Removed mech-related bundle entries
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@@ -69,7 +69,6 @@ map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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level.highscore = High Score: [accent]{0}
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level.highscore = High Score: [accent]{0}
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level.select = Level Select
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level.select = Level Select
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level.mode = Gamemode:
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level.mode = Gamemode:
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showagain = Don't show again next session
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coreattack = < Core is under attack! >
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coreattack = < Core is under attack! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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database = Core Database
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database = Core Database
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@@ -808,7 +807,6 @@ content.item.name = Items
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content.liquid.name = Liquids
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content.liquid.name = Liquids
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content.unit.name = Units
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content.unit.name = Units
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content.block.name = Blocks
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content.block.name = Blocks
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content.mech.name = Mechs
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item.copper.name = Copper
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item.copper.name = Copper
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item.lead.name = Lead
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item.lead.name = Lead
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item.coal.name = Coal
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item.coal.name = Coal
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@@ -829,44 +827,23 @@ liquid.water.name = Water
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liquid.slag.name = Slag
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liquid.slag.name = Slag
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liquid.oil.name = Oil
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liquid.oil.name = Oil
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liquid.cryofluid.name = Cryofluid
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liquid.cryofluid.name = Cryofluid
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mech.alpha-mech.name = Alpha
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mech.alpha-mech.weapon = Heavy Repeater
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mech.alpha-mech.ability = Regeneration
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mech.delta-mech.name = Delta
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mech.delta-mech.weapon = Arc Generator
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mech.delta-mech.ability = Discharge
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mech.tau-mech.name = Tau
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mech.tau-mech.weapon = Restruct Laser
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mech.tau-mech.ability = Repair Burst
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mech.omega-mech.name = Omega
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mech.omega-mech.weapon = Swarm Missiles
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mech.omega-mech.ability = Armored Configuration
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mech.dart-ship.name = Dart
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mech.dart-ship.weapon = Repeater
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mech.javelin-ship.name = Javelin
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mech.javelin-ship.weapon = Burst Missiles
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mech.javelin-ship.ability = Discharge Booster
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mech.trident-ship.name = Trident
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mech.trident-ship.weapon = Bomb Bay
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mech.glaive-ship.name = Glaive
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mech.glaive-ship.weapon = Flame Repeater
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item.corestorable = [lightgray]Storable in Core: {0}
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item.corestorable = [lightgray]Storable in Core: {0}
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item.explosiveness = [lightgray]Explosiveness: {0}%
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item.explosiveness = [lightgray]Explosiveness: {0}%
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item.flammability = [lightgray]Flammability: {0}%
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item.flammability = [lightgray]Flammability: {0}%
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item.radioactivity = [lightgray]Radioactivity: {0}%
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item.radioactivity = [lightgray]Radioactivity: {0}%
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unit.health = [lightgray]Health: {0}
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unit.health = [lightgray]Health: {0}
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unit.speed = [lightgray]Speed: {0}
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unit.speed = [lightgray]Speed: {0}
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mech.weapon = [lightgray]Weapon: {0}
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unit.weapon = [lightgray]Weapon: {0}
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mech.health = [lightgray]Health: {0}
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unit.itemcapacity = [lightgray]Item Capacity: {0}
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mech.itemcapacity = [lightgray]Item Capacity: {0}
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unit.minespeed = [lightgray]Mining Speed: {0}%
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mech.minespeed = [lightgray]Mining Speed: {0}%
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unit.minepower = [lightgray]Mining Power: {0}
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mech.minepower = [lightgray]Mining Power: {0}
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unit.ability = [lightgray]Ability: {0}
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mech.ability = [lightgray]Ability: {0}
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unit.buildspeed = [lightgray]Building Speed: {0}%
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mech.buildspeed = [lightgray]Building Speed: {0}%
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liquid.heatcapacity = [lightgray]Heat Capacity: {0}
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liquid.heatcapacity = [lightgray]Heat Capacity: {0}
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liquid.viscosity = [lightgray]Viscosity: {0}
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liquid.viscosity = [lightgray]Viscosity: {0}
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liquid.temperature = [lightgray]Temperature: {0}
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liquid.temperature = [lightgray]Temperature: {0}
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block.cliff.name = Cliff
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block.sand-boulder.name = Sand Boulder
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block.sand-boulder.name = Sand Boulder
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block.grass.name = Grass
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block.grass.name = Grass
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block.slag.name = Slag
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block.slag.name = Slag
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@@ -995,14 +972,6 @@ block.pneumatic-drill.name = Pneumatic Drill
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block.laser-drill.name = Laser Drill
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block.laser-drill.name = Laser Drill
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block.water-extractor.name = Water Extractor
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block.water-extractor.name = Water Extractor
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block.cultivator.name = Cultivator
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block.cultivator.name = Cultivator
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block.dart-ship-pad.name = Dart Ship Pad
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block.alpha-mech-pad.name = Alpha Mech Pad
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block.delta-mech-pad.name = Delta Mech Pad
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block.javelin-ship-pad.name = Javelin Ship Pad
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block.trident-ship-pad.name = Trident Ship Pad
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block.glaive-ship-pad.name = Glaive Ship Pad
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block.omega-mech-pad.name = Omega Mech Pad
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block.tau-mech-pad.name = Tau Mech Pad
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block.conduit.name = Conduit
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block.conduit.name = Conduit
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block.mechanical-pump.name = Mechanical Pump
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block.mechanical-pump.name = Mechanical Pump
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block.item-source.name = Item Source
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block.item-source.name = Item Source
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@@ -1131,14 +1100,6 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
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liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
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liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
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liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
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liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
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liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
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liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
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mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
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mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
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mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
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mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
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mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
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mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
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mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
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mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
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unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
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unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
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unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
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unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
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unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction. Rebuilds destroyed blocks.
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unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction. Rebuilds destroyed blocks.
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@@ -1272,9 +1233,4 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
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block.titan-factory.description = Produces advanced, armored ground units.
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block.titan-factory.description = Produces advanced, armored ground units.
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block.fortress-factory.description = Produces heavy artillery ground units.
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block.fortress-factory.description = Produces heavy artillery ground units.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
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block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
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block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
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block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
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block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
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block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
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@@ -39,6 +39,8 @@ be.check = Праверыць абнаўленні
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schematic = Схема
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schematic = Схема
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schematic.add = Захаваць схему...
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schematic.add = Захаваць схему...
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schematics = Схемы
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schematics = Схемы
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schematic.replace = A schematic by that name already exists. Replace it?
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schematic.exists = A schematic by that name already exists.
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schematic.import = Імпартаваць схему...
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schematic.import = Імпартаваць схему...
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schematic.exportfile = Экспартаваць файл
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schematic.exportfile = Экспартаваць файл
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schematic.importfile = Імпартаваць файл
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schematic.importfile = Імпартаваць файл
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@@ -67,7 +69,6 @@ map.delete = Вы сапраўды хочаце выдаліць карту «[a
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level.highscore = Рэкорд: [accent]{0}
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level.highscore = Рэкорд: [accent]{0}
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level.select = Выбар карты
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level.select = Выбар карты
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level.mode = Рэжым гульні:
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level.mode = Рэжым гульні:
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showagain = Не паказваць зноў да наступнай сесіі
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coreattack = < Ядро знаходзіцца пад атакай! >
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coreattack = < Ядро знаходзіцца пад атакай! >
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nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
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nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
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database = База дадзеных ядра
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database = База дадзеных ядра
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@@ -104,10 +105,12 @@ mods.none = [LIGHT_GRAY]Мадыфікацыі не знойдзены!
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mods.guide = Кіраўніцтва па модам
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mods.guide = Кіраўніцтва па модам
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mods.report = Паведаміць пра памылку
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mods.report = Паведаміць пра памылку
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mods.openfolder = Адкрыць тэчку з мадыфікацыямі
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mods.openfolder = Адкрыць тэчку з мадыфікацыямі
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mods.reload = Reload
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mod.display = [gray]Мадыфікацыя:[orange] {0}
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mod.display = [gray]Мадыфікацыя:[orange] {0}
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mod.enabled = [lightgray]Уключана
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mod.enabled = [lightgray]Уключана
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mod.disabled = [scarlet]Выключана
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mod.disabled = [scarlet]Выключана
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mod.disable = Выкл.
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mod.disable = Выкл.
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mod.content = Content:
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mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
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mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
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mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
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mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
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mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
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mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
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@@ -119,6 +122,7 @@ mod.enable = Укл.
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mod.requiresrestart = Цяпер гульня зачыніцца, каб прымяніць змены ў мадыфікацыях.
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mod.requiresrestart = Цяпер гульня зачыніцца, каб прымяніць змены ў мадыфікацыях.
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mod.reloadrequired = [scarlet]Неабходны перазапуск
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mod.reloadrequired = [scarlet]Неабходны перазапуск
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mod.import = Імпартаваць мадыфікацыю
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mod.import = Імпартаваць мадыфікацыю
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mod.import.file = Import File
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mod.import.github = Імпартаваць мод з GitHub
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mod.import.github = Імпартаваць мод з GitHub
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mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
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mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
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mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
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mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
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@@ -126,7 +130,7 @@ mod.author = [LIGHT_GRAY]Аўтар:[] {0}
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mod.missing = Гэта захаванне ўтрымлівае мадыфікацыю, якое вы нядаўна абнавілі ці яна больш не ўсталяваная. Можа здарыцца пашкоджанне захавання. Вы ўпэўненыя, што хочаце загрузіць яго?\n[lightgray]Мадыфікацыі:\n{0}
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mod.missing = Гэта захаванне ўтрымлівае мадыфікацыю, якое вы нядаўна абнавілі ці яна больш не ўсталяваная. Можа здарыцца пашкоджанне захавання. Вы ўпэўненыя, што хочаце загрузіць яго?\n[lightgray]Мадыфікацыі:\n{0}
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mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
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mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
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mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
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mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
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mod.scripts.unsupported = Ваша прылада не падтрымлівае скрыпты ў мадыфікацыях. Некаторыя мадыфікацыі могуць працаваць некарэктна.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Аб гульні
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about.button = Аб гульні
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name = Імя:
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name = Імя:
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@@ -140,6 +144,8 @@ research = Даследаваць
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researched = [lightgray] {0} даследавана.
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researched = [lightgray] {0} даследавана.
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players = Гульцоў: {0}
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players = Гульцоў: {0}
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players.single = {0} гулец
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players.single = {0} гулец
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players.search = search
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players.notfound = [gray]no players found
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server.closing = [accent] Закрыццё сервера…
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server.closing = [accent] Закрыццё сервера…
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server.kicked.kick = Вас выгналі з сервера!
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server.kicked.kick = Вас выгналі з сервера!
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server.kicked.whitelist = Вы не ў белым спісе сервера.
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server.kicked.whitelist = Вы не ў белым спісе сервера.
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@@ -150,19 +156,19 @@ server.kicked.serverOutdated = Састарэлы сервер! Папытаец
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server.kicked.banned = Вы заблакаваныя на гэтым серверы.
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server.kicked.banned = Вы заблакаваныя на гэтым серверы.
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server.kicked.typeMismatch = Гэты сервер не сумяшчальны з вашым тыпам зборкі.
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server.kicked.typeMismatch = Гэты сервер не сумяшчальны з вашым тыпам зборкі.
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server.kicked.playerLimit = Гэты сервер запоўнены. Дачакайцеся вольнага слота.
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server.kicked.playerLimit = Гэты сервер запоўнены. Дачакайцеся вольнага слота.
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server.kicked.recentKick = Вас нядаўна выгналі.\ пПодождите трохі перад наступным падключэннем.
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server.kicked.recentKick = Вас нядаўна выгналі. пПодождите трохі перад наступным падключэннем.
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server.kicked.nameInUse = На гэтым серверы ёсць хто-то з гэтым імем.
|
server.kicked.nameInUse = На гэтым серверы ёсць хто-то з гэтым імем.
|
||||||
server.kicked.nameEmpty = Абранае Вамі імя недапушчальна.
|
server.kicked.nameEmpty = Абранае Вамі імя недапушчальна.
|
||||||
server.kicked.idInUse = Вы ўжо на гэтым серверы! Злучэнне з двума ўліковымі запісамі не дазволена.
|
server.kicked.idInUse = Вы ўжо на гэтым серверы! Злучэнне з двума ўліковымі запісамі не дазволена.
|
||||||
server.kicked.customClient = Гэты сервер не падтрымлівае прыстасаваныя зборкі. Загрузіце афіцыйную версію.
|
server.kicked.customClient = Гэты сервер не падтрымлівае прыстасаваныя зборкі. Загрузіце афіцыйную версію.
|
||||||
server.kicked.gameover = Гульня скончана!
|
server.kicked.gameover = Гульня скончана!
|
||||||
server.kicked.serverRestarting = Сервер перазапускаецца.
|
server.kicked.serverRestarting = Сервер перазапускаецца.
|
||||||
server.versions = Ваша версія: [accent] {0}[]\пВерсiя сервера: [accent] {1}[]
|
server.versions = Ваша версія: [accent] {0}[]пВерсiя сервера: [accent] {1}[]
|
||||||
host.info = Кнопка [accent] адкрыць сервер[] запускае сервер на порце [scarlet] 6567[].\nлюбой карыстальнік ў той жа [lightgray] лакальнай сеткі або WiFi[] павінен убачыць ваш сервер у сваім спісе сервераў.\n \nеслі вы хочаце, каб людзі маглі падлучацца адкуль заўгодна па IP, то патрабуецца [accent]пераадрасацыя (проброс) партоў[] і наяўнасць [red]знешняга[] WAN адрасы (WAN адрас [red]не павінен[] пачынацца з [red] 10[] [lightgray].X. X. x[], [red] 100.64[] [lightgray].X. x[], [red] 172.16[] [lightgray].X. x[], [red] 192.168[] [lightgray].X. x[], [red] 127[] [lightgray].x.x.x[])!\ пКлиентам мабільных аператараў трэба ўдакладняць інфармацыю ў асабістым кабінеце на сайце вашага аператара!\n \n [lightgray] Заўвага: калі ў каго-то ўзнікаюць праблемы з падключэннем да вашай гульні па лакальнай сеткі, пераканайцеся, што вы дазволілі доступ Mindustry да вашай лакальнай сеткі ў наладах брандмаўэра. Звярніце ўвагу, што публічныя сеткі часам не дазваляюць выяўленне сервера.
|
host.info = Кнопка [accent] адкрыць сервер[] запускае сервер на порце [scarlet] 6567[].\nлюбой карыстальнік ў той жа [lightgray] лакальнай сеткі або WiFi[] павінен убачыць ваш сервер у сваім спісе сервераў.\n \nеслі вы хочаце, каб людзі маглі падлучацца адкуль заўгодна па IP, то патрабуецца [accent]пераадрасацыя (проброс) партоў[] і наяўнасць [red]знешняга[] WAN адрасы (WAN адрас [red]не павінен[] пачынацца з [red] 10[] [lightgray].X. X. x[], [red] 100.64[] [lightgray].X. x[], [red] 172.16[] [lightgray].X. x[], [red] 192.168[] [lightgray].X. x[], [red] 127[] [lightgray].x.x.x[])! пКлиентам мабільных аператараў трэба ўдакладняць інфармацыю ў асабістым кабінеце на сайце вашага аператара!\n \n [lightgray] Заўвага: калі ў каго-то ўзнікаюць праблемы з падключэннем да вашай гульні па лакальнай сеткі, пераканайцеся, што вы дазволілі доступ Mindustry да вашай лакальнай сеткі ў наладах брандмаўэра. Звярніце ўвагу, што публічныя сеткі часам не дазваляюць выяўленне сервера.
|
||||||
join.info = Тут вы можаце ўвесці [accent]IP-адрас сервера[] для падлучэння або адкрыць [accent]лакальную сетку[] для падлучэння да іншых серверам.\nПоддерживаются абодва шматкарыстальніцкіх рэжыму: LAN і WAN.\n \n [lightgray] Заўвага: Гэта не аўтаматычны глабальны спіс сервераў; калі вы хочаце падлучыцца да каго-то па IP, вам трэба спытаць у хаста яго IP-адрас.
|
join.info = Тут вы можаце ўвесці [accent]IP-адрас сервера[] для падлучэння або адкрыць [accent]лакальную сетку[] для падлучэння да іншых серверам.\nПоддерживаются абодва шматкарыстальніцкіх рэжыму: LAN і WAN.\n \n [lightgray] Заўвага: Гэта не аўтаматычны глабальны спіс сервераў; калі вы хочаце падлучыцца да каго-то па IP, вам трэба спытаць у хаста яго IP-адрас.
|
||||||
hostserver = Запусціць шматкарыстальніцкі сервер
|
hostserver = Запусціць шматкарыстальніцкі сервер
|
||||||
invitefriends = Запрасіць сяброў
|
invitefriends = Запрасіць сяброў
|
||||||
hostserver.mobile = Запусціць \псервер
|
hostserver.mobile = Запусціць псервер
|
||||||
host = Адкрыць сервер
|
host = Адкрыць сервер
|
||||||
hosting = [accent] Сервер адкрываецца…
|
hosting = [accent] Сервер адкрываецца…
|
||||||
hosts.refresh = Абнавіць
|
hosts.refresh = Абнавіць
|
||||||
@@ -287,7 +293,6 @@ map.random = [accent]Выпадковая карта
|
|||||||
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[SCARLET] не аранжавае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[SCARLET] не аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[SCARLET] ружовае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[SCARLET] ружовае[] ядро на гэтую карту ў рэдактары.
|
||||||
|
|
||||||
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
||||||
workshop.update = Абнавіць змесціва
|
workshop.update = Абнавіць змесціва
|
||||||
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
||||||
@@ -397,6 +402,8 @@ toolmode.drawteams.description = Змяняе прыналежнасць \nбл
|
|||||||
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
||||||
filter.distort = Скажэнне
|
filter.distort = Скажэнне
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Медыяна
|
filter.median = Медыяна
|
||||||
filter.oremedian = Рудня медыяна
|
filter.oremedian = Рудня медыяна
|
||||||
filter.blend = Змешванне
|
filter.blend = Змешванне
|
||||||
@@ -416,6 +423,7 @@ filter.option.circle-scale = Маштаб круга
|
|||||||
filter.option.octaves = Цыклічнасць прымянення
|
filter.option.octaves = Цыклічнасць прымянення
|
||||||
filter.option.falloff = Спад цыклічнасці
|
filter.option.falloff = Спад цыклічнасці
|
||||||
filter.option.angle = Кут
|
filter.option.angle = Кут
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Паверхня
|
filter.option.floor = Паверхня
|
||||||
filter.option.flooronto = Мэтавая паверхню
|
filter.option.flooronto = Мэтавая паверхню
|
||||||
@@ -534,6 +542,7 @@ no = Не
|
|||||||
info.title = Інфармацыя
|
info.title = Інфармацыя
|
||||||
error.title = [crimson]Адбылася памылка
|
error.title = [crimson]Адбылася памылка
|
||||||
error.crashtitle = Адбылася памылка
|
error.crashtitle = Адбылася памылка
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Уваход
|
blocks.input = Уваход
|
||||||
blocks.output = Выхад
|
blocks.output = Выхад
|
||||||
blocks.booster = Паскаральнік
|
blocks.booster = Паскаральнік
|
||||||
@@ -612,7 +621,7 @@ unit.degrees = град.
|
|||||||
unit.seconds = сек.
|
unit.seconds = сек.
|
||||||
unit.persecond = /сек
|
unit.persecond = /сек
|
||||||
unit.timesspeed = x хуткасць
|
unit.timesspeed = x хуткасць
|
||||||
unit.percent =%
|
unit.percent = %
|
||||||
unit.items = прадметаў
|
unit.items = прадметаў
|
||||||
unit.thousands = Тыс.
|
unit.thousands = Тыс.
|
||||||
unit.millions = М.
|
unit.millions = М.
|
||||||
@@ -628,10 +637,12 @@ setting.shadows.name = Цені
|
|||||||
setting.blockreplace.name = Аўтаматычная замена блокаў
|
setting.blockreplace.name = Аўтаматычная замена блокаў
|
||||||
setting.linear.name = Лінейная фільтраванне
|
setting.linear.name = Лінейная фільтраванне
|
||||||
setting.hints.name = Падказкі
|
setting.hints.name = Падказкі
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
||||||
setting.animatedwater.name = Аніміраваныя вада
|
setting.animatedwater.name = Аніміраваныя вада
|
||||||
setting.animatedshields.name = Аніміраваныя шчыты
|
setting.animatedshields.name = Аніміраваныя шчыты
|
||||||
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Індыкатары размяшчэння саюзнікаў і ворагаў
|
setting.indicators.name = Індыкатары размяшчэння саюзнікаў і ворагаў
|
||||||
setting.autotarget.name = Автозахват мэты
|
setting.autotarget.name = Автозахват мэты
|
||||||
setting.keyboard.name = Мыш + Упраўленне з клавіятуры
|
setting.keyboard.name = Мыш + Упраўленне з клавіятуры
|
||||||
@@ -650,6 +661,7 @@ setting.difficulty.name = Складанасць:
|
|||||||
setting.screenshake.name = Трасяніна экрана
|
setting.screenshake.name = Трасяніна экрана
|
||||||
setting.effects.name = Эфекты
|
setting.effects.name = Эфекты
|
||||||
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
|
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
|
||||||
setting.coreselect.name = Дазволiць вылучэнне ядраў у схемах
|
setting.coreselect.name = Дазволiць вылучэнне ядраў у схемах
|
||||||
setting.sensitivity.name = Адчувальнасць кантролера
|
setting.sensitivity.name = Адчувальнасць кантролера
|
||||||
@@ -673,8 +685,8 @@ setting.mutesound.name = Заглушыць гук
|
|||||||
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
||||||
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
||||||
setting.publichost.name = Агульная даступнасць гульні
|
setting.publichost.name = Агульная даступнасць гульні
|
||||||
setting.chatopacity.name = Непразрыстасць чата
|
|
||||||
setting.playerlimit.name = Абмежаванне гульцоў
|
setting.playerlimit.name = Абмежаванне гульцоў
|
||||||
|
setting.chatopacity.name = Непразрыстасць чата
|
||||||
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
||||||
setting.bridgeopacity.name = Непразрыстасць мастоў
|
setting.bridgeopacity.name = Непразрыстасць мастоў
|
||||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||||
@@ -697,6 +709,7 @@ keybind.press = Націсніце клавішу ...
|
|||||||
keybind.press.axis = Націсніце восі або клавішу ...
|
keybind.press.axis = Націсніце восі або клавішу ...
|
||||||
keybind.screenshot.name = Скрыншот карты
|
keybind.screenshot.name = Скрыншот карты
|
||||||
keybind.toggle_power_lines.name = Адлюстраванне лазераў энергазабеспячэння
|
keybind.toggle_power_lines.name = Адлюстраванне лазераў энергазабеспячэння
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Рух па восі X
|
keybind.move_x.name = Рух па восі X
|
||||||
keybind.move_y.name = Рух па восі Y
|
keybind.move_y.name = Рух па восі Y
|
||||||
keybind.mouse_move.name = наследуе курсорам
|
keybind.mouse_move.name = наследуе курсорам
|
||||||
@@ -774,6 +787,7 @@ rules.respawntime = Час адраджэння: [lightgray](сек)
|
|||||||
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
||||||
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
||||||
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
||||||
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Хвалі чакаюць ворагаў
|
rules.waitForWaveToEnd = Хвалі чакаюць ворагаў
|
||||||
rules.dropzoneradius = Радыус зоны высадкі ворагаў: [lightgray] (блокаў)
|
rules.dropzoneradius = Радыус зоны высадкі ворагаў: [lightgray] (блокаў)
|
||||||
rules.respawns = Макс. кол-у адраджэнняў за хвалю
|
rules.respawns = Макс. кол-у адраджэнняў за хвалю
|
||||||
@@ -793,7 +807,6 @@ content.item.name = Прадметы
|
|||||||
content.liquid.name = Вадкасці
|
content.liquid.name = Вадкасці
|
||||||
content.unit.name = Баявыя адзінкі
|
content.unit.name = Баявыя адзінкі
|
||||||
content.block.name = Блокі
|
content.block.name = Блокі
|
||||||
content.mech.name = Мяхі
|
|
||||||
item.copper.name = Медзь
|
item.copper.name = Медзь
|
||||||
item.lead.name = Свінец
|
item.lead.name = Свінец
|
||||||
item.coal.name = Вугаль
|
item.coal.name = Вугаль
|
||||||
@@ -814,46 +827,26 @@ liquid.water.name = Вада
|
|||||||
liquid.slag.name = Шлак
|
liquid.slag.name = Шлак
|
||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Крыягенная вадкасць
|
liquid.cryofluid.name = Крыягенная вадкасць
|
||||||
mech.alpha-mech.name = Альфа
|
|
||||||
mech.alpha-mech.weapon = Цяжкі бласцер
|
|
||||||
mech.alpha-mech.ability = Рэгенерацыі
|
|
||||||
mech.delta-mech.name = Дэльта
|
|
||||||
mech.delta-mech.weapon = Дугавы генератар
|
|
||||||
mech.delta-mech.ability = Разрад
|
|
||||||
mech.tau-mech.name = Таў
|
|
||||||
mech.tau-mech.weapon = Аднаўленчы лазер
|
|
||||||
mech.tau-mech.ability = Регенирирующий ўсплёск
|
|
||||||
mech.omega-mech.name = Амега
|
|
||||||
mech.omega-mech.weapon = Залпавана ракетніца
|
|
||||||
mech.omega-mech.ability = Умацаванае браніраванне
|
|
||||||
mech.dart-ship.name = Дроцік
|
|
||||||
mech.dart-ship.weapon = Бласцер
|
|
||||||
mech.javelin-ship.name = Джавелин
|
|
||||||
mech.javelin-ship.weapon = Ракетны залп
|
|
||||||
mech.javelin-ship.ability = Разрадны паскаральнік
|
|
||||||
mech.trident-ship.name = Трызубец
|
|
||||||
mech.trident-ship.weapon = бомбавых адсек
|
|
||||||
mech.glaive-ship.name = Дзіда
|
|
||||||
mech.glaive-ship.weapon = Агністы бластер
|
|
||||||
item.corestorable = [lightgray]Можна захоўваць у ядры: {0}
|
item.corestorable = [lightgray]Можна захоўваць у ядры: {0}
|
||||||
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
|
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
|
||||||
item.flammability = [lightgray]Узгаральнасць: {0}%
|
item.flammability = [lightgray]Узгаральнасць: {0}%
|
||||||
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
|
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
|
||||||
unit.health = [lightgray]Здароўе: {0}
|
unit.health = [lightgray]Здароўе: {0}
|
||||||
unit.speed = [lightgray]Хуткасць: {0}
|
unit.speed = [lightgray]Хуткасць: {0}
|
||||||
mech.weapon = [lightgray]Прылада: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Цэласнасць: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Умяшчальнасць прадметаў: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Хуткасць здабычы: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Магутнасць здабычы: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Здольнасць: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Хуткасць будаўніцтва: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
|
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
|
||||||
liquid.viscosity = [lightgray]Глейкасць: {0}
|
liquid.viscosity = [lightgray]Глейкасць: {0}
|
||||||
liquid.temperature = [lightgray]Тэмпература: {0}
|
liquid.temperature = [lightgray]Тэмпература: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Пяшчаны валун
|
block.sand-boulder.name = Пяшчаны валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Соль
|
block.salt.name = Соль
|
||||||
block.saltrocks.name = Саляныя камяні
|
block.saltrocks.name = Саляныя камяні
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
@@ -942,6 +935,7 @@ block.hail.name = Град
|
|||||||
block.lancer.name = Капейшчык
|
block.lancer.name = Капейшчык
|
||||||
block.conveyor.name = Канвеер
|
block.conveyor.name = Канвеер
|
||||||
block.titanium-conveyor.name = Тытанавы канвеер
|
block.titanium-conveyor.name = Тытанавы канвеер
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Браніраваны канвеер
|
block.armored-conveyor.name = Браніраваны канвеер
|
||||||
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
||||||
block.junction.name = Перакростак
|
block.junction.name = Перакростак
|
||||||
@@ -978,13 +972,6 @@ block.pneumatic-drill.name = Пнеўматычны бур
|
|||||||
block.laser-drill.name = Лазерны бур
|
block.laser-drill.name = Лазерны бур
|
||||||
block.water-extractor.name = Гідрапомпа
|
block.water-extractor.name = Гідрапомпа
|
||||||
block.cultivator.name = Культыватар
|
block.cultivator.name = Культыватар
|
||||||
block.dart-mech-pad.name = Рэканструктар футра «Альфа»
|
|
||||||
block.delta-mech-pad.name = Рэканструктар футра «Дэльта»
|
|
||||||
block.javelin-ship-pad.name = Рэканструкта карабля «Джавелин»
|
|
||||||
block.trident-ship-pad.name = Рэканструктар карабля «Трызубец»
|
|
||||||
block.glaive-ship-pad.name = Рэканструктар карабля «дзіда»
|
|
||||||
block.omega-mech-pad.name = Рэканструктар футра «Амега»
|
|
||||||
block.tau-mech-pad.name = Рэканструктар футра «Таў»
|
|
||||||
block.conduit.name = Трубаправод
|
block.conduit.name = Трубаправод
|
||||||
block.mechanical-pump.name = Механічная помпа
|
block.mechanical-pump.name = Механічная помпа
|
||||||
block.item-source.name = Крыніца прадметаў
|
block.item-source.name = Крыніца прадметаў
|
||||||
@@ -1113,14 +1100,6 @@ liquid.water.description = Самая карысная вадкасць. Звы
|
|||||||
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
||||||
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
||||||
liquid.cryofluid.description = інэртнай, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
liquid.cryofluid.description = інэртнай, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
||||||
mech.alpha-mech.description = Стандартны кіраваны мех. Заснаваны на «кінжалы», з палепшанай бранёй і будаўнічымі магчымасцямі. Мае большыя страты, чым «дзіда».
|
|
||||||
mech.delta-mech.description = Хуткі, лёгка браніраваны мех, створаны для удараў «атакуй і бяжы». Наносіць мала страт па будынкам, але можа вельмі хутка забіць вялікія групы варожых гармат з дапамогай дугавых маланак.
|
|
||||||
mech.tau-mech.description = Мех падтрымкі. Рамантуе саюзныя блокі, проста страляючы ў іх. Можа лячыць саюзнікаў у радыусе яго рамантуюць здольнасці.
|
|
||||||
mech.omega-mech.description = Грувасткі і добра браніраваны мех, створаны для перадавых нападаў. Яго браня можа блакаваць да 90% якое ўваходзіць ўрону.
|
|
||||||
mech.dart-ship.description = Стандартны кіраваны карабель. Хуткая хуткасць здабычы. Досыць хуткі і лёгкі, але валодае слабым узбраеннем.
|
|
||||||
mech.javelin-ship.description = Карабель для тактыкі «атакуй і бяжы». Спачатку ён павольны, але пазней можа разганяцца да велізарных хуткасцяў і лётаць над аванпасты суперніка, наносячы вялікія страты маланкамі і ракетамі.
|
|
||||||
mech.trident-ship.description = Цяжкі бамбавік, пабудаваны для будаўніцтва і знішчэння варожых умацаванняў. Дастаткова добра браніраваны.
|
|
||||||
mech.glaive-ship.description = Вялікі добра браніраваны баявой карабель. Абсталяваны запальнай паўторнікам. Вельмі манеўранасць.
|
|
||||||
unit.draug.description = Прымітыўны здабываючы робат. Танны ў вытворчасці. Выдаткоўванай. Аўтаматычна здабывае медзь і свінец ў непасрэднай блізкасці. Пастаўляе здабытыя рэсурсы ў бліжэйшы ядро.
|
unit.draug.description = Прымітыўны здабываючы робат. Танны ў вытворчасці. Выдаткоўванай. Аўтаматычна здабывае медзь і свінец ў непасрэднай блізкасці. Пастаўляе здабытыя рэсурсы ў бліжэйшы ядро.
|
||||||
unit.spirit.description = Мадыфікаваны «Драугр», прызначаны для рамонту замест здабычы рэсурсаў. Аўтаматычна рамантуе любыя пашкоджаныя блокі ў вобласці.
|
unit.spirit.description = Мадыфікаваны «Драугр», прызначаны для рамонту замест здабычы рэсурсаў. Аўтаматычна рамантуе любыя пашкоджаныя блокі ў вобласці.
|
||||||
unit.phantom.description = Прасунуты робат. Ідзе за карыстальнікамі. Дапамагае ў будаўніцтве блокаў.
|
unit.phantom.description = Прасунуты робат. Ідзе за карыстальнікамі. Дапамагае ў будаўніцтве блокаў.
|
||||||
@@ -1176,6 +1155,7 @@ block.force-projector.description = Стварае вакол сябе шасц
|
|||||||
block.shock-mine.description = Наносіць страты ворагам, надыходзячым на міну. Амаль нябачная для ворага.
|
block.shock-mine.description = Наносіць страты ворагам, надыходзячым на міну. Амаль нябачная для ворага.
|
||||||
block.conveyor.description = Базавы транспартны блок. Перамяшчае прадметы наперад і аўтаматычна складае іх у блокі. Можна павярнуць.
|
block.conveyor.description = Базавы транспартны блок. Перамяшчае прадметы наперад і аўтаматычна складае іх у блокі. Можна павярнуць.
|
||||||
block.titanium-conveyor.description = Палепшаны транспартны блок. Перамяшчае прадметы хутчэй, чым стандартныя канвееры.
|
block.titanium-conveyor.description = Палепшаны транспартны блок. Перамяшчае прадметы хутчэй, чым стандартныя канвееры.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Дзейнічае як мост для двух перасякальных канвеерных стужак. Карысны ў сітуацыях, калі два розныя канвеера перавозяць розныя матэрыялы ў розныя месцы.
|
block.junction.description = Дзейнічае як мост для двух перасякальных канвеерных стужак. Карысны ў сітуацыях, калі два розныя канвеера перавозяць розныя матэрыялы ў розныя месцы.
|
||||||
block.bridge-conveyor.description = Палепшаны транспартны блок. Дазваляе транспартаваць прадметы над 3 пліткамі любой мясцовасці або будынка.
|
block.bridge-conveyor.description = Палепшаны транспартны блок. Дазваляе транспартаваць прадметы над 3 пліткамі любой мясцовасці або будынка.
|
||||||
block.phase-conveyor.description = Палепшаны транспартны блок. Выкарыстоўвае энергію для тэлепартацыі прадметаў на падлучаны фазавы канвеер над некалькімі пліткамі.
|
block.phase-conveyor.description = Палепшаны транспартны блок. Выкарыстоўвае энергію для тэлепартацыі прадметаў на падлучаны фазавы канвеер над некалькімі пліткамі.
|
||||||
@@ -1253,10 +1233,3 @@ block.crawler-factory.description = Вырабляе хуткія самораз
|
|||||||
block.titan-factory.description = Вырабляе прасунутыя браняваныя баявыя адзінкі.
|
block.titan-factory.description = Вырабляе прасунутыя браняваныя баявыя адзінкі.
|
||||||
block.fortress-factory.description = Вырабляе цяжкія артылерыйскія баявыя адзінкі.
|
block.fortress-factory.description = Вырабляе цяжкія артылерыйскія баявыя адзінкі.
|
||||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||||
block.dart-mech-pad.description = Забяспечвае ператварэнне ў базавы атакуючы мех. \nИспользуйте, націснуўшы, стоячы на ім.
|
|
||||||
block.delta-mech-pad.description = Забяспечвае ператварэнне ў лёгкабраняваных атакуючы мех. \nИспользуйте, націснуўшы, стоячы на ім.
|
|
||||||
block.tau-mech-pad.description = Забяспечвае ператварэнне ў прасунуты мех падтрымкі. \nИспользуйте, націснуўшы, стоячы на ім.
|
|
||||||
block.omega-mech-pad.description = Забяспечвае ператварэнне ў тяжелобронированный ракетны мех. \nИспользуйте, націснуўшы, стоячы на ім.
|
|
||||||
block.javelin-ship-pad.description = Забяспечвае ператварэнне ў хуткі перахопнік ў лёгкай брані. \nИспользуйте, націснуўшы, стоячы на ім.
|
|
||||||
block.trident-ship-pad.description = Забяспечвае ператварэнне ў цяжкі бамбавік падтрымкі. \nИспользуйте, націснуўшы, стоячы на ім.
|
|
||||||
block.glaive-ship-pad.description = Забяспечвае ператварэнне ў вялікі, добра браніраваны баявой карабель. \nИспользуйте, націснуўшы, стоячы на ім.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
|||||||
level.highscore = Nejvyšší skóre: [accent]{0}[]
|
level.highscore = Nejvyšší skóre: [accent]{0}[]
|
||||||
level.select = Výběr úrovně
|
level.select = Výběr úrovně
|
||||||
level.mode = Herní režim:
|
level.mode = Herní režim:
|
||||||
showagain = Znovu neukazovat
|
|
||||||
coreattack = < Jádro je pod útokem! >
|
coreattack = < Jádro je pod útokem! >
|
||||||
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
|
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
|
||||||
database = Katalog objektů
|
database = Katalog objektů
|
||||||
@@ -106,10 +105,12 @@ mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
|||||||
mods.guide = Průvodce modifikacemi
|
mods.guide = Průvodce modifikacemi
|
||||||
mods.report = Nahlásit závadu
|
mods.report = Nahlásit závadu
|
||||||
mods.openfolder = Otevřít složku s modifikacemi
|
mods.openfolder = Otevřít složku s modifikacemi
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Modifikace:[][orange] {0}[]
|
mod.display = [gray]Modifikace:[][orange] {0}[]
|
||||||
mod.enabled = [lightgray]Povoleno[]
|
mod.enabled = [lightgray]Povoleno[]
|
||||||
mod.disabled = [scarlet]Zakázáno[]
|
mod.disabled = [scarlet]Zakázáno[]
|
||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
||||||
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Povolit
|
|||||||
mod.requiresrestart = Hra bude ukončena, aby bylo možné nasadit modifikace.
