Merge branch 'master' into master
This commit is contained in:
@@ -104,6 +104,7 @@ mods.none = [LIGHT_GRAY]No mods found!
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||||
mods.guide = Modding Guide
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||||
mods.report = Report Bug
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||||
mods.openfolder = Open Mod Folder
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||||
mod.display = [gray]Mod:[orange] {0}
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||||
mod.enabled = [lightgray]Enabled
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||||
mod.disabled = [scarlet]Disabled
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||||
mod.disable = Disable
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||||
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||||
@@ -43,10 +43,10 @@ schematic.replace = Šablona tohoto jména již existuje. Chceš ji nahradit?
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||||
schematic.import = Importuji šablonu...
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||||
schematic.exportfile = Exportovat soubor
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||||
schematic.importfile = Importovat soubor
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||||
schematic.browseworkshop = Procházet dílnu
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schematic.browseworkshop = Procházet Workshop na Steamu
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schematic.copy = Zkopírovat do schránky
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schematic.copy.import = Importovat ze schránky
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||||
schematic.shareworkshop = Sdílet skrze Steam Workshop
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||||
schematic.shareworkshop = Sdílet skrze Workshop na Steamu
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||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
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schematic.saved = Šablona byla uložena.
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schematic.delete.confirm = Šablona bude kompletně vyhlazena.
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@@ -123,8 +123,8 @@ mod.item.remove = Tato položka je součástí [accent]'{0}'[] modifikace. Pokud
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mod.remove.confirm = Tato modifikace bude odstraněna.
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mod.author = [lightgray]Autor:[] {0}
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mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktualizovány, nebo již nejsou nainstalovány. Použití tohoto uložení může vést k chybám. Jsi si jist, že chceš nahrát toto uložení hry?\n[lightgray]Modifikace:\n{0}
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mod.preview.missing = Než vystavíš svou modifikaci v dílně, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu.
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mod.folder.missing = V dílně mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
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||||
mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu.
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mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
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mod.scripts.unsupported = Tvoje zařízení nepodporuje skripty. Některé modifikace nemusí správně fungovat.
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about.button = O hře
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@@ -240,8 +240,8 @@ save.playtime = Herní čas: {0}
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warning = Varování.
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confirm = Potvrdit
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delete = Smazat
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view.workshop = Prohlédnout v dílně
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workshop.listing = Upravit popis v dílně
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view.workshop = Prohlédnout ve Workshopu na Steamu
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workshop.listing = Upravit popis ve Workshopu na Steamu
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ok = OK
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open = Otevřít
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customize = Přizpůsobit pravidla
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@@ -285,15 +285,15 @@ map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli
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map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [SCARLET]červené[] jádro.
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map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
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workshop.update = Aktualizovat položku
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workshop.error = Chyba při načítání podrobností z dílny: {0}
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map.publish.confirm = Jsi si jistý, že chceš vystavit tuto mapu?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami dílny (EULA), jinak se Tvoje mapa nezobrazí.[]
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workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
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map.publish.confirm = Jsi si jistý, že chceš vystavit tuto mapu?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje mapa nezobrazí.[]
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workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
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workshop.info = Informace o položce
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changelog = Seznam změn (volitelně):
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eula = Smluvní podmínky platformy Steam
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missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu dílny.
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missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
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publishing = [accent]Publikuji...
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publish.confirm = Opravdu chceš toto vystavit?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami dílny (EULA), jinak se Tvoje položky nezobrazí.[]
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publish.confirm = Opravdu chceš toto vystavit?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
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publish.error = Chyba při vystavování položky: {0}
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steam.error = Nepodařilo se inicializovat služby platformy Steam.\Chyba: {0}
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@@ -309,9 +309,9 @@ editor.waves = Vln:
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editor.rules = Pravidla:
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editor.generation = Generace:
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editor.ingame = Upravit ve hře
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editor.publish.workshop = Vystavit v dílně
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editor.publish.workshop = Vystavit ve Workshopu na Steamu
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editor.newmap = Nová mapa
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workshop = Dílna
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workshop = Workshop na Steamu
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waves.title = Vlny
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waves.remove = Odebrat
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waves.never = <Nikdy>
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@@ -761,13 +761,13 @@ rules.blockhealthmultiplier = Násobek zdraví bloků
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rules.playerhealthmultiplier = Násobek zdraví hráče
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rules.playerdamagemultiplier = Násobek útoku hráče
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rules.unitdamagemultiplier = Násobek poškození jednotkami
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rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřítelského jádra nesmí stavět: [lightgray](dlaždic)[]
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rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
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rules.respawntime = Čas znovuzrození: [lightgray](vteřin)[]
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rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
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rules.buildcostmultiplier = Násobek ceny stavění
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rules.buildspeedmultiplier = Násobek rychlosti stavění
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rules.waitForWaveToEnd = Vlny čekají na nepřátele
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rules.dropzoneradius = Poloměr oblasti pro sestoupení: [lightgray](dlaždic)[]
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rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
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rules.respawns = Maximální počet znovuvylíhnutí za vlnu
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rules.limitedRespawns = Maximální počet znovuzrození
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rules.title.waves = Vlny
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@@ -943,7 +943,8 @@ block.inverted-sorter.name = Obrácená třídička
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block.message.name = Zpráva
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block.illuminator.name = Osvětlovač
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block.illuminator.description = Malý, kompaktní, konfigurovatelný zdroj světla. Vyžaduje pro svoje fungování energii.
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block.overflow-gate.name = Přepadová brána
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block.overflow-gate.name = Brána s přepadem
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block.underflow-gate.name = Brána s podtokem
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block.silicon-smelter.name = Křemíková huť
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block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
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block.pulverizer.name = Rozmělňovač
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@@ -1034,8 +1035,8 @@ block.overdrive-projector.name = Urychlující projektor
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block.force-projector.name = Silový projektor
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block.arc.name = Oblouk
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block.rtg-generator.name = RTG
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block.spectre.name = Duch
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block.meltdown.name = Tavička
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block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.container.name = Kontejnér
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block.launch-pad.name = Vysílací plošina
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block.launch-pad-large.name = Velká vysílací plošina
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@@ -1174,6 +1175,7 @@ block.inverted-sorter.description = Třídí předměty. Pokud je předmět shod
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block.router.description = Přijímá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný pro rozdělení předmětů z jednoho zdroje do různých cílů, jako odbočení z dopravníků a podobně.\n\n[scarlet]Pozor, nepoužívejte pro vstup do produkční budovy, jinak se bude ucpávat výstupními předměty[].
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block.distributor.description = Pokročilý směrovač. Rozděluje předměty rovnoměrně až do 7 dalších směrů.
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block.overflow-gate.description = Předměty jsou poslány do strany, pokud je směr vpřed zablokován. Užitečné například pro zpracování přebytečného materiálu, pokud je primární příjemce saturován.
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block.underflow-gate.description = Předměty jsou poslány vpřed, pokud je směr do strany zablokován. Užitečné například pro zpracování přebytečného materiálu, pokud je primární příjemce saturován.
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block.mass-driver.description = Ultimátní blok pro přepravu předmětů. Sebere několik předmětů a vystřelí je k dalšímu hromadnému distributoru přes několik dlaždic. Vyžaduje ke své funkci energii.
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block.mechanical-pump.description = Levné čerpadlo s pomalým průtokem, nevyžaduje však energii k provozu.
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block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie vyčerpá větší množství kapalin, než standardní.
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@@ -1228,9 +1230,9 @@ block.salvo.description = Větší, pokročilejší verze střílny Duo. Pálí
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block.fuse.description = Velká střílna s krátkým dosahem. Pálí trojice energetických paprsků blízké nepřátele.
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block.ripple.description = Extrémně silná dělostřelecká střílna. Pálí na dálku shluky střel na nepřátelské jednotky.
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block.cyclone.description = Velká protiletecká a protipozemní střílna. Pálí explodující dávky na nepřítele v okolí.
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block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřítelských cílů.
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block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
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block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
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block.command-center.description = Vydává příkazy spojeneckým jednotkám na mapě.\nInstruuje jednotky k útoku na nepřítelské jádro, návratu do jádra nebo továrny a ke shromáždění se. Pokud se na mapě nepřátelské jádro nenachází, jednotky budou v útočném režimu držet hlídku.
