Merge remote-tracking branch 'upstream/master' into wall-stats

This commit is contained in:
Leonwang4234
2020-10-20 15:49:46 -07:00
217 changed files with 2932 additions and 2468 deletions

View File

@@ -14,6 +14,8 @@ import mindustry.world.blocks.*;
import mindustry.world.blocks.campaign.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.defense.turrets.PointDefenseTurret;
import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.experimental.*;
@@ -1186,7 +1188,7 @@ public class Blocks implements ContentList{
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50));
size = 2;
powerProduction = 4.5f;
itemDuration = 60 * 15f;
itemDuration = 60 * 18f;
}};
solarPanel = new SolarGenerator("solar-panel"){{
@@ -1355,7 +1357,7 @@ public class Blocks implements ContentList{
size = 5;
unitCapModifier = 20;
researchCostMultiplier = 0.06f;
researchCostMultiplier = 0.05f;
}};
vault = new StorageBlock("vault"){{
@@ -1644,11 +1646,20 @@ public class Blocks implements ContentList{
float brange = range + 10f;
ammo(Items.thorium, new ShrapnelBulletType(){{
ammo(
Items.thorium, new ShrapnelBulletType(){{
length = brange;
damage = 105f;
ammoMultiplier = 6f;
}});
ammoMultiplier = 5f;
}},
Items.titanium, new ShrapnelBulletType(){{
length = brange;
damage = 66f;
ammoMultiplier = 4f;
width = 17f;
reloadMultiplier = 1.3f;
}}
);
}};
ripple = new ItemTurret("ripple"){{
@@ -1914,7 +1925,7 @@ public class Blocks implements ContentList{
new UnitType[]{UnitTypes.antumbra, UnitTypes.eclipse},
new UnitType[]{UnitTypes.arkyid, UnitTypes.toxopid},
new UnitType[]{UnitTypes.scepter, UnitTypes.reign},
new UnitType[] {UnitTypes.sei, UnitTypes.omura},
new UnitType[]{UnitTypes.sei, UnitTypes.omura},
new UnitType[]{UnitTypes.quad, UnitTypes.oct},
new UnitType[]{UnitTypes.vela, UnitTypes.corvus}
);

View File

@@ -1293,6 +1293,14 @@ public class Fx{
});
}),
coreBurn = new Effect(23, e -> {
randLenVectors(e.id, 5, e.fin() * 9f, (x, y) -> {
float len = e.fout() * 4f;
color(Pal.accent, Color.gray, e.fin());
Fill.circle(e.x + x, e.y + y, len/2f);
});
}),
plasticburn = new Effect(40, e -> {
randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
color(Color.valueOf("e9ead3"), Color.gray, e.fin());