|
mod.requiresrestart = Hra bude ukončena, aby bylo možné nasadit modifikace.
|
||||||
mod.reloadrequired = [scarlet]Je vyžadováno znovuspuštění hry.
|
mod.reloadrequired = [scarlet]Je vyžadováno znovuspuštění hry.
|
||||||
mod.import = Importovat modifikaci
|
mod.import = Importovat modifikaci
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Import modifikaci z GitHubu
|
mod.import.github = Import modifikaci z GitHubu
|
||||||
mod.item.remove = Tato položka je součástí [accent]'{0}'[] modifikace. Pokud ji chcete odstranit, odinstalujte tuto modifikaci.
|
mod.item.remove = Tato položka je součástí [accent]'{0}'[] modifikace. Pokud ji chcete odstranit, odinstalujte tuto modifikaci.
|
||||||
mod.remove.confirm = Tato modifikace bude odstraněna.
|
mod.remove.confirm = Tato modifikace bude odstraněna.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [lightgray]Autor:[] {0}
|
|||||||
mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktualizovány, nebo již nejsou nainstalovány. Použití tohoto uložení může vést k chybám. Jsi si jist, že chceš nahrát toto uložení hry?\n[lightgray]Modifikace:\n{0}
|
mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktualizovány, nebo již nejsou nainstalovány. Použití tohoto uložení může vést k chybám. Jsi si jist, že chceš nahrát toto uložení hry?\n[lightgray]Modifikace:\n{0}
|
||||||
mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu.
|
mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu.
|
||||||
mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
|
mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
|
||||||
mod.scripts.unsupported = Tvoje zařízení nepodporuje skripty. Některé modifikace nemusí správně fungovat.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = O hře
|
about.button = O hře
|
||||||
name = Jméno:
|
name = Jméno:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Otevřít složku s daty
|
|||||||
data.exported = Data byla exportována.
|
data.exported = Data byla exportována.
|
||||||
data.invalid = Herní data nejsou v pořádku.
|
data.invalid = Herní data nejsou v pořádku.
|
||||||
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
|
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
|
||||||
classic.export = Exportovat data pro verzi Classic
|
|
||||||
classic.export.text = [accent]Mindustry[] mělo významnou aktualizaci.\nByly detekovány uložení hry nebo mapy pro předchozí verzi Classic (v3.5 build 40). Chtěl bys exportovat tato uložení do domovského zařízení Tvého telefonu, pro pozdější použití v této verzi Mindustry Classic?
|
|
||||||
quit.confirm = Jsi si jistý, že chceš ukončit hru?
|
quit.confirm = Jsi si jistý, že chceš ukončit hru?
|
||||||
quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
|
quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
|
||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Kreslí týmy místo bloků.
|
|||||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||||
filter.distort = Zkreslení
|
filter.distort = Zkreslení
|
||||||
filter.noise = Zašumění
|
filter.noise = Zašumění
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Medián
|
filter.median = Medián
|
||||||
filter.oremedian = Medián rud
|
filter.oremedian = Medián rud
|
||||||
filter.blend = Prolnutí
|
filter.blend = Prolnutí
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Poloměr kružnice
|
|||||||
filter.option.octaves = Octávy
|
filter.option.octaves = Octávy
|
||||||
filter.option.falloff = Pokles
|
filter.option.falloff = Pokles
|
||||||
filter.option.angle = Úhel
|
filter.option.angle = Úhel
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Povrch
|
filter.option.floor = Povrch
|
||||||
filter.option.flooronto = Cílový povrch
|
filter.option.flooronto = Cílový povrch
|
||||||
@@ -539,6 +542,7 @@ no = Ne
|
|||||||
info.title = Informace
|
info.title = Informace
|
||||||
error.title = [crimson]Objevila se chyba[]
|
error.title = [crimson]Objevila se chyba[]
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Vstup
|
blocks.input = Vstup
|
||||||
blocks.output = Výstup
|
blocks.output = Výstup
|
||||||
blocks.booster = Posilovač
|
blocks.booster = Posilovač
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Stíny
|
|||||||
setting.blockreplace.name = Automatický návrh bloků
|
setting.blockreplace.name = Automatický návrh bloků
|
||||||
setting.linear.name = Lineární filtrování
|
setting.linear.name = Lineární filtrování
|
||||||
setting.hints.name = Rady a tipy
|
setting.hints.name = Rady a tipy
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
setting.animatedwater.name = Animovaná voda
|
setting.animatedwater.name = Animovaná voda
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Indikátor pro spojence/nepřátele
|
setting.indicators.name = Indikátor pro spojence/nepřátele
|
||||||
setting.autotarget.name = Automaticky zaměřovat
|
setting.autotarget.name = Automaticky zaměřovat
|
||||||
setting.keyboard.name = Ovládání myší a klávesnicí
|
setting.keyboard.name = Ovládání myší a klávesnicí
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Obtížnost:
|
|||||||
setting.screenshake.name = Chvění obrazovky
|
setting.screenshake.name = Chvění obrazovky
|
||||||
setting.effects.name = Zobrazit efekty
|
setting.effects.name = Zobrazit efekty
|
||||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||||
setting.coreselect.name = Povolit jádra v šablonách
|
setting.coreselect.name = Povolit jádra v šablonách
|
||||||
setting.sensitivity.name = Citlivost ovladače
|
setting.sensitivity.name = Citlivost ovladače
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Stiskni klávesu...
|
|||||||
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
||||||
keybind.screenshot.name = Snímek mapy
|
keybind.screenshot.name = Snímek mapy
|
||||||
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Pohyb vodorovně
|
keybind.move_x.name = Pohyb vodorovně
|
||||||
keybind.move_y.name = Pohyb svisle
|
keybind.move_y.name = Pohyb svisle
|
||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Předměty
|
|||||||
content.liquid.name = Kapaliny
|
content.liquid.name = Kapaliny
|
||||||
content.unit.name = Jednotky
|
content.unit.name = Jednotky
|
||||||
content.block.name = Bloky
|
content.block.name = Bloky
|
||||||
content.mech.name = Mechové
|
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
item.coal.name = Uhlí
|
item.coal.name = Uhlí
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Voda
|
|||||||
liquid.slag.name = Roztavený kov
|
liquid.slag.name = Roztavený kov
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Chladící kapalina
|
liquid.cryofluid.name = Chladící kapalina
|
||||||
mech.alpha-mech.name = Alfa
|
|
||||||
mech.alpha-mech.weapon = Těžký kulomet
|
|
||||||
mech.alpha-mech.ability = Regenerace
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Obloukový generátor
|
|
||||||
mech.delta-mech.ability = Výboj
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Restrukturní laser
|
|
||||||
mech.tau-mech.ability = Dávkové léčení
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Roj raket
|
|
||||||
mech.omega-mech.ability = Obrněná konfigurace
|
|
||||||
mech.dart-ship.name = Šipka
|
|
||||||
mech.dart-ship.weapon = Kulomet
|
|
||||||
mech.javelin-ship.name = Oštěp
|
|
||||||
mech.javelin-ship.weapon = Sprška raket
|
|
||||||
mech.javelin-ship.ability = Posilovač výboje
|
|
||||||
mech.trident-ship.name = Trojzubec
|
|
||||||
mech.trident-ship.weapon = Bombový útok
|
|
||||||
mech.glaive-ship.name = Šavle
|
|
||||||
mech.glaive-ship.weapon = Plamenomet
|
|
||||||
item.corestorable = [lightgray]Úložné místo v jídře: {0}[]
|
item.corestorable = [lightgray]Úložné místo v jídře: {0}[]
|
||||||
item.explosiveness = [lightgray]Výbušnost: {0}%[]
|
item.explosiveness = [lightgray]Výbušnost: {0}%[]
|
||||||
item.flammability = [lightgray]Zápalnost: {0}%[]
|
item.flammability = [lightgray]Zápalnost: {0}%[]
|
||||||
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
|
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
|
||||||
unit.health = [lightgray]Životy: {0}[]
|
unit.health = [lightgray]Životy: {0}[]
|
||||||
unit.speed = [lightgray]Rychlost: {0}[]
|
unit.speed = [lightgray]Rychlost: {0}[]
|
||||||
mech.weapon = [lightgray]Zbraň: {0}[]
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Životy: {0}[]
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Kapacita předmětů: {0}[]
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Rychlost těžení: {0}[]
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Síla těžení: {0}[]
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Schopnost: {0}[]
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Rychlost stavění: {0}%[]
|
|
||||||
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
|
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
|
||||||
liquid.viscosity = [lightgray]Viskozita: {0}[]
|
liquid.viscosity = [lightgray]Viskozita: {0}[]
|
||||||
liquid.temperature = [lightgray]Teplota: {0}[]
|
liquid.temperature = [lightgray]Teplota: {0}[]
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Pískovec
|
block.sand-boulder.name = Pískovec
|
||||||
block.grass.name = Tráva
|
block.grass.name = Tráva
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Sůl
|
block.salt.name = Sůl
|
||||||
block.saltrocks.name = Solný kámen
|
block.saltrocks.name = Solný kámen
|
||||||
block.pebbles.name = Oblázky
|
block.pebbles.name = Oblázky
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Kroupomet
|
|||||||
block.lancer.name = Kopiník
|
block.lancer.name = Kopiník
|
||||||
block.conveyor.name = Dopravník
|
block.conveyor.name = Dopravník
|
||||||
block.titanium-conveyor.name = Titanoový dopravník
|
block.titanium-conveyor.name = Titanoový dopravník
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Obrněný dopravník
|
block.armored-conveyor.name = Obrněný dopravník
|
||||||
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
||||||
block.junction.name = Křižovatka
|
block.junction.name = Křižovatka
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatický vrt
|
|||||||
block.laser-drill.name = Laserový vrt
|
block.laser-drill.name = Laserový vrt
|
||||||
block.water-extractor.name = Vrt na vodu
|
block.water-extractor.name = Vrt na vodu
|
||||||
block.cultivator.name = Kultivátor
|
block.cultivator.name = Kultivátor
|
||||||
block.dart-mech-pad.name = Plošina pro mecha Alfa
|
|
||||||
block.delta-mech-pad.name = Plošina pro mecha Delta
|
|
||||||
block.javelin-ship-pad.name = Plošina pro loď Oštěp
|
|
||||||
block.trident-ship-pad.name = Plošina pro loď Trojzubec
|
|
||||||
block.glaive-ship-pad.name = Plošina pro loď Šavle
|
|
||||||
block.omega-mech-pad.name = Plošina pro mecha Omega
|
|
||||||
block.tau-mech-pad.name = Plošina pro mecha Tau
|
|
||||||
block.conduit.name = Potrubí
|
block.conduit.name = Potrubí
|
||||||
block.mechanical-pump.name = Mechanické čerpadlo
|
block.mechanical-pump.name = Mechanické čerpadlo
|
||||||
block.item-source.name = Zdroj předmětů
|
block.item-source.name = Zdroj předmětů
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Nejužitečnější kapalina. Hojně využívaná jak
|
|||||||
liquid.slag.description = Různé různé druhy roztaveného kovu smíchané dohromady. Lze je rozdělit na jednotlivé minerály, nebo se tato slitina dá použít jako munice při střílení na nepřátelské jednotky.
|
liquid.slag.description = Různé různé druhy roztaveného kovu smíchané dohromady. Lze je rozdělit na jednotlivé minerály, nebo se tato slitina dá použít jako munice při střílení na nepřátelské jednotky.
|
||||||
liquid.oil.description = Kapalina použitá při pokročilé výrobě materiálů. Může být přeměněna na uhlí, nebo při rozprášení a zapálení použita jako zbraň.
|
liquid.oil.description = Kapalina použitá při pokročilé výrobě materiálů. Může být přeměněna na uhlí, nebo při rozprášení a zapálení použita jako zbraň.
|
||||||
liquid.cryofluid.description = Netečná, nereznoucí kapalina, vytvořená z vody a titanu. Má extrémně vysokou tepelnou kapacitu. Hojně se používá jako chladicí kapalina.
|
liquid.cryofluid.description = Netečná, nereznoucí kapalina, vytvořená z vody a titanu. Má extrémně vysokou tepelnou kapacitu. Hojně se používá jako chladicí kapalina.
|
||||||
mech.alpha-mech.description = Standardní mech. Je založen na mechovi Dýka, s vylepšeným brněním a schopnostmi stavět. Dává více poškození, než Šipka.
|
|
||||||
mech.delta-mech.description = Rychlý, lehce obrněný mech stvořený pro bleskové útočné akce. Proti stavbám sice způsobuje jen malé poškození, ale umí zlikvidovat početné skupiny nepřátelských jednotek velmi rychle pomocí výbojových zbraní.
|
|
||||||
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké bloky pomocí vystřelení opravných dávek. V dosahu svého působení může léčit i spojenecké jednotky.
|
|
||||||
mech.omega-mech.description = Objemný a velice dobře obrněný mech, určený pro útok v přední linii. Jeho plátování zblokuje až 90% příchozího poškození.
|
|
||||||
mech.dart-ship.description = Standardní loď. Umí rychle težit suroviny. Je dostatečně rychlá a lehká, ale má jen malou útočnou schopnost.
|
|
||||||
mech.javelin-ship.description = Loď pro bleskové útoky. Zpočátku je pomalá, ale dokáže zrychlit na velkou rychlost a přelétávat nad nepřátelskými základnami. Způsobuje přitom značné škody svými energetickými zbraněmi a raketami.
|
|
||||||
mech.trident-ship.description = Těžký bombardér. Umí dvě věci: pomáhat při stavění a ničit nepřátelské opevnění. Je dostatečně dobře obrněn.
|
|
||||||
mech.glaive-ship.description = Obrovská, dobře obrněná střelecká loď. Je vybavena plamenometem a má výbornou schopnost manévrů.
|
|
||||||
unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo ve své blízkosti. Natěžené suroviny donese do nejbližšího jádra.
|
unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo ve své blízkosti. Natěžené suroviny donese do nejbližšího jádra.
|
||||||
unit.spirit.description = Modifikovaný dron Dragoun, upravený pro opravu staveb, namísto těžení. Automaticky opravuje poškozené bloky v oblasti svého působení.
|
unit.spirit.description = Modifikovaný dron Dragoun, upravený pro opravu staveb, namísto těžení. Automaticky opravuje poškozené bloky v oblasti svého působení.
|
||||||
unit.phantom.description = Pokročilý dron. Následuje uživatele. Pomáhá při stavění. Znovu staví zničené bloky.
|
unit.phantom.description = Pokročilý dron. Následuje uživatele. Pomáhá při stavění. Znovu staví zničené bloky.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Vytvoří okolo sebe šestihrané silové po
|
|||||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Takřka neviditelné pro nepřátele (a i v nabídce bloků :) ).
|
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Takřka neviditelné pro nepřátele (a i v nabídce bloků :) ).
|
||||||
block.conveyor.description = Základní blok pro přepravu předmětů. Unáší předměty kupředu a automaticky plní vhodná úložiště (budovy, kontejnery, jádro), které po cestě potká. Lze jej otáčet dle potřeby.
|
block.conveyor.description = Základní blok pro přepravu předmětů. Unáší předměty kupředu a automaticky plní vhodná úložiště (budovy, kontejnery, jádro), které po cestě potká. Lze jej otáčet dle potřeby.
|
||||||
block.titanium-conveyor.description = Pokročilý blok pro přepravu předmětů. Přenáší předměty rychleji, než základní dopravník.
|
block.titanium-conveyor.description = Pokročilý blok pro přepravu předmětů. Přenáší předměty rychleji, než základní dopravník.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci, kdy dva rozdílné dopravníky dopravují dva rozdílné materiály přes jedno pole.
|
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci, kdy dva rozdílné dopravníky dopravují dva rozdílné materiály přes jedno pole.
|
||||||
block.bridge-conveyor.description = Pokročilý blok pro přepravu předmětů. Dovoluje transport předmětů až přes tři pole, a to přes jakýkoliv terén nebo budovu.
|
block.bridge-conveyor.description = Pokročilý blok pro přepravu předmětů. Dovoluje transport předmětů až přes tři pole, a to přes jakýkoliv terén nebo budovu.
|
||||||
block.phase-conveyor.description = Pokročilý blok pro přepravu předmětů. Využívá energii k teleportaci předmětů na vzdálenost několika dlaždic mezi jiným propojeným fázovým dopravníkem.
|
block.phase-conveyor.description = Pokročilý blok pro přepravu předmětů. Využívá energii k teleportaci předmětů na vzdálenost několika dlaždic mezi jiným propojeným fázovým dopravníkem.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Vyrábí roje rychlých sebezničujících j
|
|||||||
block.titan-factory.description = Vyrábí pokročilé obrněné pozemní jednotky.
|
block.titan-factory.description = Vyrábí pokročilé obrněné pozemní jednotky.
|
||||||
block.fortress-factory.description = Vyrábí těžké dělostřelecké pozemní jednotky.
|
block.fortress-factory.description = Vyrábí těžké dělostřelecké pozemní jednotky.
|
||||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||||
block.dart-mech-pad.description = Umožňuje přeměnu Tvého vozidla na základního útočného mecha.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
|
||||||
block.delta-mech-pad.description = Umožňuje přeměnu Tvého vozidla na lehkého obrněného mecha pro bleskový útok.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
|
||||||
block.tau-mech-pad.description = Umožňuje přeměnu Tvého vozidla na pokročilého podpůrného mecha.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
|
||||||
block.omega-mech-pad.description = Umožňuje přeměnu Tvého vozidla na těžce obrněného mecha s raketami.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
|
||||||
block.javelin-ship-pad.description = Umožňuje přeměnu Tvého vozidla na rychlou, lehce obrněnou stíhačku.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
|
||||||
block.trident-ship-pad.description = Umožňuje přeměnu Tvého vozidla na těžkého podpůrného bombardéra.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
|
||||||
block.glaive-ship-pad.description = Umožňuje přeměnu Tvého vozidla na velkou, dobře obrněnou střeleckou loď.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtes
|
|||||||
level.highscore = Highscore: [accent]{0}
|
level.highscore = Highscore: [accent]{0}
|
||||||
level.select = Level-Auswahl
|
level.select = Level-Auswahl
|
||||||
level.mode = Spielmodus:
|
level.mode = Spielmodus:
|
||||||
showagain = Nächstes Mal nicht mehr anzeigen
|
|
||||||
coreattack = < Die Basis wird angegriffen! >
|
coreattack = < Die Basis wird angegriffen! >
|
||||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||||
database = Kern-Datenbank
|
database = Kern-Datenbank
|
||||||
@@ -106,10 +105,12 @@ mods.none = [lightgray]Keine Mods gefunden!
|
|||||||
mods.guide = Modding-Anleitung
|
mods.guide = Modding-Anleitung
|
||||||
mods.report = Problem melden
|
mods.report = Problem melden
|
||||||
mods.openfolder = Mod-Verzeichnis öffnen
|
mods.openfolder = Mod-Verzeichnis öffnen
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktiviert
|
mod.enabled = [lightgray]Aktiviert
|
||||||
mod.disabled = [scarlet]Deaktiviert
|
mod.disabled = [scarlet]Deaktiviert
|
||||||
mod.disable = Deaktivieren
|
mod.disable = Deaktivieren
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
|
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
|
||||||
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
||||||
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Aktivieren
|
|||||||
mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
||||||
mod.reloadrequired = [scarlet]Neuladen benötigt
|
mod.reloadrequired = [scarlet]Neuladen benötigt
|
||||||
mod.import = Mod importieren
|
mod.import = Mod importieren
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = GitHub-Mod importieren
|
mod.import.github = GitHub-Mod importieren
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Dieser Mod wird gelöscht.
|
mod.remove.confirm = Dieser Mod wird gelöscht.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [lightgray]Autor:[] {0}
|
|||||||
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuche es nochmal.
|
mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuche es nochmal.
|
||||||
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
|
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
|
||||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Daten exportiert.
|
data.exported = Daten exportiert.
|
||||||
data.invalid = Dies sind keine gültigen Spieldaten.
|
data.invalid = Dies sind keine gültigen Spieldaten.
|
||||||
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
|
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
|
||||||
classic.export = Klassische Dateien exportieren
|
|
||||||
classic.export.text = [accent]Mindustry[] hat ein großes Update bekommen.\nEin Classic (v3.5 build 40) -Speicherstand oder eine -Karte wurde gefunden. Möchtest du diese Daten in den home-Ordner deines Smartphones exportieren, um sie in der Mindustry Classic-App zu verwenden?
|
|
||||||
quit.confirm = Willst du wirklich aufhören?
|
quit.confirm = Willst du wirklich aufhören?
|
||||||
quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[accent] Einstellungen->Spiel->Tutorial wiederholen[] erneut spielen.
|
quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[accent] Einstellungen->Spiel->Tutorial wiederholen[] erneut spielen.
|
||||||
loading = [accent]Wird geladen...
|
loading = [accent]Wird geladen...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
|||||||
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
||||||
filter.distort = Verzerren
|
filter.distort = Verzerren
|
||||||
filter.noise = Rauschen
|
filter.noise = Rauschen
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Erzmedian
|
filter.oremedian = Erzmedian
|
||||||
filter.blend = Mischen
|
filter.blend = Mischen
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Kreisskalierung
|
|||||||
filter.option.octaves = Oktaven
|
filter.option.octaves = Oktaven
|
||||||
filter.option.falloff = Rückgang
|
filter.option.falloff = Rückgang
|
||||||
filter.option.angle = Winkel
|
filter.option.angle = Winkel
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Boden
|
filter.option.floor = Boden
|
||||||
filter.option.flooronto = Ziel Boden
|
filter.option.flooronto = Ziel Boden
|
||||||
@@ -539,6 +542,7 @@ no = Nein
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Eingang
|
blocks.input = Eingang
|
||||||
blocks.output = Ausgang
|
blocks.output = Ausgang
|
||||||
blocks.booster = Verstärkung
|
blocks.booster = Verstärkung
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Schatten
|
|||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
setting.hints.name = Tipps
|
setting.hints.name = Tipps
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Bauen automatisch pausieren
|
setting.buildautopause.name = Bauen automatisch pausieren
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animiertes Wasser
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Verbündeten-Indikatoren
|
setting.indicators.name = Verbündeten-Indikatoren
|
||||||
setting.autotarget.name = Auto-Zielauswahl
|
setting.autotarget.name = Auto-Zielauswahl
|
||||||
setting.keyboard.name = Maus+Tastatur Steuerung
|
setting.keyboard.name = Maus+Tastatur Steuerung
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Schwierigkeit:
|
|||||||
setting.screenshake.name = Wackeleffekt
|
setting.screenshake.name = Wackeleffekt
|
||||||
setting.effects.name = Effekte anzeigen
|
setting.effects.name = Effekte anzeigen
|
||||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Drücke eine Taste...
|
|||||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||||
keybind.screenshot.name = Karten-Screenshot
|
keybind.screenshot.name = Karten-Screenshot
|
||||||
keybind.toggle_power_lines.name = Power Lasers umschalten
|
keybind.toggle_power_lines.name = Power Lasers umschalten
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = X-Achse
|
keybind.move_x.name = X-Achse
|
||||||
keybind.move_y.name = Y-Achse
|
keybind.move_y.name = Y-Achse
|
||||||
keybind.mouse_move.name = Der Maus folgen
|
keybind.mouse_move.name = Der Maus folgen
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Materialien
|
|||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
content.unit.name = Einheiten
|
content.unit.name = Einheiten
|
||||||
content.block.name = Blöcke
|
content.block.name = Blöcke
|
||||||
content.mech.name = Mechs
|
|
||||||
item.copper.name = Kupfer
|
item.copper.name = Kupfer
|
||||||
item.lead.name = Blei
|
item.lead.name = Blei
|
||||||
item.coal.name = Kohle
|
item.coal.name = Kohle
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Wasser
|
|||||||
liquid.slag.name = Schlacke
|
liquid.slag.name = Schlacke
|
||||||
liquid.oil.name = Öl
|
liquid.oil.name = Öl
|
||||||
liquid.cryofluid.name = Kryoflüssigkeit
|
liquid.cryofluid.name = Kryoflüssigkeit
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Schwerer Mehrlader
|
|
||||||
mech.alpha-mech.ability = Regeneration
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Lichtbogen-Generator
|
|
||||||
mech.delta-mech.ability = Entladung
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Restrukturier-Laser
|
|
||||||
mech.tau-mech.ability = Reparatursalve
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Raketenschwarm
|
|
||||||
mech.omega-mech.ability = Rüstungskonfiguration
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Mehrlader
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Raketensalve
|
|
||||||
mech.javelin-ship.ability = Statische Entladung
|
|
||||||
mech.trident-ship.name = Dreizack
|
|
||||||
mech.trident-ship.weapon = Bombenschacht
|
|
||||||
mech.glaive-ship.name = Glefe
|
|
||||||
mech.glaive-ship.weapon = Flammen-Mehrlader
|
|
||||||
item.corestorable = [lightgray]Im Kern speicherbar: {0}
|
item.corestorable = [lightgray]Im Kern speicherbar: {0}
|
||||||
item.explosiveness = [lightgray]Explosivität: {0}
|
item.explosiveness = [lightgray]Explosivität: {0}
|
||||||
item.flammability = [lightgray]Entflammbarkeit: {0}
|
item.flammability = [lightgray]Entflammbarkeit: {0}
|
||||||
item.radioactivity = [lightgray]Radioaktivität: {0}
|
item.radioactivity = [lightgray]Radioaktivität: {0}
|
||||||
unit.health = [lightgray]Lebenskraft: {0}
|
unit.health = [lightgray]Lebenskraft: {0}
|
||||||
unit.speed = [lightgray]Geschwindigkeit: {0}
|
unit.speed = [lightgray]Geschwindigkeit: {0}
|
||||||
mech.weapon = [lightgray]Waffe: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Lebenspunkte: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Materialkapazität: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Abbaugeschwindigkeit: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Abbaukraft: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Fähigkeit: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Baugeschwindigkeit: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
|
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
|
||||||
liquid.viscosity = [lightgray]Viskosität: {0}
|
liquid.viscosity = [lightgray]Viskosität: {0}
|
||||||
liquid.temperature = [lightgray]Temperatur: {0}
|
liquid.temperature = [lightgray]Temperatur: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sandbrocken
|
block.sand-boulder.name = Sandbrocken
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
block.saltrocks.name = Salzgestein
|
block.saltrocks.name = Salzgestein
|
||||||
block.pebbles.name = Geröll
|
block.pebbles.name = Geröll
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Förderband
|
block.conveyor.name = Förderband
|
||||||
block.titanium-conveyor.name = Titan-Förderband
|
block.titanium-conveyor.name = Titan-Förderband
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Gepanzertes Förderband
|
block.armored-conveyor.name = Gepanzertes Förderband
|
||||||
block.armored-conveyor.description = Bewegt Gegenstände genauso schnell wie das Titan-Förderband, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Förderbändern.
|
block.armored-conveyor.description = Bewegt Gegenstände genauso schnell wie das Titan-Förderband, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Förderbändern.
|
||||||
block.junction.name = Kreuzung
|
block.junction.name = Kreuzung
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatischer Bohrer
|
|||||||
block.laser-drill.name = Laser-Bohrer
|
block.laser-drill.name = Laser-Bohrer
|
||||||
block.water-extractor.name = Wasser-Extraktor
|
block.water-extractor.name = Wasser-Extraktor
|
||||||
block.cultivator.name = Kultivierer
|
block.cultivator.name = Kultivierer
|
||||||
block.dart-mech-pad.name = Dart-Mech-Pad
|
|
||||||
block.delta-mech-pad.name = Delta-Mech-Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin-Luftschiff-Pad
|
|
||||||
block.trident-ship-pad.name = Dreizack-Luftschiff-Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive-Luftschiff-Pad
|
|
||||||
block.omega-mech-pad.name = Omega-Mech-Pad
|
|
||||||
block.tau-mech-pad.name = Tau-Mech-Pad
|
|
||||||
block.conduit.name = Leitungsrohr
|
block.conduit.name = Leitungsrohr
|
||||||
block.mechanical-pump.name = Mechanische Pumpe
|
block.mechanical-pump.name = Mechanische Pumpe
|
||||||
block.item-source.name = Materialquelle
|
block.item-source.name = Materialquelle
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur
|
|||||||
liquid.slag.description = Ein Gemisch aus verschiedenen Arten von Metall, welche miteinander vermischt wurden. Kann in seine Bestandteile getrennt oder als Waffe auf feindliche Einheiten gesprüht werden.
|
liquid.slag.description = Ein Gemisch aus verschiedenen Arten von Metall, welche miteinander vermischt wurden. Kann in seine Bestandteile getrennt oder als Waffe auf feindliche Einheiten gesprüht werden.
|
||||||
liquid.oil.description = Kann verbrannt, zum Explodieren gebracht, oder zur Kühlung verwendet werden.
|
liquid.oil.description = Kann verbrannt, zum Explodieren gebracht, oder zur Kühlung verwendet werden.
|
||||||
liquid.cryofluid.description = Die Flüssigkeit, die Dinge am effizientesten herunterkühlen kann.
|
liquid.cryofluid.description = Die Flüssigkeit, die Dinge am effizientesten herunterkühlen kann.
|
||||||
mech.alpha-mech.description = Der Standard-Mech. Angemessen schnell und macht ordentlich Schaden. Kann für erweiterte offensive Fähigkeiten bis zu 3 Drohnen erzeugen.
|
|
||||||
mech.delta-mech.description = Ein schneller, leicht gepanzerter Mech, der für Überfälle gemacht wurde. Verursacht wenig Schaden gegen Gebäude, aber tötet Gruppen von Gegnern durch seine Lichtbogen-Waffen.
|
|
||||||
mech.tau-mech.description = Ein Unterstützungs-Mech. Kann Blöcke durch Schüsse heilen. Kann Feuer löschen und verbündete in seinem Aktionsradius heilen.
|
|
||||||
mech.omega-mech.description = Ein klobiger und gut gepanzerter Mech, der für den Angriff an der Front entwickelt wurde. Seine Rüstungsfähigkeit ermöglicht es ihm, 90% des Schadens abzuwehren.
|
|
||||||
mech.dart-ship.description = Das Standard-Schiff. Einigermaßen schnell und leicht. Hat nur wenig Offensivkraft und geringe Erzabbaugeschwindigkeit.
|
|
||||||
mech.javelin-ship.description = Ein Schiff für Überfälle. Anfänglich träge, kann es auf hohe Geschwindigkeiten beschleunigen, um an gegnerischen Außenposten vorbei zu fliegen und dabei mit seinen Blitzwaffen und Raketen große Mengen an Schaden verursachen.
|
|
||||||
mech.trident-ship.description = Ein schwerer Bomber, der solide gepanzert ist.
|
|
||||||
mech.glaive-ship.description = Ein großes, gut gepanzertes Gunship. Ausgerüstet mit einer Brandwaffe. Gute Beschleunigung und maximale Geschwindigkeit.
|
|
||||||
unit.draug.description = Eine primitive Bergbaudrohne. Günstig herzustellen. Entbehrlich. Baut automatisch Kupfer und Blei in der Nähe ab. Bringt abgebaute Ressourcen zum nächstgelegenen Kern.
|
unit.draug.description = Eine primitive Bergbaudrohne. Günstig herzustellen. Entbehrlich. Baut automatisch Kupfer und Blei in der Nähe ab. Bringt abgebaute Ressourcen zum nächstgelegenen Kern.
|
||||||
unit.spirit.description = Die anfängliche Drohne. Sie baut gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
|
unit.spirit.description = Die anfängliche Drohne. Sie baut gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
|
||||||
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Standard-Drohne.
|
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Standard-Drohne.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich h
|
|||||||
block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
|
block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
|
||||||
block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
|
block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
|
||||||
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
|
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
|
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
|
||||||
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||||
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produziert schnelle, selbstzerstörende Schw
|
|||||||
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
|
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
|
||||||
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
|
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
|
||||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||||
block.dart-mech-pad.description = Bietet die Umwandlung in einen einfachen Angriffs-Mech.\nVerwende es, indem du im Stehen darauf tippst.
|
|
||||||
block.delta-mech-pad.description = Wechsle in einen schnellen, leicht gepanzerten Mech, der für Überfälle gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
|
||||||
block.tau-mech-pad.description = Wechsle in einen Support-Mech, der befreundete Blöcke und Einheiten heilen kann.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
|
||||||
block.omega-mech-pad.description = Wechsle in einen klobigen und gut gepanzerten Mech, der für Frontangriffe gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
|
||||||
block.javelin-ship-pad.description = Wechsle in einen starken und schnellen Abfangjäger mit Blitz-Waffen.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
|
||||||
block.trident-ship-pad.description = Wechsle in einen massiv gepanzerten schweren Bomber.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
|
||||||
block.glaive-ship-pad.description = Wechsle in ein großes, gut gepanzertes Kampfflugzeug.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
|||||||
level.highscore = Puntuación más alta: [accent]{0}
|
level.highscore = Puntuación más alta: [accent]{0}
|
||||||
level.select = Selección de nivel
|
level.select = Selección de nivel
|
||||||
level.mode = Modo de juego:
|
level.mode = Modo de juego:
|
||||||
showagain = No mostrar otra vez en la próxima sesión
|
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\naniquilación inminente
|
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\naniquilación inminente
|
||||||
database = Base de datos del núcleo
|
database = Base de datos del núcleo
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]No se encontraron Mods!
|
|||||||
mods.guide = Guia de Modding
|
mods.guide = Guia de Modding
|
||||||
mods.report = Reportar Error
|
mods.report = Reportar Error
|
||||||
mods.openfolder = Abrir carpeta de mods
|
mods.openfolder = Abrir carpeta de mods
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activado
|
mod.enabled = [lightgray]Activado
|
||||||
mod.disabled = [scarlet]Desactivado
|
mod.disabled = [scarlet]Desactivado
|
||||||
mod.disable = Desactivar
|
mod.disable = Desactivar
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
||||||
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Activar
|
|||||||
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
||||||
mod.reloadrequired = [scarlet]Se requiere actualizar
|
mod.reloadrequired = [scarlet]Se requiere actualizar
|
||||||
mod.import = Importar mod
|
mod.import = Importar mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importar Mod de Github
|
mod.import.github = Importar Mod de Github
|
||||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
||||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Autor:[] {0}
|
|||||||
mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que ya no has instalado. Se puede corromper la partida guardada. ¿Estás seguro de que quieres cargarla?\n[lightgray]Mods:\n{0}
|
mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que ya no has instalado. Se puede corromper la partida guardada. ¿Estás seguro de que quieres cargarla?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Antes de publicar este mod en el Steam Workshop, debe añadir una imagen de vista previa.\nAñada una imagen con nombre[accent] preview.png[] en la carpeta del mod e intente nuevamente.
|
mod.preview.missing = Antes de publicar este mod en el Steam Workshop, debe añadir una imagen de vista previa.\nAñada una imagen con nombre[accent] preview.png[] en la carpeta del mod e intente nuevamente.
|
||||||
mod.folder.missing = Solo los mods en forma de carpeta se pueden publicar en el Steam Workshop.\nPara convertir cualquier mod en una carpeta, simplemente descomprima su archivo a una carpeta y elimine el zip anterior, luego reinicie su juego o vuelva a cargar sus mods.
|
mod.folder.missing = Solo los mods en forma de carpeta se pueden publicar en el Steam Workshop.\nPara convertir cualquier mod en una carpeta, simplemente descomprima su archivo a una carpeta y elimine el zip anterior, luego reinicie su juego o vuelva a cargar sus mods.
|
||||||
mod.scripts.unsupported = Su dispositivo no admite scripts mod. Algunas modificaciones no funcionarán correctamente.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Acerca de
|
about.button = Acerca de
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Abrir Carpeta de Datos
|
|||||||
data.exported = Datos exportados.
|
data.exported = Datos exportados.
|
||||||
data.invalid = Esta data del juego no es valida.
|
data.invalid = Esta data del juego no es valida.
|
||||||
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
|
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
|
||||||
classic.export = Export Datos Clásicos
|
|
||||||
classic.export.text = [accent]Mindustry[] acaba de tener una actualización importante.\nClásica (v3.5 build 40) guardado o mapa se han detectado. ¿Desea exportar estos archivos guardados a la carpeta de inicio de su teléfono para usarlos en la aplicación Mindustry Classic?
|
|
||||||
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||||
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo en[accent] Ajustes->Juego->Volver a hacer tutorial.[]
|
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo en[accent] Ajustes->Juego->Volver a hacer tutorial.[]
|
||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
|||||||
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
|
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
|
||||||
filter.distort = Distorsionar
|
filter.distort = Distorsionar
|
||||||
filter.noise = Ruido
|
filter.noise = Ruido
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Veta Median
|
filter.oremedian = Veta Median
|
||||||
filter.blend = Mezcla
|
filter.blend = Mezcla
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Escala del círculo
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ángulo
|
filter.option.angle = Ángulo
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Bloque
|
filter.option.block = Bloque
|
||||||
filter.option.floor = Suelo
|
filter.option.floor = Suelo
|
||||||
filter.option.flooronto = Suelo objetivo
|
filter.option.flooronto = Suelo objetivo
|
||||||
@@ -539,6 +542,7 @@ no = No
|
|||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
blocks.input = Entrada
|
||||||
blocks.output = Salida
|
blocks.output = Salida
|
||||||
blocks.booster = Potenciador
|
blocks.booster = Potenciador
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Sombras
|
|||||||
setting.blockreplace.name = Sugerir bloques al construir
|
setting.blockreplace.name = Sugerir bloques al construir
|
||||||
setting.linear.name = Filtrado Lineal
|
setting.linear.name = Filtrado Lineal
|
||||||
setting.hints.name = Pistas
|
setting.hints.name = Pistas
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
setting.animatedwater.name = Agua Animada
|
setting.animatedwater.name = Agua Animada
|
||||||
setting.animatedshields.name = Escudos Animados
|
setting.animatedshields.name = Escudos Animados
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Indicadores de Aliados
|
setting.indicators.name = Indicadores de Aliados
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
setting.keyboard.name = Controles de Ratón+Teclado
|
setting.keyboard.name = Controles de Ratón+Teclado
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Dificultad:
|
|||||||
setting.screenshake.name = Movimiento de la Pantalla
|
setting.screenshake.name = Movimiento de la Pantalla
|
||||||
setting.effects.name = Mostrar Efectos
|
setting.effects.name = Mostrar Efectos
|
||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
||||||
setting.coreselect.name = Permitir núcleos esquemáticos
|
setting.coreselect.name = Permitir núcleos esquemáticos
|
||||||
setting.sensitivity.name = Sensibilidad del Control
|
setting.sensitivity.name = Sensibilidad del Control
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Presiona una tecla...