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||||
block.command-center.description = Vydává příkazy spojeneckým jednotkám na mapě.\nInstruuje jednotky k útoku na nepřátelské jádro, návratu do jádra nebo továrny a ke shromáždění se. Pokud se na mapě nepřátelské jádro nenachází, jednotky budou v útočném režimu držet hlídku.
|
||||
block.draug-factory.description = Vyrábí těžící drony Dragoun.
|
||||
block.spirit-factory.description = Vyrábí drony, které opravují budovy.
|
||||
block.phantom-factory.description = Vyrábí drony s pokročilou konstrukcí.
|
||||
|
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@@ -3,7 +3,7 @@ credits = Tekijät
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||||
contributors = Kääntäjät ja avustajat
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||||
discord = Liity Mindustryn Discordiin!
|
||||
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.reddit.description = Mindustry subreddit
|
||||
link.github.description = Pelin lähdekoodi
|
||||
link.changelog.description = Lista päivityksien muutoksista
|
||||
link.dev-builds.description = Epävakaat kehitysversiot
|
||||
@@ -19,47 +19,47 @@ screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole
|
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gameover = Peli ohi
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||||
gameover.pvp = [accent] {0}[] joukkue voittaa!
|
||||
highscore = [accent]Uusi ennätys!
|
||||
copied = Copied.
|
||||
copied = Kopioitu.
|
||||
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
load.scripts = Scripts
|
||||
load.sound = Ääni
|
||||
load.map = Kartat
|
||||
load.image = Kuvat
|
||||
load.content = Sisältö
|
||||
load.system = Systeemi
|
||||
load.mod = Modit
|
||||
load.scripts = Skriptit
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update.confirm = Download it and restart now?
|
||||
be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
be.update.confirm = Lataa se ja käynnistä peli uudelleen?
|
||||
be.updating = Päivitetään...
|
||||
be.ignore = Sivuuta
|
||||
be.noupdates = Ei päivityksiä saatavilla.
|
||||
be.check = Tarkista päivityksiä
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic = Kaavio
|
||||
schematic.add = Tallenna Kaavio...
|
||||
schematics = Kaaviot
|
||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||
schematic.import = Tuo Kaavio...
|
||||
schematic.exportfile = Luo Tiedosto
|
||||
schematic.importfile = Tuo Tiedosto
|
||||
schematic.browseworkshop = Selaa Työpajaa
|
||||
schematic.copy = Kopioi Leikepöydälle
|
||||
schematic.copy.import = Tou Leikepöydälle
|
||||
schematic.shareworkshop = Jaa työpajaan
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||
schematic.saved = Kaavio tallennettu.
|
||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||
schematic.rename = Uudelleennimeä Kaavio
|
||||
schematic.info = {0}x{1}, {2} palikkaa
|
||||
|
||||
stat.wave = Aaltoja voitettu:[accent] {0}
|
||||
stat.wave = Tasoja voitettu:[accent] {0}
|
||||
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
||||
stat.built = Rakennuksia rakennettu:[accent] {0}
|
||||
stat.destroyed = Rakennuksia tuhottu:[accent] {0}
|
||||
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
||||
stat.delivered = Resursseja laukaistu:
|
||||
stat.rank = Lopullinen arvo: [accent]{0}
|
||||
stat.rank = Lopullinen arvosana: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Laukaistut tavarat
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
@@ -78,49 +78,49 @@ customgame = Mukautettu peli
|
||||
newgame = Uusi peli
|
||||
none = <ei mitään>
|
||||
minimap = Pienoiskartta
|
||||
position = Position
|
||||
position = Sijainti
|
||||
close = Sulje
|
||||
website = Verkkosivu
|
||||
quit = Poistu
|
||||
save.quit = Save & Quit
|
||||
save.quit = Tallenna ja Poistu
|
||||
maps = Kartat
|
||||
maps.browse = Browse Maps
|
||||
maps.browse = Selaa Karttoja
|
||||
continue = Jatka
|
||||
maps.none = [lightgray]Karttoja ei löytynyt!
|
||||
invalid = Invalid
|
||||
pickcolor = Pick Color
|
||||
invalid = Invalidi
|
||||
pickcolor = Valitse väri
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
done = Valmis
|
||||
feature.unsupported = Sinun laitteesi ei tue tätä toimintoa.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mods = Modit
|
||||
mods.none = [LIGHT_GRAY]Modeja ei löytynyt!
|
||||
mods.guide = Modaamisen opas
|
||||
mods.report = Raportoi ohjelmistovirhe
|
||||
mods.openfolder = Avaa Modikansio
|
||||
mod.enabled = [lightgray]Käytössä
|
||||
mod.disabled = [scarlet]Epäkäytössä
|
||||
mod.disable = Laita pois päältä
|
||||
mod.delete.error = Modia ei pystynyt poistamaan. Tiedosto voi olla käytössä.
|
||||
mod.requiresversion = [scarlet]Tarvitsee vähintää pelin version: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
||||
mod.erroredcontent = [scarlet]Sisältö Virheet
|
||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.enable = Käytä
|
||||
mod.requiresrestart = Peli suljetaan jotta muutokset voisivat toteutua.
|
||||
mod.reloadrequired = [scarlet]Vaatii Uudelleenkäynnistystä
|
||||
mod.import = Tuo Modi
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.remove.confirm = Tämä modi poistetaan.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
@@ -143,34 +143,34 @@ server.closing = [accent]Suljetaan palvelinta...
|
||||
server.kicked.kick = Sinut on potkittu palvelimelta!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Palvelin suljettu.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.vote = Sinut on äänetetty pois. Hyvästi.
|
||||
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
|
||||
server.kicked.banned = Sinulla on portikielto tälle palvelimelle.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
|
||||
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
||||
server.kicked.nameInUse = Joku tuon niminen\non jo tällä palvelimella.
|
||||
server.kicked.nameEmpty = Valitsemasi nimi on virheellinen.
|
||||
server.kicked.idInUse = Olet jo tällä palvelimella! Kahdella käyttäjällä yhdistäminen ei ole sallittua.
|
||||
server.kicked.customClient = Tämä palvelin ei tue muokattuja versioita. Lataa virallinen versio.
|
||||
server.kicked.gameover = Peli ohi!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.kicked.serverRestarting = Tämä palvelin on uudelleenkäynnistymässä.
|
||||
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Multiplayer Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver = Pidä yllä monipelaaja peliä
|
||||
invitefriends = Pyydä Ystäviä
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]Avataan palvelinta...
|
||||
hosts.refresh = Päivitä
|
||||
hosts.discovering = Discovering LAN games
|
||||
hosts.discovering.any = Discovering games
|
||||
hosts.discovering = Etsitään LAN pelejä
|
||||
hosts.discovering.any = Etsitään Pelejä
|
||||
server.refreshing = Päivitetään palvelimen tietoja
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
trace = Trace Player
|
||||
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
||||
host.invalid = [scarlet]Isäntään ei voitu yhdistää.
|
||||
trace = Seuraa Pelaajaa
|
||||
trace.playername = Pelaajanimi: [accent]{0}
|
||||
trace.ip = IP-osoite: [accent]{0}
|
||||
trace.id = Uniikki tunniste: [accent]{0}
|
||||
@@ -188,17 +188,17 @@ server.outdated = [crimson]Vanhentunut palvelin![]
|
||||
server.outdated.client = [crimson]Vanhentunut asiakasohjelma![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmban = Oletko varma että haluat potkia tämän pelaajan?
|
||||
confirmkick = Oletko varma että haluat poistaa tämän pelaajan?
|
||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Liity peliin
|
||||
joingame.ip = Osoite:
|
||||
disconnect = Disconnected.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect = Yhteys katkaistu.
|
||||
disconnect.error = Yhteysvirhe.
|
||||
disconnect.closed = Yhteys poistettu.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
@@ -212,7 +212,7 @@ save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
save.none = No saves found!
|
||||
saveload = Saving...
|
||||
saveload = Tallennetaan...
|
||||
savefail = Failed to save game!
|
||||
save.delete.confirm = Are you sure you want to delete this save?
|
||||
save.delete = Delete
|
||||
@@ -220,7 +220,7 @@ save.export = Export Save
|
||||
save.import.invalid = [accent]This save is invalid!
|
||||
save.import.fail = [crimson]Failed to import save: [accent]{0}
|
||||
save.export.fail = [crimson]Failed to export save: [accent]{0}
|
||||
save.import = Import Save
|
||||
save.import = Tuo Tallennus
|
||||
save.newslot = Tallennuksen nimi:
|
||||
save.rename = Nimeä uudelleen
|
||||
save.rename.text = Uusi nimi:
|
||||
@@ -265,8 +265,8 @@ cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Aalto {0}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave = [accent]Taso {0}
|
||||
wave.waiting = [lightgray]Seuraava taso {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Odotetaan...
|
||||
waiting.players = Odotetaan pelaajia...