View File

@@ -10,6 +10,7 @@ import mindustry.entities.bullet.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
@@ -897,6 +898,7 @@ public class UnitTypes implements ContentList{
range = 140f;
faceTarget = false;
armor = 4f;
targetFlag = BlockFlag.factory;
weapons.add(new Weapon(){{
minShootVelocity = 0.75f;
@@ -977,6 +979,7 @@ public class UnitTypes implements ContentList{
engineOffset = 21;
engineSize = 5.3f;
hitSize = 56f;
targetFlag = BlockFlag.battery;
BulletType missiles = new MissileBulletType(2.7f, 10){{
width = 8f;
@@ -1051,6 +1054,7 @@ public class UnitTypes implements ContentList{
hitSize = 58f;
destructibleWreck = false;
armor = 13f;
targetFlag = BlockFlag.reactor;
BulletType fragBullet = new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
@@ -1196,7 +1200,6 @@ public class UnitTypes implements ContentList{
mineTier = 3;
health = 500;
armor = 2f;
armor = 5f;
speed = 1.8f;
accel = 0.06f;
@@ -1246,6 +1249,7 @@ public class UnitTypes implements ContentList{
buildSpeed = 2.5f;
range = 140f;
targetAir = false;
targetFlag = BlockFlag.battery;
ammoType = AmmoTypes.powerHigh;
@@ -1650,11 +1654,11 @@ public class UnitTypes implements ContentList{
mineTier = 1;
buildSpeed = 0.5f;
drag = 0.05f;
speed = 2.8f;
speed = 3f;
rotateSpeed = 15f;
accel = 0.1f;
itemCapacity = 30;
health = 120f;
health = 150f;
engineOffset = 6f;
hitSize = 8f;
commandLimit = 3;
@@ -1665,13 +1669,13 @@ public class UnitTypes implements ContentList{
y = 1f;
top = false;
bullet = new BasicBulletType(2.5f, 9){{
bullet = new BasicBulletType(2.5f, 10){{
width = 7f;
height = 9f;
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.09f;
tileDamageMultiplier = 0.03f;
}};
}});
}};
@@ -1685,11 +1689,11 @@ public class UnitTypes implements ContentList{
mineTier = 1;
buildSpeed = 0.75f;
drag = 0.05f;
speed = 3f;
speed = 3.3f;
rotateSpeed = 17f;
accel = 0.1f;
itemCapacity = 50;
health = 150f;
health = 170f;
engineOffset = 6f;
hitSize = 9f;
rotateShooting = false;
@@ -1706,13 +1710,13 @@ public class UnitTypes implements ContentList{
shotDelay = 4f;
spacing = 0f;
bullet = new BasicBulletType(3f, 9){{
bullet = new BasicBulletType(3f, 10){{
width = 7f;
height = 9f;
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.1f;
tileDamageMultiplier = 0.03f;
}};
}});
}};
@@ -1726,11 +1730,11 @@ public class UnitTypes implements ContentList{
mineTier = 2;
buildSpeed = 1f;
drag = 0.05f;
speed = 3.5f;
speed = 3.55f;
rotateSpeed = 19f;
accel = 0.11f;
itemCapacity = 70;
health = 190f;
health = 220f;
engineOffset = 6f;
hitSize = 10f;
commandLimit = 7;
@@ -1745,13 +1749,13 @@ public class UnitTypes implements ContentList{
inaccuracy = 3f;
shotDelay = 3f;
bullet = new BasicBulletType(3.5f, 9){{
bullet = new BasicBulletType(3.5f, 10){{
width = 6.5f;
height = 11f;
lifetime = 70f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.1f;
tileDamageMultiplier = 0.03f;
homingPower = 0.04f;
}};
}});