|
|||||||
keybind.press.axis = Pulsa un eje o botón...
|
keybind.press.axis = Pulsa un eje o botón...
|
||||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||||
keybind.toggle_power_lines.name = Activar láser de potencia
|
keybind.toggle_power_lines.name = Activar láser de potencia
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
keybind.mouse_move.name = Seguír al ratón
|
keybind.mouse_move.name = Seguír al ratón
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Objetos
|
|||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Bloques
|
content.block.name = Bloques
|
||||||
content.mech.name = Mecanoides
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Plomo
|
item.lead.name = Plomo
|
||||||
item.coal.name = Carbón
|
item.coal.name = Carbón
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Agua
|
|||||||
liquid.slag.name = Fundido
|
liquid.slag.name = Fundido
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Criogénico
|
liquid.cryofluid.name = Criogénico
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Repetidor Pesado
|
|
||||||
mech.alpha-mech.ability = Enjambre de Drones
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Generador de arco
|
|
||||||
mech.delta-mech.ability = Descarga
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Láser de reestructuración
|
|
||||||
mech.tau-mech.ability = Ráfaga de reparación
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Enjambre de misiles
|
|
||||||
mech.omega-mech.ability = Configuración de armadura
|
|
||||||
mech.dart-ship.name = Dardo
|
|
||||||
mech.dart-ship.weapon = Repetidor
|
|
||||||
mech.javelin-ship.name = Jabalina
|
|
||||||
mech.javelin-ship.weapon = Ráfaga de misiles
|
|
||||||
mech.javelin-ship.ability = Potenciador de descarga
|
|
||||||
mech.trident-ship.name = Tridente
|
|
||||||
mech.trident-ship.weapon = Bahía de bombardeo
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Repetidor de Llamas
|
|
||||||
item.corestorable = [lightgray]Guardable en el núcleo: {0}
|
item.corestorable = [lightgray]Guardable en el núcleo: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
||||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Vida: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacidad de objetos: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]Velocidad de minado: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Potencia de minado: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Habilidad: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]Velocidad de Construcción: {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Piedra de Arena
|
block.sand-boulder.name = Piedra de Arena
|
||||||
block.grass.name = Hierba
|
block.grass.name = Hierba
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.saltrocks.name = Rocas de Sal
|
block.saltrocks.name = Rocas de Sal
|
||||||
block.pebbles.name = Guijarros
|
block.pebbles.name = Guijarros
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Granizo
|
|||||||
block.lancer.name = Lancero
|
block.lancer.name = Lancero
|
||||||
block.conveyor.name = Cinta Transportadora
|
block.conveyor.name = Cinta Transportadora
|
||||||
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Cinta Transportadora Acorazada
|
block.armored-conveyor.name = Cinta Transportadora Acorazada
|
||||||
block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas armadura. No acepta entradas por los lados a menos que sean lineas transportadoras.
|
block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas armadura. No acepta entradas por los lados a menos que sean lineas transportadoras.
|
||||||
block.junction.name = Cruce
|
block.junction.name = Cruce
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Taladro neumático
|
|||||||
block.laser-drill.name = Taladro Láser
|
block.laser-drill.name = Taladro Láser
|
||||||
block.water-extractor.name = Extractor de Agua
|
block.water-extractor.name = Extractor de Agua
|
||||||
block.cultivator.name = Cultivador
|
block.cultivator.name = Cultivador
|
||||||
block.dart-mech-pad.name = Pad de mecanoide Dardo
|
|
||||||
block.delta-mech-pad.name = Pad de mecanoide Delta
|
|
||||||
block.javelin-ship-pad.name = Pad de nave Jabalina
|
|
||||||
block.trident-ship-pad.name = Pad de nave Tridente
|
|
||||||
block.glaive-ship-pad.name = Pad de nave Glaive
|
|
||||||
block.omega-mech-pad.name = Pad de mecanoide Omega
|
|
||||||
block.tau-mech-pad.name = Pad de mecanoide Tau
|
|
||||||
block.conduit.name = Conducto
|
block.conduit.name = Conducto
|
||||||
block.mechanical-pump.name = Bomba Mecánica
|
block.mechanical-pump.name = Bomba Mecánica
|
||||||
block.item-source.name = Fuente de objetos
|
block.item-source.name = Fuente de objetos
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Usada comúnmente para enfriar máquinas y para proce
|
|||||||
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o expulsado a unidades enemigas como arma.
|
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o expulsado a unidades enemigas como arma.
|
||||||
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
||||||
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
||||||
mech.alpha-mech.description = El mecanoide estándar. Tiene una velocidad y daño decentes, puede crear hasta 3 drones para tener poder ofensivo incrementado.
|
|
||||||
mech.delta-mech.description = Un mecanoide rápido y ligeramente armado para ataques de ataque y retirada. Hace poco daño a estructuras, pero puede eliminar rápidamente a grandes grupos de unidades con sus armas de arco eléctrico.
|
|
||||||
mech.tau-mech.description = Un mecanoide de soporte. Repara bloques aliados disparándoles. Puede extinguir el fuego y reparar y curar aliados en un rango con su habilidad de reparación.
|
|
||||||
mech.omega-mech.description = Un mecanoide grande y bien armado, hecho para asaltos en primera línea. Su habilidad de armadura puede bloquear hasta el 90% del daño que recibe.
|
|
||||||
mech.dart-ship.description = Una nave normal. Bastante ligera y rápida, pero tiene poca capacidad ofensiva y una baja velocidad minando.
|
|
||||||
mech.javelin-ship.description = Una nave de ataque y retirada. Aunque inicialmente lento, puede acelerar a altas velocidades y volar sobre puestos enemigos, causando gran daño con su habilidad de rayos y misiles.
|
|
||||||
mech.trident-ship.description = Un bombardero pesado, razonablemente equipado.
|
|
||||||
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
|
|
||||||
unit.draug.description = Un dron minero primitivo. Barato de producir. Reciclable. Mina cobre y plomo cercanos automáticamente. Transporta los recursos minados al núcleo más cercano.
|
unit.draug.description = Un dron minero primitivo. Barato de producir. Reciclable. Mina cobre y plomo cercanos automáticamente. Transporta los recursos minados al núcleo más cercano.
|
||||||
unit.spirit.description = Un dron minero primitivo modificado, diseñado para reparar en vez de minar. Repara automáticamente cualquier bloque dañado en la zona.
|
unit.spirit.description = Un dron minero primitivo modificado, diseñado para reparar en vez de minar. Repara automáticamente cualquier bloque dañado en la zona.
|
||||||
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Crea un área de fuerza hexagonal alrededor
|
|||||||
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
|
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
|
||||||
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
||||||
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
||||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas.
|
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produce unidades rápidas terrestres explosi
|
|||||||
block.titan-factory.description = Produce unidades terrestres avanzadas con armadura.
|
block.titan-factory.description = Produce unidades terrestres avanzadas con armadura.
|
||||||
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
block.dart-mech-pad.description = Proporciona transformación en un mecanoide de ataque básico.\nÚsalo tocándolo mientras estés en él.
|
|
||||||
block.delta-mech-pad.description = Proporciona transformación en un mecanoide rápido y ligero hecho para ataques de emboscada y retirada.\nUsa el pad tocándolo mientras estás en él.
|
|
||||||
block.tau-mech-pad.description = Proporciona transformación en un mecanoide de soporte que puede reparar construcciones y tropas aliadas.\nUsa el pad tocándolo mientras estás en él.
|
|
||||||
block.omega-mech-pad.description = Proporciona transformación en un mecanoide pesado y bien armado, hecho para asaltos en primera línea.\nUsa el pad tocándolo mientras estás en él.
|
|
||||||
block.javelin-ship-pad.description = Proporciona transformación en una unidad aérea fuerte y rápida interceptora con arma eléctrica.\nUsa el pad tocándolo mientras estás en él.
|
|
||||||
block.trident-ship-pad.description = Proporciona transformación en una unidad aérea bombardera pesada.\nUsa el pad tocándolo mientras estás en él.
|
|
||||||
block.glaive-ship-pad.description = Proporciona transformación en una unidad aérea grande y bien armada nave pistolera.\nUsa el pad tocándolo mientras estás en él.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
|
|||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
level.select = Taseme valimine
|
level.select = Taseme valimine
|
||||||
level.mode = Mänguviis:
|
level.mode = Mänguviis:
|
||||||
showagain = Ära järgmine kord näita
|
|
||||||
coreattack = < Tuumik on rünnaku all! >
|
coreattack = < Tuumik on rünnaku all! >
|
||||||
nearpoint = [[ [scarlet]LAHKU VAENLASTE MAANDUMISE ALALT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
nearpoint = [[ [scarlet]LAHKU VAENLASTE MAANDUMISE ALALT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||||
database = Andmebaas
|
database = Andmebaas
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]No mods found!
|
|||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
mods.report = Report Bug
|
mods.report = Report Bug
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Enable
|
|||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Author:[] {0}
|
|||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Mänguandmed eksporditud.
|
data.exported = Mänguandmed eksporditud.
|
||||||
data.invalid = Need ei ole sobivad mänguandmed.
|
data.invalid = Need ei ole sobivad mänguandmed.
|
||||||
data.import.confirm = Mänguandmete importimine kustutab\n[scarlet] kõik[] sinu praegused mänguandmed.\n[accent]Seda ei saa tagasi võtta![]\n\nKui mänguandmed on imporditud,\nsiis mäng sulgub kohe.
|
data.import.confirm = Mänguandmete importimine kustutab\n[scarlet] kõik[] sinu praegused mänguandmed.\n[accent]Seda ei saa tagasi võtta![]\n\nKui mänguandmed on imporditud,\nsiis mäng sulgub kohe.
|
||||||
classic.export = Ekspordi Classic-mänguandmed
|
|
||||||
classic.export.text = [accent]Mindustry[] on äsja saanud suure uuenduse.\nTuvastatud on Classic- (v3.5 build 40) mänguandmed. Kas sa tahaksid need mänguandmed oma seadme kodukausta kopeerida, et neid Mindustry Classic rakenduses kasutada?
|
|
||||||
quit.confirm = Oled kindel, et soovid väljuda?
|
quit.confirm = Oled kindel, et soovid väljuda?
|
||||||
quit.confirm.tutorial = Oled kindel, et soovid õpetuse lõpetada?\nÕpetust saab uuesti läbida:\n[accent]Mängi -> Õpetus[].
|
quit.confirm.tutorial = Oled kindel, et soovid õpetuse lõpetada?\nÕpetust saab uuesti läbida:\n[accent]Mängi -> Õpetus[].
|
||||||
loading = [accent]Laadimine...
|
loading = [accent]Laadimine...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
|||||||
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
||||||
filter.distort = Moonutamine
|
filter.distort = Moonutamine
|
||||||
filter.noise = Müra
|
filter.noise = Müra
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediaan
|
filter.median = Mediaan
|
||||||
filter.oremedian = Maakide mediaan
|
filter.oremedian = Maakide mediaan
|
||||||
filter.blend = Segustamine
|
filter.blend = Segustamine
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Ringjoone ulatus
|
|||||||
filter.option.octaves = Oktaav
|
filter.option.octaves = Oktaav
|
||||||
filter.option.falloff = Filter
|
filter.option.falloff = Filter
|
||||||
filter.option.angle = Nurk
|
filter.option.angle = Nurk
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blokk
|
filter.option.block = Blokk
|
||||||
filter.option.floor = Põrand
|
filter.option.floor = Põrand
|
||||||
filter.option.flooronto = Asendatav põrand
|
filter.option.flooronto = Asendatav põrand
|
||||||
@@ -539,6 +542,7 @@ no = Ei
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Viga
|
error.title = [crimson]Viga
|
||||||
error.crashtitle = Viga
|
error.crashtitle = Viga
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisend
|
blocks.input = Sisend
|
||||||
blocks.output = Väljund
|
blocks.output = Väljund
|
||||||
blocks.booster = Kiirendaja
|
blocks.booster = Kiirendaja
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Varjud
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Lineaarne tekstuurivastendus
|
setting.linear.name = Lineaarne tekstuurivastendus
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animeeritud vesi
|
setting.animatedwater.name = Animeeritud vesi
|
||||||
setting.animatedshields.name = Animeeritud kilbid
|
setting.animatedshields.name = Animeeritud kilbid
|
||||||
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Vaenlaste/Liitlaste osutid
|
setting.indicators.name = Vaenlaste/Liitlaste osutid
|
||||||
setting.autotarget.name = Automaatne sihtimine
|
setting.autotarget.name = Automaatne sihtimine
|
||||||
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
|
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Raskusaste:
|
|||||||
setting.screenshake.name = Ekraani värisemine
|
setting.screenshake.name = Ekraani värisemine
|
||||||
setting.effects.name = Näita visuaalefekte
|
setting.effects.name = Näita visuaalefekte
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Kontrolleri tundlikkus
|
setting.sensitivity.name = Kontrolleri tundlikkus
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Vajuta klahvi...
|
|||||||
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
|
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
|
||||||
keybind.screenshot.name = Kuvatõmmis
|
keybind.screenshot.name = Kuvatõmmis
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Liigu X-teljel
|
keybind.move_x.name = Liigu X-teljel
|
||||||
keybind.move_y.name = Liigu Y-teljel
|
keybind.move_y.name = Liigu Y-teljel
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Ressursid
|
|||||||
content.liquid.name = Vedelikud
|
content.liquid.name = Vedelikud
|
||||||
content.unit.name = Väeüksused
|
content.unit.name = Väeüksused
|
||||||
content.block.name = Konstruktsioonid
|
content.block.name = Konstruktsioonid
|
||||||
content.mech.name = Mehhaanid
|
|
||||||
item.copper.name = Vask
|
item.copper.name = Vask
|
||||||
item.lead.name = Plii
|
item.lead.name = Plii
|
||||||
item.coal.name = Süsi
|
item.coal.name = Süsi
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Vesi
|
|||||||
liquid.slag.name = Räbu
|
liquid.slag.name = Räbu
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krüovedelik
|
liquid.cryofluid.name = Krüovedelik
|
||||||
mech.alpha-mech.name = Alfa
|
|
||||||
mech.alpha-mech.weapon = Raskekahur
|
|
||||||
mech.alpha-mech.ability = Isetaastumine
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Elektrikahur
|
|
||||||
mech.delta-mech.ability = Laviinläbilöök
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Paranduslaser
|
|
||||||
mech.tau-mech.ability = Parandusimpulss
|
|
||||||
mech.omega-mech.name = Oomega
|
|
||||||
mech.omega-mech.weapon = Raketiparv
|
|
||||||
mech.omega-mech.ability = Soomuskate
|
|
||||||
mech.dart-ship.name = Ahti
|
|
||||||
mech.dart-ship.weapon = Automaatkahur
|
|
||||||
mech.javelin-ship.name = Sulev
|
|
||||||
mech.javelin-ship.weapon = Raketiheitja
|
|
||||||
mech.javelin-ship.ability = Elekterkiirendus
|
|
||||||
mech.trident-ship.name = Lembitu
|
|
||||||
mech.trident-ship.weapon = Pommiheitja
|
|
||||||
mech.glaive-ship.name = Vambola
|
|
||||||
mech.glaive-ship.weapon = Kuulipildur
|
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
||||||
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
||||||
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
||||||
unit.health = [lightgray]Elud: {0}
|
unit.health = [lightgray]Elud: {0}
|
||||||
unit.speed = [lightgray]Kiirus: {0}
|
unit.speed = [lightgray]Kiirus: {0}
|
||||||
mech.weapon = [lightgray]Relv: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Elud: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Ressursside mahutavus: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Kaevandamise kiirus: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Kaevandamise võimsus: {0}x
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Lisavõime: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Ehitamise kiirus: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
||||||
liquid.viscosity = [lightgray]Viskoossus: {0}
|
liquid.viscosity = [lightgray]Viskoossus: {0}
|
||||||
liquid.temperature = [lightgray]Temperatuur: {0}
|
liquid.temperature = [lightgray]Temperatuur: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Liivakamakas
|
block.sand-boulder.name = Liivakamakas
|
||||||
block.grass.name = Rohi
|
block.grass.name = Rohi
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Sool
|
block.salt.name = Sool
|
||||||
block.saltrocks.name = Kristallsool
|
block.saltrocks.name = Kristallsool
|
||||||
block.pebbles.name = Kruus
|
block.pebbles.name = Kruus
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Kauglaskur
|
|||||||
block.lancer.name = Kvantlaser
|
block.lancer.name = Kvantlaser
|
||||||
block.conveyor.name = Konveier
|
block.conveyor.name = Konveier
|
||||||
block.titanium-conveyor.name = Titaankonveier
|
block.titanium-conveyor.name = Titaankonveier
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Soomuskonveier
|
block.armored-conveyor.name = Soomuskonveier
|
||||||
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
||||||
block.junction.name = Ristmik
|
block.junction.name = Ristmik
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumaatiline puur
|
|||||||
block.laser-drill.name = Laserpuur
|
block.laser-drill.name = Laserpuur
|
||||||
block.water-extractor.name = Puurkaev
|
block.water-extractor.name = Puurkaev
|
||||||
block.cultivator.name = Inkubaator
|
block.cultivator.name = Inkubaator
|
||||||
block.dart-mech-pad.name = Alfa morfoosjaam
|
|
||||||
block.delta-mech-pad.name = Delta morfoosjaam
|
|
||||||
block.javelin-ship-pad.name = Sulevi morfoosjaam
|
|
||||||
block.trident-ship-pad.name = Lembitu morfoosjaam
|
|
||||||
block.glaive-ship-pad.name = Vambola morfoosjaam
|
|
||||||
block.omega-mech-pad.name = Oomega morfoosjaam
|
|
||||||
block.tau-mech-pad.name = Tau morfoosjaam
|
|
||||||
block.conduit.name = Toru
|
block.conduit.name = Toru
|
||||||
block.mechanical-pump.name = Harilik pump
|
block.mechanical-pump.name = Harilik pump
|
||||||
block.item-source.name = Ressursiallikas
|
block.item-source.name = Ressursiallikas
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate j
|
|||||||
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
||||||
mech.alpha-mech.description = Standardne maapealne mehhaan. Põhineb soldatite väeüksusel, millel on täiustatud soomuskate ja suurem ehitusvõimekus. Suurema kahjuvõimega kui standardne lendmehhaan.
|
|
||||||
mech.delta-mech.description = Kiire ja kergelt soomustatud maapealne mehhaan, mis on loodud äkkrünnakuteks. Konstruktsioone kahjustab vähe, kuid on oma elektrirelvadega suuteline kiiresti hävitama suuremaid vaenlaste väeüksusi.
|
|
||||||
mech.tau-mech.description = Tugifunktsioonidega maapealne mehhaan. Parandab liitlaste ehitisi, tulistades neid. Parandab liitlaste mehhaane teatud raadiuses enda ümber.
|
|
||||||
mech.omega-mech.description = Tugev ja hästi soomustatud maapealne mehhaan frontaalrünnakuteks. Soomuskate kaitseb mehhaani kuni 90% ulatuses.
|
|
||||||
mech.dart-ship.description = Standardne lendmehhaan. Võrdlemisi kiire ja kerge, kuid madala kahjuvõimega ja madala kaevandamise kiirusega.
|
|
||||||
mech.javelin-ship.description = Äkkrünnakuteks loodud lendmehhaan. Kuigi hoovõtt on aeglane, saavutab see suure kiiruse ja teeb vaenlastele suuresti kahju, kasutades elektrirelvi\nja rakette.
|
|
||||||
mech.trident-ship.description = Pommitajast lendmehhaan, millega on võimalik paremini ehitisi konstrueerida ja samas vaenlase kaitserajatisi hävitada. Küllaltki hästi soomustatud.
|
|
||||||
mech.glaive-ship.description = Tugev ja hästi soomustatud lendmehhaan. Relvastatud leegitseva kuulipilduriga. Väga manööverdusvõimeline.
|
|
||||||
unit.draug.description = Algeline droon, mis on mõeldud kaevandamiseks. Odav toota, kuid kulukas ülal pidada. Kaevandab automaatselt vaske ja pliid ning transpordib ressursse lähimasse tuumikusse.
|
unit.draug.description = Algeline droon, mis on mõeldud kaevandamiseks. Odav toota, kuid kulukas ülal pidada. Kaevandab automaatselt vaske ja pliid ning transpordib ressursse lähimasse tuumikusse.
|
||||||
unit.spirit.description = Modifitseeritud kaevandusdroon, mis on mõeldud ehitiste automaatseks parandamiseks.
|
unit.spirit.description = Modifitseeritud kaevandusdroon, mis on mõeldud ehitiste automaatseks parandamiseks.
|
||||||
unit.phantom.description = Täiustatud droon, mis järgneb oma liitlastele ja abistab konstruktsioonide ehitamisel.
|
unit.phantom.description = Täiustatud droon, mis järgneb oma liitlastele ja abistab konstruktsioonide ehitamisel.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Tekitab enda ümber kuusnurkse energiavälja
|
|||||||
block.shock-mine.description = Peaaegu nähtamatu miin, mis lõhkeb, kui vaenlane sellele astub.
|
block.shock-mine.description = Peaaegu nähtamatu miin, mis lõhkeb, kui vaenlane sellele astub.
|
||||||
block.conveyor.description = Peamine vahend ressursside transportimiseks. Liigutab ressursse edasi ja hoiustab neid sobilikesse ehitistesse automaatselt. Pööratav.
|
block.conveyor.description = Peamine vahend ressursside transportimiseks. Liigutab ressursse edasi ja hoiustab neid sobilikesse ehitistesse automaatselt. Pööratav.
|
||||||
block.titanium-conveyor.description = Täiustatud konveier, mis liigutab ressursse kiiremini kui tavaline konveier.
|
block.titanium-conveyor.description = Täiustatud konveier, mis liigutab ressursse kiiremini kui tavaline konveier.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Toimib kui sild samal tasapinnal ristuvate konveierite vahel. Kasulik olukordades, kus kaks konveierit kannavad erinevaid ressursse erinevatesse kohtadesse.
|
block.junction.description = Toimib kui sild samal tasapinnal ristuvate konveierite vahel. Kasulik olukordades, kus kaks konveierit kannavad erinevaid ressursse erinevatesse kohtadesse.
|
||||||
block.bridge-conveyor.description = Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses.
|
block.bridge-conveyor.description = Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses.
|
||||||
block.phase-conveyor.description = Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki.
|
block.phase-conveyor.description = Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Toodab plahvatajate väeüksuseid. Plahvataj
|
|||||||
block.titan-factory.description = Toodab kalevite väeüksuseid. Kalevid on maapealsed väeüksused, mis on relvastatud kahe miniatuurse leegiheitjaga.
|
block.titan-factory.description = Toodab kalevite väeüksuseid. Kalevid on maapealsed väeüksused, mis on relvastatud kahe miniatuurse leegiheitjaga.
|
||||||
block.fortress-factory.description = Toodab koljatite väeüksuseid. Koljatid on tugevad maapealsed väeüksused, mis on relvastatud kahe modifitseeritud kauglaskuriga.
|
block.fortress-factory.description = Toodab koljatite väeüksuseid. Koljatid on tugevad maapealsed väeüksused, mis on relvastatud kahe modifitseeritud kauglaskuriga.
|
||||||
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
||||||
block.dart-mech-pad.description = Võimaldab läbida metamorfoosi standardseks maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
|
||||||
block.delta-mech-pad.description = Võimaldab läbida metamorfoosi kiireks ja kergelt soomustatud maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
|
||||||
block.tau-mech-pad.description = Võimaldab läbida metamorfoosi tugifunktsioonidega maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
|
||||||
block.omega-mech-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
|
||||||
block.javelin-ship-pad.description = Võimaldab läbida metamorfoosi äkkrünnakuteks loodud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
|
||||||
block.trident-ship-pad.description = Võimaldab läbida metamorfoosi pommitajast lendmehhaaniks, millega on võimalik paremini ehitisi konstrueerida.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
|
||||||
block.glaive-ship-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
|||||||
level.highscore = Marka: [accent]{0}
|
level.highscore = Marka: [accent]{0}
|
||||||
level.select = Maila hautaketa
|
level.select = Maila hautaketa
|
||||||
level.mode = Jolas-modua:
|
level.mode = Jolas-modua:
|
||||||
showagain = Ez erakutsi berriro hurrengo saioan
|
|
||||||
coreattack = < Muina erasopean dago! >
|
coreattack = < Muina erasopean dago! >
|
||||||
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
|
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
|
||||||
database = Muinaren datu-basea
|
database = Muinaren datu-basea
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Ez da mod-ik aurkitu!
|
|||||||
mods.guide = Mod-ak sortzeko gida
|
mods.guide = Mod-ak sortzeko gida
|
||||||
mods.report = Eman akatsaren berri
|
mods.report = Eman akatsaren berri
|
||||||
mods.openfolder = Ireki Mod-en karpeta
|
mods.openfolder = Ireki Mod-en karpeta
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Gaituta
|
mod.enabled = [lightgray]Gaituta
|
||||||
mod.disabled = [scarlet]Desgaituta
|
mod.disabled = [scarlet]Desgaituta
|
||||||
mod.disable = Desgaitu
|
mod.disable = Desgaitu
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Gaitu
|
|||||||
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
||||||
mod.reloadrequired = [scarlet]Birkargatu behar da
|
mod.reloadrequired = [scarlet]Birkargatu behar da
|
||||||
mod.import = Importatu Mod-a
|
mod.import = Importatu Mod-a
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Inportatu GitHub Mod-a
|
mod.import.github = Inportatu GitHub Mod-a
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Mod hau ezabatuko da.
|
mod.remove.confirm = Mod hau ezabatuko da.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Egilea:[] {0}
|
|||||||
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
||||||
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
||||||
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
||||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Honi buruz
|
about.button = Honi buruz
|
||||||
name = Izena:
|
name = Izena:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Datuak esportatuta.
|
data.exported = Datuak esportatuta.
|
||||||
data.invalid = Datu hauek baliogabeak dira.
|
data.invalid = Datu hauek baliogabeak dira.
|
||||||
data.import.confirm = Kanpoko datuak inportatzeak zure oraingo jolasaren datu [scarlet]guztiak[] ezabatuko ditu.\n[accent]Hau ezin da desegin![]\n\nBehin datuak inporatuta, zure jolasa berehala irtengo da.
|
data.import.confirm = Kanpoko datuak inportatzeak zure oraingo jolasaren datu [scarlet]guztiak[] ezabatuko ditu.\n[accent]Hau ezin da desegin![]\n\nBehin datuak inporatuta, zure jolasa berehala irtengo da.
|
||||||
classic.export = Esportatu datu klasikoak
|
|
||||||
classic.export.text = [accent]Mindustry[] jolasak eguneraketa nagusi bat jaso du.\nGordetako partida edo mapa klasikoren bat (v3.5 40 konpilazioa) antzeman da. Gordetako partida hauek zure telefonoaren hasira karpetara esportatu nahi dituzu, Mindustry Classic aplikazioan erabili ahal izateko?
|
|
||||||
quit.confirm = Ziur irten nahi duzula?
|
quit.confirm = Ziur irten nahi duzula?
|
||||||
quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi dezakezu hemen: [accent] Ezarpenak->Jolasa->Berriro hasi tutoriala.[]
|
quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi dezakezu hemen: [accent] Ezarpenak->Jolasa->Berriro hasi tutoriala.[]
|
||||||
loading = [accent]Kargatzen...
|
loading = [accent]Kargatzen...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
|||||||
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||||
filter.distort = Distortsioa
|
filter.distort = Distortsioa
|
||||||
filter.noise = Orbana
|
filter.noise = Orbana
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Mea mediana
|
filter.oremedian = Mea mediana
|
||||||
filter.blend = Bategitea
|
filter.blend = Bategitea
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Eskala zirkularra
|
|||||||
filter.option.octaves = Oktabak
|
filter.option.octaves = Oktabak
|
||||||
filter.option.falloff = Bakandu
|
filter.option.falloff = Bakandu
|
||||||
filter.option.angle = Angelua
|
filter.option.angle = Angelua
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blokea
|
filter.option.block = Blokea
|
||||||
filter.option.floor = Zorua
|
filter.option.floor = Zorua
|
||||||
filter.option.flooronto = Zoru xedea
|
filter.option.flooronto = Zoru xedea
|
||||||
@@ -539,6 +542,7 @@ no = Ez
|
|||||||
info.title = Informazioa
|
info.title = Informazioa
|
||||||
error.title = [crimson]Errore bat gertatu da
|
error.title = [crimson]Errore bat gertatu da
|
||||||
error.crashtitle = Errore bat gertatu da
|
error.crashtitle = Errore bat gertatu da
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sarrera
|
blocks.input = Sarrera
|
||||||
blocks.output = Irteera
|
blocks.output = Irteera
|
||||||
blocks.booster = Indargarria
|
blocks.booster = Indargarria
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Itzalak
|
|||||||
setting.blockreplace.name = Bloke proposamen automatikoak
|
setting.blockreplace.name = Bloke proposamen automatikoak
|
||||||
setting.linear.name = Iragazte lineala
|
setting.linear.name = Iragazte lineala
|
||||||
setting.hints.name = Pistak
|
setting.hints.name = Pistak
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animatutako ura
|
setting.animatedwater.name = Animatutako ura
|
||||||
setting.animatedshields.name = Animatutako ezkutuak
|
setting.animatedshields.name = Animatutako ezkutuak
|
||||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Etsai/Aliatu adierazleak
|
setting.indicators.name = Etsai/Aliatu adierazleak
|
||||||
setting.autotarget.name = Punteria automatikoa
|
setting.autotarget.name = Punteria automatikoa
|
||||||
setting.keyboard.name = Sagu+Teklatu kontrolak
|
setting.keyboard.name = Sagu+Teklatu kontrolak
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Zailtasuna:
|
|||||||
setting.screenshake.name = Pantailaren astindua
|
setting.screenshake.name = Pantailaren astindua
|
||||||
setting.effects.name = Bistaratze-efektuak
|
setting.effects.name = Bistaratze-efektuak
|
||||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Sakatu tekla bat...
|
|||||||
keybind.press.axis = Sakatu ardatza edo tekla...
|
keybind.press.axis = Sakatu ardatza edo tekla...
|
||||||
keybind.screenshot.name = Maparen pantaila-argazkia
|
keybind.screenshot.name = Maparen pantaila-argazkia
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Mugitu x
|
keybind.move_x.name = Mugitu x
|
||||||
keybind.move_y.name = Mugitu y
|
keybind.move_y.name = Mugitu y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Solidoak
|
|||||||
content.liquid.name = Likidoak
|
content.liquid.name = Likidoak
|
||||||
content.unit.name = Unitateak
|
content.unit.name = Unitateak
|
||||||
content.block.name = Blokeak
|
content.block.name = Blokeak
|
||||||
content.mech.name = Mekak
|
|
||||||
item.copper.name = Kobrea
|
item.copper.name = Kobrea
|
||||||
item.lead.name = Beruna
|
item.lead.name = Beruna
|
||||||
item.coal.name = Ikatza
|
item.coal.name = Ikatza
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Ura
|
|||||||
liquid.slag.name = Zepa
|
liquid.slag.name = Zepa
|
||||||
liquid.oil.name = Olioa
|
liquid.oil.name = Olioa
|
||||||
liquid.cryofluid.name = Krio-isurkaria
|
liquid.cryofluid.name = Krio-isurkaria
|
||||||
mech.alpha-mech.name = Alfa
|
|
||||||
mech.alpha-mech.weapon = Errepika-fusil astuna
|
|
||||||
mech.alpha-mech.ability = Birgaitzea
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arku sortzailea
|
|
||||||
mech.delta-mech.ability = Deskarga
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Laser berregilea
|
|
||||||
mech.tau-mech.ability = Konponketa jarioa
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Misil samalda
|
|
||||||
mech.omega-mech.ability = Konfigurazio blindatua
|
|
||||||
mech.dart-ship.name = Dardoa
|
|
||||||
mech.dart-ship.weapon = Errepika-fusila
|
|
||||||
mech.javelin-ship.name = Txabalina
|
|
||||||
mech.javelin-ship.weapon = Misil samalda
|
|
||||||
mech.javelin-ship.ability = Deskarga-indargarria
|
|
||||||
mech.trident-ship.name = Hiruhortz
|
|
||||||
mech.trident-ship.weapon = Bonba jaregilea
|
|
||||||
mech.glaive-ship.name = Guja
|
|
||||||
mech.glaive-ship.weapon = Sugar errepika-fusila
|
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
||||||
item.flammability = [lightgray]Sukoitasuna: {0}%
|
item.flammability = [lightgray]Sukoitasuna: {0}%
|
||||||
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
||||||
unit.health = [lightgray]Osasuna: {0}
|
unit.health = [lightgray]Osasuna: {0}
|
||||||
unit.speed = [lightgray]Abiadura: {0}
|
unit.speed = [lightgray]Abiadura: {0}
|
||||||
mech.weapon = [lightgray]Arma: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Osasuna: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Solido-edukiera: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Ustiatze-abiadura: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Ustiatze energia: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Gaitasuna: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Eraikitze abiadura: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
||||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
liquid.viscosity = [lightgray]Likatasuna: {0}
|
||||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
liquid.temperature = [lightgray]Tenperatura: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Hondar harkaitza
|
block.sand-boulder.name = Hondar harkaitza
|
||||||
block.grass.name = Belarra
|
block.grass.name = Belarra
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Gatza
|
block.salt.name = Gatza
|
||||||
block.saltrocks.name = Gatz harkaitzak
|
block.saltrocks.name = Gatz harkaitzak
|
||||||
block.pebbles.name = Harribilak
|
block.pebbles.name = Harribilak
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Txingor
|
|||||||
block.lancer.name = Lantzari
|
block.lancer.name = Lantzari
|
||||||
block.conveyor.name = Garraio-zinta
|
block.conveyor.name = Garraio-zinta
|
||||||
block.titanium-conveyor.name = Titaniozko garraio-zinta
|
block.titanium-conveyor.name = Titaniozko garraio-zinta
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Blindatutako garraio-zinta
|
block.armored-conveyor.name = Blindatutako garraio-zinta
|
||||||
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
||||||
block.junction.name = Lotunea
|
block.junction.name = Lotunea
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Zulagailu pneumatikoa
|
|||||||
block.laser-drill.name = Laser zulagailua
|
block.laser-drill.name = Laser zulagailua
|
||||||
block.water-extractor.name = Ur erauzgailua
|
block.water-extractor.name = Ur erauzgailua
|
||||||
block.cultivator.name = Kultibadorea
|
block.cultivator.name = Kultibadorea
|
||||||
block.dart-mech-pad.name = Alfa mekaren plataforma
|
|
||||||
block.delta-mech-pad.name = Delta mekaren plataforma
|
|
||||||
block.javelin-ship-pad.name = Txabalina ontziaren plataforma
|
|
||||||
block.trident-ship-pad.name = Hiruhortz ontziaren plataforma
|
|
||||||
block.glaive-ship-pad.name = Guja ontziaren plataforma
|
|
||||||
block.omega-mech-pad.name = Omega mekaren plataforma
|
|
||||||
block.tau-mech-pad.name = Tau mekaren plataforma
|
|
||||||
block.conduit.name = Hodia
|
block.conduit.name = Hodia
|
||||||
block.mechanical-pump.name = Ponpa mekanikoa
|
block.mechanical-pump.name = Ponpa mekanikoa
|
||||||
block.item-source.name = Elementu-iturria
|
block.item-source.name = Elementu-iturria
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hond
|
|||||||
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
||||||
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
||||||
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
||||||
mech.alpha-mech.description = Kontrolerako meka arrunta. Daga unitatean oinarritutakoa, blindaje hobetua eta eraikitze gaitasunek. Dardo ontzi batek baino kalte gehiago eragiten du.
|
|
||||||
mech.delta-mech.description = Jo eta ihes motako erasoetarako egindako meka azkar eta zertxobait blindatua. Estrukturei kalte gutxi eragiten die, baina etsaien talde handiak azkar deuseztatu ditzake bere tximista arku armekin.
|
|
||||||
mech.tau-mech.description = Mantenu meka. Blokea aliatuak osatzen ditu urrunetik. Bere konpontze gaitasun erradio barruko aliatuak sendatzen ditu.
|
|
||||||
mech.omega-mech.description = Meka handikote eta ondo blindatua, lehen lerroko erasoetarako egina. Bere blindajeak jasotako kaltearen %90 arte gelditu dezake.
|
|
||||||
mech.dart-ship.description = Kontrol ontzi arrunta. Nahiko azkar eta arina, baina erasorako gaitasun eta ustiatzeko abiadura txikia gutxi du.