|
||||
@@ -275,7 +275,7 @@ wave.enemy = [lightgray]{0} vihollinen jäljellä
|
||||
loadimage = Lataa kuva
|
||||
saveimage = Tallenna kuva
|
||||
unknown = Tuntematon
|
||||
custom = Custom
|
||||
custom = Mukautettu
|
||||
builtin = Sisäänrakennettu
|
||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||
map.random = [accent]Satunnainen kartta
|
||||
@@ -296,30 +296,30 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.brush = Brush
|
||||
editor.brush = Sivellin
|
||||
editor.openin = Avaa editorissa
|
||||
editor.oregen = Ore Generation
|
||||
editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Kartan tiedot
|
||||
editor.author = Author:
|
||||
editor.author = Tekijä:
|
||||
editor.description = Kuvaus:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Aallot:
|
||||
editor.nodescription = Kartan kuvaksessa täytyy olla vähintään neljä kirjainta ennen julkaisua.
|
||||
editor.waves = Tasot:
|
||||
editor.rules = Säännöt:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.generation = Generaatio:
|
||||
editor.ingame = Muokka pelin sisällä
|
||||
editor.publish.workshop = Julkaise työpajaan
|
||||
editor.newmap = Uusi kartta
|
||||
workshop = Workshop
|
||||
waves.title = Aallot
|
||||
waves.remove = Remove
|
||||
workshop = Työpaja
|
||||
waves.title = Tasot
|
||||
waves.remove = Poista
|
||||
waves.never = <ei koskaan>
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.perspawn = per spawni
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.boss = Pomo
|
||||
waves.preview = Esikatselu
|
||||
waves.edit = Muokkaa...
|
||||
waves.copy = Kopioi leikepöydälle
|
||||
waves.load = Lataa leikepöydältä
|
||||
@@ -327,11 +327,11 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Aallot kopioitu.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
details = Yksityiskohdat...
|
||||
edit = Muokkaa...
|
||||
editor.name = Nimi:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = Spawni yksikkö
|
||||
editor.removeunit = Poista yksikkö
|
||||
editor.teams = Joukkueet
|
||||
editor.errorload = Virhe ladattaessa tiedostoa:\n[accent]{0}
|
||||
editor.errorsave = Virhe tallennettaessa tiedostoa:\n[accent]{0}
|
||||
@@ -341,10 +341,10 @@ editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||
editor.update = Päivitä
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Generate
|
||||
editor.resize = Resize
|
||||
editor.randomize = Satunnaista
|
||||
editor.apply = Käytä
|
||||
editor.generate = Generoi
|
||||
editor.resize = Säädä kokoa
|
||||
editor.loadmap = Lataa kartta
|
||||
editor.savemap = Tallenna kartta
|
||||
editor.saved = Tallennettu!
|
||||
@@ -370,12 +370,12 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Kartan nimi:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
editor.exists = Kartta tällä nimellä on jo olemassa.
|
||||
editor.selectmap = Valitse kartta ladattavaksi:
|
||||
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace = Korvaa
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
toolmode.replaceall = Replace All
|
||||
toolmode.replaceall = Korvaa kaikki
|
||||
toolmode.replaceall.description = Replace all blocks in map.
|
||||
toolmode.orthogonal = Orthogonal
|
||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||
@@ -424,48 +424,48 @@ width = Leveys:
|
||||
height = Korkeus:
|
||||
menu = Valikko
|
||||
play = Pelaa
|
||||
campaign = Campaign
|
||||
campaign = Polku
|
||||
load = Lataa
|
||||
save = Tallenna
|
||||
fps = FPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Asetukset
|
||||
tutorial = Perehdytys
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
tutorial = Tutoriaali
|
||||
tutorial.retake = Uusita Tutoriaali
|
||||
editor = Editori
|
||||
mapeditor = Kartan Editori
|
||||
|
||||
abandon = Hylkää
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Lukittu
|
||||
complete = [lightgray]Reach:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
requirement.wave = Pääse Tasolle {0} kartassa {1}
|
||||
requirement.core = Tuhoa vihollise ydin kartassa {0}
|
||||
requirement.unlock = Avaa {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
bestwave = [lightgray]Paras taso: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.title = Launch Successful
|
||||
launch.title = Onnistunut laukaisu
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
launch.confirm = Tämä laukaisee kaikki resourssit ytimestäsi.\nEt voi enää palata takaisin.
|
||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmissä tasoissa.
|
||||
uncover = Paljasta
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
bannedblocks = Kielletyt Palikat
|
||||
addall = Lisää kaikki
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
zone.resources = [lightgray]Resoursseja havaittu:
|
||||
zone.objective = [lightgray]Objectiivi: [accent]{0}
|
||||
zone.objective.survival = Selviydy
|
||||
zone.objective.attack = Destroy Enemy Core
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
add = Lisää...
|
||||
boss.health = Pomon elinpisteet
|
||||
|
||||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
@@ -478,209 +478,209 @@ error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
zone.saltFlats.name = Salt Flats
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Crags
|
||||
zone.fungalPass.name = Fungal Pass
|
||||
zone.groundZero.name = Vaara Alue
|
||||
zone.desertWastes.name = Aavikon Jätteet
|
||||
zone.craters.name = Kraatterit
|
||||
zone.frozenForest.name = Jäätynyt Metsä
|
||||
zone.ruinousShores.name = Tuhoisa Ranta
|
||||
zone.stainedMountains.name = Tahravuoret
|
||||
zone.desolateRift.name = Autio Syvänne
|
||||
zone.nuclearComplex.name = Ydinvoima Kompleksi
|
||||
zone.overgrowth.name = Liikakasvu
|
||||
zone.tarFields.name = Terva Pellot
|
||||
zone.saltFlats.name = Suolainen Tasanne
|
||||
zone.impact0078.name = Isku 0078
|
||||
zone.crags.name = Kalliot
|
||||
zone.fungalPass.name = Sienilaakso
|
||||
|
||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.groundZero.description = Suotuisa alue aloittaa peli. Matala vaarataso. Vähän resoursseja.\nKerää mahdollisimman paljon kuparia ja lyijyä.\nJatka eteenpäin.
|
||||
zone.frozenForest.description = Jopa täällä, lähellä vuoria, asustaa itiöitä. Mutta ne eivöt voi elää ikuisesti jäätävässä ilmastossa.\n\nAloita matkasi energiaan. Rakenna polttogeneraattoreita. Opettele korjaajien käyttö.
|
||||
zone.desertWastes.description = Valtavia määriä jätteitä ränsityneiden rakennuksien seassa.\nVoit löytää hiiltä. Polta se energiaksi, tai tiivistä siitä grafiittia.\n\n[lightgray]Laskeutumiskohta on epävarma.
|
||||
zone.saltFlats.description = Aavikoiden reunoilla on suolainen tasanne. Vain vähän resoursse on saatavilla.\n\nVihollinen on rakentanut resurssi hankinnan. Hävitä vihollisen ydin. Älä jätä mitään jäljelle.
|
||||
zone.craters.description = Vettä on kertynyt tähän kraatteriin vanhojen sotien jäänteinä. Ota alue itsellesi. Kerää hiekkaa. Sulata metallilasia. Pumppaa vettä jäähdyttääksesi kaivausporia ja tykkejä.
|
||||
zone.ruinousShores.description = Jätteiden takaa, löydät rantaviivan. Kerran täma paikka asutti sotilasjoukkoja. Paljoa jäljella ei ole. Vain perus puolustus rekenteet ovat vahingoittumattomia, kaakki muu on romua.\nJatka laajentamista eteenpäin. Tutki teknologiaa.
|
||||
zone.stainedMountains.description = Alankoa vuroien sisämaassa, löydät paljon itiöelämää.\nOta talteen runsas titaani jota täältä löytyy. Opi käyttämään sitä.\n\nVihollinen on läasnäoleva. Älä anna heille liikaa aikaa lähettää heidän vahvimpia aseitaan.
|
||||
zone.overgrowth.description = Tämä alue on ylikasvanut, lähempänä itiöiden pesäkettä.\nVihollinen on muodostanut etuvartion. Rakenna titaani yksikköjä. Tuhoa vihollinen. Hanki se alue joka joskus on menetetty.
|
||||
zone.tarFields.description = Öljytuotannon laitamia, vuorien ja aavikkojen välissä. Yksi ainoista paikosta joissa on tervalähde.\nLöydät vaarallisia vihollis joukkoja täältä hylätystä paikasta. Älä aliarvio niitä.\n\n[lightgray]Tutki öljyprosessointi mekanismeja jos mahdollista.
|
||||
zone.desolateRift.description = Extremaalisen vaarallinen alue. Runsaasti resursseja, mutta vain vähän tilaa. Korke riski eliminaatiolle. Lähde mahdollisimman nopeasti. Älä tule huijatuksi pitkien taukojen vihollisten hyökkäyksien vällillä.
