Merge remote-tracking branch 'upstream/master' into wall-stats

This commit is contained in:
Leonwang4234
2020-10-20 15:49:46 -07:00
217 changed files with 2932 additions and 2468 deletions

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@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -581,11 +582,6 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
@@ -629,6 +625,60 @@ blocks.basedeflectchance = Base Deflect Chance
blocks.lightningchance = Lightning Chance
blocks.lightningdamage = Lightning Damage
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
@@ -878,6 +928,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -899,23 +950,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -1327,5 +1361,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.