|
|
||||||
mech.javelin-ship.description = Jo eta iheserako eraso ontzia. Hasieran motela bada ere, abiadura oso azkarretara arte azeleratu dezake eta etsaien base aitzindarietara hegaz egin, kalte nabarmena eragin dezake bere tximista eta misilekin.
|
|
||||||
mech.trident-ship.description = Bonbari astuna, eraikuntzarako eta etsaiaren babesak suntsitzeko egina. Nahiko ondo blindatua.
|
|
||||||
mech.glaive-ship.description = Ongi blindatutako arma-ontzi handia. Errepika-fusil su-eragile bat darama. Oso maniobragarria.
|
|
||||||
unit.draug.description = Dron zulagailu traketsa. Ekoizteko merkea. Erabili eta bota daitekeena. Inguruko kobrea eta beruna automatikoki ustiatzen du. Erauzitako baliabideak muin hurbilenera daramatza.
|
unit.draug.description = Dron zulagailu traketsa. Ekoizteko merkea. Erabili eta bota daitekeena. Inguruko kobrea eta beruna automatikoki ustiatzen du. Erauzitako baliabideak muin hurbilenera daramatza.
|
||||||
unit.spirit.description = Moldatutako daratulu dron bat, mehatzako ordez konponketak egiteko diseinatua. Inguruko kaltetutako blokeak konpontzen ditu automatikoki.
|
unit.spirit.description = Moldatutako daratulu dron bat, mehatzako ordez konponketak egiteko diseinatua. Inguruko kaltetutako blokeak konpontzen ditu automatikoki.
|
||||||
unit.phantom.description = Dron unitate aurreratu bat. Erabiltzaile jarraitzen du. Eraikuntzan laguntzen du.
|
unit.phantom.description = Dron unitate aurreratu bat. Erabiltzaile jarraitzen du. Eraikuntzan laguntzen du.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Indar eremu hexagonal bat sortzen du bere in
|
|||||||
block.shock-mine.description = Mina zanpatzen duten etsaiak kaltetzen ditu. Etsaiarentzat ia ikusezina.
|
block.shock-mine.description = Mina zanpatzen duten etsaiak kaltetzen ditu. Etsaiarentzat ia ikusezina.
|
||||||
block.conveyor.description = Solidoak garraiatzeko oinarrizko blokea. Aurrera daramatza baliabideak eta automatikoki sartzen ditu blokeetan. Biratu daiteke.
|
block.conveyor.description = Solidoak garraiatzeko oinarrizko blokea. Aurrera daramatza baliabideak eta automatikoki sartzen ditu blokeetan. Biratu daiteke.
|
||||||
block.titanium-conveyor.description = Elementuen garraiorako bloke aurreratua. Garraiagailu arruntek baino azkarrago daramatza elementuak.
|
block.titanium-conveyor.description = Elementuen garraiorako bloke aurreratua. Garraiagailu arruntek baino azkarrago daramatza elementuak.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa aritzen da. Material desberdinak daramatzaten bi garraio-zinta gurutzatzen direnean erabilgarria.
|
block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa aritzen da. Material desberdinak daramatzaten bi garraio-zinta gurutzatzen direnean erabilgarria.
|
||||||
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
|
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
|
||||||
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
|
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Ibilkari unitate auto-suntsitzaileak ekoizte
|
|||||||
block.titan-factory.description = Lurreko unitate blindatu aurreratuak ekoizten ditu.
|
block.titan-factory.description = Lurreko unitate blindatu aurreratuak ekoizten ditu.
|
||||||
block.fortress-factory.description = Lurreko kanoiteria unitate astunak ekoizten ditu.
|
block.fortress-factory.description = Lurreko kanoiteria unitate astunak ekoizten ditu.
|
||||||
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
||||||
block.dart-mech-pad.description = Oinarrizko eraso meka bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
|
|
||||||
block.delta-mech-pad.description = Arinki blindatutako jo eta iheserako eraso meka bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
|
|
||||||
block.tau-mech-pad.description = Mantenu meka aurreratu bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
|
|
||||||
block.omega-mech-pad.description = Astun blindatutako misil meka bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
|
|
||||||
block.javelin-ship-pad.description = Arinki blindatutako ehiza-hegazkin bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
|
|
||||||
block.trident-ship-pad.description = Sostengu bonbari astuna bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
|
|
||||||
block.glaive-ship-pad.description = Ongi blindatutako arma-ontzi handi bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
|
|||||||
level.highscore = Ennätys: [accent]{0}
|
level.highscore = Ennätys: [accent]{0}
|
||||||
level.select = Tason valinta
|
level.select = Tason valinta
|
||||||
level.mode = Pelimuoto:
|
level.mode = Pelimuoto:
|
||||||
showagain = Älä näytä uudestaan seuraavalla kerralla
|
|
||||||
coreattack = < Ytimeen hyökätään! >
|
coreattack = < Ytimeen hyökätään! >
|
||||||
nearpoint = [[ [scarlet]POISTU PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
nearpoint = [[ [scarlet]POISTU PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
||||||
database = Ytimen tietokanta
|
database = Ytimen tietokanta
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Modeja ei löytynyt!
|
|||||||
mods.guide = Modaamisopas
|
mods.guide = Modaamisopas
|
||||||
mods.report = Raportoi ohjelmistovirhe
|
mods.report = Raportoi ohjelmistovirhe
|
||||||
mods.openfolder = Avaa modikansio
|
mods.openfolder = Avaa modikansio
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Käytössä
|
mod.enabled = [lightgray]Käytössä
|
||||||
mod.disabled = [scarlet]Pois käytöstä
|
mod.disabled = [scarlet]Pois käytöstä
|
||||||
mod.disable = Poista käytössä
|
mod.disable = Poista käytössä
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||||
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Käytä
|
|||||||
mod.requiresrestart = Peli suljetaan jotta muutokset voisivat toteutua.
|
mod.requiresrestart = Peli suljetaan jotta muutokset voisivat toteutua.
|
||||||
mod.reloadrequired = [scarlet]Vaatii Uudelleenkäynnistystä
|
mod.reloadrequired = [scarlet]Vaatii Uudelleenkäynnistystä
|
||||||
mod.import = Tuo modi
|
mod.import = Tuo modi
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Tuo GitHub Modi
|
mod.import.github = Tuo GitHub Modi
|
||||||
mod.item.remove = Tämä esine on osa[accent] '{0}'[] modia. Poistaaksesi sen, sinun tulee poistaa tuon modin vasennus
|
mod.item.remove = Tämä esine on osa[accent] '{0}'[] modia. Poistaaksesi sen, sinun tulee poistaa tuon modin vasennus
|
||||||
mod.remove.confirm = Tämä modi poistetaan.
|
mod.remove.confirm = Tämä modi poistetaan.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Author:[] {0}
|
|||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Tietoa
|
about.button = Tietoa
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Data viety.
|
data.exported = Data viety.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = This isn't valid game data.
|
||||||
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Export Classic Data
|
|
||||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
|
||||||
quit.confirm = Oletko varma että haluat poistua?
|
quit.confirm = Oletko varma että haluat poistua?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Ladataan...
|
loading = [accent]Ladataan...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
|
|||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Lattia
|
filter.option.floor = Lattia
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
@@ -539,6 +542,7 @@ no = Ei
|
|||||||
info.title = Informaatio
|
info.title = Informaatio
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisääntulo
|
blocks.input = Sisääntulo
|
||||||
blocks.output = Ulostulo
|
blocks.output = Ulostulo
|
||||||
blocks.booster = Tehostaja
|
blocks.booster = Tehostaja
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Varjot
|
|||||||
setting.blockreplace.name = Automaattisia Palikka Suosituksia
|
setting.blockreplace.name = Automaattisia Palikka Suosituksia
|
||||||
setting.linear.name = Lineaarinen suodatus
|
setting.linear.name = Lineaarinen suodatus
|
||||||
setting.hints.name = Vihjeet
|
setting.hints.name = Vihjeet
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||||
setting.animatedwater.name = Animoitu vesi
|
setting.animatedwater.name = Animoitu vesi
|
||||||
setting.animatedshields.name = Animoidut kilvet
|
setting.animatedshields.name = Animoidut kilvet
|
||||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Vihollis/Puolulais Indikaattorit
|
setting.indicators.name = Vihollis/Puolulais Indikaattorit
|
||||||
setting.autotarget.name = Automaatinen Tähtäys
|
setting.autotarget.name = Automaatinen Tähtäys
|
||||||
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
|
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Vaikeustaso:
|
|||||||
setting.screenshake.name = Näytön keikkuminen
|
setting.screenshake.name = Näytön keikkuminen
|
||||||
setting.effects.name = Naytön Efektit
|
setting.effects.name = Naytön Efektit
|
||||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Ohjauksen herkkyys
|
setting.sensitivity.name = Ohjauksen herkkyys
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Press a key...
|
|||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Tavarat
|
|||||||
content.liquid.name = Nesteet
|
content.liquid.name = Nesteet
|
||||||
content.unit.name = Yksiköt
|
content.unit.name = Yksiköt
|
||||||
content.block.name = Palikat
|
content.block.name = Palikat
|
||||||
content.mech.name = Yksikkö
|
|
||||||
item.copper.name = Kupari
|
item.copper.name = Kupari
|
||||||
item.lead.name = Lyijy
|
item.lead.name = Lyijy
|
||||||
item.coal.name = Hiili
|
item.coal.name = Hiili
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Vesi
|
|||||||
liquid.slag.name = Kuona
|
liquid.slag.name = Kuona
|
||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryoneste
|
liquid.cryofluid.name = Kryoneste
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
|
||||||
mech.alpha-mech.ability = Regeneration
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arc Generator
|
|
||||||
mech.delta-mech.ability = Discharge
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
|
||||||
mech.tau-mech.ability = Repair Burst
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
|
||||||
mech.omega-mech.ability = Armored Configuration
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Repeater
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
|
||||||
item.corestorable = [lightgray]Säilöttävissä ytimeen: {0}
|
item.corestorable = [lightgray]Säilöttävissä ytimeen: {0}
|
||||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
item.flammability = [lightgray]Flammability: {0}%
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||||
unit.health = [lightgray]Elämäpisteet: {0}
|
unit.health = [lightgray]Elämäpisteet: {0}
|
||||||
unit.speed = [lightgray]Nopeus: {0}
|
unit.speed = [lightgray]Nopeus: {0}
|
||||||
mech.weapon = [lightgray]Ase: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Elämäpisteet: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Tavarakapasiteetti: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Louhimisnopeus: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Louhimisvoima: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Erityiskyky: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Rakentamisnopeus: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
||||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
liquid.viscosity = [lightgray]Tahmeus: {0}
|
||||||
liquid.temperature = [lightgray]Lämpö: {0}
|
liquid.temperature = [lightgray]Lämpö: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatic Drill
|
|||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.dart-mech-pad.name = Alpha Mech Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
|
||||||
block.conduit.name = Conduit
|
block.conduit.name = Conduit
|
||||||
block.mechanical-pump.name = Mechanical Pump
|
block.mechanical-pump.name = Mechanical Pump
|
||||||
block.item-source.name = Item Source
|
block.item-source.name = Item Source
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
|
||||||
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
||||||
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
|||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
|
|
||||||
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
|
||||||
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Êtes-vous certain(e) de vouloir supprimer la carte "[accent]{0}[]"
|
|||||||
level.highscore = Meilleur score: [accent]{0}
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
level.select = Sélection du niveau
|
level.select = Sélection du niveau
|
||||||
level.mode = Mode de jeu:
|
level.mode = Mode de jeu:
|
||||||
showagain = Ne pas montrer la prochaine fois
|
|
||||||
coreattack = [scarlet]<La base est attaquée>
|
coreattack = [scarlet]<La base est attaquée>
|
||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
database = Base de données
|
database = Base de données
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Aucun mod trouvé!
|
|||||||
mods.guide = Guide de Modding
|
mods.guide = Guide de Modding
|
||||||
mods.report = Signaler un Bug
|
mods.report = Signaler un Bug
|
||||||
mods.openfolder = Ouvrir le dossier des mods
|
mods.openfolder = Ouvrir le dossier des mods
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activé
|
mod.enabled = [lightgray]Activé
|
||||||
mod.disabled = [scarlet]Désactivé
|
mod.disabled = [scarlet]Désactivé
|
||||||
mod.disable = Désactiver
|
mod.disable = Désactiver
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
||||||
mod.requiresversion = [scarlet]Version du jeu requise : [accent]{0}
|
mod.requiresversion = [scarlet]Version du jeu requise : [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Dépendances manquantes: {0}
|
mod.missingdependencies = [scarlet]Dépendances manquantes: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Activer
|
|||||||
mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod.
|
mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod.
|
||||||
mod.reloadrequired = [scarlet]Rechargement requis
|
mod.reloadrequired = [scarlet]Rechargement requis
|
||||||
mod.import = Importer un mod
|
mod.import = Importer un mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importer un mod GitHub
|
mod.import.github = Importer un mod GitHub
|
||||||
mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
|
mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
|
||||||
mod.remove.confirm = Ce mod sera supprimé.
|
mod.remove.confirm = Ce mod sera supprimé.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
|||||||
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr(e) de vouloir l'importer?\n[lightgray]Mods:\n{0}
|
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr(e) de vouloir l'importer?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
|
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
|
||||||
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur le Workshop.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
|
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur le Workshop.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
|
||||||
mod.scripts.unsupported = Votre appareil ne prend pas en charge les scripts de mod. Certains mods ne fonctionneront pas correctement.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = À propos
|
about.button = À propos
|
||||||
name = Nom:
|
name = Nom:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Ouvrir le dossier de données
|
|||||||
data.exported = Données exportées.
|
data.exported = Données exportées.
|
||||||
data.invalid = Ce ne sont pas des données de jeu valides.
|
data.invalid = Ce ne sont pas des données de jeu valides.
|
||||||
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos actuelles données de jeu.\n[accent]Ceci ne pourra pas être annulé![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
|
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos actuelles données de jeu.\n[accent]Ceci ne pourra pas être annulé![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
|
||||||
classic.export = Exporter les données Mindustry Classic
|
|
||||||
classic.export.text = [accent]Mindustry[] vient d'avoir une mise à jour majeure.\nDes sauvegardes et/ou des cartes de la version Classic (v3.5 build 40) ont été détectées. Souhaitez-vous exporter ces sauvegardes dans le dossier accueil de votre téléphone, pour les utiliser dans Mindustry Classic ?
|
|
||||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||||
quit.confirm.tutorial = Êtes-vous sur de ce que vous faites?\nLe tutoriel peut être repris dans [accent]Paramètres->Jeu->Reprendre le tutoriel.[]
|
quit.confirm.tutorial = Êtes-vous sur de ce que vous faites?\nLe tutoriel peut être repris dans [accent]Paramètres->Jeu->Reprendre le tutoriel.[]
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
|
|||||||
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Médian
|
filter.median = Médian
|
||||||
filter.oremedian = Minerai Médian
|
filter.oremedian = Minerai Médian
|
||||||
filter.blend = Fusion
|
filter.blend = Fusion
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Gamme du cercle
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Diminution
|
filter.option.falloff = Diminution
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
filter.option.flooronto = Sol en question
|
filter.option.flooronto = Sol en question
|
||||||
@@ -539,6 +542,7 @@ no = Non
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrée
|
blocks.input = Entrée
|
||||||
blocks.output = Sortie
|
blocks.output = Sortie
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Ombres
|
|||||||
setting.blockreplace.name = Suggestions automatiques de blocs
|
setting.blockreplace.name = Suggestions automatiques de blocs
|
||||||
setting.linear.name = Filtrage Linéaire
|
setting.linear.name = Filtrage Linéaire
|
||||||
setting.hints.name = Astuces
|
setting.hints.name = Astuces
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pause Automatique de la Construction
|
setting.buildautopause.name = Pause Automatique de la Construction
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Antialias[lightgray] (redémarrage du jeu nécessaire)[]
|
setting.antialias.name = Antialias[lightgray] (redémarrage du jeu nécessaire)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Indicateurs Alliés/Ennemis
|
setting.indicators.name = Indicateurs Alliés/Ennemis
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
setting.keyboard.name = Contrôles Souris+Clavier
|
setting.keyboard.name = Contrôles Souris+Clavier
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Difficulté:
|
|||||||
setting.screenshake.name = Tremblement de l'écran
|
setting.screenshake.name = Tremblement de l'écran
|
||||||
setting.effects.name = Afficher les effets
|
setting.effects.name = Afficher les effets
|
||||||
setting.destroyedblocks.name = Afficher les blocs détruits
|
setting.destroyedblocks.name = Afficher les blocs détruits
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Recherche de chemin pour le placement de convoyeurs
|
setting.conveyorpathfinding.name = Recherche de chemin pour le placement de convoyeurs
|
||||||
setting.coreselect.name = Autoriser les schémas contenant des Noyaux
|
setting.coreselect.name = Autoriser les schémas contenant des Noyaux
|
||||||
setting.sensitivity.name = Sensibilité de la manette
|
setting.sensitivity.name = Sensibilité de la manette
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Appuyer sur une touche...
|
|||||||
keybind.press.axis = Appuyer sur un axe ou une touche...
|
keybind.press.axis = Appuyer sur un axe ou une touche...
|
||||||
keybind.screenshot.name = Capture d'écran
|
keybind.screenshot.name = Capture d'écran
|
||||||
keybind.toggle_power_lines.name = Montrer/Cacher les connections d'Énergie
|
keybind.toggle_power_lines.name = Montrer/Cacher les connections d'Énergie
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
keybind.mouse_move.name = Suivre la Souris
|
keybind.mouse_move.name = Suivre la Souris
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Objets
|
|||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
content.mech.name = Méchas
|
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Eau
|
|||||||
liquid.slag.name = Scories
|
liquid.slag.name = Scories
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
liquid.cryofluid.name = Liquide Cryogénique
|
liquid.cryofluid.name = Liquide Cryogénique
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Mitrailleuse Lourde
|
|
||||||
mech.alpha-mech.ability = Régénération
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arc Électrique
|
|
||||||
mech.delta-mech.ability = Décharge
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Laser Restructurant
|
|
||||||
mech.tau-mech.ability = Éclat Réparateur
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Missiles Essaim
|
|
||||||
mech.omega-mech.ability = Armure
|
|
||||||
mech.dart-ship.name = Dard
|
|
||||||
mech.dart-ship.weapon = Mitraillette
|
|
||||||
mech.javelin-ship.name = Javelot
|
|
||||||
mech.javelin-ship.weapon = Missiles Rafale
|
|
||||||
mech.javelin-ship.ability = Décharge de Propulseur
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = Bombes
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Mitraillette incendiaire
|
|
||||||
item.corestorable = [lightgray]Stockable dans le Noyau: {0}
|
item.corestorable = [lightgray]Stockable dans le Noyau: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Rapidité: {0}
|
unit.speed = [LIGHT_GRAY]Rapidité: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Santé: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacité: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]Vitesse d'extraction: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Puissance d'extraction: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Compétence: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]Vitesse de Construction: {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Bloc de Sable
|
block.sand-boulder.name = Bloc de Sable
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.saltrocks.name = Roches de sel
|
block.saltrocks.name = Roches de sel
|
||||||
block.pebbles.name = Cailloux
|
block.pebbles.name = Cailloux
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Grêle
|
|||||||
block.lancer.name = Lancier
|
block.lancer.name = Lancier
|
||||||
block.conveyor.name = Convoyeur
|
block.conveyor.name = Convoyeur
|
||||||
block.titanium-conveyor.name = Convoyeur en Titane
|
block.titanium-conveyor.name = Convoyeur en Titane
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Convoyeur Cuirassé
|
block.armored-conveyor.name = Convoyeur Cuirassé
|
||||||
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire rentrer des ressources par ses côtés.
|
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire rentrer des ressources par ses côtés.
|
||||||
block.junction.name = Jonction
|
block.junction.name = Jonction
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Foreuse à Vérin
|
|||||||
block.laser-drill.name = Foreuse Laser
|
block.laser-drill.name = Foreuse Laser
|
||||||
block.water-extractor.name = Extracteur d'Eau
|
block.water-extractor.name = Extracteur d'Eau
|
||||||
block.cultivator.name = Cultivateur
|
block.cultivator.name = Cultivateur
|
||||||
block.dart-mech-pad.name = Reconstructeur de Mécha Dard
|
|
||||||
block.delta-mech-pad.name = Reconstructeur de Mécha Delta
|
|
||||||
block.javelin-ship-pad.name = Reconstructeur de Vaisseau Javelot
|
|
||||||
block.trident-ship-pad.name = Reconstructeur de Vaisseau Trident
|
|
||||||
block.glaive-ship-pad.name = Reconstructeur de Vaisseau Glaive
|
|
||||||
block.omega-mech-pad.name = Reconstructeur de Mécha Oméga
|
|
||||||
block.tau-mech-pad.name = Reconstructeur de Mécha Tau
|
|
||||||
block.conduit.name = Conduit
|
block.conduit.name = Conduit
|
||||||
block.mechanical-pump.name = Pompe Mécanique
|
block.mechanical-pump.name = Pompe Mécanique
|
||||||
block.item-source.name = Source de Ressources
|
block.item-source.name = Source de Ressources
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le
|
|||||||
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
|
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
|
||||||
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis puis enflammé.
|
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis puis enflammé.
|
||||||
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. A une capacité d'absorption de chaleur extrêmement élevée. Utilisé intensivement comme liquide de refroidissement.
|
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. A une capacité d'absorption de chaleur extrêmement élevée. Utilisé intensivement comme liquide de refroidissement.
|
||||||
mech.alpha-mech.description = Le mécha standard. Est basé sur une unité Poignard, avec une armure améliorée et des capacités de construction. Inflige plus de dégâts qu'un vaisseau Dard.
|
|
||||||
mech.delta-mech.description = Un mécha rapide, avec une armure légère, conçu pour les attaques de harcèlement. Il inflige, par contre, peu de dégâts aux structures. Néanmoins il peut tuer de grands groupes d'ennemis très rapidement avec ses arcs électriques.
|
|
||||||
mech.tau-mech.description = Un mécha de soutien. Soigne les blocs alliés en tirant dessus. Il peut aussi éteindre les feux et soigner ses alliés autour de lui avec sa compétence.
|
|
||||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Son armure lui permet de bloquer 90% des dégâts.
|
|
||||||
mech.dart-ship.description = Le vaisseau standard. Il est raisonnablement rapide, léger et possède une vitesse de minage rapide. Néanmoins, ses capacités d'attaque sont faibles.
|
|
||||||
mech.javelin-ship.description = Un vaisseau de frappe éclair qui, bien que lent au départ, peut accélérer pour atteindre de très grandes vitesses et voler jusqu'aux avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
|
||||||
mech.trident-ship.description = Un bombardier lourd, conçu pour la construction et pour la destruction des fortifications ennemies. Assez bien blindé.
|
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Équipé avec un fusil automatique à munitions incendiaires. Est très maniable.
|
|
||||||
unit.draug.description = Un drone de minage primitif pas cher à produire. Sacrifiable. Mine automatiquement le cuivre et le plomb dans les environs. Fournit les ressources minées au noyau le plus proche.
|
unit.draug.description = Un drone de minage primitif pas cher à produire. Sacrifiable. Mine automatiquement le cuivre et le plomb dans les environs. Fournit les ressources minées au noyau le plus proche.
|
||||||
unit.spirit.description = Un drone de minage modifié, conçu pour réparer au lieu d’exploiter. Répare automatiquement tous les blocs endommagés dans la zone.
|
unit.spirit.description = Un drone de minage modifié, conçu pour réparer au lieu d’exploiter. Répare automatiquement tous les blocs endommagés dans la zone.
|
||||||
unit.phantom.description = Un drone avancé qui vous suit et vous aide à construire. Reconstruit aussi les bâtiments détruits par les ennemis
|
unit.phantom.description = Un drone avancé qui vous suit et vous aide à construire. Reconstruit aussi les bâtiments détruits par les ennemis
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Crée un champ de force hexagonal autour de
|
|||||||
block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisible pour l'ennemi.
|
block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisible pour l'ennemi.
|
||||||
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les bâtiments. Peut être tourné.
|
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les bâtiments. Peut être tourné.
|
||||||
block.titanium-conveyor.description = Convoyeur avancé. Déplace les objets plus rapidement que les convoyeurs standard.
|
block.titanium-conveyor.description = Convoyeur avancé. Déplace les objets plus rapidement que les convoyeurs standard.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Agit comme un pont pour deux lignes de convoyeurs se croisant. Utile lorsque deux lignes de convoyeurs différentes déplacent différents matériaux à différents endroits.
|
block.junction.description = Agit comme un pont pour deux lignes de convoyeurs se croisant. Utile lorsque deux lignes de convoyeurs différentes déplacent différents matériaux à différents endroits.
|
||||||
block.bridge-conveyor.description = Bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou bâtiment.
|
block.bridge-conveyor.description = Bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou bâtiment.
|
||||||
block.phase-conveyor.description = Convoyeur très avancé. Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance.
|
block.phase-conveyor.description = Convoyeur très avancé. Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produit des unités terrestres kamikazes rap
|
|||||||
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
|
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
block.dart-mech-pad.description = Permet la transformation du vaisseau joueur en un mécha d'attaque basique.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
|
|
||||||
block.delta-mech-pad.description = Permet la transformation du vaisseau joueur en un mécha d'attaque peu cuirassé.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
|
|
||||||
block.tau-mech-pad.description = Permet la transformation du vaisseau joueur en un mécha de soutien avancé.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
|
|
||||||
block.omega-mech-pad.description = Permet la transformation du vaisseau joueur en un mécha à missiles et à blindage lourd.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
|
|
||||||
block.javelin-ship-pad.description = Permet la transformation du vaisseau joueur en un intercepteur rapide légèrement blindé.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
|
|
||||||
block.trident-ship-pad.description = Permet la transformation du vaisseau joueur en un bombardier de soutien lourd.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
|
|
||||||
block.glaive-ship-pad.description = Permet la transformation du vaisseau joueur en un large vaisseau de combat bien blindé.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
|||||||
level.highscore = Meilleur score: [accent]{0}
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
level.select = Sélection de niveau
|
level.select = Sélection de niveau
|
||||||
level.mode = Mode de jeu:
|
level.mode = Mode de jeu:
|
||||||
showagain = Ne plus montrer la prochaine fois.
|
|
||||||
coreattack = <Le base subis une attaque>
|
coreattack = <Le base subis une attaque>
|
||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
database = Base de données
|
database = Base de données
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]No mods found!
|
|||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
mods.report = Report Bug
|
mods.report = Report Bug
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Enable
|
|||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Author:[] {0}
|
|||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = À propos
|
about.button = À propos
|
||||||
name = Nom:
|
name = Nom:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Data exported.
|
data.exported = Data exported.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = This isn't valid game data.
|
||||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Export Classic Data
|
|
||||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
|
||||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
|
|||||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Mélange
|
filter.blend = Mélange
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Échelle du cercle
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Diminution
|
filter.option.falloff = Diminution
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
filter.option.flooronto = Sible au sol
|
filter.option.flooronto = Sible au sol
|
||||||
@@ -539,6 +542,7 @@ no = Non
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Ressource(s) requise(s)
|
blocks.input = Ressource(s) requise(s)
|
||||||
blocks.output = Ressource(s) produite(s)
|
blocks.output = Ressource(s) produite(s)
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Ombres
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Filtrage linéaire
|
setting.linear.name = Filtrage linéaire
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Indicateurs d'alliés
|
setting.indicators.name = Indicateurs d'alliés
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
setting.keyboard.name = Contrôles Souris + Clavier
|
setting.keyboard.name = Contrôles Souris + Clavier
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Difficulté:
|
|||||||
setting.screenshake.name = Tremblement d'écran
|
setting.screenshake.name = Tremblement d'écran
|
||||||
setting.effects.name = Montrer les effets
|
setting.effects.name = Montrer les effets
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Contôle de la sensibilité
|
setting.sensitivity.name = Contôle de la sensibilité
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Appuyez sur une touche ...
|
|||||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Objets
|
|||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
content.mech.name = Mécha
|
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Eau
|
|||||||
liquid.slag.name = Scorie
|
liquid.slag.name = Scorie
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
liquid.cryofluid.name = Liquide Cryogénique
|
liquid.cryofluid.name = Liquide Cryogénique
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Fusil automatique
|
|
||||||
mech.alpha-mech.ability = Essaim de drone
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arc électrique
|
|
||||||
mech.delta-mech.ability = Décharge
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Laser restructurant
|
|
||||||
mech.tau-mech.ability = Explosion réparante
|
|
||||||
mech.omega-mech.name = Oméga
|
|
||||||
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
|
||||||
mech.omega-mech.ability = Armure
|
|
||||||
mech.dart-ship.name = Dard
|
|
||||||
mech.dart-ship.weapon = Pistolet automatique
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
|
||||||
mech.javelin-ship.ability = Décharge de propulseur
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = Largage de bombe
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Santé: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]Vitesse de forage: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Puissance du forage: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Compétence: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sable rocheux
|
block.sand-boulder.name = Sable rocheux
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.saltrocks.name = Roches de sel
|
block.saltrocks.name = Roches de sel
|
||||||
block.pebbles.name = Cailloux
|
block.pebbles.name = Cailloux
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Transporteur
|
block.conveyor.name = Transporteur
|
||||||
block.titanium-conveyor.name = Transporteur en titane
|
block.titanium-conveyor.name = Transporteur en titane
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Foreuse à vérin
|
|||||||
block.laser-drill.name = Foreuse Laser
|
block.laser-drill.name = Foreuse Laser
|
||||||
block.water-extractor.name = Extracteur d'eau
|
block.water-extractor.name = Extracteur d'eau
|
||||||
block.cultivator.name = Cultivateur
|
block.cultivator.name = Cultivateur
|
||||||
block.dart-mech-pad.name = Dart Mech Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
|
||||||
block.conduit.name = Conduit
|
block.conduit.name = Conduit
|
||||||
block.mechanical-pump.name = Pompe Méchanique
|
block.mechanical-pump.name = Pompe Méchanique
|
||||||
block.item-source.name = Source d'objets
|
block.item-source.name = Source d'objets
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Couramment utilisé pour les machines de refroidissem
|
|||||||
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
|
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
|
||||||
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
||||||
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
||||||
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
|
|
||||||
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
|
||||||
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
|
|
||||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
|
||||||
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
|
|
||||||
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
|
||||||
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
|
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
|
||||||
unit.draug.description = Un drone minier primitif. Pas cher à produire. Consommable. Extraction automatique de cuivre et de plomb dans les environs. Fournit les ressources minées à la base la plus proche.
|
unit.draug.description = Un drone minier primitif. Pas cher à produire. Consommable. Extraction automatique de cuivre et de plomb dans les environs. Fournit les ressources minées à la base la plus proche.
|
||||||
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Crée un champ de force hexagonal autour de
|
|||||||
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
||||||
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
|
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
|
||||||
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
|
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
|
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
|
||||||
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||||
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produit des unités autodestructrices rapide
|
|||||||
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
block.dart-mech-pad.description = Fournit la transformation en un mech d'attaque de base.\nUtilisez en cliquant deux fois dessus.
|
|
||||||
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
|
||||||
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
|
||||||
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
|
||||||
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
|
||||||
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
|
||||||
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
|||||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||||
level.select = Pilih Level
|
level.select = Pilih Level
|
||||||
level.mode = Mode Permainan:
|
level.mode = Mode Permainan:
|
||||||
showagain = Jangkan tampilkan lagi di sesi berikutnya
|
|
||||||
coreattack = < Inti sedang diserang! >
|
coreattack = < Inti sedang diserang! >
|
||||||
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
||||||
database = Basis Data Inti
|
database = Basis Data Inti
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Tidak ada mod yang ditemukan!
|
|||||||
mods.guide = Panduan Modding
|
mods.guide = Panduan Modding
|
||||||
mods.report = Lapor Kesalahan
|
mods.report = Lapor Kesalahan
|
||||||
mods.openfolder = Buka Folder Mod
|
mods.openfolder = Buka Folder Mod
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktif
|
mod.enabled = [lightgray]Aktif
|
||||||
mod.disabled = [scarlet]Nonaktif
|
mod.disabled = [scarlet]Nonaktif
|
||||||
mod.disable = Aktif
|
mod.disable = Aktif
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
|
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
|
||||||
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
|
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Aktif
|
|||||||
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
|
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
|
||||||
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
|
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
|
||||||
mod.import = Impor Mod
|
mod.import = Impor Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Impor Mod GitHub
|
mod.import.github = Impor Mod GitHub
|
||||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
||||||
mod.remove.confirm = Mod ini akan dihapus.
|
mod.remove.confirm = Mod ini akan dihapus.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Pencipta:[] {0}
|
|||||||
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
|
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Sebelum menerbitkan mod di dalam workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto dinamakan[accent] preview.png[] ke dalam folder mod dan ulang kembali.
|
mod.preview.missing = Sebelum menerbitkan mod di dalam workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto dinamakan[accent] preview.png[] ke dalam folder mod dan ulang kembali.
|
||||||
mod.folder.missing = Hanya mod dengan format folder yang dapat diterbitkan di workshop.\nUntuk mengubah mod menjadi folder, unzip file mod tersebut dan bentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
|
mod.folder.missing = Hanya mod dengan format folder yang dapat diterbitkan di workshop.\nUntuk mengubah mod menjadi folder, unzip file mod tersebut dan bentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
|
||||||
mod.scripts.unsupported = Perangkat Anda tidak mendukung mod atau skrip. Beberapa mod akan tidak berfungsi seperti biasa.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
name = Nama:
|
name = Nama:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Buka Folder Data
|
|||||||
data.exported = Data telah di ekspor.
|
data.exported = Data telah di ekspor.
|
||||||
data.invalid = Data permainan ini tidak sah.
|
data.invalid = Data permainan ini tidak sah.
|
||||||
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
|
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
|
||||||
classic.export = Ekspor Data [accent]Mindustry Classic[]
|
|
||||||
classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData simpanan atau peta Classic (v3.5 build 40) telah dideteksi. Anda yakin ingin mengekspor data ini ke folder utama HP Anda untuk digunakan di Mindustry Classic?
|
|
||||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||||
quit.confirm.tutorial = Apakah Anda tahu apa yang dilakukan?\nTutorial dapat diulang di[accent] Pengaturan->Permainan->Ulang Tutorial.[]
|
quit.confirm.tutorial = Apakah Anda tahu apa yang dilakukan?\nTutorial dapat diulang di[accent] Pengaturan->Permainan->Ulang Tutorial.[]
|
||||||
loading = [accent]Memuat...
|
loading = [accent]Memuat...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Menggambar tim bukannya blok.
|
|||||||
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||||
filter.distort = Kerusakkan
|
filter.distort = Kerusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Median Bijih
|
filter.oremedian = Median Bijih
|
||||||
filter.blend = Campur
|
filter.blend = Campur
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Ukuran Lingkaran
|
|||||||
filter.option.octaves = Oktaf
|
filter.option.octaves = Oktaf
|
||||||
filter.option.falloff = Kemerosotan
|
filter.option.falloff = Kemerosotan
|
||||||
filter.option.angle = Sudut
|
filter.option.angle = Sudut
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Lantai
|
filter.option.floor = Lantai
|
||||||
filter.option.flooronto = Target Lantai
|
filter.option.flooronto = Target Lantai
|
||||||
@@ -539,6 +542,7 @@ no = Tidak
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Masukan
|
blocks.input = Masukan
|
||||||
blocks.output = Pengeluaran
|
blocks.output = Pengeluaran
|
||||||
blocks.booster = Pendorong
|
blocks.booster = Pendorong
|
||||||
@@ -576,7 +580,7 @@ blocks.inaccuracy = Jarak Melenceng
|
|||||||
blocks.shots = Tembakan
|
blocks.shots = Tembakan
|
||||||
blocks.reload = Tembakan/Detik
|
blocks.reload = Tembakan/Detik
|
||||||
blocks.ammo = Amunisi
|
blocks.ammo = Amunisi
|
||||||
or
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Bayangan
|
|||||||
setting.blockreplace.name = Usulan Blok Otomatis
|
setting.blockreplace.name = Usulan Blok Otomatis
|
||||||
setting.linear.name = Filter Bergaris
|
setting.linear.name = Filter Bergaris
|
||||||
setting.hints.name = Petunjuk
|
setting.hints.name = Petunjuk
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||||
setting.animatedwater.name = Animasi Perairan
|
setting.animatedwater.name = Animasi Perairan
|
||||||
setting.animatedshields.name = Animasi Pelindung
|
setting.animatedshields.name = Animasi Pelindung
|
||||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
setting.autotarget.name = Target Secara Otomatis
|
setting.autotarget.name = Target Secara Otomatis
|
||||||
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Tingkat Kesulitan:
|
|||||||
setting.screenshake.name = Layar Getar
|
setting.screenshake.name = Layar Getar
|
||||||
setting.effects.name = Munculkan Efek
|
setting.effects.name = Munculkan Efek
|
||||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||||
setting.coreselect.name = Izinkan Skema Inti
|
setting.coreselect.name = Izinkan Skema Inti
|
||||||
setting.sensitivity.name = Sensitivitas Kontroler
|
setting.sensitivity.name = Sensitivitas Kontroler
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Tekan kunci...
|
|||||||
keybind.press.axis = Tekan sumbu atau kunci...
|
keybind.press.axis = Tekan sumbu atau kunci...