|
||||
zone.nuclearComplex.description = Entinen laitos tehty toriumin tuotantoa ja prosessointia varten, nykyään vain rauniota.\n[lightgray]Tutki toriumin monia hyödyllisiä käyttötarkoituksia.\n\nVihollinen on läsnä isoin joukkoin kokoajan partioimassa tunkeilijoilta.
|
||||
zone.fungalPass.description = Siirtymis alue korkeiden ja matalien vuorien välillä, itiöiden peitossa. Pieni vihollis tiedustelu tukikohta on täällä. Tuhoa se.\nKäytä Dagger- ja Crawler yksikköjä. Tuhoa kaksi vihollisydintä.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Reset
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
settings.language = Kieli
|
||||
settings.data = Peli Data
|
||||
settings.reset = Nollaa Asetukset
|
||||
settings.rebind = Uudelleenaseta
|
||||
settings.resetKey = Aseta Uudelleen
|
||||
settings.controls = Kontrollit
|
||||
settings.game = Peli
|
||||
settings.sound = Ääni
|
||||
settings.graphics = Grafiikat
|
||||
settings.cleardata = Tyhjennä Pelin Data...
|
||||
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMitä on tehty ei voi peruuttaa!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||
paused = [accent]< Pysäytetty >
|
||||
clear = Tyhjä
|
||||
banned = [scarlet]Kielletty
|
||||
yes = Kyllä
|
||||
no = Ei
|
||||
info.title = Informaatio
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.input = Sisääntulo
|
||||
blocks.output = Ulostulo
|
||||
blocks.booster = Boostaa
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.powercapacity = Energiakapasiteetti
|
||||
blocks.powershot = Energiaa/Ammus
|
||||
blocks.damage = Vahinko
|
||||
blocks.targetsair = Hyökkää Ilmaan
|
||||
blocks.targetsground = Hyökkää Maahan
|
||||
blocks.itemsmoved = Liikkumisnopeus
|
||||
blocks.launchtime = Aika Laukaisujen Välillä
|
||||
blocks.shootrange = Kantama
|
||||
blocks.size = Koko
|
||||
blocks.liquidcapacity = Neste Kapasiteetti
|
||||
blocks.powerrange = Energia Kantama
|
||||
blocks.powerconnections = Maksimi konnektio määrä
|
||||
blocks.poweruse = Energian Käyttö
|
||||
blocks.powerdamage = Energia/Vahinko
|
||||
blocks.itemcapacity = Tavara Kapasiteetti
|
||||
blocks.basepowergeneration = Kanta Enegian Generointi
|
||||
blocks.productiontime = Produktion Aika
|
||||
blocks.repairtime = Kokonaisen Palikan Korjaus Aika
|
||||
blocks.speedincrease = Nopeuden Kasvu
|
||||
blocks.range = Etäisyys
|
||||
blocks.drilltier = Porattavat
|
||||
blocks.drillspeed = Kanta Poran Nopeus
|
||||
blocks.boosteffect = Boostaamisen Vaikutus
|
||||
blocks.maxunits = Maksimi Määrä Yksikköjä
|
||||
blocks.health = Elämäpisteet
|
||||
blocks.buildtime = Rakentamisen Aika
|
||||
blocks.buildcost = Rakentamisen Hinta
|
||||
blocks.inaccuracy = Epätarkkuus
|
||||
blocks.shots = Ammusta
|
||||
blocks.reload = Ammusta/Sekunnissa
|
||||
blocks.ammo = Ammus
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.drilltierreq = Parempi Pora Vaadittu
|
||||
bar.drillspeed = Poran Nopeus: {0}/s
|
||||
bar.pumpspeed = Pumpun Nopeus: {0}/s
|
||||
bar.efficiency = Tehokkuus: {0}%
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Säilöttynä: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energian Ulostulo: {0}
|
||||
bar.items = Tavaroita: {0}
|
||||
bar.capacity = Kapasiteetti: {0}
|
||||
bar.liquid = Neste
|
||||
bar.heat = Lämpö
|
||||
bar.power = Energia
|
||||
bar.progress = Rakennuksen Edistys
|
||||
bar.spawned = Yksikköjä: {0}/{1}
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Alue vahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.shock = [stat]shokki
|
||||
bullet.frag = [stat]sirpaloituva
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
bullet.freezing = [stat]jäädyttävä
|
||||
bullet.tarred = [stat]tervattu
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten multiplikaatio
|
||||
bullet.reload = [stat]{0}[lightgray]x ammunta nopeus
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.blocks = palikat
|
||||
unit.powersecond = energia yksikköä/sekunti
|
||||
unit.liquidsecond = neste yksikköä/sekunti
|
||||
unit.itemssecond = esinettä/sekunti
|
||||
unit.liquidunits = neste yksikköä
|
||||
unit.powerunits = energia yksikköä
|
||||
unit.degrees = astetta
|
||||
unit.seconds = sekunttia
|
||||
unit.persecond = /s
|
||||
unit.timesspeed = x nopeus
|
||||
unit.percent = %
|
||||
unit.items = items
|
||||
unit.thousands = k
|
||||
unit.items = esinettä
|
||||
unit.thousands = t
|
||||
unit.millions = mil
|
||||
category.general = General
|
||||
category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
category.general = Yleinen
|
||||
category.power = Energia
|
||||
category.liquids = Neste
|
||||
category.items = Tavarat
|
||||
category.crafting = Ulos/Sisääntulo
|
||||
category.shooting = Ammunta
|
||||
category.optional = Mahdolliset Lumoukset
|
||||
setting.landscape.name = Lukitse tasavaakaan
|
||||
setting.shadows.name = Varjot
|
||||
setting.blockreplace.name = Automaattisia Palikka Suosituksia
|
||||
setting.linear.name = Lineararien Filteeraus
|
||||
setting.hints.name = Vihjeet
|
||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||
setting.animatedwater.name = Animoitu Vesi
|
||||
setting.animatedshields.name = Animoitu Kilpi
|
||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
setting.indicators.name = Vihollis/Puolulais Indikaattorit
|
||||
setting.autotarget.name = Automaatinen Tähtäys
|
||||
setting.keyboard.name = Hiiri+Näppäimistö Kontrollit
|
||||
setting.touchscreen.name = Kosketusnäyttö kontrollit
|
||||
setting.fpscap.name = Maksimi FPS
|
||||
setting.fpscap.none = Ei Mitään
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Hard
|
||||
setting.difficulty.insane = Insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.effects.name = Display Effects
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
setting.swapdiagonal.name = Aina Vino Korvaus
|
||||
setting.difficulty.training = Treeni
|
||||
setting.difficulty.easy = Helppo
|
||||
setting.difficulty.normal = Keskivaikea
|
||||
setting.difficulty.hard = Haastava
|
||||
setting.difficulty.insane = Järjetön
|
||||
setting.difficulty.name = Vaikeustaso:
|
||||
setting.screenshake.name = Näytön keikkuminen
|
||||
setting.effects.name = Naytön Efektit
|
||||
setting.destroyedblocks.name = Näytä Tuhoutuneet Palikat
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.coreselect.name = Allow Schematic Cores
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.sensitivity.name = Kontrollin Herkkyys
|
||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||
setting.seconds = {0} Sekunttia
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.milliseconds = {0} millisekunttia
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.blockselectkeys.name = Bäytä Palikan Selektio Kontrollit
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||
setting.minimap.name = Näytä Minimappi
|
||||
setting.position.name = Näytä pelaajan sijainti
|
||||
setting.musicvol.name = Musiikin Äänenvoimakkuus
|
||||
setting.ambientvol.name = Tausta Äänet
|
||||
setting.mutemusic.name = Sulje Musiikki
|
||||
setting.sfxvol.name = SFX Volyymi
|
||||
setting.mutesound.name = Sulje Äänet
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.name = Luo Automaattisesti Tallennukset
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.chatopacity.name = Chatin Läpinäkymättömyys
|
||||
setting.lasersopacity.name = Energia Laaserin Läpinäkymattämyys
|
||||
setting.playerchat.name = Näytä Pelinsisäinen Keskustelu
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
uiscale.cancel = Peruuta ja Poistu
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Rebind Keys
|
||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.attack = Hyökkää
|
||||
command.rally = Kutsu Koolle
|
||||
command.retreat = Palaa
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
@@ -692,7 +692,7 @@ keybind.move_y.name = Move y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.dash.name = Dash
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_menu.name = Kaavio Valikko
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
@@ -711,7 +711,7 @@ keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.fullscreen.name = Vaihda Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
@@ -722,8 +722,8 @@ keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.chat.name = Chat
|
||||
keybind.minimap.name = Minimappi
|
||||
keybind.chat.name = Chatti
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
@@ -736,20 +736,20 @@ keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.survival.description = Normaali moodi. Rajoitettu määrä resursseja ja tasoilla on aika.\n[gray]Vaatii vihollis spawneja kartassa.
