
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = Basalto
|
||||
block.hotrock.name = Roca Caliente
|
||||
block.magmarock.name = Roca de Magma
|
||||
block.copper-wall.name = Muro de Cobre
|
||||
@@ -1117,34 +1117,34 @@ block.meltdown.name = Fusión de Reactor
|
||||
block.container.name = Contenedor
|
||||
block.launch-pad.name = Pad de Lanzamiento
|
||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.segment.name = Segmento
|
||||
block.command-center.name = Centro de comando
|
||||
block.ground-factory.name = Fábrica de tierra
|
||||
block.air-factory.name = Fábrica de aire
|
||||
block.naval-factory.name = Fábrica naval
|
||||
block.additive-reconstructor.name = Reconstructor aditivo
|
||||
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
|
||||
block.exponential-reconstructor.name = Reconstructor exponencial
|
||||
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
||||
block.payload-conveyor.name = Transportador masivo
|
||||
block.payload-router.name = Enrutador de carga útil
|
||||
block.disassembler.name = Desensamblador
|
||||
block.silicon-crucible.name = Crisol de silicio
|
||||
block.overdrive-dome.name = Cupula de sobremarcha
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = Interruptor
|
||||
block.micro-processor.name = Micro Processador
|
||||
block.logic-processor.name = Procesador lógico
|
||||
block.hyper-processor.name = Hiperprocesador
|
||||
block.logic-display.name = Pantalla lógica
|
||||
block.large-logic-display.name = Gran pantalla lógica
|
||||
block.memory-cell.name = Celda de memoria
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = rojo
|
||||
team.sharded.name = naranja
|
||||
team.orange.name = Naranja
|
||||
team.derelict.name = derelict
|
||||
team.derelict.name = derelicto
|
||||
team.green.name = Verde
|
||||
team.purple.name = Púrpura
|
||||
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Daña y destruye los proyectiles entrantes. Los proyectiles láser no están dirigidos.
|
||||
|
||||
Reference in New Issue
Block a user