|
||||||
keybind.screenshot.name = Tangkapan Layar Peta
|
keybind.screenshot.name = Tangkapan Layar Peta
|
||||||
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
|
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Pindah x
|
keybind.move_x.name = Pindah x
|
||||||
keybind.move_y.name = Pindah y
|
keybind.move_y.name = Pindah y
|
||||||
keybind.mouse_move.name = Ikut Mouse
|
keybind.mouse_move.name = Ikut Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Item
|
|||||||
content.liquid.name = Zat Cair
|
content.liquid.name = Zat Cair
|
||||||
content.unit.name = Unit
|
content.unit.name = Unit
|
||||||
content.block.name = Blok
|
content.block.name = Blok
|
||||||
content.mech.name = Robot
|
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
item.coal.name = Batu Bara
|
item.coal.name = Batu Bara
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Air
|
|||||||
liquid.slag.name = Terak
|
liquid.slag.name = Terak
|
||||||
liquid.oil.name = Minyak
|
liquid.oil.name = Minyak
|
||||||
liquid.cryofluid.name = Cairan Dingin
|
liquid.cryofluid.name = Cairan Dingin
|
||||||
mech.alpha-mech.name = Alfa
|
|
||||||
mech.alpha-mech.weapon = Repeater Berat
|
|
||||||
mech.alpha-mech.ability = Regenerasi
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Generator Arca
|
|
||||||
mech.delta-mech.ability = Kekuatan Listrik
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Laser Pemulih
|
|
||||||
mech.tau-mech.ability = Perbaikan Konstan
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Misil Berkelompok
|
|
||||||
mech.omega-mech.ability = Konfigurasi Berbaja
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Bertubi-Tubi
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Misil Bertubi-tubi
|
|
||||||
mech.javelin-ship.ability = Pendorong Listrik
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = Lahan Bom
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Repeater Api
|
|
||||||
item.corestorable = [lightgray]Yang dapat disimpan di Inti: {0}
|
item.corestorable = [lightgray]Yang dapat disimpan di Inti: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Tingkat Radioaktif: {0}%
|
item.radioactivity = [LIGHT_GRAY]Tingkat Radioaktif: {0}%
|
||||||
unit.health = [LIGHT_GRAY]Darah: {0}
|
unit.health = [LIGHT_GRAY]Darah: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Kecepatan: {0}
|
unit.speed = [LIGHT_GRAY]Kecepatan: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Senjata: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Darah: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Kapasitas Item: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]Kecepatan Menambang: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Kekuatan Menambang: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Kemampuan: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]Kecepatan Membangun: {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Batu Pasir
|
block.sand-boulder.name = Batu Pasir
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
block.saltrocks.name = Batu Garam
|
block.saltrocks.name = Batu Garam
|
||||||
block.pebbles.name = Kerikil
|
block.pebbles.name = Kerikil
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Penghujan
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Pengantar
|
block.conveyor.name = Pengantar
|
||||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Pengantar Berlapis Pelindung
|
block.armored-conveyor.name = Pengantar Berlapis Pelindung
|
||||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
||||||
block.junction.name = Simpangan
|
block.junction.name = Simpangan
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Bor Pneumatik
|
|||||||
block.laser-drill.name = Bor Laser
|
block.laser-drill.name = Bor Laser
|
||||||
block.water-extractor.name = Pengekstrak Air
|
block.water-extractor.name = Pengekstrak Air
|
||||||
block.cultivator.name = Pembudidaya
|
block.cultivator.name = Pembudidaya
|
||||||
block.dart-mech-pad.name = Alas Robot Alfa
|
|
||||||
block.delta-mech-pad.name = Alas Robot Delta
|
|
||||||
block.javelin-ship-pad.name = Alas Pesawat Javelin
|
|
||||||
block.trident-ship-pad.name = Alas Pesawat Trident
|
|
||||||
block.glaive-ship-pad.name = Alas Pesawat Glaive
|
|
||||||
block.omega-mech-pad.name = Alas Robot Omega
|
|
||||||
block.tau-mech-pad.name = Alas Robot Tau
|
|
||||||
block.conduit.name = Pipa
|
block.conduit.name = Pipa
|
||||||
block.mechanical-pump.name = Pompa Mekanik
|
block.mechanical-pump.name = Pompa Mekanik
|
||||||
block.item-source.name = Sumber Item
|
block.item-source.name = Sumber Item
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan
|
|||||||
liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata.
|
liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata.
|
||||||
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
||||||
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
||||||
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
|
|
||||||
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
|
|
||||||
mech.tau-mech.description = Robot pendukung. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
|
|
||||||
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
|
|
||||||
mech.dart-ship.description = Pesawat standar. cepat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
|
|
||||||
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
|
|
||||||
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
|
|
||||||
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
|
|
||||||
unit.draug.description = Drone penambang primitif. Murah untuk diproduksi. Dapat diperluas. Menambang tembaga dan timah secara otomatis. Mengirim hasil tambang menuju inti terdekat.
|
unit.draug.description = Drone penambang primitif. Murah untuk diproduksi. Dapat diperluas. Menambang tembaga dan timah secara otomatis. Mengirim hasil tambang menuju inti terdekat.
|
||||||
unit.spirit.description = Unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
unit.spirit.description = Unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
||||||
unit.phantom.description = Unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
unit.phantom.description = Unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Membentuk medan gaya berbentuk heksagon dise
|
|||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
|
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
|
||||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||||
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Memproduksi unit dengan bom bunuh diri.
|
|||||||
block.titan-factory.description = Memproduksi unit darat canggih.
|
block.titan-factory.description = Memproduksi unit darat canggih.
|
||||||
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.dart-mech-pad.description = Pesawat standar yang sering digunakan awal permainan.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
|
|
||||||
block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
|
|
||||||
block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
|
|
||||||
block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
|
|
||||||
block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
|
|
||||||
block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
|
|
||||||
block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'?
|
|||||||
level.highscore = Miglior Punteggio: [accent]{0}
|
level.highscore = Miglior Punteggio: [accent]{0}
|
||||||
level.select = Selezione del Livello
|
level.select = Selezione del Livello
|
||||||
level.mode = Modalità di Gioco:
|
level.mode = Modalità di Gioco:
|
||||||
showagain = Non mostrare più
|
|
||||||
coreattack = < Il Nucleo è sotto attacco! >
|
coreattack = < Il Nucleo è sotto attacco! >
|
||||||
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||||
database = Database Nucleo
|
database = Database Nucleo
|
||||||
@@ -106,10 +105,12 @@ mods.none = [lightgray]Nessuna mod trovata!
|
|||||||
mods.guide = Guida per il modding
|
mods.guide = Guida per il modding
|
||||||
mods.report = Segnala un Bug
|
mods.report = Segnala un Bug
|
||||||
mods.openfolder = Apri Cartella Mods
|
mods.openfolder = Apri Cartella Mods
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Abilitato
|
mod.enabled = [lightgray]Abilitato
|
||||||
mod.disabled = [scarlet]Disabilitato
|
mod.disabled = [scarlet]Disabilitato
|
||||||
mod.disable = Disabilita
|
mod.disable = Disabilita
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||||
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0}
|
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0}
|
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Abilita
|
|||||||
mod.requiresrestart = Il gioco verrà chiuso per applicare i cambiamenti.
|
mod.requiresrestart = Il gioco verrà chiuso per applicare i cambiamenti.
|
||||||
mod.reloadrequired = [scarlet]Riavvio necessario
|
mod.reloadrequired = [scarlet]Riavvio necessario
|
||||||
mod.import = Importa Mod
|
mod.import = Importa Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importa Mod da GitHub
|
mod.import.github = Importa Mod da GitHub
|
||||||
mod.item.remove = Questo item fa parte della mod[accent] '{0}'[]. Per rimuoverlo, disinstalla questa mod.
|
mod.item.remove = Questo item fa parte della mod[accent] '{0}'[]. Per rimuoverlo, disinstalla questa mod.
|
||||||
mod.remove.confirm = Questa mod verrà eliminata.
|
mod.remove.confirm = Questa mod verrà eliminata.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [lightgray]Autore:[] {0}
|
|||||||
mod.missing = Questo salvataggio contiene delle mods che hai recentemente aggiornato o non hai più installate. Il salvataggio potrebbe corrompersi. Sei sicuro di volerlo caricare?\n[lightgray]Mods:\n{0}
|
mod.missing = Questo salvataggio contiene delle mods che hai recentemente aggiornato o non hai più installate. Il salvataggio potrebbe corrompersi. Sei sicuro di volerlo caricare?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Prima di pubblicare questa mod nel Workshop, devi aggiungere un immagine di copertina.\nMetti un immagine con nome[accent] preview.png[] nella cartella della mods e riprova.
|
mod.preview.missing = Prima di pubblicare questa mod nel Workshop, devi aggiungere un immagine di copertina.\nMetti un immagine con nome[accent] preview.png[] nella cartella della mods e riprova.
|
||||||
mod.folder.missing = Solo le mods in una cartella possono essere pubblicate nel Workshop.\nPer convertire una mod in una cartella, decomprimi i suoi file in una cartella ed elimina il vecchio zip, quindi riavvia il gioco o ricarica le tue mods.
|
mod.folder.missing = Solo le mods in una cartella possono essere pubblicate nel Workshop.\nPer convertire una mod in una cartella, decomprimi i suoi file in una cartella ed elimina il vecchio zip, quindi riavvia il gioco o ricarica le tue mods.
|
||||||
mod.scripts.unsupported = Il tuo dispositivo non supporta gli scripts per le mods. Alcune mods non funzioneranno correttamente.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Nome:
|
name = Nome:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Apri Cartella\nSalvataggi
|
|||||||
data.exported = Dati esportati.
|
data.exported = Dati esportati.
|
||||||
data.invalid = Questi non sono dati di gioco validi.
|
data.invalid = Questi non sono dati di gioco validi.
|
||||||
data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente.
|
data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente.
|
||||||
classic.export = Esporta Dati Classici
|
|
||||||
classic.export.text = [accent]Mindustry[] ha appena rilasciato un aggiornamento importante.\nSalvataggio Classic (v3.5 build 40) o dati delle mappe è stato ritrovato. Vuoi esportare questi salvatagggi sul tuo telefono per usarli nella Mindustry Classic app?
|
|
||||||
quit.confirm = Sei sicuro di voler uscire?
|
quit.confirm = Sei sicuro di voler uscire?
|
||||||
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent]\nImpostazioni -> Gioco -> Ripeti il Tutorial.[]
|
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent]\nImpostazioni -> Gioco -> Ripeti il Tutorial.[]
|
||||||
loading = [accent]Caricamento in Corso...
|
loading = [accent]Caricamento in Corso...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
|||||||
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
|
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
|
||||||
filter.distort = Modifica
|
filter.distort = Modifica
|
||||||
filter.noise = Interferenza
|
filter.noise = Interferenza
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Mediana Minerali
|
filter.oremedian = Mediana Minerali
|
||||||
filter.blend = Miscela
|
filter.blend = Miscela
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Modifica Diametro Cerchio
|
|||||||
filter.option.octaves = Ottavi
|
filter.option.octaves = Ottavi
|
||||||
filter.option.falloff = Cadere
|
filter.option.falloff = Cadere
|
||||||
filter.option.angle = Angolo
|
filter.option.angle = Angolo
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blocco
|
filter.option.block = Blocco
|
||||||
filter.option.floor = Terreno
|
filter.option.floor = Terreno
|
||||||
filter.option.flooronto = Terreno Mirato
|
filter.option.flooronto = Terreno Mirato
|
||||||
@@ -539,6 +542,7 @@ no = No
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Si è verificato un errore
|
error.title = [crimson]Si è verificato un errore
|
||||||
error.crashtitle = Si è verificato un errore
|
error.crashtitle = Si è verificato un errore
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Ingresso
|
blocks.input = Ingresso
|
||||||
blocks.output = Uscita
|
blocks.output = Uscita
|
||||||
blocks.booster = Potenziamenti
|
blocks.booster = Potenziamenti
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Ombre
|
|||||||
setting.blockreplace.name = Suggerimento Blocchi Automatico
|
setting.blockreplace.name = Suggerimento Blocchi Automatico
|
||||||
setting.linear.name = Filtro Lineare
|
setting.linear.name = Filtro Lineare
|
||||||
setting.hints.name = Suggerimenti
|
setting.hints.name = Suggerimenti
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pausa automatica nella costruzione
|
setting.buildautopause.name = Pausa automatica nella costruzione
|
||||||
setting.animatedwater.name = Acqua Animata
|
setting.animatedwater.name = Acqua Animata
|
||||||
setting.animatedshields.name = Scudi Animati
|
setting.animatedshields.name = Scudi Animati
|
||||||
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Indicatori Alleati/Nemici
|
setting.indicators.name = Indicatori Alleati/Nemici
|
||||||
setting.autotarget.name = Mira Automatica
|
setting.autotarget.name = Mira Automatica
|
||||||
setting.keyboard.name = Tastiera
|
setting.keyboard.name = Tastiera
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Difficoltà:
|
|||||||
setting.screenshake.name = Movimento dello Schermo
|
setting.screenshake.name = Movimento dello Schermo
|
||||||
setting.effects.name = Visualizza Effetti
|
setting.effects.name = Visualizza Effetti
|
||||||
setting.destroyedblocks.name = Mostra Blocchi Distrutti
|
setting.destroyedblocks.name = Mostra Blocchi Distrutti
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
|
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
|
||||||
setting.coreselect.name = Consenti Schematiche dei Nuclei
|
setting.coreselect.name = Consenti Schematiche dei Nuclei
|
||||||
setting.sensitivity.name = Sensibilità del Controller
|
setting.sensitivity.name = Sensibilità del Controller
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Premi un tasto...
|
|||||||
keybind.press.axis = Premi un'asse o un tasto...
|
keybind.press.axis = Premi un'asse o un tasto...
|
||||||
keybind.screenshot.name = Screenshot della Mappa
|
keybind.screenshot.name = Screenshot della Mappa
|
||||||
keybind.toggle_power_lines.name = Attiva/Disattiva Laser d'Energia
|
keybind.toggle_power_lines.name = Attiva/Disattiva Laser d'Energia
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Muovi Orizzontalmente
|
keybind.move_x.name = Muovi Orizzontalmente
|
||||||
keybind.move_y.name = Muovi Verticalmente
|
keybind.move_y.name = Muovi Verticalmente
|
||||||
keybind.mouse_move.name = Segui il Mouse
|
keybind.mouse_move.name = Segui il Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Oggetti
|
|||||||
content.liquid.name = Liquidi
|
content.liquid.name = Liquidi
|
||||||
content.unit.name = Unità
|
content.unit.name = Unità
|
||||||
content.block.name = Blocchi
|
content.block.name = Blocchi
|
||||||
content.mech.name = Mechs
|
|
||||||
item.copper.name = Rame
|
item.copper.name = Rame
|
||||||
item.lead.name = Piombo
|
item.lead.name = Piombo
|
||||||
item.coal.name = Carbone
|
item.coal.name = Carbone
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Acqua
|
|||||||
liquid.slag.name = Scoria
|
liquid.slag.name = Scoria
|
||||||
liquid.oil.name = Petrolio
|
liquid.oil.name = Petrolio
|
||||||
liquid.cryofluid.name = Criofluido
|
liquid.cryofluid.name = Criofluido
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Ripetitore Pesante
|
|
||||||
mech.alpha-mech.ability = Orda di droni
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Generatore di Fulmini
|
|
||||||
mech.delta-mech.ability = Scarica
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Laser Ricostruttore
|
|
||||||
mech.tau-mech.ability = Impulso Riparatore
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Sciame di Missili
|
|
||||||
mech.omega-mech.ability = Configurazione Armata
|
|
||||||
mech.dart-ship.name = Dardo
|
|
||||||
mech.dart-ship.weapon = Ripetitore
|
|
||||||
mech.javelin-ship.name = Giavellotto
|
|
||||||
mech.javelin-ship.weapon = Missili Esplosivi
|
|
||||||
mech.javelin-ship.ability = Booster di Scarico
|
|
||||||
mech.trident-ship.name = Tridente
|
|
||||||
mech.trident-ship.weapon = Valle delle Bombe
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Ripetitore di Fiamma
|
|
||||||
item.corestorable = [lightgray]Immagazzinabili nel Nucleo: {0}
|
item.corestorable = [lightgray]Immagazzinabili nel Nucleo: {0}
|
||||||
item.explosiveness = [lightgray]Esplosività: {0}
|
item.explosiveness = [lightgray]Esplosività: {0}
|
||||||
item.flammability = [lightgray]Infiammabilità: {0}
|
item.flammability = [lightgray]Infiammabilità: {0}
|
||||||
item.radioactivity = [lightgray]Radioattività: {0}
|
item.radioactivity = [lightgray]Radioattività: {0}
|
||||||
unit.health = [lightgray]Salute: {0}
|
unit.health = [lightgray]Salute: {0}
|
||||||
unit.speed = [lightgray]Velocità: {0}
|
unit.speed = [lightgray]Velocità: {0}
|
||||||
mech.weapon = [lightgray]Armi: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Salute: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Capacità Oggetti: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Velocità di Scavo: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Potenza di Scavo: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Abilità: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Velocità di Costruzione: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
|
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosità: {0}
|
liquid.viscosity = [lightgray]Viscosità: {0}
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
liquid.temperature = [lightgray]Temperatura: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Masso di Sabbia
|
block.sand-boulder.name = Masso di Sabbia
|
||||||
block.grass.name = Erba
|
block.grass.name = Erba
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Sale
|
block.salt.name = Sale
|
||||||
block.saltrocks.name = Rocce Salate
|
block.saltrocks.name = Rocce Salate
|
||||||
block.pebbles.name = Ciottoli
|
block.pebbles.name = Ciottoli
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Bombardiere
|
|||||||
block.lancer.name = Lanciere
|
block.lancer.name = Lanciere
|
||||||
block.conveyor.name = Nastro Trasportatore
|
block.conveyor.name = Nastro Trasportatore
|
||||||
block.titanium-conveyor.name = Nastro Avanzato
|
block.titanium-conveyor.name = Nastro Avanzato
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Nastro Corazzato
|
block.armored-conveyor.name = Nastro Corazzato
|
||||||
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro avanzato, ma è più resistente. Accetta input dai lati solo da altri nastri.
|
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro avanzato, ma è più resistente. Accetta input dai lati solo da altri nastri.
|
||||||
block.junction.name = Incrocio
|
block.junction.name = Incrocio
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Trivella Pneumatica
|
|||||||
block.laser-drill.name = Trivella Laser
|
block.laser-drill.name = Trivella Laser
|
||||||
block.water-extractor.name = Estrattore d'Acqua
|
block.water-extractor.name = Estrattore d'Acqua
|
||||||
block.cultivator.name = Coltivatore
|
block.cultivator.name = Coltivatore
|
||||||
block.dart-mech-pad.name = Piattaforma del Mech Dardo
|
|
||||||
block.delta-mech-pad.name = Piattaforma del Mech Delta
|
|
||||||
block.javelin-ship-pad.name = Piattaforma della Nave Giavellotto
|
|
||||||
block.trident-ship-pad.name = Piattaforma della Nave Tridente
|
|
||||||
block.glaive-ship-pad.name = Piattaforma della Nave Glaive
|
|
||||||
block.omega-mech-pad.name = Piattaforma del Mech Omega
|
|
||||||
block.tau-mech-pad.name = Piattaforma del Mech Tau
|
|
||||||
block.conduit.name = Condotto
|
block.conduit.name = Condotto
|
||||||
block.mechanical-pump.name = Pompa Meccanica
|
block.mechanical-pump.name = Pompa Meccanica
|
||||||
block.item-source.name = Fonte Infinita (oggetti)
|
block.item-source.name = Fonte Infinita (oggetti)
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Il liquido più utile. Comunemente usato per il raffr
|
|||||||
liquid.slag.description = Diversi tipi di metalli fusi, mescolati insieme. Può essere separato nei suoi minerali costituenti o spruzzato sulle unità nemiche come un'arma.
|
liquid.slag.description = Diversi tipi di metalli fusi, mescolati insieme. Può essere separato nei suoi minerali costituenti o spruzzato sulle unità nemiche come un'arma.
|
||||||
liquid.oil.description = Un liquido usato nella produzione avanzata.\nPuò essere convertito in carbone per uso combustibile o spruzzato ed incendiato come arma.
|
liquid.oil.description = Un liquido usato nella produzione avanzata.\nPuò essere convertito in carbone per uso combustibile o spruzzato ed incendiato come arma.
|
||||||
liquid.cryofluid.description = Un liquido inerte e non corrosivo creato da acqua e titanio.\nÈ il liquido più efficiente per il raffreddamento.
|
liquid.cryofluid.description = Un liquido inerte e non corrosivo creato da acqua e titanio.\nÈ il liquido più efficiente per il raffreddamento.
|
||||||
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni, può anche generare 3 droni per aumentare il suo danno complessivo.
|
|
||||||
mech.delta-mech.description = Un mech veloce, poco armato fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
|
|
||||||
mech.tau-mech.description = Un mech di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
|
|
||||||
mech.omega-mech.description = Un mech ingombrante e ben armato, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
|
|
||||||
mech.dart-ship.description = La navicella standard. Scava velocemente. Veloce e leggera, ma con scarse potenzialità nella difesa.
|
|
||||||
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accelerare ad alte velocità e volare sopra gli avamposti dei nemici, e provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
|
|
||||||
mech.trident-ship.description = Un bombardiere pesante. Molto ben protetto.
|
|
||||||
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiata con lanciafamme e con accelerazione veloce.
|
|
||||||
unit.draug.description = Un drone minerario primitivo. Economico da produrre. Sacrificabile. Scava automaticamente rame e piombo nelle vicinanze. Fornisce risorse estratte al Nucleo più vicino.
|
unit.draug.description = Un drone minerario primitivo. Economico da produrre. Sacrificabile. Scava automaticamente rame e piombo nelle vicinanze. Fornisce risorse estratte al Nucleo più vicino.
|
||||||
unit.spirit.description = L'unità drone di partenza. Si genera nel Nucleo per impostazione predefinita. Scava automaticamente, raccoglie oggetti e ripara blocchi.
|
unit.spirit.description = L'unità drone di partenza. Si genera nel Nucleo per impostazione predefinita. Scava automaticamente, raccoglie oggetti e ripara blocchi.
|
||||||
unit.phantom.description = Un'unità drone avanzata. Segue i giocatori e gli aiuta nella costruzione delle strutture. Distrugge e ricostruisce i blocchi.
|
unit.phantom.description = Un'unità drone avanzata. Segue i giocatori e gli aiuta nella costruzione delle strutture. Distrugge e ricostruisce i blocchi.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Crea un campo di forza esagonale attorno a s
|
|||||||
block.shock-mine.description = Danneggia i nemici che la calpestano. Quasi invisibile al nemico.
|
block.shock-mine.description = Danneggia i nemici che la calpestano. Quasi invisibile al nemico.
|
||||||
block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. È rotabile.
|
block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. È rotabile.
|
||||||
block.titanium-conveyor.description = Nastro avanzato. Sposta gli oggetti più velocemente dei nastri standard.
|
block.titanium-conveyor.description = Nastro avanzato. Sposta gli oggetti più velocemente dei nastri standard.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Permette di incrociare nastri che trasportano materiali diversi in posizioni diverse.
|
block.junction.description = Permette di incrociare nastri che trasportano materiali diversi in posizioni diverse.
|
||||||
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 blocchi ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
|
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 blocchi ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
|
||||||
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
|
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produce unità di sciame veloci ed autodistr
|
|||||||
block.titan-factory.description = Produce unità terrestri avanzate e corazzate.
|
block.titan-factory.description = Produce unità terrestri avanzate e corazzate.
|
||||||
block.fortress-factory.description = Produce unità di terra di artiglieria pesante.
|
block.fortress-factory.description = Produce unità di terra di artiglieria pesante.
|
||||||
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
||||||
block.dart-mech-pad.description = Trasforma la tua nave in un mech di attacco di base.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
|
|
||||||
block.delta-mech-pad.description = Trasforma la tua nave in un mech veloce e leggermente corazzato, ideale per colpire e scappare.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
|
|
||||||
block.tau-mech-pad.description = Trasforma la tua nave in un mech di supporto in grado di curare edifici ed unità alleate.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
|
|
||||||
block.omega-mech-pad.description = Trasforma la tua nave in un mech voluminoso e ben corazzato, creato per gli assalti in prima linea.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
|
|
||||||
block.javelin-ship-pad.description = Trasforma la tua nave in un intercettore forte e veloce con armi elettriche.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
|
|
||||||
block.trident-ship-pad.description = Trasforma la tua nave in un bombardiere pesante e ben corazzato.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
|
|
||||||
block.glaive-ship-pad.description = Trasforma la tua nave in una nave grande e ben corazzata.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
|||||||
level.highscore = ハイスコア: [accent]{0}
|
level.highscore = ハイスコア: [accent]{0}
|
||||||
level.select = レベル選択
|
level.select = レベル選択
|
||||||
level.mode = ゲームモード:
|
level.mode = ゲームモード:
|
||||||
showagain = 次回以降表示しない
|
|
||||||
coreattack = < コアが攻撃を受けています! >
|
coreattack = < コアが攻撃を受けています! >
|
||||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||||
database = コアデーターベース
|
database = コアデーターベース
|
||||||
@@ -808,7 +807,6 @@ content.item.name = アイテム
|
|||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = ユニット
|
content.unit.name = ユニット
|
||||||
content.block.name = ブロック
|
content.block.name = ブロック
|
||||||
content.mech.name = 機体
|
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.coal.name = 石炭
|
item.coal.name = 石炭
|
||||||
@@ -829,44 +827,23 @@ liquid.water.name = 水
|
|||||||
liquid.slag.name = スラグ
|
liquid.slag.name = スラグ
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷却水
|
liquid.cryofluid.name = 冷却水
|
||||||
mech.alpha-mech.name = アルファ
|
|
||||||
mech.alpha-mech.weapon = 重機関砲
|
|
||||||
mech.alpha-mech.ability = 再生
|
|
||||||
mech.delta-mech.name = デルタ
|
|
||||||
mech.delta-mech.weapon = 電撃砲
|
|
||||||
mech.delta-mech.ability = 放電
|
|
||||||
mech.tau-mech.name = タウ
|
|
||||||
mech.tau-mech.weapon = 再構築レーザー
|
|
||||||
mech.tau-mech.ability = リペアバースト
|
|
||||||
mech.omega-mech.name = オメガ
|
|
||||||
mech.omega-mech.weapon = ロケット弾
|
|
||||||
mech.omega-mech.ability = 特殊装甲
|
|
||||||
mech.dart-ship.name = ダーツ
|
|
||||||
mech.dart-ship.weapon = 機関砲
|
|
||||||
mech.javelin-ship.name = ジャベリン
|
|
||||||
mech.javelin-ship.weapon = バーストミサイル
|
|
||||||
mech.javelin-ship.ability = 放電ブースター
|
|
||||||
mech.trident-ship.name = トライデント
|
|
||||||
mech.trident-ship.weapon = 爆弾
|
|
||||||
mech.glaive-ship.name = グライブ
|
|
||||||
mech.glaive-ship.weapon = 焼夷弾
|
|
||||||
item.corestorable = [lightgray]コアに保存可能: {0}
|
item.corestorable = [lightgray]コアに保存可能: {0}
|
||||||
item.explosiveness = [lightgray]爆発性: {0}%
|
item.explosiveness = [lightgray]爆発性: {0}%
|
||||||
item.flammability = [lightgray]可燃性: {0}%
|
item.flammability = [lightgray]可燃性: {0}%
|
||||||
item.radioactivity = [lightgray]放射能: {0}%
|
item.radioactivity = [lightgray]放射能: {0}%
|
||||||
unit.health = [lightgray]耐久値: {0}
|
unit.health = [lightgray]耐久値: {0}
|
||||||
unit.speed = [lightgray]速度: {0}
|
unit.speed = [lightgray]速度: {0}
|
||||||
mech.weapon = [lightgray]武器: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]体力: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]アイテム容量: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]採掘速度: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]採掘性能: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]能力: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]建設速度: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]熱容量: {0}
|
liquid.heatcapacity = [lightgray]熱容量: {0}
|
||||||
liquid.viscosity = [lightgray]粘度: {0}
|
liquid.viscosity = [lightgray]粘度: {0}
|
||||||
liquid.temperature = [lightgray]温度: {0}
|
liquid.temperature = [lightgray]温度: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = 巨大な礫
|
block.sand-boulder.name = 巨大な礫
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.slag.name = スラグ
|
block.slag.name = スラグ
|
||||||
@@ -995,14 +972,6 @@ block.pneumatic-drill.name = 空気圧ドリル
|
|||||||
block.laser-drill.name = レーザードリル
|
block.laser-drill.name = レーザードリル
|
||||||
block.water-extractor.name = ウォーターポンプ
|
block.water-extractor.name = ウォーターポンプ
|
||||||
block.cultivator.name = 培養機
|
block.cultivator.name = 培養機
|
||||||
block.dart-ship-pad.name = ダーツ 航空機体整備台
|
|
||||||
block.alpha-mech-pad.name = アルファ 機体整備台
|
|
||||||
block.delta-mech-pad.name = デルタ 機体整備台
|
|
||||||
block.javelin-ship-pad.name = ジャベリン 航空機体整備台
|
|
||||||
block.trident-ship-pad.name = トライデント 航空機体整備台
|
|
||||||
block.glaive-ship-pad.name = グライブ 航空機体整備台
|
|
||||||
block.omega-mech-pad.name = オメガ 機体整備台
|
|
||||||
block.tau-mech-pad.name = タウ 機体整備台
|
|
||||||
block.conduit.name = パイプ
|
block.conduit.name = パイプ
|
||||||
block.mechanical-pump.name = 機械ポンプ
|
block.mechanical-pump.name = 機械ポンプ
|
||||||
block.item-source.name = アイテムソース
|
block.item-source.name = アイテムソース
|
||||||
@@ -1131,14 +1100,6 @@ liquid.water.description = 機械の冷却や廃棄物の処理など幅広く
|
|||||||
liquid.slag.description = 様々な種類の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
liquid.slag.description = 様々な種類の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
||||||
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
||||||
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
||||||
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能を持っています。
|
|
||||||
mech.delta-mech.description = 突撃攻撃が可能な高速で軽装甲の機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵を破壊することができます。
|
|
||||||
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
|
|
||||||
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
|
|
||||||
mech.dart-ship.description = 一般的な機体です。軽く高速で使いやすいですが、攻撃能力はほとんどなく採掘速度も遅いのが難点です。
|
|
||||||
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
|
|
||||||
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
|
|
||||||
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
|
||||||
unit.draug.description = 基本的なマイニングドローンです。生産コストが低く、消耗品です。近くの銅と鉛を自動で採掘して、近くのコアへ輸送します。
|
unit.draug.description = 基本的なマイニングドローンです。生産コストが低く、消耗品です。近くの銅と鉛を自動で採掘して、近くのコアへ輸送します。
|
||||||
unit.spirit.description = 修理用のドローンユニットです。エリア内の破損したブロックを自動的に修復します。
|
unit.spirit.description = 修理用のドローンユニットです。エリア内の破損したブロックを自動的に修復します。
|
||||||
unit.phantom.description = 高度なドローンユニットです。プレイヤーに追従し、ブロックの建築を支援します。また、破壊されたブロックを再建築します。
|
unit.phantom.description = 高度なドローンユニットです。プレイヤーに追従し、ブロックの建築を支援します。また、破壊されたブロックを再建築します。
|
||||||
@@ -1272,9 +1233,3 @@ block.crawler-factory.description = 高速の自爆型ユニットを製造し
|
|||||||
block.titan-factory.description = 高度な武装地上ユニットを製造します。
|
block.titan-factory.description = 高度な武装地上ユニットを製造します。
|
||||||
block.fortress-factory.description = 地上重砲ユニットを製造します。
|
block.fortress-factory.description = 地上重砲ユニットを製造します。
|
||||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||||
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
|
||||||
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
|
||||||
block.omega-mech-pad.description = 機体をミサイルを搭載した重装甲な機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
|
||||||
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
|
||||||
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
|
||||||
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
|||||||
level.highscore = 최고 점수 : [accent]{0}
|
level.highscore = 최고 점수 : [accent]{0}
|
||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임 모드 :
|
level.mode = 게임 모드 :
|
||||||
showagain = 다음 세션에 다시 이 메세지를 표시하지 않습니다.
|
|
||||||
coreattack = < 코어가 공격받고 있습니다! >
|
coreattack = < 코어가 공격받고 있습니다! >
|
||||||
nearpoint = [[ [scarlet]낙하 지점 에서 나가세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴
|
nearpoint = [[ [scarlet]낙하 지점 에서 나가세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴
|
||||||
database = 코어 기록보관소
|
database = 코어 기록보관소
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]모드가 없습니다!
|
|||||||
mods.guide = 모드 제작 가이드
|
mods.guide = 모드 제작 가이드
|
||||||
mods.report = 문제 신고
|
mods.report = 문제 신고
|
||||||
mods.openfolder = 모드 폴더 열기
|
mods.openfolder = 모드 폴더 열기
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]모드 :[orange] {0}
|
mod.display = [gray]모드 :[orange] {0}
|
||||||
mod.enabled = [blue]활성화
|
mod.enabled = [blue]활성화
|
||||||
mod.disabled = [scarlet]적용 안됨
|
mod.disabled = [scarlet]적용 안됨
|
||||||
mod.disable = [lightgray]비활성화
|
mod.disable = [lightgray]비활성화
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 게임 밖에서 모드 파일을 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 게임 밖에서 모드 파일을 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 게임 버전 : [accent]{0}
|
mod.requiresversion = [scarlet]필요한 게임 버전 : [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]필요한 모드 : {0}
|
mod.missingdependencies = [scarlet]필요한 모드 : {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = 활성화
|
|||||||
mod.requiresrestart = 모드 변경사항을 적용하기 위해 게임을 종료합니다.
|
mod.requiresrestart = 모드 변경사항을 적용하기 위해 게임을 종료합니다.
|
||||||
mod.reloadrequired = [scarlet]새로고침 예정됨
|
mod.reloadrequired = [scarlet]새로고침 예정됨
|
||||||
mod.import = 모드 추가
|
mod.import = 모드 추가
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = 깃허브에서 모드 불러오기
|
mod.import.github = 깃허브에서 모드 불러오기
|
||||||
mod.item.remove = 이것은 모드[accent] '{0}'[]의 자원입니다. 이 자원을 삭제하려면, 이 모드를 제거해야합니다.
|
mod.item.remove = 이것은 모드[accent] '{0}'[]의 자원입니다. 이 자원을 삭제하려면, 이 모드를 제거해야합니다.
|
||||||
mod.remove.confirm = 이 모드를 삭제하시겠습니까?
|
mod.remove.confirm = 이 모드를 삭제하시겠습니까?
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]제작자 : [] {0}
|
|||||||
mod.missing = 이 세이브에는 설치하지 않은 모드나 현재 버전에 없는 데이터가 포함되어 있습니다. 세이브가 손상될 수 있습니다. 불러오시겠습니까?\n[lightgray]모드 :\n{0}
|
mod.missing = 이 세이브에는 설치하지 않은 모드나 현재 버전에 없는 데이터가 포함되어 있습니다. 세이브가 손상될 수 있습니다. 불러오시겠습니까?\n[lightgray]모드 :\n{0}
|
||||||
mod.preview.missing = 창작마당에 모드를 업로드하기 전에 미리보기 이미지를 추가해야합니다.\n[accent] 모드 폴더안에 preview.png[]이름의 미리보기 이미지를 준비한 후 다시 시도해주세요.
|
mod.preview.missing = 창작마당에 모드를 업로드하기 전에 미리보기 이미지를 추가해야합니다.\n[accent] 모드 폴더안에 preview.png[]이름의 미리보기 이미지를 준비한 후 다시 시도해주세요.
|
||||||
mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 모드 파일을 모드 폴더에 압축 풀고 이전 모드 파일을 삭제 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
|
mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 모드 파일을 모드 폴더에 압축 풀고 이전 모드 파일을 삭제 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
|
||||||
mod.scripts.unsupported = 당신의 기기는 자바스크립트를 지원하지 않습니다. 모드의 일부 기능이 작동하지 않을 수 있습니다.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름 :
|
name = 이름 :
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = 게임 데이터 폴더
|
|||||||
data.exported = 데이터를 내보냈습니다.
|
data.exported = 데이터를 내보냈습니다.
|
||||||
data.invalid = 유효한 게임 데이터가 아닙니다.
|
data.invalid = 유효한 게임 데이터가 아닙니다.
|
||||||
data.import.confirm = 외부 게임 데이터를 불러옵니다...\n[accent]작업이 완료되면 현재 게임 데이터는 삭제되고, 외부의 게임 데이터를 불러오니 주의하세요. 실행 취소가 불가능하며, 작업 후 게임이 바로 꺼집니다.
|
data.import.confirm = 외부 게임 데이터를 불러옵니다...\n[accent]작업이 완료되면 현재 게임 데이터는 삭제되고, 외부의 게임 데이터를 불러오니 주의하세요. 실행 취소가 불가능하며, 작업 후 게임이 바로 꺼집니다.
|
||||||
classic.export = 클래식 데이터 추출
|
|
||||||
classic.export.text = Mindustry 클래식 (v3.5 build 40)의 세이브파일 또는 맵 데이터가 발견되었습니다. 이 데이터를 Mindustry 클래식 앱에서 사용하기 위해 홈 폴더로 추출할까요?
|
|
||||||
quit.confirm = 정말로 종료하시겠습니까?
|
quit.confirm = 정말로 종료하시겠습니까?
|
||||||
quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼은 [accent]설정 -> 게임 -> 튜토리얼[]에서 다시 해보실 수 있습니다.
|
quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼은 [accent]설정 -> 게임 -> 튜토리얼[]에서 다시 해보실 수 있습니다.
|
||||||
loading = [accent]불러오는중...
|
loading = [accent]불러오는중...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
|||||||
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
||||||
filter.distort = 왜곡
|
filter.distort = 왜곡
|
||||||
filter.noise = 맵 전체에 타일 혹은 블록 뿌리기
|
filter.noise = 맵 전체에 타일 혹은 블록 뿌리기
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = 타일 비율 조정
|
filter.median = 타일 비율 조정
|
||||||
filter.oremedian = 자원 크기 조정
|
filter.oremedian = 자원 크기 조정
|
||||||
filter.blend = 벽 주위에 타일 설치
|
filter.blend = 벽 주위에 타일 설치
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = 둥근 크기
|
|||||||
filter.option.octaves = 옥타보스
|
filter.option.octaves = 옥타보스
|
||||||
filter.option.falloff = 경사
|
filter.option.falloff = 경사
|
||||||
filter.option.angle = 각도
|
filter.option.angle = 각도
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = 블록
|
filter.option.block = 블록
|
||||||
filter.option.floor = 바닥
|
filter.option.floor = 바닥
|
||||||
filter.option.flooronto = 대상이 되는 바닥
|
filter.option.flooronto = 대상이 되는 바닥
|
||||||
@@ -539,6 +542,7 @@ no = 아니오
|
|||||||
info.title = [accent]정보
|
info.title = [accent]정보
|
||||||
error.title = [crimson]오류가 발생했습니다.
|
error.title = [crimson]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다.
|
error.crashtitle = 오류가 발생했습니다.