|
||||
mode.sandbox.name = Hiekkalaatikko
|
||||
mode.sandbox.description = Ikuisesti resursseja ja tasoilla ei ole aikaa.
|
||||
mode.editor.name = Editori
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.infiniteresources = Ikuisesti Resursseja
|
||||
rules.reactorexplosions = Reaktori Räjähdykset
|
||||
rules.wavetimer = Tasojen Aikaraja
|
||||
rules.waves = Tasot
|
||||
rules.attack = Attack Mode
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.unitdrops = Unit Drops
|
||||
@@ -778,31 +778,31 @@ rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titanium
|
||||
item.thorium.name = Thorium
|
||||
item.silicon.name = Silicon
|
||||
item.plastanium.name = Plastanium
|
||||
item.phase-fabric.name = Phase Fabric
|
||||
item.surge-alloy.name = Surge Alloy
|
||||
item.spore-pod.name = Spore Pod
|
||||
content.item.name = Tavarat
|
||||
content.liquid.name = Nesteet
|
||||
content.unit.name = Yksiköt
|
||||
content.block.name = Palikat
|
||||
content.mech.name = Yksikkö
|
||||
item.copper.name = Kupari
|
||||
item.lead.name = Lyijy
|
||||
item.coal.name = Hiili
|
||||
item.graphite.name = Grafiitti
|
||||
item.titanium.name = Titaani
|
||||
item.thorium.name = Torium
|
||||
item.silicon.name = Pii
|
||||
item.plastanium.name = Plastaniumi
|
||||
item.phase-fabric.name = Kiihde Kuitu
|
||||
item.surge-alloy.name = Taite Seos
|
||||
item.spore-pod.name = Itiö Palko
|
||||
item.sand.name = Hiekka
|
||||
item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Scrap
|
||||
item.blast-compound.name = Räjähde Yhdiste
|
||||
item.pyratite.name = Pyratiitti
|
||||
item.metaglass.name = Metallilasi
|
||||
item.scrap.name = Romu
|
||||
liquid.water.name = Vesi
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
liquid.slag.name = Kuona
|
||||
liquid.oil.name = Öljy
|
||||
liquid.cryofluid.name = Kryoneste
|
||||
mech.alpha-mech.name = Alpha
|
||||
mech.alpha-mech.weapon = Heavy Repeater
|
||||
mech.alpha-mech.ability = Regeneration
|
||||
@@ -824,22 +824,22 @@ mech.trident-ship.name = Trident
|
||||
mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.corestorable = [lightgray]Säilöttävissä Ytimeen: {0}
|
||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
mech.weapon = [lightgray]Weapon: {0}
|
||||
mech.health = [lightgray]Health: {0}
|
||||
mech.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
mech.minespeed = [lightgray]Mining Speed: {0}%
|
||||
mech.minepower = [lightgray]Mining Power: {0}
|
||||
mech.ability = [lightgray]Ability: {0}
|
||||
mech.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
unit.health = [lightgray]Elämäpisteet: {0}
|
||||
unit.speed = [lightgray]Nopeus: {0}
|
||||
mech.weapon = [lightgray]Ase: {0}
|
||||
mech.health = [lightgray]Elämäpisteet: {0}
|
||||
mech.itemcapacity = [lightgray]Tavara Kapasiteetti: {0}
|
||||
mech.minespeed = [lightgray]Louhimis Nopeus: {0}%
|
||||
mech.minepower = [lightgray]Louhimis Voima: {0}
|
||||
mech.ability = [lightgray]Spesiaalikyky: {0}
|
||||
mech.buildspeed = [lightgray]Rakennus Nopeus: {0}%
|
||||
liquid.heatcapacity = [lightgray]Lämpö Kapasiteetti: {0}
|
||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
||||
liquid.temperature = [lightgray]Lämpö: {0}
|
||||
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
@@ -865,24 +865,24 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Deep Water
|
||||
block.water.name = Water
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.graphite-press.name = Grafiitti Puristin
|
||||
block.multi-press.name = Multi-Puristin
|
||||
block.constructing = {0} [lightgray](Rakentamassa)
|
||||
block.spawn.name = Vihollis Spawni
|
||||
block.core-shard.name = Ydin: Siru
|
||||
block.core-foundation.name = Ydin: Pohjaus
|
||||
block.core-nucleus.name = Ydin: Tuma
|
||||
block.deepwater.name = Syvä Vesi
|
||||
block.water.name = Vesi
|
||||
block.tainted-water.name = Pilattu Vesi
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tar
|
||||
block.stone.name = Stone
|
||||
block.sand.name = Sand
|
||||
block.darksand.name = Dark Sand
|
||||
block.ice.name = Ice
|
||||
block.snow.name = Snow
|
||||
block.craters.name = Craters
|
||||
block.tar.name = Terva
|
||||
block.stone.name = Kivi
|
||||
block.sand.name = Hiekka
|
||||
block.darksand.name = Tumma Hiekka
|
||||
block.ice.name = Jää
|
||||
block.snow.name = Lumi
|
||||
block.craters.name = Kraatterit
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
|
||||
@@ -40,7 +40,7 @@ schematic = Schematica
|
||||
schematic.add = Salva Schematica...
|
||||
schematics = Schematiche
|
||||
schematic.replace = Una schematica con questo nome esiste già. Sostituirla?
|
||||
schematic.import = Importa schematica...
|
||||
schematic.import = Importa schematica
|
||||
schematic.exportfile = Esporta File
|
||||
schematic.importfile = Importa File
|
||||
schematic.browseworkshop = Naviga nel Workshop
|
||||
@@ -79,7 +79,7 @@ newgame = Nuova partita
|
||||
none = <niente>
|
||||
minimap = Minimappa
|
||||
position = Posizione
|
||||
close = Chiuso
|
||||
close = Chiudi
|
||||
website = Sito Web
|
||||
quit = Esci
|
||||
save.quit = Salva ed Esci
|
||||
@@ -138,7 +138,7 @@ research.list = [lightgray]Ricerca:
|
||||
research = Ricerca
|
||||
researched = [lightgray]{0} cercati.
|
||||
players = {0} giocatori online
|
||||
players.single = {0} giocatori online
|
||||
players.single = {0} giocatore online
|
||||
server.closing = [accent]Chiusura server...
|
||||
server.kicked.kick = Sei stato cacciato dal server!
|
||||
server.kicked.whitelist = Non sei presente nella whitelist.
|
||||
@@ -157,7 +157,7 @@ server.kicked.customClient = Questo server non supporta i client personalizzati.
|
||||
server.kicked.gameover = Game over!
|
||||
server.kicked.serverRestarting = Il server si sta riavviando.
|
||||
server.versions = Versione client:[accent] {0}[]\nVersione server:[accent] {1}[]
|
||||
host.info = Il pulsante [accent]Ospita[] ospita un server sulla porta [scarlet]6567[].[] Chiunque sulla stessa [lightgray]rete Wi-Fi o locale[] dovrebbe essere in grado di vedere il server nell'elenco server.\nSe vuoi che le persone siano in grado di connettersi ovunque tramite il tuo IP, è richiesto il [accent]port forwarding[].\n\n[lightgray]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||
host.info = Il pulsante [accent]Ospita[] ospita un server sulla porta [scarlet]6567[].[] Chiunque sulla stessa [lightgray]rete Wi-Fi o locale[] dovrebbe essere in grado di vedere il server nell'elenco server.\nSe vuoi che le persone siano in grado di connettersi ovunque tramite il tuo IP, è necessario eseguire il [accent]port forwarding[].\n\n[lightgray]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||
join.info = Qui è possibile inserire l'[accent]IP del server[] a cui connettersi, o scoprire [accent]un server sulla rete locale[] disponibile.\nSono supportati sia il multiplayer LAN che WAN.\n\n[lightgray]Nota: non esiste un elenco automatico dei server globali; se desideri connetterti a qualcuno tramite il suo IP, è necessario chiedere all'host il proprio IP.
|
||||
hostserver = Ospita Server
|
||||
invitefriends = Invita Amici
|
||||
@@ -264,7 +264,7 @@ reloading = [accent]Ricaricamento delle mods...
|
||||
saving = [accent]Salvataggio in corso...