View File

@@ -1,339 +1,89 @@
package mindustry.content;
import arc.*;
import arc.graphics.*;
import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.type.weather.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class Weathers implements ContentList{
public static Weather
rain,
snow,
sandstorm,
sporestorm;
sporestorm,
fog;
@Override
public void load(){
snow = new Weather("snow"){
TextureRegion region;
float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
snow = new ParticleWeather("snow"){{
sizeMax = 13f;
sizeMin = 2.6f;
density = 1200f;
attrs.set(Attribute.light, -0.15f);
}};
{
attrs.set(Attribute.light, -0.15f);
}
rain = new RainWeather("rain"){{
attrs.set(Attribute.light, -0.2f);
attrs.set(Attribute.water, 0.2f);
status = StatusEffects.wet;
}};
@Override
public void load(){
super.load();
sandstorm = new ParticleWeather("sandstorm"){{
color = noiseColor = Color.valueOf("f7cba4");
drawNoise = true;
useWindVector = true;
sizeMax = 140f;
sizeMin = 70f;
minAlpha = 0f;
maxAlpha = 0.2f;
density = 1500f;
baseSpeed = 6.1f;
attrs.set(Attribute.light, -0.1f);
attrs.set(Attribute.water, -0.1f);
opacityMultiplier = 0.8f;
force = 0.1f;
}};
region = Core.atlas.find("circle-shadow");
}
sporestorm = new ParticleWeather("sporestorm"){{
color = noiseColor = Color.valueOf("7457ce");
particleRegion = "circle";
drawNoise = true;
statusGround = false;
useWindVector = true;
sizeMax = 5f;
sizeMin = 2.5f;
minAlpha = 0.1f;
maxAlpha = 0.8f;
density = 2000f;
baseSpeed = 4.3f;
attrs.set(Attribute.spores, 1f);
attrs.set(Attribute.light, -0.15f);
status = StatusEffects.sporeSlowed;
opacityMultiplier = 0.85f;
force = 0.1f;
}};
@Override
public void drawOver(WeatherState state){
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity());
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.2f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.rect(region, x, y, size * sscl, size * sscl);
}
}
}
};
rain = new Weather("rain"){
float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
TextureRegion[] splashes = new TextureRegion[12];
{
attrs.set(Attribute.light, -0.2f);
attrs.set(Attribute.water, 0.2f);
status = StatusEffects.wet;
}
@Override
public void load(){
super.load();
for(int i = 0; i < splashes.length; i++){
splashes[i] = Core.atlas.find("splash-" + i);
}
}
@Override
public void drawOver(WeatherState state){
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity());
Lines.stroke(0.75f);
float alpha = Draw.getColor().a;
Draw.color(Color.royal, Color.white, 0.3f);
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.2f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
float tint = rand.random(1f) * alpha;
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(tint);
Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
}
}
}
@Override
public void drawUnder(WeatherState state){
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity()) / 2;
Lines.stroke(0.75f);
float t = Time.time() / 22f;
for(int i = 0; i < total; i++){
float offset = rand.random(0f, 1f);
float time = t + offset;
int pos = (int)((time));
float life = time % 1f;
float x = (rand.random(0f, world.unitWidth()) + pos*953);
float y = (rand.random(0f, world.unitHeight()) - pos*453);
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
Tile tile = world.tileWorld(x, y);
if(tile != null && tile.floor().liquidDrop == Liquids.water){
Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(state.opacity()));
Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
}else if(tile != null && tile.floor().liquidDrop == null && !tile.floor().solid){
Draw.color(Color.royal, Color.white, 0.3f);
Draw.alpha(Mathf.slope(life) * state.opacity());
float space = 45f;
for(int j : new int[]{-1, 1}){
Tmp.v1.trns(90f + j*space, 1f + 5f * life);
Lines.lineAngle(x + Tmp.v1.x, y + Tmp.v1.y, 90f + j*space, 3f * (1f - life));
}
}
}
}
}
};
sandstorm = new Weather("sandstorm"){
TextureRegion region;
float size = 140f, padding = size, invDensity = 1500f, baseSpeed = 6.1f;
float force = 0.4f * 0;
Color color = Color.valueOf("f7cba4");
Texture noise;
{
attrs.set(Attribute.light, -0.1f);
opacityMultiplier = 0.8f;
}
@Override
public void load(){
region = Core.atlas.find("circle-shadow");
noise = new Texture("sprites/noiseAlpha.png");
noise.setWrap(TextureWrap.repeat);
noise.setFilter(TextureFilter.linear);
}
@Override
public void dispose(){
noise.dispose();
}
@Override
public void update(WeatherState state){
float speed = force * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
for(Unit unit : Groups.unit){
unit.impulse(windx, windy);
}
}
@Override
public void drawOver(WeatherState state){
Draw.tint(color);
float speed = baseSpeed * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.texture = noise;
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
Draw.tint(color);
float baseAlpha = Draw.getColor().a;
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
float alpha = rand.random(0.2f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(alpha * baseAlpha);
Draw.rect(region, x, y, size * sscl, size * sscl);
}
}
}
};
sporestorm = new Weather("sporestorm"){
TextureRegion region;
float size = 5f, padding = size, invDensity = 2000f, baseSpeed = 4.3f, force = 0.28f * 0;
Color color = Color.valueOf("7457ce");
Texture noise;
{
attrs.set(Attribute.spores, 1f);
attrs.set(Attribute.light, -0.15f);
status = StatusEffects.sporeSlowed;
statusGround = false;
opacityMultiplier = 0.85f;
}
@Override
public void load(){
region = Core.atlas.find("circle-shadow");
noise = new Texture("sprites/noiseAlpha.png");
noise.setWrap(TextureWrap.repeat);
noise.setFilter(TextureFilter.linear);
}
@Override
public void update(WeatherState state){
float speed = force * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
for(Unit unit : Groups.unit){
unit.impulse(windx, windy);
}
}
@Override
public void dispose(){
noise.dispose();
}
@Override
public void drawOver(WeatherState state){
Draw.alpha(state.opacity * 0.8f);
Draw.tint(color);
float speed = baseSpeed * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.texture = noise;
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
Draw.tint(color);
float baseAlpha = state.opacity;
Draw.alpha(baseAlpha);
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
float alpha = rand.random(0.1f, 0.8f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(alpha * baseAlpha);
Fill.circle(x, y, size * sscl / 2f);
}
}
}
};
fog = new ParticleWeather("fog"){{
duration = 15f * Time.toMinutes;
noiseLayers = 3;
noiseLayerSclM = 0.8f;
noiseLayerAlphaM = 0.7f;
noiseLayerSpeedM = 2f;
noiseLayerSclM = 0.6f;
baseSpeed = 0.05f;
color = noiseColor = Color.grays(0.4f);
noiseScale = 1100f;
noisePath = "fog";
drawParticles = false;
drawNoise = true;
useWindVector = false;
xspeed = 1f;
yspeed = 0.01f;
attrs.set(Attribute.light, -0.3f);
attrs.set(Attribute.water, 0.05f);
opacityMultiplier = 0.47f;
}};
}
}