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = 소모 자원
|
blocks.input = 소모 자원
|
||||||
blocks.output = 출력 자원
|
blocks.output = 출력 자원
|
||||||
blocks.booster = 가속
|
blocks.booster = 가속
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = 그림자
|
|||||||
setting.blockreplace.name = 블록 제안 자동화
|
setting.blockreplace.name = 블록 제안 자동화
|
||||||
setting.linear.name = 선형 필터링
|
setting.linear.name = 선형 필터링
|
||||||
setting.hints.name = 힌트 활성화
|
setting.hints.name = 힌트 활성화
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = 건설 자동 일시정지
|
setting.buildautopause.name = 건설 자동 일시정지
|
||||||
setting.animatedwater.name = 움직이는 물
|
setting.animatedwater.name = 움직이는 물
|
||||||
setting.animatedshields.name = 움직이는 보호막
|
setting.animatedshields.name = 움직이는 보호막
|
||||||
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = 아군/적 인디케이터 표시
|
setting.indicators.name = 아군/적 인디케이터 표시
|
||||||
setting.autotarget.name = 자동 조준
|
setting.autotarget.name = 자동 조준
|
||||||
setting.keyboard.name = 마우스+키보드 조작
|
setting.keyboard.name = 마우스+키보드 조작
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = 난이도 :
|
|||||||
setting.screenshake.name = 화면 흔들림
|
setting.screenshake.name = 화면 흔들림
|
||||||
setting.effects.name = 효과 보임
|
setting.effects.name = 효과 보임
|
||||||
setting.destroyedblocks.name = 부서진 블록 표시
|
setting.destroyedblocks.name = 부서진 블록 표시
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = 교차기 자동 설치
|
setting.conveyorpathfinding.name = 교차기 자동 설치
|
||||||
setting.coreselect.name = Schematic Cores 켜기
|
setting.coreselect.name = Schematic Cores 켜기
|
||||||
setting.sensitivity.name = 컨트롤러 감도
|
setting.sensitivity.name = 컨트롤러 감도
|
||||||
@@ -702,6 +709,7 @@ keybind.press = 키를 누르세요...
|
|||||||
keybind.press.axis = 마우스 휠 또는 키를 누르세요...
|
keybind.press.axis = 마우스 휠 또는 키를 누르세요...
|
||||||
keybind.screenshot.name = 맵 스크린샷
|
keybind.screenshot.name = 맵 스크린샷
|
||||||
keybind.toggle_power_lines.name = 전력 라인 허용
|
keybind.toggle_power_lines.name = 전력 라인 허용
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = 오른쪽 / 왼쪽 이동
|
keybind.move_x.name = 오른쪽 / 왼쪽 이동
|
||||||
keybind.move_y.name = 위 / 아래 이동
|
keybind.move_y.name = 위 / 아래 이동
|
||||||
keybind.mouse_move.name = 커서를 따라서 이동
|
keybind.mouse_move.name = 커서를 따라서 이동
|
||||||
@@ -799,7 +807,6 @@ content.item.name = 아이템
|
|||||||
content.liquid.name = 액체
|
content.liquid.name = 액체
|
||||||
content.unit.name = 유닛
|
content.unit.name = 유닛
|
||||||
content.block.name = 블록
|
content.block.name = 블록
|
||||||
content.mech.name = 기체
|
|
||||||
item.copper.name = 구리
|
item.copper.name = 구리
|
||||||
item.lead.name = 납
|
item.lead.name = 납
|
||||||
item.coal.name = 석탄
|
item.coal.name = 석탄
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = 물
|
|||||||
liquid.slag.name = 광재
|
liquid.slag.name = 광재
|
||||||
liquid.oil.name = 석유
|
liquid.oil.name = 석유
|
||||||
liquid.cryofluid.name = 냉각수
|
liquid.cryofluid.name = 냉각수
|
||||||
mech.alpha-mech.name = 알파
|
|
||||||
mech.alpha-mech.weapon = 중무장 소총
|
|
||||||
mech.alpha-mech.ability = 자가
|
|
||||||
mech.delta-mech.name = 델타
|
|
||||||
mech.delta-mech.weapon = 전격 충전기
|
|
||||||
mech.delta-mech.ability = 충전
|
|
||||||
mech.tau-mech.name = 타우
|
|
||||||
mech.tau-mech.weapon = 건물 수리총
|
|
||||||
mech.tau-mech.ability = 유닛 치료 파동
|
|
||||||
mech.omega-mech.name = 오메가
|
|
||||||
mech.omega-mech.weapon = 전방 유도미사일
|
|
||||||
mech.omega-mech.ability = 방어모드
|
|
||||||
mech.dart-ship.name = 다트
|
|
||||||
mech.dart-ship.weapon = 소총
|
|
||||||
mech.javelin-ship.name = 재블린
|
|
||||||
mech.javelin-ship.weapon = 유도 미사일
|
|
||||||
mech.javelin-ship.ability = 가속 전격 생성기
|
|
||||||
mech.trident-ship.name = 트라이던트
|
|
||||||
mech.trident-ship.weapon = 폭탄 저장고
|
|
||||||
mech.glaive-ship.name = 글레이브
|
|
||||||
mech.glaive-ship.weapon = 중무장 인화성 소총
|
|
||||||
item.corestorable = [lightgray]코어 저장 가능 여부 : {0}
|
item.corestorable = [lightgray]코어 저장 가능 여부 : {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]폭발성 : {0}
|
item.explosiveness = [LIGHT_GRAY]폭발성 : {0}
|
||||||
item.flammability = [LIGHT_GRAY]인화성 : {0}
|
item.flammability = [LIGHT_GRAY]인화성 : {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]방사능 : {0}
|
item.radioactivity = [LIGHT_GRAY]방사능 : {0}
|
||||||
unit.health = [LIGHT_GRAY]체력 : {0}
|
unit.health = [LIGHT_GRAY]체력 : {0}
|
||||||
unit.speed = [LIGHT_GRAY]속도 : {0}
|
unit.speed = [LIGHT_GRAY]속도 : {0}
|
||||||
mech.weapon = [LIGHT_GRAY]무기 : {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]체력 : {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]아이템 수용 용량 : {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]채광 속도 : {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]채광 레벨 : {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]능력 : {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]건설 속도 : {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]발열 용량 : {0}
|
liquid.heatcapacity = [LIGHT_GRAY]발열 용량 : {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
|
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]온도 : {0}
|
liquid.temperature = [LIGHT_GRAY]온도 : {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = 사암
|
block.sand-boulder.name = 사암
|
||||||
block.grass.name = 잔디
|
block.grass.name = 잔디
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = 소금
|
block.salt.name = 소금
|
||||||
block.saltrocks.name = 소금 바위
|
block.saltrocks.name = 소금 바위
|
||||||
block.pebbles.name = 조약돌
|
block.pebbles.name = 조약돌
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = 헤일
|
|||||||
block.lancer.name = 랜서
|
block.lancer.name = 랜서
|
||||||
block.conveyor.name = 컨베이어
|
block.conveyor.name = 컨베이어
|
||||||
block.titanium-conveyor.name = 티타늄 컨베이어
|
block.titanium-conveyor.name = 티타늄 컨베이어
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = 장갑 컨베이어
|
block.armored-conveyor.name = 장갑 컨베이어
|
||||||
block.armored-conveyor.description = 운송 속도는 티타늄 컨베이어와 비슷하나, 훨씬 단단합니다. 그러나 컨베이어 외에는 자원을 받지 못합니다. \n\n[royal]설명은 이렇지만, 장갑 컨베이어와 자원을 내보내는 대상이 일직선상에 있을 시에는 자원을 받을 수 있습니다.
|
block.armored-conveyor.description = 운송 속도는 티타늄 컨베이어와 비슷하나, 훨씬 단단합니다. 그러나 컨베이어 외에는 자원을 받지 못합니다. \n\n[royal]설명은 이렇지만, 장갑 컨베이어와 자원을 내보내는 대상이 일직선상에 있을 시에는 자원을 받을 수 있습니다.
|
||||||
block.junction.name = 교차기
|
block.junction.name = 교차기
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = 공기 드릴
|
|||||||
block.laser-drill.name = 레이저 드릴
|
block.laser-drill.name = 레이저 드릴
|
||||||
block.water-extractor.name = 물 추출기
|
block.water-extractor.name = 물 추출기
|
||||||
block.cultivator.name = 온실
|
block.cultivator.name = 온실
|
||||||
block.dart-mech-pad.name = 알파 기체 패드
|
|
||||||
block.delta-mech-pad.name = 델타 기체 패드
|
|
||||||
block.javelin-ship-pad.name = 재블린 비행선 패드
|
|
||||||
block.trident-ship-pad.name = 트라이던트 폭격기 패드
|
|
||||||
block.glaive-ship-pad.name = 글레이브 전투기 패드
|
|
||||||
block.omega-mech-pad.name = 오메가 기체 패드
|
|
||||||
block.tau-mech-pad.name = 타우 기체 패드
|
|
||||||
block.conduit.name = 파이프
|
block.conduit.name = 파이프
|
||||||
block.mechanical-pump.name = 기계식 펌프
|
block.mechanical-pump.name = 기계식 펌프
|
||||||
block.item-source.name = 자원 공급기
|
block.item-source.name = 자원 공급기
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = 여러 포탑을 가속하는 데 사용할 수 있
|
|||||||
liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아있습니다. 원심분리기를 이용해 다른 광물들로 분리하거나 탄약으로 사용해 적 부대를 향해 살포할 수 있습니다.
|
liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아있습니다. 원심분리기를 이용해 다른 광물들로 분리하거나 탄약으로 사용해 적 부대를 향해 살포할 수 있습니다.
|
||||||
liquid.oil.description = 연소, 폭발 또는 냉각제로 사용될 수 있다.
|
liquid.oil.description = 연소, 폭발 또는 냉각제로 사용될 수 있다.
|
||||||
liquid.cryofluid.description = 건물을 냉각시키는 데 가장 효과적인 액체.
|
liquid.cryofluid.description = 건물을 냉각시키는 데 가장 효과적인 액체.
|
||||||
mech.alpha-mech.description = 표준 기체.\n적절한 속도와 공격력을 갖추고 있습니다.
|
|
||||||
mech.delta-mech.description = 빠르게 이동하는 적을 처치하기 위한 가벼운 기체.\n구조물에는 거의 피해를 주지 않지만, 전격 무기를 사용하여 많은 적군을 매우 빠르게 죽일 수 있습니다.
|
|
||||||
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
|
|
||||||
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
|
|
||||||
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
|
|
||||||
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 비행하여 적 기지를 향해 미사일을 퍼붓습니다. 전격 능력을 사용할 수 있습니다.\n\n[royal]지나가기만 해도 보호막을 전부 파괴합니다.
|
|
||||||
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기입니다.
|
|
||||||
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
|
|
||||||
unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다.
|
unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다.
|
||||||
unit.spirit.description = 블록을 자동으로 수리합니다.
|
unit.spirit.description = 블록을 자동으로 수리합니다.
|
||||||
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = 육각형 보호막을 만들고, 보호막
|
|||||||
block.shock-mine.description = 지뢰를 밟는 적에게 피해를 줍니다. 적에게는 거의 보이지 않습니다. 일단 설치 완료된 후에는 적 유닛이 공격하지 않습니다. 그러나 지뢰가 있는 곳은 피해가니 주의하세요.
|
block.shock-mine.description = 지뢰를 밟는 적에게 피해를 줍니다. 적에게는 거의 보이지 않습니다. 일단 설치 완료된 후에는 적 유닛이 공격하지 않습니다. 그러나 지뢰가 있는 곳은 피해가니 주의하세요.
|
||||||
block.conveyor.description = 기본 자원 수송 레일. 자원을 배치된 방향을 따라 이동시켜 자동으로 건물에 넣어줍니다.
|
block.conveyor.description = 기본 자원 수송 레일. 자원을 배치된 방향을 따라 이동시켜 자동으로 건물에 넣어줍니다.
|
||||||
block.titanium-conveyor.description = 고급 자원 수송 레일. 기본 컨베이어보다 자원을 더 빨리 이동시킵니다.
|
block.titanium-conveyor.description = 고급 자원 수송 레일. 기본 컨베이어보다 자원을 더 빨리 이동시킵니다.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = 2개의 컨베이어 벨트를 교차시키는 다리 역할을 합니다. 서로 다른 재료를 다른 장소로 운반하는 두 개의 다른 컨베이어의 상황에서 유용합니다.
|
block.junction.description = 2개의 컨베이어 벨트를 교차시키는 다리 역할을 합니다. 서로 다른 재료를 다른 장소로 운반하는 두 개의 다른 컨베이어의 상황에서 유용합니다.
|
||||||
block.bridge-conveyor.description = 자원 수송 블록.\n지형이나 건물을 넘어 최대 3개 타일을 건너뛰고 자원을 운송할 수 있습니다.
|
block.bridge-conveyor.description = 자원 수송 블록.\n지형이나 건물을 넘어 최대 3개 타일을 건너뛰고 자원을 운송할 수 있습니다.
|
||||||
block.phase-conveyor.description = 고급 자원 수송 블록.\n지형이나 건물을 넘어 최대 11개 타일을 건너뛰고 자원을 운송할 수 있습니다. 전기를 사용하고, 기본 터널 컨베이어보다 빠릅니다.
|
block.phase-conveyor.description = 고급 자원 수송 블록.\n지형이나 건물을 넘어 최대 11개 타일을 건너뛰고 자원을 운송할 수 있습니다. 전기를 사용하고, 기본 터널 컨베이어보다 빠릅니다.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니
|
|||||||
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]유닛 상대로 강력한 공격력을 보여줍니다.
|
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]유닛 상대로 강력한 공격력을 보여줍니다.
|
||||||
block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
|
block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
|
||||||
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.
|
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.
|
||||||
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다.
|
|
||||||
block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
|
|
||||||
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다.
|
|
||||||
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
|
|
||||||
block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다.
|
|
||||||
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
|
|
||||||
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]속도가 가장 빠릅니다.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
|
|||||||
level.highscore = Rekordas: [accent]{0}
|
level.highscore = Rekordas: [accent]{0}
|
||||||
level.select = Lygio Pasirinkimas
|
level.select = Lygio Pasirinkimas
|
||||||
level.mode = Žaidimo režimas:
|
level.mode = Žaidimo režimas:
|
||||||
showagain = Neberodyti per kitą sesiją
|
|
||||||
coreattack = < Branduolys yra puolamas! >
|
coreattack = < Branduolys yra puolamas! >
|
||||||
nearpoint = [[ [scarlet]NEDELSIANT PALYKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
nearpoint = [[ [scarlet]NEDELSIANT PALYKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
||||||
database = Branduolio Duomenų Bazė
|
database = Branduolio Duomenų Bazė
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Nerasta jokių modifikacijų!
|
|||||||
mods.guide = Modifikavimo Gidas
|
mods.guide = Modifikavimo Gidas
|
||||||
mods.report = Praneškite apie klaidas
|
mods.report = Praneškite apie klaidas
|
||||||
mods.openfolder = Atidaryti Modifikacijų Aplanką
|
mods.openfolder = Atidaryti Modifikacijų Aplanką
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Modifikacijos:[orange] {0}
|
mod.display = [gray]Modifikacijos:[orange] {0}
|
||||||
mod.enabled = [lightgray]Įjungta
|
mod.enabled = [lightgray]Įjungta
|
||||||
mod.disabled = [scarlet]Išjungta
|
mod.disabled = [scarlet]Išjungta
|
||||||
mod.disable = Išjungti
|
mod.disable = Išjungti
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
||||||
mod.requiresversion = [scarlet]Privaloma minimali žaidimo versija: [accent]{0}
|
mod.requiresversion = [scarlet]Privaloma minimali žaidimo versija: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0}
|
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Įjungti
|
|||||||
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui.
|
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui.
|
||||||
mod.reloadrequired = [scarlet]Privalomas perkrovimas
|
mod.reloadrequired = [scarlet]Privalomas perkrovimas
|
||||||
mod.import = Importuoti Modifikaciją
|
mod.import = Importuoti Modifikaciją
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importuoti GitHub Modifikaciją
|
mod.import.github = Importuoti GitHub Modifikaciją
|
||||||
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norint panaikinti ją, ištrinkite modifikaciją.
|
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norint panaikinti ją, ištrinkite modifikaciją.
|
||||||
mod.remove.confirm = Ši modifikacija bus ištrinta.
|
mod.remove.confirm = Ši modifikacija bus ištrinta.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Autorius:[] {0}
|
|||||||
mod.missing = Šis išsaugojimas turi modifikacijas, kurias atnaujinote arba nebėra įrašytos. Gali atsirasti išsaugojimo gedimas. Ar tikrai norite užkrauti?\nModifikacijos:\n{0}
|
mod.missing = Šis išsaugojimas turi modifikacijas, kurias atnaujinote arba nebėra įrašytos. Gali atsirasti išsaugojimo gedimas. Ar tikrai norite užkrauti?\nModifikacijos:\n{0}
|
||||||
mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs privalote pridėti parodamajį vaizdą.\nĮdėktie vaizdą pavadinimu[accent] preview.png[] į modifikacijos aplanką ir bandykite iš naujo.
|
mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs privalote pridėti parodamajį vaizdą.\nĮdėktie vaizdą pavadinimu[accent] preview.png[] į modifikacijos aplanką ir bandykite iš naujo.
|
||||||
mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
|
mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
|
||||||
mod.scripts.unsupported = Jūsų įrenginys neplaiko modifikacijos kodų. Kai kurios modifikacijos neveiks tinkamai.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Apie
|
about.button = Apie
|
||||||
name = Vardas:
|
name = Vardas:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Atidaryti Duomenų Aplanką
|
|||||||
data.exported = Duomenys Eksportuoti.
|
data.exported = Duomenys Eksportuoti.
|
||||||
data.invalid = Tai nėra veikiantys žaidimo duomenys.
|
data.invalid = Tai nėra veikiantys žaidimo duomenys.
|
||||||
data.import.confirm = Importuojant išorinius duomenis bus ištrinti[scarlet] visi esami duomenys[]
|
data.import.confirm = Importuojant išorinius duomenis bus ištrinti[scarlet] visi esami duomenys[]
|
||||||
classic.export = Eksportuoti Klasikinius Duomenis
|
|
||||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
|
||||||
quit.confirm = Ar tikrai norite išeiti?
|
quit.confirm = Ar tikrai norite išeiti?
|
||||||
quit.confirm.tutorial = Ar esate tikras, jog žinote ką darote?\nPradininkas gali būti įjungtas iš naujo paspaudus [accent] Nustatymai->Žaidimas->Iš naujo įjungti Pradininką.[]
|
quit.confirm.tutorial = Ar esate tikras, jog žinote ką darote?\nPradininkas gali būti įjungtas iš naujo paspaudus [accent] Nustatymai->Žaidimas->Iš naujo įjungti Pradininką.[]
|
||||||
loading = [accent]Kraunama...
|
loading = [accent]Kraunama...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
|||||||
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
|
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
|
||||||
filter.distort = Iškraipyti
|
filter.distort = Iškraipyti
|
||||||
filter.noise = Triukšmas
|
filter.noise = Triukšmas
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Rūdų Mediana
|
filter.oremedian = Rūdų Mediana
|
||||||
filter.blend = Sumaišyti
|
filter.blend = Sumaišyti
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Apskritimo Mastelis
|
|||||||
filter.option.octaves = Oktavos
|
filter.option.octaves = Oktavos
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Kampas
|
filter.option.angle = Kampas
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blokas
|
filter.option.block = Blokas
|
||||||
filter.option.floor = Sluoksnis
|
filter.option.floor = Sluoksnis
|
||||||
filter.option.flooronto = Pasirinktas Sluoksnis
|
filter.option.flooronto = Pasirinktas Sluoksnis
|
||||||
@@ -539,6 +542,7 @@ no = Ne
|
|||||||
info.title = Informacija
|
info.title = Informacija
|
||||||
error.title = [crimson]Įvyko klaida
|
error.title = [crimson]Įvyko klaida
|
||||||
error.crashtitle = Įvyko klaida
|
error.crashtitle = Įvyko klaida
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Įeiga
|
blocks.input = Įeiga
|
||||||
blocks.output = Išeiga
|
blocks.output = Išeiga
|
||||||
blocks.booster = Stiprintuvas
|
blocks.booster = Stiprintuvas
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Šešėliai
|
|||||||
setting.blockreplace.name = Automatiniai Blokų Pasiūlymai
|
setting.blockreplace.name = Automatiniai Blokų Pasiūlymai
|
||||||
setting.linear.name = Linijinis Filtravimas
|
setting.linear.name = Linijinis Filtravimas
|
||||||
setting.hints.name = Užuominos
|
setting.hints.name = Užuominos
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||||
setting.animatedwater.name = Vandens Animacija
|
setting.animatedwater.name = Vandens Animacija
|
||||||
setting.animatedshields.name = Skydų Animacija
|
setting.animatedshields.name = Skydų Animacija
|
||||||
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Priešų/Sąjungininkų Indikatorius
|
setting.indicators.name = Priešų/Sąjungininkų Indikatorius
|
||||||
setting.autotarget.name = Automatinis Taikymas
|
setting.autotarget.name = Automatinis Taikymas
|
||||||
setting.keyboard.name = Pelės+Klaviatūros Valdymas
|
setting.keyboard.name = Pelės+Klaviatūros Valdymas
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Sunkumas:
|
|||||||
setting.screenshake.name = Ekrano Drebėjimas
|
setting.screenshake.name = Ekrano Drebėjimas
|
||||||
setting.effects.name = Rodyti Efektus
|
setting.effects.name = Rodyti Efektus
|
||||||
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Valdymo Jautrumas
|
setting.sensitivity.name = Valdymo Jautrumas
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Paspauskite mygtuką...
|
|||||||
keybind.press.axis = Paspauskite aši arba mygtuką...
|
keybind.press.axis = Paspauskite aši arba mygtuką...
|
||||||
keybind.screenshot.name = Žemėlapio Ekrano Kopija
|
keybind.screenshot.name = Žemėlapio Ekrano Kopija
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Judėjimas X ašimi
|
keybind.move_x.name = Judėjimas X ašimi
|
||||||
keybind.move_y.name = Judėjimas Y ašimi
|
keybind.move_y.name = Judėjimas Y ašimi
|
||||||
keybind.mouse_move.name = Sekti Pelę
|
keybind.mouse_move.name = Sekti Pelę
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Daiktai
|
|||||||
content.liquid.name = Skysčiai
|
content.liquid.name = Skysčiai
|
||||||
content.unit.name = Vienetai
|
content.unit.name = Vienetai
|
||||||
content.block.name = Blokai
|
content.block.name = Blokai
|
||||||
content.mech.name = Mechai
|
|
||||||
item.copper.name = Varis
|
item.copper.name = Varis
|
||||||
item.lead.name = Švinas
|
item.lead.name = Švinas
|
||||||
item.coal.name = Anglis
|
item.coal.name = Anglis
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Vanduo
|
|||||||
liquid.slag.name = Šlakas
|
liquid.slag.name = Šlakas
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krio Skystis
|
liquid.cryofluid.name = Krio Skystis
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Sunkusis Repeateris
|
|
||||||
mech.alpha-mech.ability = Regeneracija
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arkų Generatorius
|
|
||||||
mech.delta-mech.ability = Iškrova
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Atstatymo Lazeris
|
|
||||||
mech.tau-mech.ability = Taisymo Pliūpsnis
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Spečiaus Raketos
|
|
||||||
mech.omega-mech.ability = Šarvuota Kongfigūracija
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Repeateris
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Sprogstančios Raketos
|
|
||||||
mech.javelin-ship.ability = Iškrovos Stiprintuvas
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = Bombos Įlanka
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Liepsnų Repeateris
|
|
||||||
item.corestorable = [lightgray]Įmanoma laikyti branduolyje: {0}
|
item.corestorable = [lightgray]Įmanoma laikyti branduolyje: {0}
|
||||||
item.explosiveness = [lightgray]Sprogstamumas: {0}%
|
item.explosiveness = [lightgray]Sprogstamumas: {0}%
|
||||||
item.flammability = [lightgray]Degumas: {0}%
|
item.flammability = [lightgray]Degumas: {0}%
|
||||||
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
|
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
|
||||||
unit.health = [lightgray]Gyvybės: {0}
|
unit.health = [lightgray]Gyvybės: {0}
|
||||||
unit.speed = [lightgray]Greitis: {0}
|
unit.speed = [lightgray]Greitis: {0}
|
||||||
mech.weapon = [lightgray]Ginklas: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Gyvybės: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Daiktų Talpumas: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Kasimo Greitis: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Kasimo jėga: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Gebėjimas: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Statymo Greitis: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
|
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
|
||||||
liquid.viscosity = [lightgray]Klampumas: {0}
|
liquid.viscosity = [lightgray]Klampumas: {0}
|
||||||
liquid.temperature = [lightgray]Temperatūra: {0}
|
liquid.temperature = [lightgray]Temperatūra: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Smėlio Riedulys
|
block.sand-boulder.name = Smėlio Riedulys
|
||||||
block.grass.name = Žolė
|
block.grass.name = Žolė
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Druska
|
block.salt.name = Druska
|
||||||
block.saltrocks.name = Druskos Akmenys
|
block.saltrocks.name = Druskos Akmenys
|
||||||
block.pebbles.name = Akmenukai
|
block.pebbles.name = Akmenukai
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Konvejeris
|
block.conveyor.name = Konvejeris
|
||||||
block.titanium-conveyor.name = Titaninis Konvejeris
|
block.titanium-conveyor.name = Titaninis Konvejeris
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Šarvuotas Konvejeris
|
block.armored-conveyor.name = Šarvuotas Konvejeris
|
||||||
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
|
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
|
||||||
block.junction.name = Sandūra
|
block.junction.name = Sandūra
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatinis Grąžtas
|
|||||||
block.laser-drill.name = Lazerinis Grąžtas
|
block.laser-drill.name = Lazerinis Grąžtas
|
||||||
block.water-extractor.name = Vandens Trauktuvas
|
block.water-extractor.name = Vandens Trauktuvas
|
||||||
block.cultivator.name = Kultivatorius
|
block.cultivator.name = Kultivatorius
|
||||||
block.dart-mech-pad.name = Alpha Mech Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
|
||||||
block.conduit.name = Vamzdis
|
block.conduit.name = Vamzdis
|
||||||
block.mechanical-pump.name = Mechaninė Pompa
|
block.mechanical-pump.name = Mechaninė Pompa
|
||||||
block.item-source.name = Daiktų Šaltinis
|
block.item-source.name = Daiktų Šaltinis
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įren
|
|||||||
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
||||||
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
||||||
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
||||||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
|
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
|
||||||
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
|
||||||
unit.draug.description = Primityvus kasimo dronas. Pigus. Panaudojamas. Automatiškai kasa netoliese esantį varį ir šviną. Pristato iškastus resursus į artimiausią branduolį.
|
unit.draug.description = Primityvus kasimo dronas. Pigus. Panaudojamas. Automatiškai kasa netoliese esantį varį ir šviną. Pristato iškastus resursus į artimiausią branduolį.
|
||||||
unit.spirit.description = Modifikuotas draug dronas, skirtas taisyti, o ne kasti. Automatiškai taiso zonoje esančiu sugadintus blokus.
|
unit.spirit.description = Modifikuotas draug dronas, skirtas taisyti, o ne kasti. Automatiškai taiso zonoje esančiu sugadintus blokus.
|
||||||
unit.phantom.description = Pažengęs dronų vienetas. Seka žaidėjus. Padeda statybose.
|
unit.phantom.description = Pažengęs dronų vienetas. Seka žaidėjus. Padeda statybose.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Sukuria šešiakampį jėgos lauką aplink s
|
|||||||
block.shock-mine.description = Sužaloja priešus užlipančius ant minos. Beveik nematoma priešų.
|
block.shock-mine.description = Sužaloja priešus užlipančius ant minos. Beveik nematoma priešų.
|
||||||
block.conveyor.description = Paprasčiausias daiktų gabenimo blokas. Gabena daiktus į priekį ir automatiškai juos įdeda į blokus. Pasukamas.
|
block.conveyor.description = Paprasčiausias daiktų gabenimo blokas. Gabena daiktus į priekį ir automatiškai juos įdeda į blokus. Pasukamas.
|
||||||
block.titanium-conveyor.description = Pažangus daiktų gabenimo blokas. Gabena daiktus greičiau negu paprastas konvejeris.
|
block.titanium-conveyor.description = Pažangus daiktų gabenimo blokas. Gabena daiktus greičiau negu paprastas konvejeris.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Veikia kaip tiltas dvejoms besikertančioms konvejerio juostoms. Naudingas situacijose, kai du kovejeriai neša skirtingas medžiagas į skirtingas vietas.
|
block.junction.description = Veikia kaip tiltas dvejoms besikertančioms konvejerio juostoms. Naudingas situacijose, kai du kovejeriai neša skirtingas medžiagas į skirtingas vietas.
|
||||||
block.bridge-conveyor.description = Pažangus daiktų gabenimo blokas. Leidžia daiktų gabenimą per tris blokus, nesvarbu kas yra tuose trejuose yra.
|
block.bridge-conveyor.description = Pažangus daiktų gabenimo blokas. Leidžia daiktų gabenimą per tris blokus, nesvarbu kas yra tuose trejuose yra.
|
||||||
block.phase-conveyor.description = Pažangus daiktų gabenimo blokas. Naudoja energiją daiktų teleportacijai į prijungtą fazinį kovejerį per kelis blokus.
|
block.phase-conveyor.description = Pažangus daiktų gabenimo blokas. Naudoja energiją daiktų teleportacijai į prijungtą fazinį kovejerį per kelis blokus.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Gamina greitus spietinius susisprogdinančiu
|
|||||||
block.titan-factory.description = Gamina pažangesnius antžeminius vienetus.
|
block.titan-factory.description = Gamina pažangesnius antžeminius vienetus.
|
||||||
block.fortress-factory.description = Gamina antžeminius sunkiosios artilerijos vienetus.
|
block.fortress-factory.description = Gamina antžeminius sunkiosios artilerijos vienetus.
|
||||||
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
||||||
block.dart-mech-pad.description = Leidžia transformaciją į paprastą puolimo robotą.\nPanaudokite paspaudę stovėdami ant šio pastato.
|
|
||||||
block.delta-mech-pad.description = Leidžia transformaciją į lengvai šarvuotą smok-ir-bėk robota.\nPanaudokite paspaudę stovėdami ant šio pastato.
|
|
||||||
block.tau-mech-pad.description = PLeidžia transformaciją į pažangų taisymo robotą.\nPanaudokite paspaudę stovėdami ant šio pastato.
|
|
||||||
block.omega-mech-pad.description = Leidžia transformaciją į sunkiai šarvuotą raketinį robotą.\nPanaudokite paspaudę stovėdami ant šio pastato.
|
|
||||||
block.javelin-ship-pad.description = Leidžia transformaciją į greitą, lengvai šarvuotą interceptor'ių.\nPanaudokite paspaudę stovėdami ant šio pastato.
|
|
||||||
block.trident-ship-pad.description = Leidžia transformaciją į sunkųjį palaikymo bombonešį.\nPanaudokite paspaudę stovėdami ant šio pastato.
|
|
||||||
block.glaive-ship-pad.description = Leidžia transformaciją į didelį, gerai šarvuotą ginkluotą erdvėlaivį.\nPanaudokite paspaudę stovėdami ant šio pastato.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
|||||||
level.highscore = Topscore: [accent]{0}
|
level.highscore = Topscore: [accent]{0}
|
||||||
level.select = Selecteer Level
|
level.select = Selecteer Level
|
||||||
level.mode = Spelmodus:
|
level.mode = Spelmodus:
|
||||||
showagain = Niet Laten zien in de volgende sessie
|
|
||||||
coreattack = < Core wordt aangevallen! >
|
coreattack = < Core wordt aangevallen! >
|
||||||
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
||||||
database = Core Database
|
database = Core Database
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Geen mods gevonden!
|
|||||||
mods.guide = Modding Handboek
|
mods.guide = Modding Handboek
|
||||||
mods.report = Rapporteer Bug
|
mods.report = Rapporteer Bug
|
||||||
mods.openfolder = Open Mod Map
|
mods.openfolder = Open Mod Map
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aan
|
mod.enabled = [lightgray]Aan
|
||||||
mod.disabled = [scarlet]Uit
|
mod.disabled = [scarlet]Uit
|
||||||
mod.disable = Deactiveer
|
mod.disable = Deactiveer
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
||||||
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
|
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
|
mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Activeer
|
|||||||
mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren.
|
mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren.
|
||||||
mod.reloadrequired = [scarlet]Herladen Vereist
|
mod.reloadrequired = [scarlet]Herladen Vereist
|
||||||
mod.import = Importeer Mod
|
mod.import = Importeer Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importeer GitHub Mod
|
mod.import.github = Importeer GitHub Mod
|
||||||
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
|
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
|
||||||
mod.remove.confirm = Deze mod zal worden verwijderd.
|
mod.remove.confirm = Deze mod zal worden verwijderd.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
|||||||
mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0}
|
mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw.
|
mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw.
|
||||||
mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods.
|
mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods.
|
||||||
mod.scripts.unsupported = Je apparaat ondersteunt geen mods met scripts. Sommige mods zullen niet correct werken.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Over
|
about.button = Over
|
||||||
name = Naam:
|
name = Naam:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Data Geëxporteerd.
|
data.exported = Data Geëxporteerd.
|
||||||
data.invalid = Dit is geen geldige game data.
|
data.invalid = Dit is geen geldige game data.
|
||||||
data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
|
data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
|
||||||
classic.export = Exporteer klassieke data
|
|
||||||
classic.export.text = [accent]Mindustry[] Heeft een grote update gehad.\nKlassieke (v3.5 build 40) saves en/of mappen zijn gedetecteerd. Wil je deze exporteren naar de thuismap van je telefoon om ze te gebruiken in de klassieke Mindustry app?
|
|
||||||
quit.confirm = Weet je zeker dat je wilt stoppen?
|
quit.confirm = Weet je zeker dat je wilt stoppen?
|
||||||
quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herstart Tutorial.[]
|
quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herstart Tutorial.[]
|
||||||
loading = [accent]Laden...
|
loading = [accent]Laden...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
|||||||
filters.empty = [LIGHT_GRAY]Geen filters! Voeg een toe met onderstaande knop.
|
filters.empty = [LIGHT_GRAY]Geen filters! Voeg een toe met onderstaande knop.
|
||||||
filter.distort = Verdraai
|
filter.distort = Verdraai
|
||||||
filter.noise = Geluid
|
filter.noise = Geluid
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediaan
|
filter.median = Mediaan
|
||||||
filter.oremedian = Ertsmediaan
|
filter.oremedian = Ertsmediaan
|
||||||
filter.blend = Meng
|
filter.blend = Meng
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Formaat Rondje
|
|||||||
filter.option.octaves = Octaven
|
filter.option.octaves = Octaven
|
||||||
filter.option.falloff = Afval
|
filter.option.falloff = Afval
|
||||||
filter.option.angle = Hoek
|
filter.option.angle = Hoek
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Vloer
|
filter.option.floor = Vloer
|
||||||
filter.option.flooronto = Doel Vloer
|
filter.option.flooronto = Doel Vloer
|
||||||
@@ -539,6 +542,7 @@ no = Nee
|
|||||||
info.title = Informatie
|
info.title = Informatie
|
||||||
error.title = [crimson]Een fout is opgetreden
|
error.title = [crimson]Een fout is opgetreden
|
||||||
error.crashtitle = Een fout is opgetreden
|
error.crashtitle = Een fout is opgetreden
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Schaduwen
|
|||||||
setting.blockreplace.name = Automatische Blok Suggesties
|
setting.blockreplace.name = Automatische Blok Suggesties
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||||
setting.animatedwater.name = Animeer Water
|
setting.animatedwater.name = Animeer Water
|
||||||
setting.animatedshields.name = Animeer Schilden
|
setting.animatedshields.name = Animeer Schilden
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (herstart vereist)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (herstart vereist)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Toon Bondgenoten
|
setting.indicators.name = Toon Bondgenoten
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Muis+Toetsenbord Controls
|
setting.keyboard.name = Muis+Toetsenbord Controls
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Moeilijkheidsgraad:
|
|||||||
setting.screenshake.name = Schuddend Scherm
|
setting.screenshake.name = Schuddend Scherm
|
||||||
setting.effects.name = Toon Effecten
|
setting.effects.name = Toon Effecten
|
||||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
|
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
|
||||||
setting.coreselect.name = Sta cores toe in ontwerpen
|
setting.coreselect.name = Sta cores toe in ontwerpen
|
||||||
setting.sensitivity.name = Gevoeligheid Controller
|
setting.sensitivity.name = Gevoeligheid Controller
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Druk op een toets...