|
||||
cancelbuilding = [accent][[{0}][] per pulire la selezione
|
||||
selectschematic = [accent][[{0}][] per selezionare+copiare
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||
wave = [accent]Ondata {0}
|
||||
wave.waiting = [lightgray]Ondata tra {0}
|
||||
@@ -532,6 +532,8 @@ error.crashtitle = Si è verificato un errore
|
||||
blocks.input = Ingresso
|
||||
blocks.output = Uscita
|
||||
blocks.booster = Potenziamenti
|
||||
blocks.tiles = Blocchi Richiesti
|
||||
blocks.affinities = Affinità
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
@@ -934,7 +936,6 @@ block.lancer.name = Lanciere
|
||||
block.conveyor.name = Nastro Trasportatore
|
||||
block.titanium-conveyor.name = Nastro Avanzato
|
||||
block.armored-conveyor.name = Nastro Corazzato
|
||||
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro avanzato, ma è più resistente. Accetta input dai lati solo da altri nastri.
|
||||
block.junction.name = Incrocio
|
||||
block.router.name = Distributore
|
||||
block.distributor.name = Distributore Grande
|
||||
@@ -1140,12 +1141,12 @@ block.spore-press.description = Comprime le spore in petrolio.
|
||||
block.pulverizer.description = Polverizza la pietra.\nUtile quando manca la sabbia naturale.
|
||||
block.coal-centrifuge.description = Solidifica il petrolio in pezzi di carbone.
|
||||
block.incinerator.description = Elimina qualsiasi oggetto o liquido in eccesso.
|
||||
block.power-void.description = Elimina tutta l'energia che riceve, esiste solo nella modalità creativa.
|
||||
block.power-source.description = Produce energia infinita, esiste solo nella modalità creativa.
|
||||
block.item-source.description = Produce oggetti infiniti, esiste solo nella modalità creativa.
|
||||
block.item-void.description = Elimina gli oggetti che vi entrano senza bisogno di energia, esiste solo nella modalità creativa.
|
||||
block.power-void.description = Elimina tutta l'energia che riceve. Esiste solo nella modalità creativa.
|
||||
block.power-source.description = Produce energia infinita. Esiste solo nella modalità creativa.
|
||||
block.item-source.description = Produce oggetti infiniti. Esiste solo nella modalità creativa.
|
||||
block.item-void.description = Elimina gli oggetti che vi entrano senza bisogno di energia. Esiste solo nella modalità creativa.
|
||||
block.liquid-source.description = Emette continuamente liquidi. Esiste solo nella modalità creativa.
|
||||
block.liquid-void.description = Elimina i liquidi in entrata, esiste solo nella modalità creativa.
|
||||
block.liquid-void.description = Elimina i liquidi in entrata. Esiste solo nella modalità creativa.
|
||||
block.copper-wall.description = Un blocco difensivo economico.\nUtile per proteggere il Nucleo e le torrette nelle prime ondate.
|
||||
block.copper-wall-large.description = Un blocco difensivo economico.\nUtile per proteggere il Nucleo e le torrette nelle prime ondate.\nOccupa più blocchi.
|
||||
block.titanium-wall.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici.
|
||||
@@ -1165,18 +1166,19 @@ block.mend-projector.description = Ripara periodicamente blocchi nelle vicinanze
|
||||
block.overdrive-projector.description = Aumenta la velocità di edifici vicini come trivelle e nastri trasportatori.
|
||||
block.force-projector.description = Crea un campo di forza esagonale attorno a sé, proteggendo gli edifici e le unità all'interno da danni causati da proiettili.
|
||||
block.shock-mine.description = Danneggia i nemici che la calpestano. Quasi invisibile al nemico.
|
||||
block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. Ruotabile.
|
||||
block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. È rotabile.
|
||||
block.titanium-conveyor.description = Nastro avanzato. Sposta gli oggetti più velocemente dei nastri standard.
|
||||
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro avanzato, ma è più resistente. Accetta input dai lati solo da altri nastri.
|
||||
block.junction.description = Permette di incrociare nastri che trasportano materiali diversi in posizioni diverse.
|
||||
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 blocchi ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
|
||||
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
|
||||
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
||||
block.inverted-sorter.description = Elabora gli oggetti come uno smistatore standard, ma in uscita dà gli elementi selezionati ai lati.
|
||||
block.inverted-sorter.description = Elabora gli oggetti come uno filtro standard, ma in uscita dà gli elementi selezionati ai lati.
|
||||
block.router.description = Accetta gli elementi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Utile per suddividere i materiali da una fonte a più destinazioni.
|
||||
block.distributor.description = Un distributore avanzato che divide gli oggetti in altre 7 direzioni allo stesso modo.
|
||||
block.overflow-gate.description = Distribuisce gli oggetti ai lati se il nastro davanti a sé è saturo.
|
||||
block.underflow-gate.description = L'opposto di un separatore per eccesso. Distribuisce gli oggetti nel nastro davanti a sé se i nastri a destra e a sinistra sono saturi.
|
||||
block.mass-driver.description = Ultimo blocco di trasporto di oggetti. Raccoglie diversi oggetti e poi li spara su un'altra Lìlancia materiali a lungo raggio.
|
||||
block.mass-driver.description = Ultimo blocco di trasporto di oggetti. Raccoglie diversi oggetti e poi li spara su un'altra lancia materiali a lungo raggio.
|
||||
block.mechanical-pump.description = Una pompa economica a bassa efficienza, ma nessun consumo di energia.
|
||||
block.rotary-pump.description = Una pompa avanzata che raddoppia la velocità consumando energia.
|
||||
block.thermal-pump.description = La pompa migliore. Tre volte più veloce di una pompa meccanica e l'unica pompa in grado di recuperare la lava.
|
||||
|
||||
@@ -251,6 +251,7 @@ copylink = Скопіювати посилання
|
||||
back = Назад
|
||||
data.export = Вивантажити дані
|
||||
data.import = Завантажити дані
|
||||
data.openfolder = Відкрити теку з даними
|
||||
data.exported = Дані вивантажено.
|
||||
data.invalid = Це не дійсні ігрові дані.
|
||||
data.import.confirm = Вивантаження зовнішніх даних перезапише[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
|
||||
@@ -587,7 +588,7 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
|
||||
bullet.incendiary = [stat]запальний
|
||||
bullet.homing = [stat]самонаведення
|
||||
bullet.shock = [stat]шок
|
||||
bullet.frag = [stat]осколкова граната
|
||||
bullet.frag = [stat]шкода по ділянці
|
||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||
bullet.freezing = [stat]заморожування
|
||||
bullet.tarred = [stat]дьогтьовий
|
||||
@@ -667,6 +668,7 @@ setting.savecreate.name = Автоматичне створення збереж
|
||||
setting.publichost.name = Загальнодоступність гри
|
||||
setting.chatopacity.name = Непрозорість чату
|
||||
setting.lasersopacity.name = Непрозорість лазерів енергопостачання
|
||||
setting.bridgeopacity.name = Місткість мостів
|
||||
setting.playerchat.name = Відображати хмару чата над гравцями
|
||||
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування→Гра→Загальнодоступність гри
|
||||
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
||||
@@ -1033,7 +1035,7 @@ block.force-projector.name = Силовий проектор
|
||||
block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Випалювач
|
||||
block.meltdown.name = Розплавитель
|
||||
block.container.name = Склад
|
||||
block.launch-pad.name = Стартовий майданчик
|
||||
block.launch-pad-large.name = Великий стартовий майданчик
|
||||
@@ -1056,7 +1058,7 @@ unit.fortress.name = Фортеця
|
||||
unit.revenant.name = Потойбічний вбивця
|
||||
unit.eruptor.name = Вивиргатель
|
||||
unit.chaos-array.name = Масив хаосу
|
||||
unit.eradicator.name = Випалювач
|
||||
unit.eradicator.name = Викорінювач
|
||||
unit.lich.name = Лич
|
||||
unit.reaper.name = Жнець
|
||||
tutorial.next = [lightgray]<Натисніть для продовження>
|
||||
@@ -1198,7 +1200,7 @@ block.rtg-generator.description = Простий, надійний генера
|
||||
block.solar-panel.description = Забезпечує невелику кількість енергії від сонця.
|
||||
block.solar-panel-large.description = Значно ефективніша версія стандартної сонячної панелі.
|
||||
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Вимагає постійного охолодження. Вибухне сильно, якщо подаватиметься недостатньо кількості теплоносія. Вихідна потужність залежить від повноти, базова потужність генерується на повній потужності.
|
||||
block.impact-reactor.description = Удосконалений генератор, здатний створювати величезну кількість енергії при максимальній ефективності. Для швидкого запуску процесу потрібно значне введення енергії.
|
||||
block.impact-reactor.description = Удосконалений генератор, здатний створювати величезну кількість енергії при максимальній ефективності. Для запуску процесу потрібно значні обсяги енергії.
|
||||
block.mechanical-drill.description = Недорогий бур. Розміщуючи їх на відповідних плитках, виводить предмети повільним темпом нескінченно. Здатний видобувати лише мідь, свинець і вугілля.
|
||||
block.pneumatic-drill.description = Вдосконалений бур, здатний добувати титан. Шахти швидше, ніж механічна дриль.
|
||||
block.laser-drill.description = Дозволяє виконувати свердління ще швидше за допомогою лазерної технології, але вимагає енергії. Здатний до видобутку торію.
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
apply plugin: "java"
|
||||
sourceCompatibility = 1.8
|
||||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||
sourceSets.main.java.srcDirs = ["src/"]
|
||||
sourceSets.main.java.srcDirs = ["src/", "$buildDir/generated/sources/annotationProcessor/java/main"]
|
||||
@@ -103,9 +103,10 @@ public class UnitTypes implements ContentList{
|
||||
shootSound = Sounds.explosion;
|
||||
bullet = new BombBulletType(2f, 3f, "clear"){{
|
||||
hitEffect = Fx.pulverize;
|
||||
lifetime = 2f;
|
||||
lifetime = 30f;
|
||||
speed = 1.1f;
|
||||
splashDamageRadius = 55f;
|
||||
instantDisappear = true;
|
||||
splashDamage = 30f;
|
||||
killShooter = true;
|
||||
}};
|
||||
@@ -126,7 +127,6 @@ public class UnitTypes implements ContentList{
|
||||
shootSound = Sounds.flame;
|
||||
length = 1f;
|
||||
reload = 14f;
|
||||
range = 30f;
|
||||
alternate = true;
|
||||
recoil = 1f;
|
||||
ejectEffect = Fx.none;
|
||||
|
||||
@@ -266,6 +266,11 @@ public class NetClient implements ApplicationListener{
|
||||
ui.showText("", message);
|
||||
}
|
||||
|
||||
@Remote(variants = Variant.both)
|
||||
public static void onInfoToast(String message, float duration){
|
||||
ui.showInfoToast(message, duration);
|
||||
}
|
||||
|
||||
@Remote(variants = Variant.both)
|
||||
public static void onSetRules(Rules rules){
|
||||
state.rules = rules;
|
||||
|
||||
@@ -264,7 +264,7 @@ public class NetServer implements ApplicationListener{
|
||||
|
||||
page --;
|
||||
|
||||
if(page > pages || page < 0){
|
||||
if(page >= pages || page < 0){
|
||||
player.sendMessage("[scarlet]'page' must be a number between[orange] 1[] and[orange] " + pages + "[scarlet].");
|
||||
return;
|
||||
}
|
||||
@@ -472,7 +472,7 @@ public class NetServer implements ApplicationListener{
|
||||
Call.onPlayerDisconnect(player.id);
|
||||
}
|
||||
|
||||
Log.info("&lm[{1}] &lc{0} has disconnected. &lg&fi({2})", player.name, player.uuid, reason);
|
||||
if(Config.showConnectMessages.bool()) Log.info("&lm[{1}] &lc{0} has disconnected. &lg&fi({2})", player.name, player.uuid, reason);
|
||||
}
|
||||
|
||||
player.remove();
|
||||
@@ -620,8 +620,10 @@ public class NetServer implements ApplicationListener{
|
||||
|
||||
player.add();
|
||||
player.con.hasConnected = true;
|
||||
if(Config.showConnectMessages.bool()) Call.sendMessage("[accent]" + player.name + "[accent] has connected.");
|
||||
Log.info("&lm[{1}] &y{0} has connected. ", player.name, player.uuid);
|
||||
if(Config.showConnectMessages.bool()){
|
||||
Call.sendMessage("[accent]" + player.name + "[accent] has connected.");
|
||||
Log.info("&lm[{1}] &y{0} has connected. ", player.name, player.uuid);
|
||||
}
|
||||
|
||||
if(!Config.motd.string().equalsIgnoreCase("off")){
|
||||
player.sendMessage(Config.motd.string());
|
||||
|
||||
@@ -289,6 +289,19 @@ public class UI implements ApplicationListener, Loadable{
|
||||
Core.scene.add(table);
|
||||
}
|
||||
|
||||
public void showInfoToast(String info, float duration){
|
||||
Table table = new Table();
|
||||
table.setFillParent(true);
|
||||
table.update(() -> {
|
||||
if(state.is(State.menu)){
|
||||
table.remove();
|
||||
}
|
||||
});
|
||||
table.actions(Actions.delay(duration * 0.9f), Actions.fadeOut(duration * 0.1f, Interpolation.fade), Actions.remove());
|
||||
table.top().table(Styles.black3, t -> t.margin(4).add(info).style(Styles.outlineLabel)).padTop(10);
|
||||
Core.scene.add(table);
|
||||
}
|
||||
|
||||
public void showInfo(String info){
|
||||
new Dialog(""){{
|
||||
getCell(cont).growX();
|
||||
@@ -426,7 +439,6 @@ public class UI implements ApplicationListener, Loadable{
|
||||
dialog.show();
|
||||
}
|
||||
|
||||
|
||||
public void showCustomConfirm(String title, String text, String yes, String no, Runnable confirmed, Runnable denied){
|
||||
FloatingDialog dialog = new FloatingDialog(title);
|
||||
dialog.cont.add(text).width(mobile ? 400f : 500f).wrap().pad(4f).get().setAlignment(Align.center, Align.center);
|
||||
@@ -459,11 +471,11 @@ public class UI implements ApplicationListener, Loadable{
|
||||
|
||||
public String formatAmount(int number){
|
||||
if(number >= 1000000){
|
||||
return Strings.fixed(number / 1000000f, 1) + "[gray]" + Core.bundle.getOrNull("unit.millions") + "[]";
|
||||
return Strings.fixed(number / 1000000f, 1) + "[gray]" + Core.bundle.get("unit.millions") + "[]";
|
||||
}else if(number >= 10000){
|
||||
return number / 1000 + "[gray]k[]";
|
||||
return number / 1000 + "[gray]" + Core.bundle.get("unit.thousands") + "[]";
|
||||
}else if(number >= 1000){
|
||||
return Strings.fixed(number / 1000f, 1) + "[gray]" + Core.bundle.getOrNull("unit.thousands") + "[]";
|
||||
return Strings.fixed(number / 1000f, 1) + "[gray]" + Core.bundle.get("unit.thousands") + "[]";
|
||||
}else{
|
||||
return number + "";
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package mindustry.ctype;
|
||||
|
||||
import arc.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
@@ -13,7 +14,7 @@ public abstract class UnlockableContent extends MappableContent{
|
||||
/** Localized, formal name. Never null. Set to block name if not found in bundle. */
|
||||
public String localizedName;
|
||||
/** Localized description. May be null. */
|
||||
public String description;
|
||||
public @Nullable String description;
|
||||
/** Icons by Cicon ID.*/
|
||||
protected TextureRegion[] cicons = new TextureRegion[mindustry.ui.Cicon.all.length];
|
||||
|
||||
@@ -24,6 +25,10 @@ public abstract class UnlockableContent extends MappableContent{
|
||||
this.description = Core.bundle.getOrNull(getContentType() + "." + this.name + ".description");
|
||||
}
|
||||
|
||||
public String displayDescription(){
|
||||
return minfo.mod == null ? description : description + "\n" + Core.bundle.format("mod.display", minfo.mod.meta.displayName());
|
||||
}
|
||||
|
||||
/** Generate any special icons for this content. Called asynchronously.*/
|
||||
@CallSuper
|
||||
public void createIcons(MultiPacker packer){
|
||||
|
||||
@@ -3,8 +3,7 @@ package mindustry.entities.bullet;
|
||||
import arc.audio.*;
|
||||
import arc.math.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.Content;
|
||||
import mindustry.ctype.ContentType;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.Effects.*;
|
||||
import mindustry.entities.effect.*;
|
||||
@@ -41,7 +40,9 @@ public abstract class BulletType extends Content{
|
||||
public float recoil;
|
||||
/** Whether to kill the shooter when this is shot. For suicide bombers. */
|
||||
public boolean killShooter;
|
||||
|
||||
/** Whether to instantly make the bullet disappear. */
|
||||
public boolean instantDisappear;
|
||||
/** Damage dealt in splash. 0 to disable.*/
|
||||
public float splashDamage = 0f;
|
||||
/** Knockback in velocity. */
|
||||
public float knockback;
|
||||
@@ -151,6 +152,10 @@ public abstract class BulletType extends Content{
|
||||
if(killShooter && b.getOwner() instanceof HealthTrait){
|
||||
((HealthTrait)b.getOwner()).kill();
|
||||
}
|
||||
|
||||
if(instantDisappear){
|
||||
b.time(lifetime);
|
||||
}
|
||||
}
|
||||
|
||||
public void update(Bullet b){
|
||||
|
||||
@@ -42,7 +42,6 @@ public class GroundUnit extends BaseUnit{
|
||||
moveToCore(PathTarget.enemyCores);
|
||||
}
|
||||
}else{
|
||||
|
||||
float dst = dst(core);
|
||||
|
||||
if(dst < getWeapon().bullet.range() / 1.1f){
|
||||
@@ -170,6 +169,7 @@ public class GroundUnit extends BaseUnit{
|
||||
|
||||
if(!Units.invalidateTarget(target, this)){
|
||||
if(dst(target) < getWeapon().bullet.range()){
|
||||
|
||||