|
|||||||
keybind.press.axis = Druk of swipe een toets...
|
keybind.press.axis = Druk of swipe een toets...
|
||||||
keybind.screenshot.name = Map Schermafbeelding
|
keybind.screenshot.name = Map Schermafbeelding
|
||||||
keybind.toggle_power_lines.name = Wel/Geen Stroom Draden
|
keybind.toggle_power_lines.name = Wel/Geen Stroom Draden
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Beweeg x
|
keybind.move_x.name = Beweeg x
|
||||||
keybind.move_y.name = Beweeg y
|
keybind.move_y.name = Beweeg y
|
||||||
keybind.mouse_move.name = Volg Muis
|
keybind.mouse_move.name = Volg Muis
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Items
|
|||||||
content.liquid.name = Vloeisof
|
content.liquid.name = Vloeisof
|
||||||
content.unit.name = Eenheiden
|
content.unit.name = Eenheiden
|
||||||
content.block.name = Blokken
|
content.block.name = Blokken
|
||||||
content.mech.name = Behuizing
|
|
||||||
item.copper.name = Coper
|
item.copper.name = Coper
|
||||||
item.lead.name = Lood
|
item.lead.name = Lood
|
||||||
item.coal.name = Steenkool
|
item.coal.name = Steenkool
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Water
|
|||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Olie
|
liquid.oil.name = Olie
|
||||||
liquid.cryofluid.name = Koelvloeistof
|
liquid.cryofluid.name = Koelvloeistof
|
||||||
mech.alpha-mech.name = Alfa
|
|
||||||
mech.alpha-mech.weapon = Zwaar Machinegeweer
|
|
||||||
mech.alpha-mech.ability = Drone Swarm
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arc Generator
|
|
||||||
mech.delta-mech.ability = Ontlading
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
|
||||||
mech.tau-mech.ability = Repair Burst
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
|
||||||
mech.omega-mech.ability = Bepantserde Configuratie
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Machinegeweer
|
|
||||||
mech.javelin-ship.name = Speer
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
|
||||||
mech.trident-ship.name = Drietand
|
|
||||||
mech.trident-ship.weapon = Bommenruim
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Vlammend Machinegeweer
|
|
||||||
item.corestorable = [lightgray]Kan in de Core: {0}
|
item.corestorable = [lightgray]Kan in de Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivieit: {0}%
|
item.explosiveness = [LIGHT_GRAY]Explosivieit: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Vlambaarheid: {0}%
|
item.flammability = [LIGHT_GRAY]Vlambaarheid: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactiviteit: {0}%
|
item.radioactivity = [LIGHT_GRAY]Radioactiviteit: {0}%
|
||||||
unit.health = [LIGHT_GRAY]Health: {0}
|
unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Snelheid: {0}
|
unit.speed = [LIGHT_GRAY]Snelheid: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Wapen: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Health: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Item Capaciteit: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]Mining Snelheid: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Mining Hardheid: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]Bouw Snelheid: {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Warmte Capaciteit: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Warmte Capaciteit: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscositeit: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscositeit: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Tempratuur: {0}
|
liquid.temperature = [LIGHT_GRAY]Tempratuur: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Zandkei
|
block.sand-boulder.name = Zandkei
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Zout
|
block.salt.name = Zout
|
||||||
block.saltrocks.name = Zoutsteen
|
block.saltrocks.name = Zoutsteen
|
||||||
block.pebbles.name = Steentjes
|
block.pebbles.name = Steentjes
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Hagel
|
|||||||
block.lancer.name = Lansier
|
block.lancer.name = Lansier
|
||||||
block.conveyor.name = Lopende Band
|
block.conveyor.name = Lopende Band
|
||||||
block.titanium-conveyor.name = Titanium Lopende Band
|
block.titanium-conveyor.name = Titanium Lopende Band
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Gepantserde Lopende Band
|
block.armored-conveyor.name = Gepantserde Lopende Band
|
||||||
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
||||||
block.junction.name = Kruising
|
block.junction.name = Kruising
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatische Boor
|
|||||||
block.laser-drill.name = Lazerboor
|
block.laser-drill.name = Lazerboor
|
||||||
block.water-extractor.name = Waterput
|
block.water-extractor.name = Waterput
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.dart-mech-pad.name = Dart Mech Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
|
||||||
block.conduit.name = Pijp
|
block.conduit.name = Pijp
|
||||||
block.mechanical-pump.name = Mechanische Pomp
|
block.mechanical-pump.name = Mechanische Pomp
|
||||||
block.item-source.name = Item Source
|
block.item-source.name = Item Source
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Commonly used for cooling machines and waste processi
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
|||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
|||||||
level.highscore = Beste score: [accent]{0}
|
level.highscore = Beste score: [accent]{0}
|
||||||
level.select = Selecteer level
|
level.select = Selecteer level
|
||||||
level.mode = Speelmode:
|
level.mode = Speelmode:
|
||||||
showagain = Toon dit volgende keer niet meer.
|
|
||||||
coreattack = < Kern wordt aangevallen! >
|
coreattack = < Kern wordt aangevallen! >
|
||||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||||
database = Kern Database
|
database = Kern Database
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Geen mods gevonden!
|
|||||||
mods.guide = Handleiding tot Modding
|
mods.guide = Handleiding tot Modding
|
||||||
mods.report = Bug Rapporteren
|
mods.report = Bug Rapporteren
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Ingeschakeld
|
mod.enabled = [lightgray]Ingeschakeld
|
||||||
mod.disabled = [scarlet]Uitgeschakeld
|
mod.disabled = [scarlet]Uitgeschakeld
|
||||||
mod.disable = Schakel uit
|
mod.disable = Schakel uit
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Schakel in
|
|||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Herladen Vereist
|
mod.reloadrequired = [scarlet]Herladen Vereist
|
||||||
mod.import = Importeer Mod
|
mod.import = Importeer Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importeer GitHub Mod
|
mod.import.github = Importeer GitHub Mod
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Deze mod zal worden verwijderd.
|
mod.remove.confirm = Deze mod zal worden verwijderd.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
|||||||
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
|
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
|
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
|
||||||
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
|
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
|
||||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Over
|
about.button = Over
|
||||||
name = Naam:
|
name = Naam:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Data geëxporteerd.
|
data.exported = Data geëxporteerd.
|
||||||
data.invalid = Dit is geen geldige speldata.
|
data.invalid = Dit is geen geldige speldata.
|
||||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Exporteer Classic-Data
|
|
||||||
classic.export.text = [accent]Mindustry[] heeft een grote update gehad.\nClassic (v3.5 build 40) save of map data is teruggevonden. Wil je deze data exporteren naar je de home-folder van je telefoon voor gebruik in de Mindustry-Classic app?
|
|
||||||
quit.confirm = Weet je zeker dat je wilt stoppen?
|
quit.confirm = Weet je zeker dat je wilt stoppen?
|
||||||
quit.confirm.tutorial = Ben je zeker dat je nu weet wat je doet?\nDe tutorial kan opnieuw gestart worden via[accent] Instellingen->Spel->Herneem Tutorial.[]
|
quit.confirm.tutorial = Ben je zeker dat je nu weet wat je doet?\nDe tutorial kan opnieuw gestart worden via[accent] Instellingen->Spel->Herneem Tutorial.[]
|
||||||
loading = [accent]Aan het laden...
|
loading = [accent]Aan het laden...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
|
|||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
@@ -539,6 +542,7 @@ no = No
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Shadows
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Difficulty:
|
|||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Press a key...
|
|||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Water
|
|||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
|
||||||
mech.alpha-mech.ability = Regeneration
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arc Generator
|
|
||||||
mech.delta-mech.ability = Discharge
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
|
||||||
mech.tau-mech.ability = Repair Burst
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
|
||||||
mech.omega-mech.ability = Armored Configuration
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Repeater
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||||
unit.health = [LIGHT_GRAY]Health: {0}
|
unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Health: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatic Drill
|
|||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.dart-mech-pad.name = Dart Mech Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
|
||||||
block.conduit.name = Conduit
|
block.conduit.name = Conduit
|
||||||
block.mechanical-pump.name = Mechanical Pump
|
block.mechanical-pump.name = Mechanical Pump
|
||||||
block.item-source.name = Item Source
|
block.item-source.name = Item Source
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Commonly used for cooling machines and waste processi
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
|||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
|||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
level.select = Wybrany poziom
|
level.select = Wybrany poziom
|
||||||
level.mode = Tryb gry:
|
level.mode = Tryb gry:
|
||||||
showagain = Nie pokazuj tego więcej
|
|
||||||
coreattack = < Rdzeń jest atakowany! >
|
coreattack = < Rdzeń jest atakowany! >
|
||||||
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
|
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
|
||||||
database = Centralna baza danych
|
database = Centralna baza danych
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Nie znaleziono modów!
|
|||||||
mods.guide = Poradnik do modów
|
mods.guide = Poradnik do modów
|
||||||
mods.report = Zgłoś Błąd
|
mods.report = Zgłoś Błąd
|
||||||
mods.openfolder = Otwórz folder z modami
|
mods.openfolder = Otwórz folder z modami
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Włączony
|
mod.enabled = [lightgray]Włączony
|
||||||
mod.disabled = [scarlet]Wyłączony
|
mod.disabled = [scarlet]Wyłączony
|
||||||
mod.disable = Wyłącz
|
mod.disable = Wyłącz
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Włącz
|
|||||||
mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda.
|
mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda.
|
||||||
mod.reloadrequired = [scarlet]Wymagany restart
|
mod.reloadrequired = [scarlet]Wymagany restart
|
||||||
mod.import = Importuj Mod
|
mod.import = Importuj Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importuj mod z GitHuba
|
mod.import.github = Importuj mod z GitHuba
|
||||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Autor:[] {0}
|
|||||||
mod.missing = Ten zapis zawiera mody, które zostały niedawno zaktualizowane, bądź nie są już zainstalowane. Zapis może zostać uszkodzony. Czy jesteś pewien, że chcesz go załadować?\n[lightgray]Mody:\n{0}
|
mod.missing = Ten zapis zawiera mody, które zostały niedawno zaktualizowane, bądź nie są już zainstalowane. Zapis może zostać uszkodzony. Czy jesteś pewien, że chcesz go załadować?\n[lightgray]Mody:\n{0}
|
||||||
mod.preview.missing = Przed opublikowaniem tego moda na Warsztacie musisz dodać zdjęcie podglądowe.\nDodaj zdjęcie o nazwie[accent] preview.png[] do folderu moda i spróbuj jeszcze raz.
|
mod.preview.missing = Przed opublikowaniem tego moda na Warsztacie musisz dodać zdjęcie podglądowe.\nDodaj zdjęcie o nazwie[accent] preview.png[] do folderu moda i spróbuj jeszcze raz.
|
||||||
mod.folder.missing = Jedynie mody w formie folderów mogą się znaleźć na Warsztacie.\nBy zamienić moda w folder, wyciągnij go z archiwum, umieść w folderze i usuń archiwum. Później uruchom ponownie grę lub załaduj ponownie mody.
|
mod.folder.missing = Jedynie mody w formie folderów mogą się znaleźć na Warsztacie.\nBy zamienić moda w folder, wyciągnij go z archiwum, umieść w folderze i usuń archiwum. Później uruchom ponownie grę lub załaduj ponownie mody.
|
||||||
mod.scripts.unsupported = Twoje urządzenie nie wspiera skryptów. Niektóre mody mogą nie działać poprawnie.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = O Grze
|
about.button = O Grze
|
||||||
name = Nazwa:
|
name = Nazwa:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Otwórz folder danych
|
|||||||
data.exported = Dane wyeksportowane.
|
data.exported = Dane wyeksportowane.
|
||||||
data.invalid = Nieprawidłowe dane gry.
|
data.invalid = Nieprawidłowe dane gry.
|
||||||
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
||||||
classic.export = Eksportuj Dane Wersji Klasycznej
|
|
||||||
classic.export.text = [accent]Mindustry[] otrzymało ostatnio ważną aktualizację.\nWykryto zapis lub mapę z wersji classic (v3.5 build 40) - czy chciałbyś eksportować te zapisy do katalogu domowego swojego telefonu, aby móc używać ich w Mindustry Classic?
|
|
||||||
quit.confirm = Czy na pewno chcesz wyjść?
|
quit.confirm = Czy na pewno chcesz wyjść?
|
||||||
quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
||||||
loading = [accent]Ładowanie...
|
loading = [accent]Ładowanie...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Rysuj drużyny zamiast bloków.
|
|||||||
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||||
filter.distort = Zniekształcanie
|
filter.distort = Zniekształcanie
|
||||||
filter.noise = Szum
|
filter.noise = Szum
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Mediana Rud
|
filter.oremedian = Mediana Rud
|
||||||
filter.blend = Wtopienie
|
filter.blend = Wtopienie
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Skala Koła
|
|||||||
filter.option.octaves = Oktawy
|
filter.option.octaves = Oktawy
|
||||||
filter.option.falloff = Spadek
|
filter.option.falloff = Spadek
|
||||||
filter.option.angle = Kąt
|
filter.option.angle = Kąt
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Podłoga
|
filter.option.floor = Podłoga
|
||||||
filter.option.flooronto = Podłoga Docelowa
|
filter.option.flooronto = Podłoga Docelowa
|
||||||
@@ -539,6 +542,7 @@ no = Nie
|
|||||||
info.title = Informacje
|
info.title = Informacje
|
||||||
error.title = [crimson]Wystąpił błąd
|
error.title = [crimson]Wystąpił błąd
|
||||||
error.crashtitle = Wystąpił błąd
|
error.crashtitle = Wystąpił błąd
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Wejście
|
blocks.input = Wejście
|
||||||
blocks.output = Wyjście
|
blocks.output = Wyjście
|
||||||
blocks.booster = Wzmacniacz
|
blocks.booster = Wzmacniacz
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Cienie
|
|||||||
setting.blockreplace.name = Automatyczne sugestie bloków
|
setting.blockreplace.name = Automatyczne sugestie bloków
|
||||||
setting.linear.name = Filtrowanie Liniowe
|
setting.linear.name = Filtrowanie Liniowe
|
||||||
setting.hints.name = Podpowiedzi
|
setting.hints.name = Podpowiedzi
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
||||||
setting.animatedwater.name = Animowana woda
|
setting.animatedwater.name = Animowana woda
|
||||||
setting.animatedshields.name = Animowana Tarcza
|
setting.animatedshields.name = Animowana Tarcza
|
||||||
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Wskaźniki Przyjaciół
|
setting.indicators.name = Wskaźniki Przyjaciół
|
||||||
setting.autotarget.name = Automatyczne Celowanie
|
setting.autotarget.name = Automatyczne Celowanie
|
||||||
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
|
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Poziom trudności
|
|||||||
setting.screenshake.name = Siła wstrząsów ekranu
|
setting.screenshake.name = Siła wstrząsów ekranu
|
||||||
setting.effects.name = Wyświetlanie efektów
|
setting.effects.name = Wyświetlanie efektów
|
||||||
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
||||||
setting.coreselect.name = Zezwalaj na schematyczne rdzenie
|
setting.coreselect.name = Zezwalaj na schematyczne rdzenie
|
||||||
setting.sensitivity.name = Czułość kontrolera
|
setting.sensitivity.name = Czułość kontrolera
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Naciśnij wybrany klawisz...
|
|||||||
keybind.press.axis = Naciśnij oś lub klawisz...
|
keybind.press.axis = Naciśnij oś lub klawisz...
|
||||||
keybind.screenshot.name = Zrzut ekranu mapy
|
keybind.screenshot.name = Zrzut ekranu mapy
|
||||||
keybind.toggle_power_lines.name = Zmień widoczność linii energetycznych
|
keybind.toggle_power_lines.name = Zmień widoczność linii energetycznych
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Poruszanie w poziomie
|
keybind.move_x.name = Poruszanie w poziomie
|
||||||
keybind.move_y.name = Poruszanie w pionie
|
keybind.move_y.name = Poruszanie w pionie
|
||||||
keybind.mouse_move.name = Podążaj Za Myszą
|
keybind.mouse_move.name = Podążaj Za Myszą
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Przedmioty
|
|||||||
content.liquid.name = Płyny
|
content.liquid.name = Płyny
|
||||||
content.unit.name = Jednostki
|
content.unit.name = Jednostki
|
||||||
content.block.name = Klocki
|
content.block.name = Klocki
|
||||||
content.mech.name = Mechy
|
|
||||||
item.copper.name = Miedź
|
item.copper.name = Miedź
|
||||||
item.lead.name = Ołów
|
item.lead.name = Ołów
|
||||||
item.coal.name = Węgiel
|
item.coal.name = Węgiel
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Woda
|
|||||||
liquid.slag.name = Żużel
|
liquid.slag.name = Żużel
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
liquid.cryofluid.name = Lodociecz
|
liquid.cryofluid.name = Lodociecz
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Ciężki Karabin
|
|
||||||
mech.alpha-mech.ability = Regeneracja
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Generator Piorunów
|
|
||||||
mech.delta-mech.ability = Wyładowanie
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Laser Odbudowy
|
|
||||||
mech.tau-mech.ability = Pole Naprawy
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Rakiety Chmarowe
|
|
||||||
mech.omega-mech.ability = Układ Obronny
|
|
||||||
mech.dart-ship.name = Strzałka
|
|
||||||
mech.dart-ship.weapon = Karabin
|
|
||||||
mech.javelin-ship.name = Oszczep
|
|
||||||
mech.javelin-ship.weapon = Seria Rakiet
|
|
||||||
mech.javelin-ship.ability = Wyładowania Dopalacza
|
|
||||||
mech.trident-ship.name = Trójząb
|
|
||||||
mech.trident-ship.weapon = Wnęka bombowa
|
|
||||||
mech.glaive-ship.name = Glewia
|
|
||||||
mech.glaive-ship.weapon = Zapalający Karabin
|
|
||||||
item.corestorable = [lightgray]Przechowywalne w rdzeniu: {0}
|
item.corestorable = [lightgray]Przechowywalne w rdzeniu: {0}
|
||||||
item.explosiveness = [lightgray]Wybuchowość: {0}
|
item.explosiveness = [lightgray]Wybuchowość: {0}
|
||||||
item.flammability = [lightgray]Palność: {0}
|
item.flammability = [lightgray]Palność: {0}
|
||||||
item.radioactivity = [lightgray]Promieniotwórczość: {0}
|
item.radioactivity = [lightgray]Promieniotwórczość: {0}
|
||||||
unit.health = [lightgray]Zdrowie: {0}
|
unit.health = [lightgray]Zdrowie: {0}
|
||||||
unit.speed = [lightgray]Prędkość: {0}
|
unit.speed = [lightgray]Prędkość: {0}
|
||||||
mech.weapon = [lightgray]Broń: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Zdrowie: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Prędkość kopania: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Moc kopania: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Umiejętność: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Szybkość Budowy: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
|
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
|
||||||
liquid.viscosity = [lightgray]Lepkość: {0}
|
liquid.viscosity = [lightgray]Lepkość: {0}
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
liquid.temperature = [lightgray]Temperatura: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Piaskowy Głaz
|
block.sand-boulder.name = Piaskowy Głaz
|
||||||
block.grass.name = Trawa
|
block.grass.name = Trawa
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Sól
|
block.salt.name = Sól
|
||||||
block.saltrocks.name = Skały Solne
|
block.saltrocks.name = Skały Solne
|
||||||
block.pebbles.name = Kamyczki
|
block.pebbles.name = Kamyczki
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Grad
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Przenośnik
|
block.conveyor.name = Przenośnik
|
||||||
block.titanium-conveyor.name = Przenośnik Tytanowy
|
block.titanium-conveyor.name = Przenośnik Tytanowy
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Przenośnik Opancerzony
|
block.armored-conveyor.name = Przenośnik Opancerzony
|
||||||
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
||||||
block.junction.name = Węzeł
|
block.junction.name = Węzeł
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Wiertło Pneumatyczne
|
|||||||
block.laser-drill.name = Wiertło Laserowe
|
block.laser-drill.name = Wiertło Laserowe
|
||||||
block.water-extractor.name = Ekstraktor Wody
|
block.water-extractor.name = Ekstraktor Wody
|
||||||
block.cultivator.name = Spulchniacz
|
block.cultivator.name = Spulchniacz
|
||||||
block.dart-mech-pad.name = Lądowisko Mecha Alpha
|
|
||||||
block.delta-mech-pad.name = Lądowisko Mecha Delta
|
|
||||||
block.javelin-ship-pad.name = Lądowisko Statku Oszczep
|
|
||||||
block.trident-ship-pad.name = Lądowisko Statku Trójząb
|
|
||||||
block.glaive-ship-pad.name = Lądowisko Statku Glewia
|
|
||||||
block.omega-mech-pad.name = Lądowisko Mecha Omega
|
|
||||||
block.tau-mech-pad.name = Lądowisko Mecha Tau
|
|
||||||
block.conduit.name = Rura
|
block.conduit.name = Rura
|
||||||
block.mechanical-pump.name = Mechaniczna Pompa
|
block.mechanical-pump.name = Mechaniczna Pompa
|
||||||
block.item-source.name = Źródło przedmiotów
|
block.item-source.name = Źródło przedmiotów
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Powszechnie używana do schładzania budowli i przetw
|
|||||||
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
|
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
|
||||||
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
|
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
|
||||||
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
|
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
|
||||||
mech.alpha-mech.description = Standardowy mech. Bazuje na jednostce Nóż, z ulepszonym pancerzem i zdolnością budowania. Zadaje więcej obrażeń niż Strzałka.
|
|
||||||
mech.delta-mech.description = Szybki, lekko opancerzony mech stworzony do ataków typu uderz i uciekaj. Zadaje niewielkie obrażenia strukturom, lecz może bardzo szybko niszczyć spore grupy jednostek wroga przy pomocy jego działek tesli.
|
|
||||||
mech.tau-mech.description = Mech wsparcia. Naprawia budynki drużyny, strzelając w nie. Potrafi uleczyć bliskich sojuszników.
|
|
||||||
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego pancerz pozwala mu na zablokowanie do 90% obrażeń.
|
|
||||||
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale posiada małe zdolności ofensywne i niską szybkość wydobywania surowców.
|
|
||||||
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
|
|
||||||
mech.trident-ship.description = Ciężki bombowiec, zbudowany do budowy i niszczenia fortyfikacji wroga. Dość dobrze opancerzony.
|
|
||||||
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Wyposażony w karabin zapalający.
|
|
||||||
unit.draug.description = Prymitywny dron górniczy. Tani w produkcji. Przeznaczony na stracenie. Automatycznie wydobywa miedź i ołów w pobliżu. Dostarcza wydobyte zasoby do najbliższego rdzenia.
|
unit.draug.description = Prymitywny dron górniczy. Tani w produkcji. Przeznaczony na stracenie. Automatycznie wydobywa miedź i ołów w pobliżu. Dostarcza wydobyte zasoby do najbliższego rdzenia.
|
||||||
unit.spirit.description = Zmodyfikowany dron draug, zaprojektowany do naprawy zamiast do wydobywania. Automatycznie naprawia wszelkie uszkodzone bloki w obszarze.
|
unit.spirit.description = Zmodyfikowany dron draug, zaprojektowany do naprawy zamiast do wydobywania. Automatycznie naprawia wszelkie uszkodzone bloki w obszarze.
|
||||||
unit.phantom.description = Zaawansowana jednostka dronów. Podąża za użytkownikiem. Pomaga w budowie bloków.
|
unit.phantom.description = Zaawansowana jednostka dronów. Podąża za użytkownikiem. Pomaga w budowie bloków.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Wytwarza pole siłowe w kształcie sześciok
|
|||||||
block.shock-mine.description = Zadaje obrażenia jednostkom wroga którzy na nią wejdą. Ledwo widoczne dla wrogów.
|
block.shock-mine.description = Zadaje obrażenia jednostkom wroga którzy na nią wejdą. Ledwo widoczne dla wrogów.
|
||||||
block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Automatycznie przesyła przedmioty naprzód do działek oraz maszyn. Można obrócić.
|
block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Automatycznie przesyła przedmioty naprzód do działek oraz maszyn. Można obrócić.
|
||||||
block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika.
|
block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc.
|
block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc.
|
||||||
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||||
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
|
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produkuje szybkie jednostki lądowe typu "ka
|
|||||||
block.titan-factory.description = Produkuje zaawansowane, opancerzone jednostki lądowe.
|
block.titan-factory.description = Produkuje zaawansowane, opancerzone jednostki lądowe.
|
||||||
block.fortress-factory.description = Produkuje naziemne jednostki ciężkiej artylerii.
|
block.fortress-factory.description = Produkuje naziemne jednostki ciężkiej artylerii.
|
||||||
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
||||||
block.dart-mech-pad.description = Umożliwia transformację w podstawowego mecha bojowego.\nUżyj klikając podczas stania na nim.
|
|
||||||
block.delta-mech-pad.description = Opuść swój obecny statek i zamień go na szybki, lekko opancerzony mech stworzony do ataków typu uderz-uciekaj.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
|
|
||||||
block.tau-mech-pad.description = Opuść swój obecny statek i zamień go na mech wsparcia który może leczyć sojusznicze struktury i jednostki.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
|
|
||||||
block.omega-mech-pad.description = Opuść swój obecny statek i zamień go na masywny, dobrze opancerzony mech, przeznaczony do ataków na froncie.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
|
|
||||||
block.javelin-ship-pad.description = Opuść swój obecny statek i zamień go na silny i szybki statek przechwytujący z bronią błyskawicową.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
|
|
||||||
block.trident-ship-pad.description = Opuść swój obecny statek i zamień go na dość dobrze opancerzony ciężki bombowiec.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
|
|
||||||
block.glaive-ship-pad.description = Opuść swój obecny statek i zamień go na duży, mocno opancerzony statek bojowy.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
|||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
level.highscore = Melhor\npontuação: [accent] {0}
|
||||||
level.select = Seleção de fase
|
level.select = Seleção de fase
|
||||||
level.mode = Modo de jogo:
|
level.mode = Modo de jogo:
|
||||||
showagain = Não mostrar na proxima sessão
|
|
||||||
coreattack = < O núcleo está sobre ataque! >
|
coreattack = < O núcleo está sobre ataque! >
|
||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
||||||
database = Banco de dados
|
database = Banco de dados
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Nenhum mod encontrado!
|
|||||||
mods.guide = Guia de mods
|
mods.guide = Guia de mods
|
||||||
mods.report = Reportar um Bug
|
mods.report = Reportar um Bug
|
||||||
mods.openfolder = Abrir pasta de mods
|
mods.openfolder = Abrir pasta de mods
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Ativado
|
mod.enabled = [lightgray]Ativado
|
||||||
mod.disabled = [scarlet]Desativado
|
mod.disabled = [scarlet]Desativado
|
||||||
mod.disable = Desati-\nvar
|
mod.disable = Desati-\nvar
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||||
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
|
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
|
||||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Ativar
|
|||||||
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
|
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
|
||||||
mod.reloadrequired = [scarlet]Recarregamento necessário
|
mod.reloadrequired = [scarlet]Recarregamento necessário
|
||||||
mod.import = Importar mod
|
mod.import = Importar mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importar mod do GitHub
|
mod.import.github = Importar mod do GitHub
|
||||||
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
||||||
mod.remove.confirm = Este mod será deletado.
|
mod.remove.confirm = Este mod será deletado.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Autor:[] {0}
|
|||||||
mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. Pode ocorrer uma corrupção no salvamento. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
|
mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. Pode ocorrer uma corrupção no salvamento. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
|
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
|
||||||
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os mods.
|
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os mods.
|
||||||
mod.scripts.unsupported = Seu dispositivo não suporta scripts de mods. Alguns mods não funcionarão corretamente.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Abrir pasta de dados
|
|||||||
data.exported = Dados exportados.
|
data.exported = Dados exportados.
|
||||||
data.invalid = Estes dados de jogo não são válidos.
|
data.invalid = Estes dados de jogo não são válidos.
|
||||||
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
|
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
|
||||||
classic.export = Exportar dados
|
|
||||||
classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização.\nForam detectados salvamentos ou mapas na versão clássica (v3.5 build 40). Você gostaria de exportar estes salvamentos para a pasta inicial do seu celular, para usar no Mindustry Classic?
|
|
||||||
quit.confirm = Você tem certeza que quer sair?
|
quit.confirm = Você tem certeza que quer sair?
|
||||||
quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
|
quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
|
||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
|||||||
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Geração aleatória
|
filter.noise = Geração aleatória
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Medio
|
filter.median = Medio
|
||||||
filter.oremedian = Minério mediano
|
filter.oremedian = Minério mediano
|
||||||
filter.blend = Misturar
|
filter.blend = Misturar
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Escala de círculo
|
|||||||
filter.option.octaves = Oitavas
|
filter.option.octaves = Oitavas
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ângulo
|
filter.option.angle = Ângulo
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Chão
|
filter.option.floor = Chão
|
||||||
filter.option.flooronto = Chão alvo
|
filter.option.flooronto = Chão alvo
|
||||||
@@ -539,6 +542,7 @@ no = Não
|
|||||||
info.title = [accent]Informação
|
info.title = [accent]Informação
|
||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
blocks.input = Entrada
|
||||||
blocks.output = Saída
|
blocks.output = Saída
|
||||||
blocks.booster = Apoio
|
blocks.booster = Apoio
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Sombras
|
|||||||
setting.blockreplace.name = Sugestões automáticas de blocos
|
setting.blockreplace.name = Sugestões automáticas de blocos
|
||||||
setting.linear.name = Filtragem linear
|
setting.linear.name = Filtragem linear
|
||||||
setting.hints.name = Dicas
|
setting.hints.name = Dicas
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pausar construções automaticamente
|
setting.buildautopause.name = Pausar construções automaticamente
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
|
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Indicador de aliados/inimigos
|
setting.indicators.name = Indicador de aliados/inimigos
|
||||||
setting.autotarget.name = Alvo automatico
|
setting.autotarget.name = Alvo automatico
|
||||||
setting.keyboard.name = Controles de mouse e teclado
|
setting.keyboard.name = Controles de mouse e teclado
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Dificuldade
|
|||||||
setting.screenshake.name = Balanço da Tela
|
setting.screenshake.name = Balanço da Tela
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Pressione uma tecla...
|
|||||||
keybind.press.axis = Pressione um eixo ou tecla...
|
keybind.press.axis = Pressione um eixo ou tecla...
|
||||||
keybind.screenshot.name = Captura do mapa
|
keybind.screenshot.name = Captura do mapa
|
||||||
keybind.toggle_power_lines.name = Mudar lasers
|
keybind.toggle_power_lines.name = Mudar lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Mover no eixo x
|
keybind.move_x.name = Mover no eixo x
|
||||||
keybind.move_y.name = Mover no eixo Y
|
keybind.move_y.name = Mover no eixo Y
|
||||||
keybind.mouse_move.name = Seguir Mouse
|
keybind.mouse_move.name = Seguir Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Itens
|
|||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
content.mech.name = Armaduras
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Água
|
|||||||
liquid.slag.name = Escória
|
liquid.slag.name = Escória
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Fluído Criogênico
|
liquid.cryofluid.name = Fluído Criogênico
|
||||||
mech.alpha-mech.name = Alfa
|
|
||||||
mech.alpha-mech.weapon = Repetidor pesado
|
|
||||||
mech.alpha-mech.ability = Regeneração
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Gerador Arc
|
|
||||||
mech.delta-mech.ability = Descarga
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Laser reestruturador
|
|
||||||
mech.tau-mech.ability = Tiro de Reparo
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Enxame de mísseis
|
|
||||||
mech.omega-mech.ability = Configuração Armadurada
|
|
||||||
mech.dart-ship.name = Dardo
|
|
||||||
mech.dart-ship.weapon = Repetidor
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Mísseis
|
|
||||||
mech.javelin-ship.ability = Acelerador de explosão
|
|
||||||
mech.trident-ship.name = Tridente
|
|
||||||
mech.trident-ship.weapon = Carga de bombas
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Repetidor de fogo
|
|
||||||
item.corestorable = [lightgray]Armazenável no núcleo: {0}
|
item.corestorable = [lightgray]Armazenável no núcleo: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
|
||||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Vida: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Habilidade: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.saltrocks.name = Pedras De Sal
|
block.saltrocks.name = Pedras De Sal
|
||||||
block.pebbles.name = Pedrinhas
|
block.pebbles.name = Pedrinhas
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Artilharia
|
|||||||
block.lancer.name = Lanceiro
|
block.lancer.name = Lanceiro
|
||||||
block.conveyor.name = Esteira
|
block.conveyor.name = Esteira
|
||||||
block.titanium-conveyor.name = Esteira de titânio
|
block.titanium-conveyor.name = Esteira de titânio
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Esteira blindada
|
block.armored-conveyor.name = Esteira blindada
|
||||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||||
block.junction.name = Junção
|
block.junction.name = Junção
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Broca Pneumática
|
|||||||
block.laser-drill.name = Broca a Laser
|
block.laser-drill.name = Broca a Laser
|
||||||
block.water-extractor.name = Extrator de água
|
block.water-extractor.name = Extrator de água
|
||||||
block.cultivator.name = Cultivador
|
block.cultivator.name = Cultivador
|
||||||
block.dart-mech-pad.name = Controle da armadura Alfa
|
|
||||||
block.delta-mech-pad.name = Controle da armadura Delta
|
|
||||||
block.javelin-ship-pad.name = Controle da nave Javelin
|
|
||||||
block.trident-ship-pad.name = Controle da nave Tridente
|
|
||||||
block.glaive-ship-pad.name = Controle da nave Glaive
|
|
||||||
block.omega-mech-pad.name = Controle da armadura Omega
|
|
||||||
block.tau-mech-pad.name = Controle da armadura Tau
|
|
||||||
block.conduit.name = Cano
|
block.conduit.name = Cano
|
||||||
block.mechanical-pump.name = Bomba Mecânica
|
block.mechanical-pump.name = Bomba Mecânica
|
||||||
block.item-source.name = Criador de itens
|
block.item-source.name = Criador de itens
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = O líquido mais útil, comumente usado em resfriament
|
|||||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||||
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
||||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
||||||
mech.alpha-mech.description = A Armadura padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones para capacidades ofensivas aumentadas.
|
|
||||||
mech.delta-mech.description = Uma armadura rápida, de baixa durabilidade, feita para ataques rápidos. Dá pouco dano às estruturas, mas pode matar grandes grupos de unidades inimigas muito rapidamente com sua arma ARC.
|
|
||||||
mech.tau-mech.description = A armadura de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
|
||||||
mech.omega-mech.description = Com uma armadura grossa, feita para assaltos da linha de frente. Sua habilidade de proteção pode bloquear 90% de dano.
|
|
||||||
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva e baixa velocidade de mineração.
|
|
||||||
mech.javelin-ship.description = Uma nave de ataque hit-and-run (atacar e correr). Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, dando altas quantidades de dano com seus raios e mísseis.
|
|
||||||
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
|
|
||||||
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e máxima velocidade.
|
|
||||||
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
|
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
|
||||||
unit.spirit.description = Um drone drauger modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
|
unit.spirit.description = Um drone drauger modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
|
||||||
unit.phantom.description = Um drone avançado. Segue usuários. Ajuda na construção de blocos.
|
unit.phantom.description = Um drone avançado. Segue usuários. Ajuda na construção de blocos.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Cria um campo de força hexagonal ao redor d
|
|||||||
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
||||||
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionável.
|
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionável.
|
||||||
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
|
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produz unidades Rasteiro, terrestres de auto
|
|||||||
block.titan-factory.description = Produz unidades Titã, avancadas, armaduradas e terrestres.
|
block.titan-factory.description = Produz unidades Titã, avancadas, armaduradas e terrestres.
|
||||||
block.fortress-factory.description = Produz unidades Torre, terrestres pesadas de artilharia.
|
block.fortress-factory.description = Produz unidades Torre, terrestres pesadas de artilharia.