rotate(angleTo(target));
|
||||
|
||||
if(Angles.near(angleTo(target), rotation, 13f)){
|
||||
|
||||
@@ -43,6 +43,10 @@ public class Drawf{
|
||||
}
|
||||
|
||||
public static void arrow(float x, float y, float x2, float y2, float length, float radius){
|
||||
arrow(x, y, x2, y2, length, radius, Pal.accent);
|
||||
}
|
||||
|
||||
public static void arrow(float x, float y, float x2, float y2, float length, float radius, Color color){
|
||||
float angle = Angles.angle(x, y, x2, y2);
|
||||
float space = 2f;
|
||||
Tmp.v1.set(x2, y2).sub(x, y).limit(length);
|
||||
@@ -50,7 +54,7 @@ public class Drawf{
|
||||
|
||||
Draw.color(Pal.gray);
|
||||
Fill.poly(vx, vy, 3, radius + space, angle);
|
||||
Draw.color(Pal.accent);
|
||||
Draw.color(color);
|
||||
Fill.poly(vx, vy, 3, radius, angle);
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ import org.mozilla.javascript.*;
|
||||
public class Scripts implements Disposable{
|
||||
private final Array<String> blacklist = Array.with("net", "files", "reflect", "javax", "rhino", "file", "channels", "jdk",
|
||||
"runtime", "util.os", "rmi", "security", "org.", "sun.", "beans", "sql", "http", "exec", "compiler", "process", "system",
|
||||
".awt", "socket", "mod.scripts", "classloader", "oracle");
|
||||
".awt", "socket", "classloader", "oracle");
|
||||
private final Array<String> whitelist = Array.with("mindustry.net");
|
||||
private final Context context;
|
||||
private final String wrapper;
|
||||
|
||||
@@ -28,7 +28,7 @@ public class ContentDisplay{
|
||||
table.row();
|
||||
|
||||
if(block.description != null){
|
||||
table.add(block.description).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.add(block.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.addImage().height(3).color(Color.lightGray).pad(8).padLeft(0).padRight(0).fillX();
|
||||
@@ -76,7 +76,7 @@ public class ContentDisplay{
|
||||
table.row();
|
||||
|
||||
if(item.description != null){
|
||||
table.add(item.description).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.add(item.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.addImage().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
@@ -110,7 +110,7 @@ public class ContentDisplay{
|
||||
table.row();
|
||||
|
||||
if(liquid.description != null){
|
||||
table.add(liquid.description).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.add(liquid.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.addImage().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
@@ -145,7 +145,7 @@ public class ContentDisplay{
|
||||
table.row();
|
||||
|
||||
if(mech.description != null){
|
||||
table.add(mech.description).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.add(mech.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.addImage().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
@@ -192,7 +192,7 @@ public class ContentDisplay{
|
||||
table.row();
|
||||
|
||||
if(unit.description != null){
|
||||
table.add(unit.description).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.add(unit.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.addImage().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
|
||||
@@ -377,7 +377,7 @@ public class TechTreeDialog extends FloatingDialog{
|
||||
|
||||
infoTable.row();
|
||||
if(node.block.description != null){
|
||||
infoTable.table(t -> t.margin(3f).left().labelWrap(node.block.description).color(Color.lightGray).growX()).fillX();
|
||||
infoTable.table(t -> t.margin(3f).left().labelWrap(node.block.displayDescription()).color(Color.lightGray).growX()).fillX();
|
||||
}
|
||||
|
||||
addChild(infoTable);
|
||||
|
||||
@@ -171,7 +171,7 @@ public class MenuFragment extends Fragment{
|
||||
new Buttoni("$loadgame", Icon.download, () -> checkPlay(ui.load::show)),
|
||||
new Buttoni("$tutorial", Icon.info, () -> checkPlay(control::playTutorial))
|
||||
),
|
||||
new Buttoni("$editor", Icon.terrain, () -> checkPlay(ui.maps::show)), steam ? new Buttoni("$workshop", Icon.save, platform::openWorkshop) : null,
|
||||
new Buttoni("$editor", Icon.terrain, () -> checkPlay(ui.maps::show)), steam ? new Buttoni("$workshop", Icon.book, platform::openWorkshop) : null,
|
||||
new Buttoni(Core.bundle.get("mods"), Icon.bookOpen, ui.mods::show),
|
||||
//not enough space for this button
|
||||
//new Buttoni("$schematics", Icon.paste, ui.schematics::show),
|
||||
|
||||
@@ -192,6 +192,11 @@ public class MassDriver extends Block{
|
||||
|
||||
MassDriverEntity entity = tile.ent();
|
||||
|
||||
for(Tile shooter : entity.waitingShooters){
|
||||
Drawf.circles(shooter.drawx(), shooter.drawy(), (tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.place);
|
||||
Drawf.arrow(shooter.drawx(), shooter.drawy(), tile.drawx(), tile.drawy(), size * tilesize + sin, 4f + sin, Pal.place);
|
||||
}
|
||||
|
||||
if(linkValid(tile)){
|
||||
Tile target = world.tile(entity.link);
|
||||
Drawf.circles(target.drawx(), target.drawy(), (target.block().size / 2f + 1) * tilesize + sin - 2f, Pal.place);
|
||||
|
||||
@@ -182,8 +182,11 @@ public class PowerNode extends PowerBlock{
|
||||
|
||||
if(tile == other){
|
||||
if(other.entity.power.links.size == 0){
|
||||
int[] total = {0};
|
||||
getPotentialLinks(tile, link -> {
|
||||
if(!insulated(tile, link)) tile.configure(link.pos());
|
||||
if(!insulated(tile, link) && total[0]++ < maxNodes){
|
||||
tile.configure(link.pos());
|
||||
}
|
||||
});
|
||||
}else{
|
||||
while(entity.power.links.size > 0){
|
||||
|
||||
@@ -134,8 +134,6 @@ public class GenericCrafter extends Block{
|
||||
return outputItem != null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public boolean shouldConsume(Tile tile){
|
||||
if(outputItem != null && tile.entity.items.get(outputItem.item) >= itemCapacity){
|
||||
|
||||
@@ -5,6 +5,7 @@ import arc.graphics.g2d.Draw;
|
||||
import arc.graphics.g2d.TextureRegion;
|
||||
import arc.math.Mathf;
|
||||
import arc.util.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import mindustry.content.Fx;
|
||||
import mindustry.content.Liquids;
|
||||
import mindustry.entities.Effects;
|
||||
@@ -26,7 +27,7 @@ public class SolidPump extends Pump{
|
||||
public float updateEffectChance = 0.02f;
|
||||
public float rotateSpeed = 1f;
|
||||
/** Attribute that is checked when calculating output. */
|
||||
public Attribute attribute;
|
||||
public @Nullable Attribute attribute;
|
||||
|
||||
public SolidPump(String name){
|
||||
super(name);
|
||||
@@ -64,7 +65,9 @@ public class SolidPump extends Pump{
|
||||
|
||||
stats.remove(BlockStat.output);
|
||||
stats.add(BlockStat.output, result, 60f * pumpAmount, true);
|
||||
stats.add(BlockStat.affinities, attribute);
|
||||
if(attribute != null){
|
||||
stats.add(BlockStat.affinities, attribute);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -66,8 +66,10 @@ public class CommandCenter extends Block{
|
||||
public void load(){
|
||||
super.load();
|
||||
|
||||
for(UnitCommand cmd : UnitCommand.all){
|
||||
commandRegions[cmd.ordinal()] = ui.getIcon("command" + Strings.capitalize(cmd.name()));
|
||||
if(ui != null){
|
||||
for(UnitCommand cmd : UnitCommand.all){
|
||||
commandRegions[cmd.ordinal()] = ui.getIcon("command" + Strings.capitalize(cmd.name()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -102,6 +102,7 @@ public class LiquidModule extends BlockModule{
|
||||
@Override
|
||||
public void read(DataInput stream) throws IOException{
|
||||
Arrays.fill(liquids, 0);
|
||||
total = 0f;
|
||||
byte count = stream.readByte();
|
||||
|
||||
for(int j = 0; j < count; j++){
|
||||
|
||||
Reference in New Issue
Block a user