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.dart-mech-pad.description = Te permite transformar-se em um mecha de ataque básico.\nUse o Pad clicando duas vezes em cima enquanto fica em cima dele
|
|
||||||
block.delta-mech-pad.description = Te permite transformar-se em um rápido e levemente armadurado Meca.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
|
||||||
block.tau-mech-pad.description = Te permite transformar-se em um Meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
|
||||||
block.omega-mech-pad.description = Te permite transformar-se em um volumoso e bem armadurado mecha feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
|
||||||
block.javelin-ship-pad.description = Te permite transformar-se em um interceptador forte e rápido com armas de raio.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
|
||||||
block.trident-ship-pad.description = Te permite transformar-se em um bombardeiro razoavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
|
||||||
block.glaive-ship-pad.description = Te permite transformar-se em uma grande e bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
|||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
level.highscore = Melhor\npontuação: [accent] {0}
|
||||||
level.select = Seleção de Fase
|
level.select = Seleção de Fase
|
||||||
level.mode = Modo de Jogo:
|
level.mode = Modo de Jogo:
|
||||||
showagain = Não mostrar na proxima sessão
|
|
||||||
coreattack = < O núcleo está sobre ataque! >
|
coreattack = < O núcleo está sobre ataque! >
|
||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
||||||
database = Banco do núcleo
|
database = Banco do núcleo
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Mods não encontrados!
|
|||||||
mods.guide = Guia de mods
|
mods.guide = Guia de mods
|
||||||
mods.report = Reportar Bug
|
mods.report = Reportar Bug
|
||||||
mods.openfolder = Abrir pasta de Mods
|
mods.openfolder = Abrir pasta de Mods
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Ativado
|
mod.enabled = [lightgray]Ativado
|
||||||
mod.disabled = [scarlet]Desativado
|
mod.disabled = [scarlet]Desativado
|
||||||
mod.disable = Desativar
|
mod.disable = Desativar
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
||||||
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
|
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Ativar
|
|||||||
mod.requiresrestart = O jogo será fechado agora para aplicar as alterações no mod.
|
mod.requiresrestart = O jogo será fechado agora para aplicar as alterações no mod.
|
||||||
mod.reloadrequired = [scarlet]É necessario recarregar
|
mod.reloadrequired = [scarlet]É necessario recarregar
|
||||||
mod.import = Importar Mod
|
mod.import = Importar Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Importar Mod pelo GitHub
|
mod.import.github = Importar Mod pelo GitHub
|
||||||
mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod.
|
mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod.
|
||||||
mod.remove.confirm = Este mod irá ser apagado.
|
mod.remove.confirm = Este mod irá ser apagado.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Autor:[] {0}
|
|||||||
mod.missing = Este save contém mods que foram recentemente atualizados ou que não estão mais instalados. Ao guardar pode ocorreu corrupção. Tem certeza de que deseja carregá-lo?\n[lightgray]Mods:\n{0}
|
mod.missing = Este save contém mods que foram recentemente atualizados ou que não estão mais instalados. Ao guardar pode ocorreu corrupção. Tem certeza de que deseja carregá-lo?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Antes de publicar este mod no workshop, você deve adicionar uma visualização da imagem.\nNome da imagem -> [accent] preview.png[] na pasta de mods e tenta outra vez.
|
mod.preview.missing = Antes de publicar este mod no workshop, você deve adicionar uma visualização da imagem.\nNome da imagem -> [accent] preview.png[] na pasta de mods e tenta outra vez.
|
||||||
mod.folder.missing = Apenas mods na pasta podem ser publicados no Workshop.\nPara converter qualquer mod para uma pasta, simplesmentes descomprime os ficheiros para a pasta e apague o ficheiro zip antigo, e depois reinicia o jogo ou os teus mods.
|
mod.folder.missing = Apenas mods na pasta podem ser publicados no Workshop.\nPara converter qualquer mod para uma pasta, simplesmentes descomprime os ficheiros para a pasta e apague o ficheiro zip antigo, e depois reinicia o jogo ou os teus mods.
|
||||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Abrir pasta de dados
|
|||||||
data.exported = Dados exportados.
|
data.exported = Dados exportados.
|
||||||
data.invalid = Estes dados de jogo não são válidos.
|
data.invalid = Estes dados de jogo não são válidos.
|
||||||
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
|
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
|
||||||
classic.export = Exportar dados clássicos
|
|
||||||
classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização.\nForam detectados gravamentos ou mapas na versão clássica (v3.5 build 40). Você gostaria de exportar estes gravamentos para a pasta inicial do seu celular, para usar no Mindustry Classic?
|
|
||||||
quit.confirm = Você tem certeza que quer sair?
|
quit.confirm = Você tem certeza que quer sair?
|
||||||
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
|
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
|
||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
|||||||
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Geração aleatória
|
filter.noise = Geração aleatória
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediano
|
filter.median = Mediano
|
||||||
filter.oremedian = Minério Mediano
|
filter.oremedian = Minério Mediano
|
||||||
filter.blend = Misturar
|
filter.blend = Misturar
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Escala de círculo
|
|||||||
filter.option.octaves = Oitavas
|
filter.option.octaves = Oitavas
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ângulo
|
filter.option.angle = Ângulo
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Chão
|
filter.option.floor = Chão
|
||||||
filter.option.flooronto = Chão alvo
|
filter.option.flooronto = Chão alvo
|
||||||
@@ -539,6 +542,7 @@ no = Não
|
|||||||
info.title = [accent]Informação
|
info.title = [accent]Informação
|
||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
blocks.input = Entrada
|
||||||
blocks.output = Saida
|
blocks.output = Saida
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Sombras
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Filtragem linear
|
setting.linear.name = Filtragem linear
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
|
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Indicador de aliados
|
setting.indicators.name = Indicador de aliados
|
||||||
setting.autotarget.name = Alvo automatico
|
setting.autotarget.name = Alvo automatico
|
||||||
setting.keyboard.name = Controles de mouse e teclado
|
setting.keyboard.name = Controles de mouse e teclado
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Dificuldade
|
|||||||
setting.screenshake.name = Balanço do Ecrã
|
setting.screenshake.name = Balanço do Ecrã
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruidos
|
setting.destroyedblocks.name = Mostrar Blocos Destruidos
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Localização do caminho do transportador
|
setting.conveyorpathfinding.name = Localização do caminho do transportador
|
||||||
setting.coreselect.name = Permitir cores esquemáticas
|
setting.coreselect.name = Permitir cores esquemáticas
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Pressione uma tecla...
|
|||||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||||
keybind.screenshot.name = Captura do mapa
|
keybind.screenshot.name = Captura do mapa
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = mover_x
|
keybind.move_x.name = mover_x
|
||||||
keybind.move_y.name = mover_y
|
keybind.move_y.name = mover_y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Itens
|
|||||||
content.liquid.name = Liquidos
|
content.liquid.name = Liquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
content.mech.name = Armaduras
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Água
|
|||||||
liquid.slag.name = Escória
|
liquid.slag.name = Escória
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Crio Fluido
|
liquid.cryofluid.name = Crio Fluido
|
||||||
mech.alpha-mech.name = Alfa
|
|
||||||
mech.alpha-mech.weapon = Repetidor pesado
|
|
||||||
mech.alpha-mech.ability = Regeneração
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Gerador Arc
|
|
||||||
mech.delta-mech.ability = Descarga
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Laser reestruturador
|
|
||||||
mech.tau-mech.ability = Tiro reparador
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Enxame de mísseis
|
|
||||||
mech.omega-mech.ability = Configuração Armadurada
|
|
||||||
mech.dart-ship.name = Dardo
|
|
||||||
mech.dart-ship.weapon = Repetidor
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Mísseis explosivos
|
|
||||||
mech.javelin-ship.ability = Acelerador de explosão
|
|
||||||
mech.trident-ship.name = Tridente
|
|
||||||
mech.trident-ship.weapon = Carga de bombas
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Repetidor de fogo
|
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
|
||||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Saúde: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Habilidade: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.saltrocks.name = Pedras De Sal
|
block.saltrocks.name = Pedras De Sal
|
||||||
block.pebbles.name = Pedrinhas
|
block.pebbles.name = Pedrinhas
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Granizo
|
|||||||
block.lancer.name = Lançador
|
block.lancer.name = Lançador
|
||||||
block.conveyor.name = Esteira
|
block.conveyor.name = Esteira
|
||||||
block.titanium-conveyor.name = Esteira de Titânio
|
block.titanium-conveyor.name = Esteira de Titânio
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Esteira Armadurada
|
block.armored-conveyor.name = Esteira Armadurada
|
||||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||||
block.junction.name = Junção
|
block.junction.name = Junção
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Broca Pneumática
|
|||||||
block.laser-drill.name = Broca a Laser
|
block.laser-drill.name = Broca a Laser
|
||||||
block.water-extractor.name = Extrator de água
|
block.water-extractor.name = Extrator de água
|
||||||
block.cultivator.name = Cultivador
|
block.cultivator.name = Cultivador
|
||||||
block.dart-mech-pad.name = Controle da armadura Dart
|
|
||||||
block.delta-mech-pad.name = Controle da armadura Delta
|
|
||||||
block.javelin-ship-pad.name = Controle da nave Javelin
|
|
||||||
block.trident-ship-pad.name = Controle da nave Tridente
|
|
||||||
block.glaive-ship-pad.name = Controle da nave Glaive
|
|
||||||
block.omega-mech-pad.name = Controle da armadura Omega
|
|
||||||
block.tau-mech-pad.name = Controle da armadura Tau
|
|
||||||
block.conduit.name = Cano
|
block.conduit.name = Cano
|
||||||
block.mechanical-pump.name = Bomba Mecânica
|
block.mechanical-pump.name = Bomba Mecânica
|
||||||
block.item-source.name = Criador de itens
|
block.item-source.name = Criador de itens
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = O líquido mais útil, comumente usado em resfriament
|
|||||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||||
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
||||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
||||||
mech.alpha-mech.description = A Armadura padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
|
|
||||||
mech.delta-mech.description = Uma armadura rápida, de baixa durabilidade, feita para ataques rápidos. Dá pouco dano às estruturas, mas pode matar grandes grupos de unidades inimigas muito rapidamente com sua arma ARC.
|
|
||||||
mech.tau-mech.description = A armadura de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
|
||||||
mech.omega-mech.description = Uma armadura volumosa e bem armadurada, Feita para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
|
|
||||||
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva e baixa velocidade de mineração.
|
|
||||||
mech.javelin-ship.description = Uma nave de ataque hit-and-run (atacar e correr). Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, dando altas quantidades de dano com seus raios e mísseis.
|
|
||||||
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
|
|
||||||
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e máxima velocidade.
|
|
||||||
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
|
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
|
||||||
unit.spirit.description = Um drone draug modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
|
unit.spirit.description = Um drone draug modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
|
||||||
unit.phantom.description = Um drone avançado. Segue utilizadores. Ajuda na construção de blocos.
|
unit.phantom.description = Um drone avançado. Segue utilizadores. Ajuda na construção de blocos.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Cria um campo de forca hexagonal em volta de
|
|||||||
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
||||||
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionavel.
|
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionavel.
|
||||||
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
|
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|||||||
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
|
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
|
||||||
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
|
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.delta-mech-pad.description = Deixe sua atual embarcação e mude para o rapido, Levemente armadurado meca feito para ataques rapidos.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
|
||||||
block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
|
||||||
block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
|
||||||
block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
|
||||||
block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
|
||||||
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Вы действительно хотите удалить кар
|
|||||||
level.highscore = Рекорд: [accent]{0}
|
level.highscore = Рекорд: [accent]{0}
|
||||||
level.select = Выбор карты
|
level.select = Выбор карты
|
||||||
level.mode = Режим игры:
|
level.mode = Режим игры:
|
||||||
showagain = Не показывать снова до следующей сессии
|
|
||||||
coreattack = < Ядро находится под атакой! >
|
coreattack = < Ядро находится под атакой! >
|
||||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
|
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
|
||||||
database = База данных ядра
|
database = База данных ядра
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Модификации не найдены!
|
|||||||
mods.guide = Руководство по модам
|
mods.guide = Руководство по модам
|
||||||
mods.report = Доложить об ошибке
|
mods.report = Доложить об ошибке
|
||||||
mods.openfolder = Открыть папку с модификациями
|
mods.openfolder = Открыть папку с модификациями
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Модификация:[orange] {0}
|
mod.display = [gray]Модификация:[orange] {0}
|
||||||
mod.enabled = [lightgray]Включён
|
mod.enabled = [lightgray]Включён
|
||||||
mod.disabled = [scarlet]Выключен
|
mod.disabled = [scarlet]Выключен
|
||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
||||||
mod.requiresversion = [scarlet]Требуемая минимальная версия игры: [accent]{0}
|
mod.requiresversion = [scarlet]Требуемая минимальная версия игры: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Не найдены родительские модификации: {0}
|
mod.missingdependencies = [scarlet]Не найдены родительские модификации: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Вкл.
|
|||||||
mod.requiresrestart = Теперь игра закроется, чтобы применить изменения в модификациях.
|
mod.requiresrestart = Теперь игра закроется, чтобы применить изменения в модификациях.
|
||||||
mod.reloadrequired = [scarlet]Необходим перезапуск
|
mod.reloadrequired = [scarlet]Необходим перезапуск
|
||||||
mod.import = Импортировать модификацию
|
mod.import = Импортировать модификацию
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Импортировать мод с GitHub
|
mod.import.github = Импортировать мод с GitHub
|
||||||
mod.item.remove = Этот предмет является частью модификации [accent]«{0}»[]. Чтобы удалить его, удалите саму модификацию.
|
mod.item.remove = Этот предмет является частью модификации [accent]«{0}»[]. Чтобы удалить его, удалите саму модификацию.
|
||||||
mod.remove.confirm = Эта модификация будет удалена.
|
mod.remove.confirm = Эта модификация будет удалена.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Автор:[] {0}
|
|||||||
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или она больше не установлена. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
|
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или она больше не установлена. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
|
||||||
mod.preview.missing = Перед публикацией этой модификации в Мастерской, Вы должны добавить изображение предпросмотра.\nРазместите изображение с именем[accent] preview.png[] в папке модификации и попробуйте снова.
|
mod.preview.missing = Перед публикацией этой модификации в Мастерской, Вы должны добавить изображение предпросмотра.\nРазместите изображение с именем[accent] preview.png[] в папке модификации и попробуйте снова.
|
||||||
mod.folder.missing = Модификации могут быть опубликованы в Мастерской только в виде папки.\nЧтобы конвертировать любой мод в папку, просто извлеките его из архива и удалите старый архив .zip, затем перезапустите игру или перезагрузите модификации.
|
mod.folder.missing = Модификации могут быть опубликованы в Мастерской только в виде папки.\nЧтобы конвертировать любой мод в папку, просто извлеките его из архива и удалите старый архив .zip, затем перезапустите игру или перезагрузите модификации.
|
||||||
mod.scripts.unsupported = Ваше устройство не поддерживает скрипты в модификациях. Некоторые модификации могут работать некорректно.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Об игре
|
about.button = Об игре
|
||||||
name = Имя:
|
name = Имя:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Открыть папку с данными
|
|||||||
data.exported = Данные экспортированы.
|
data.exported = Данные экспортированы.
|
||||||
data.invalid = Эти игровые данные являются недействительными.
|
data.invalid = Эти игровые данные являются недействительными.
|
||||||
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] Ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные импортированы, Ваша игра немедленно закроется.
|
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] Ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные импортированы, Ваша игра немедленно закроется.
|
||||||
classic.export = Экспортировать данные классической версии
|
|
||||||
classic.export.text = [accent]Mindustry[] получил глобальное обновление.\nБыло обнаружено Классическое (версия 3.5 сборка 40) сохранение или карта. Вы хотите экспортировать эти сохранения в домашнюю папку вашего телефона, для использования в приложении Mindustry Classic?
|
|
||||||
quit.confirm = Вы уверены, что хотите выйти?
|
quit.confirm = Вы уверены, что хотите выйти?
|
||||||
quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] Настройки->Игра->Открыть обучение.[]
|
quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] Настройки->Игра->Открыть обучение.[]
|
||||||
loading = [accent]Загрузка…
|
loading = [accent]Загрузка…
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Изменяет принадлежность\n
|
|||||||
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
|
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
|
||||||
filter.distort = Искажение
|
filter.distort = Искажение
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Медиана
|
filter.median = Медиана
|
||||||
filter.oremedian = Рудная медиана
|
filter.oremedian = Рудная медиана
|
||||||
filter.blend = Смешивание
|
filter.blend = Смешивание
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Масштаб круга
|
|||||||
filter.option.octaves = Цикличность применения
|
filter.option.octaves = Цикличность применения
|
||||||
filter.option.falloff = Спад цикличности
|
filter.option.falloff = Спад цикличности
|
||||||
filter.option.angle = Угол
|
filter.option.angle = Угол
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Поверхность
|
filter.option.floor = Поверхность
|
||||||
filter.option.flooronto = Целевая поверхность
|
filter.option.flooronto = Целевая поверхность
|
||||||
@@ -539,6 +542,7 @@ no = Нет
|
|||||||
info.title = Информация
|
info.title = Информация
|
||||||
error.title = [crimson]Произошла ошибка
|
error.title = [crimson]Произошла ошибка
|
||||||
error.crashtitle = Произошла ошибка
|
error.crashtitle = Произошла ошибка
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Вход
|
blocks.input = Вход
|
||||||
blocks.output = Выход
|
blocks.output = Выход
|
||||||
blocks.booster = Ускоритель
|
blocks.booster = Ускоритель
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Тени
|
|||||||
setting.blockreplace.name = Автоматическая замена блоков
|
setting.blockreplace.name = Автоматическая замена блоков
|
||||||
setting.linear.name = Линейная фильтрация
|
setting.linear.name = Линейная фильтрация
|
||||||
setting.hints.name = Подсказки
|
setting.hints.name = Подсказки
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Автоматическая приостановка строительства
|
setting.buildautopause.name = Автоматическая приостановка строительства
|
||||||
setting.animatedwater.name = Анимированная вода
|
setting.animatedwater.name = Анимированная вода
|
||||||
setting.animatedshields.name = Анимированные щиты
|
setting.animatedshields.name = Анимированные щиты
|
||||||
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Индикаторы расположения союзников и врагов
|
setting.indicators.name = Индикаторы расположения союзников и врагов
|
||||||
setting.autotarget.name = Автозахват цели
|
setting.autotarget.name = Автозахват цели
|
||||||
setting.keyboard.name = Мышь+Управление с клавиатуры
|
setting.keyboard.name = Мышь+Управление с клавиатуры
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Сложность:
|
|||||||
setting.screenshake.name = Тряска экрана
|
setting.screenshake.name = Тряска экрана
|
||||||
setting.effects.name = Эффекты
|
setting.effects.name = Эффекты
|
||||||
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
|
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
|
||||||
setting.coreselect.name = Разрешить выделение ядер в схемах
|
setting.coreselect.name = Разрешить выделение ядер в схемах
|
||||||
setting.sensitivity.name = Чувствительность контроллера
|
setting.sensitivity.name = Чувствительность контроллера
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Нажмите клавишу…
|
|||||||
keybind.press.axis = Нажмите оси или клавишу…
|
keybind.press.axis = Нажмите оси или клавишу…
|
||||||
keybind.screenshot.name = Скриншот карты
|
keybind.screenshot.name = Скриншот карты
|
||||||
keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения
|
keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Движение по оси X
|
keybind.move_x.name = Движение по оси X
|
||||||
keybind.move_y.name = Движение по оси Y
|
keybind.move_y.name = Движение по оси Y
|
||||||
keybind.mouse_move.name = Следовать за курсором
|
keybind.mouse_move.name = Следовать за курсором
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Предметы
|
|||||||
content.liquid.name = Жидкости
|
content.liquid.name = Жидкости
|
||||||
content.unit.name = Боевые единицы
|
content.unit.name = Боевые единицы
|
||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
content.mech.name = Мехи
|
|
||||||
item.copper.name = Медь
|
item.copper.name = Медь
|
||||||
item.lead.name = Свинец
|
item.lead.name = Свинец
|
||||||
item.coal.name = Уголь
|
item.coal.name = Уголь
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Вода
|
|||||||
liquid.slag.name = Шлак
|
liquid.slag.name = Шлак
|
||||||
liquid.oil.name = Нефть
|
liquid.oil.name = Нефть
|
||||||
liquid.cryofluid.name = Криогенная жидкость
|
liquid.cryofluid.name = Криогенная жидкость
|
||||||
mech.alpha-mech.name = Альфа
|
|
||||||
mech.alpha-mech.weapon = Тяжёлый бластер
|
|
||||||
mech.alpha-mech.ability = Регенерация
|
|
||||||
mech.delta-mech.name = Дельта
|
|
||||||
mech.delta-mech.weapon = Дуговой генератор
|
|
||||||
mech.delta-mech.ability = Разряд
|
|
||||||
mech.tau-mech.name = Тау
|
|
||||||
mech.tau-mech.weapon = Восстановительный лазер
|
|
||||||
mech.tau-mech.ability = Регенерирующий всплеск
|
|
||||||
mech.omega-mech.name = Омега
|
|
||||||
mech.omega-mech.weapon = Залповые ракетницы
|
|
||||||
mech.omega-mech.ability = Укреплённое бронирование
|
|
||||||
mech.dart-ship.name = Дротик
|
|
||||||
mech.dart-ship.weapon = Бластер
|
|
||||||
mech.javelin-ship.name = Джавелин
|
|
||||||
mech.javelin-ship.weapon = Ракетный залп
|
|
||||||
mech.javelin-ship.ability = Разрядный ускоритель
|
|
||||||
mech.trident-ship.name = Трезубец
|
|
||||||
mech.trident-ship.weapon = Бомбовый отсек
|
|
||||||
mech.glaive-ship.name = Копьё
|
|
||||||
mech.glaive-ship.weapon = Огненный бластер
|
|
||||||
item.corestorable = [lightgray]Можно хранить в ядре: {0}
|
item.corestorable = [lightgray]Можно хранить в ядре: {0}
|
||||||
item.explosiveness = [lightgray]Взрывоопасность: {0}%
|
item.explosiveness = [lightgray]Взрывоопасность: {0}%
|
||||||
item.flammability = [lightgray]Воспламеняемость: {0}%
|
item.flammability = [lightgray]Воспламеняемость: {0}%
|
||||||
item.radioactivity = [lightgray]Радиоактивность: {0}%
|
item.radioactivity = [lightgray]Радиоактивность: {0}%
|
||||||
unit.health = [lightgray]Здоровье: {0}
|
unit.health = [lightgray]Здоровье: {0}
|
||||||
unit.speed = [lightgray]Скорость: {0}
|
unit.speed = [lightgray]Скорость: {0}
|
||||||
mech.weapon = [lightgray]Орудие: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Целостность: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Вместимость предметов: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Скорость добычи: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Мощность добычи: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Способность: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Скорость строительства: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
||||||
liquid.viscosity = [lightgray]Вязкость: {0}
|
liquid.viscosity = [lightgray]Вязкость: {0}
|
||||||
liquid.temperature = [lightgray]Температура: {0}
|
liquid.temperature = [lightgray]Температура: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Песчаный валун
|
block.sand-boulder.name = Песчаный валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Соль
|
block.salt.name = Соль
|
||||||
block.saltrocks.name = Соляные камни
|
block.saltrocks.name = Соляные камни
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Град
|
|||||||
block.lancer.name = Копейщик
|
block.lancer.name = Копейщик
|
||||||
block.conveyor.name = Конвейер
|
block.conveyor.name = Конвейер
|
||||||
block.titanium-conveyor.name = Титановый конвейер
|
block.titanium-conveyor.name = Титановый конвейер
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Бронированный конвейер
|
block.armored-conveyor.name = Бронированный конвейер
|
||||||
block.armored-conveyor.description = Перемещает предметы с той же скоростью, что и титановые конвейеры, но обладает большей бронёй. Не принимает на вход с боков ни от чего кроме как от других конвейеров.
|
block.armored-conveyor.description = Перемещает предметы с той же скоростью, что и титановые конвейеры, но обладает большей бронёй. Не принимает на вход с боков ни от чего кроме как от других конвейеров.
|
||||||
block.junction.name = Перекрёсток
|
block.junction.name = Перекрёсток
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Пневматический бур
|
|||||||
block.laser-drill.name = Лазерный бур
|
block.laser-drill.name = Лазерный бур
|
||||||
block.water-extractor.name = Гидронасос
|
block.water-extractor.name = Гидронасос
|
||||||
block.cultivator.name = Культиватор
|
block.cultivator.name = Культиватор
|
||||||
block.dart-mech-pad.name = Реконструктор меха «Альфа»
|
|
||||||
block.delta-mech-pad.name = Реконструктор меха «Дельта»
|
|
||||||
block.javelin-ship-pad.name = Реконструктор корабля «Джавелин»
|
|
||||||
block.trident-ship-pad.name = Реконструктор корабля «Трезубец»
|
|
||||||
block.glaive-ship-pad.name = Реконструктор корабля «Копьё»
|
|
||||||
block.omega-mech-pad.name = Реконструктор меха «Омега»
|
|
||||||
block.tau-mech-pad.name = Реконструктор меха «Тау»
|
|
||||||
block.conduit.name = Трубопровод
|
block.conduit.name = Трубопровод
|
||||||
block.mechanical-pump.name = Механическая помпа
|
block.mechanical-pump.name = Механическая помпа
|
||||||
block.item-source.name = Источник предметов
|
block.item-source.name = Источник предметов
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Самая полезная жидкость. Обы
|
|||||||
liquid.slag.description = Всевозможно различные типы расплавленного металла, смешанные вместе. Может быть разделен на составляющие его минералы или распылён на вражеских боевые единицы в качестве оружия.
|
liquid.slag.description = Всевозможно различные типы расплавленного металла, смешанные вместе. Может быть разделен на составляющие его минералы или распылён на вражеских боевые единицы в качестве оружия.
|
||||||
liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь для использования в качестве топлива или распылена и подожжена как оружие.
|
liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь для использования в качестве топлива или распылена и подожжена как оружие.
|
||||||
liquid.cryofluid.description = Инертная, неедкая жидкость, созданная из воды и титана. Обладает чрезвычайно высокой теплоёмкостью. Широко используется в качестве охлаждающей жидкости.
|
liquid.cryofluid.description = Инертная, неедкая жидкость, созданная из воды и титана. Обладает чрезвычайно высокой теплоёмкостью. Широко используется в качестве охлаждающей жидкости.
|
||||||
mech.alpha-mech.description = Стандартный управляемый мех. Основан на «Кинжале», с улучшенной броней и строительными возможностями. Имеет больший урон, чем «Дротик».
|
|
||||||
mech.delta-mech.description = Быстрый, легко бронированный мех, созданный для ударов «атакуй и беги». Наносит мало урона по строениям, но может очень быстро убить большие группы вражеских орудий с помощью дуговых молний.
|
|
||||||
mech.tau-mech.description = Мех поддержки. Ремонтирует союзные блоки, просто стреляя в них. Может лечить союзников в радиусе его ремонтирующей способности.
|
|
||||||
mech.omega-mech.description = Громоздкий и хорошо бронированный мех, созданный для передовых атак. Его броня может блокировать до 90% входящего урона.
|
|
||||||
mech.dart-ship.description = Стандартный управляемый корабль. Быстрая скорость добычи. Достаточно быстрый и легкий, но обладает слабым вооружением.
|
|
||||||
mech.javelin-ship.description = Корабль для тактики «атакуй и беги». Сначала он медленный, но позже может разгоняться до огромных скоростей и летать над аванпостами противника, нанося большой урон молниями и ракетами.
|
|
||||||
mech.trident-ship.description = Тяжёлый бомбардировщик, построенный для строительства и уничтожения вражеских укреплений. Достаточно хорошо бронированный.
|
|
||||||
mech.glaive-ship.description = Большой хорошо бронированный боевой корабль. Оборудован зажигательным повторителем. Очень манёвренный.
|
|
||||||
unit.draug.description = Примитивный добывающий дрон. Дешёвый в производстве. Расходуемый. Автоматически добывает медь и свинец в непосредственной близости. Поставляет добытые ресурсы в ближайшее ядро.
|
unit.draug.description = Примитивный добывающий дрон. Дешёвый в производстве. Расходуемый. Автоматически добывает медь и свинец в непосредственной близости. Поставляет добытые ресурсы в ближайшее ядро.
|
||||||
unit.spirit.description = Модифицированный «Драугр», предназначенный для ремонта вместо добычи ресурсов. Автоматически ремонтирует любые поврежденные блоки в области.
|
unit.spirit.description = Модифицированный «Драугр», предназначенный для ремонта вместо добычи ресурсов. Автоматически ремонтирует любые поврежденные блоки в области.
|
||||||
unit.phantom.description = Продвинутый дрон. Следует за пользователями. Помогает в строительстве блоков.
|
unit.phantom.description = Продвинутый дрон. Следует за пользователями. Помогает в строительстве блоков.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Создает вокруг себя шес
|
|||||||
block.shock-mine.description = Наносит урон врагам, наступающим на мину. Почти невидима для врага.
|
block.shock-mine.description = Наносит урон врагам, наступающим на мину. Почти невидима для врага.
|
||||||
block.conveyor.description = Базовый транспортный блок. Перемещает предметы вперед и автоматически складывает их в блоки. Можно повернуть.
|
block.conveyor.description = Базовый транспортный блок. Перемещает предметы вперед и автоматически складывает их в блоки. Можно повернуть.
|
||||||
block.titanium-conveyor.description = Улучшенный транспортный блок. Перемещает предметы быстрее, чем стандартные конвейеры.
|
block.titanium-conveyor.description = Улучшенный транспортный блок. Перемещает предметы быстрее, чем стандартные конвейеры.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Действует как мост для двух пересекающихся конвейерных лент. Полезен в ситуациях, когда два разных конвейера перевозят разные материалы в разные места.
|
block.junction.description = Действует как мост для двух пересекающихся конвейерных лент. Полезен в ситуациях, когда два разных конвейера перевозят разные материалы в разные места.
|
||||||
block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы над 3 плитками любой местности или здания.
|
block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы над 3 плитками любой местности или здания.
|
||||||
block.phase-conveyor.description = Улучшенный транспортный блок. Использует энергию для телепортации предметов на подключенный фазовый конвейер над несколькими плитками.
|
block.phase-conveyor.description = Улучшенный транспортный блок. Использует энергию для телепортации предметов на подключенный фазовый конвейер над несколькими плитками.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Производит быстрые само
|
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block.titan-factory.description = Производит продвинутые бронированные боевые единицы.
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block.titan-factory.description = Производит продвинутые бронированные боевые единицы.
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block.fortress-factory.description = Производит тяжёлые артиллерийские боевые единицы.
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block.fortress-factory.description = Производит тяжёлые артиллерийские боевые единицы.
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block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
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block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
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block.dart-mech-pad.description = Обеспечивает превращение в базовый атакующий мех.\nИспользуйте, нажав, стоя на нём.
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block.delta-mech-pad.description = Обеспечивает превращение в легкобронированный атакующий мех.\nИспользуйте, нажав, стоя на нём.
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block.tau-mech-pad.description = Обеспечивает превращение в продвинутый мех поддержки.\nИспользуйте, нажав, стоя на нём.
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block.omega-mech-pad.description = Обеспечивает превращение в тяжелобронированный ракетный мех.\nИспользуйте, нажав, стоя на нём.
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block.javelin-ship-pad.description = Обеспечивает превращение в быстрый перехватчик в лёгкой броне.\nИспользуйте, нажав, стоя на нём.
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block.trident-ship-pad.description = Обеспечивает превращение в тяжёлый бомбардировщик поддержки.\nИспользуйте, нажав, стоя на нём.
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block.glaive-ship-pad.description = Обеспечивает превращение в большой, хорошо бронированный боевой корабль.\nИспользуйте, нажав, стоя на нём.
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@@ -69,7 +69,6 @@ map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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level.highscore = High Score: [accent]{0}
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level.highscore = High Score: [accent]{0}
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level.select = Nivåval
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level.select = Nivåval
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level.mode = Spelläge:
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level.mode = Spelläge:
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showagain = Visa inte igen nästa session
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coreattack = < Kärnan är under attack! >
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coreattack = < Kärnan är under attack! >
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nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\ndu dör snart
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nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\ndu dör snart
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database = Kärndatabas
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database = Kärndatabas
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@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.guide = Modding Guide
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mods.report = Report Bug
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mods.report = Report Bug
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mods.openfolder = Open Mod Folder
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mods.openfolder = Open Mod Folder
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||||||
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mods.reload = Reload
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||||||
mod.display = [gray]Mod:[orange] {0}
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Enabled
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disabled = [scarlet]Disabled
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||||||
mod.disable = Disable
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mod.disable = Disable
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||||||
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mod.content = Content:
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||||||
mod.delete.error = Unable to delete mod. File may be in use.
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mod.delete.error = Unable to delete mod. File may be in use.
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mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
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mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
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mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
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@@ -121,6 +122,7 @@ mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Reload Required
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mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
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mod.import = Import Mod
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||||||
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mod.import.file = Import File
|
||||||
mod.import.github = Import GitHub Mod
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mod.import.github = Import GitHub Mod
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||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.remove.confirm = This mod will be deleted.
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mod.remove.confirm = This mod will be deleted.
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@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Om
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about.button = Om
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name = Namn:
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name = Namn:
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@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
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data.exported = Data exporterad.
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data.exported = Data exporterad.
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data.invalid = This isn't valid game data.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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classic.export = Exportera Classic-Data
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classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen?
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quit.confirm = Är du säker på att du vill avsluta?
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quit.confirm = Är du säker på att du vill avsluta?
|
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Läser in...
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loading = [accent]Läser in...
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@@ -402,6 +402,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
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filters.empty = [lightgray]No filters! Add one with the button below.
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filters.empty = [lightgray]No filters! Add one with the button below.
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filter.distort = Distort
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filter.distort = Distort
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filter.noise = Brus
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filter.noise = Brus
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filter.enemyspawn = Enemy Spawn Select
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filter.corespawn = Core Select
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filter.median = Median
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filter.median = Median
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||||||
filter.oremedian = Malmmedian
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filter.oremedian = Malmmedian
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filter.blend = Blend
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filter.blend = Blend
|
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@@ -421,6 +423,7 @@ filter.option.circle-scale = Cirkelskala
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filter.option.octaves = Oktaver
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filter.option.octaves = Oktaver
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filter.option.falloff = Falloff
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filter.option.falloff = Falloff
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filter.option.angle = Vinkel
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filter.option.angle = Vinkel
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filter.option.amount = Amount
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filter.option.block = Block
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filter.option.block = Block
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filter.option.floor = Golv
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filter.option.floor = Golv
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filter.option.flooronto = Target Floor
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filter.option.flooronto = Target Floor
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@@ -539,6 +542,7 @@ no = Nej
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info.title = Info
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info.title = Info
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error.title = [crimson]An error has occured
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error.title = [crimson]An error has occured
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error.crashtitle = An error has occured
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error.crashtitle = An error has occured
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unit.nobuild = [scarlet]Unit can't build
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blocks.input = Inmatning
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blocks.input = Inmatning
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blocks.output = Utmatning
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blocks.output = Utmatning
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blocks.booster = Booster
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blocks.booster = Booster
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@@ -633,10 +637,12 @@ setting.shadows.name = Skuggor
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setting.blockreplace.name = Automatic Block Suggestions
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setting.blockreplace.name = Automatic Block Suggestions
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setting.linear.name = Linear Filtering
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setting.linear.name = Linear Filtering
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||||||
setting.hints.name = Hints
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setting.hints.name = Hints
|
||||||
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
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setting.buildautopause.name = Auto-Pause Building
|
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setting.animatedwater.name = Animerat Vatten
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setting.animatedwater.name = Animerat Vatten
|
||||||
setting.animatedshields.name = Animerade Sköldar
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setting.animatedshields.name = Animerade Sköldar
|
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setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
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setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Svårighetsgrad:
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setting.screenshake.name = Skärmskak
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setting.screenshake.name = Skärmskak
|
||||||
setting.effects.name = Visa Effekter
|
setting.effects.name = Visa Effekter
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
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setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
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setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
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setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Controller Sensitivity
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setting.sensitivity.name = Controller Sensitivity
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Press a key...
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keybind.press.axis = Press an axis or key...
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keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
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keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
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keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
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@@ -799,7 +807,6 @@ content.item.name = Föremål
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content.liquid.name = Vätskor
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content.liquid.name = Vätskor
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content.unit.name = Units
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content.unit.name = Units
|
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content.block.name = Block
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content.block.name = Block
|
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content.mech.name = Mechs
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|
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item.copper.name = Koppar
|
item.copper.name = Koppar
|
||||||
item.lead.name = Bly
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item.lead.name = Bly
|
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item.coal.name = Kol
|
item.coal.name = Kol
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Vatten
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liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Olja
|
liquid.oil.name = Olja
|
||||||
liquid.cryofluid.name = Cryofluid
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liquid.cryofluid.name = Cryofluid
|
||||||
mech.alpha-mech.name = Alfa
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mech.alpha-mech.weapon = Heavy Repeater
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|
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mech.alpha-mech.ability = Regeneration
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|
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mech.delta-mech.name = Delta
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|
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mech.delta-mech.weapon = Arc Generator
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|
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mech.delta-mech.ability = Discharge
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|
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mech.tau-mech.name = Tau
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mech.tau-mech.weapon = Restruct Laser
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|
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mech.tau-mech.ability = Repair Burst
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|
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mech.omega-mech.name = Omega
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mech.omega-mech.weapon = Swarm Missiles
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|
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mech.omega-mech.ability = Armored Configuration
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|
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mech.dart-ship.name = Dart
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|
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mech.dart-ship.weapon = Repeater
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mech.javelin-ship.name = Javelin
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mech.javelin-ship.weapon = Burst Missiles
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mech.javelin-ship.ability = Discharge Booster
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mech.trident-ship.name = Treudd
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|
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mech.trident-ship.weapon = Bomb Bay
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mech.glaive-ship.name = Glaive
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mech.glaive-ship.weapon = Flame Repeater
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item.corestorable = [lightgray]Storable in Core: {0}
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item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||||
item.flammability = [lightgray]Flammability: {0}%
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item.flammability = [lightgray]Flammability: {0}%
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
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item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||||
unit.health = [lightgray]Health: {0}
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unit.health = [lightgray]Health: {0}
|
||||||
unit.speed = [lightgray]Fart: {0}
|
unit.speed = [lightgray]Fart: {0}
|
||||||
mech.weapon = [lightgray]Vapen: {0}
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unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Health: {0}
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unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Item Capacity: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Mining Speed: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Mining Power: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Ability: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Building Speed: {0}%
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|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||||
liquid.viscosity = [lightgray]Viskositet: {0}
|
liquid.viscosity = [lightgray]Viskositet: {0}
|
||||||
liquid.temperature = [lightgray]Temperatur: {0}
|
liquid.temperature = [lightgray]Temperatur: {0}
|
||||||
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|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sandbumling
|
block.sand-boulder.name = Sandbumling
|
||||||
block.grass.name = Gräs
|
block.grass.name = Gräs
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Saltstenar
|
block.saltrocks.name = Saltstenar
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Hagel
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Korsning
|
block.junction.name = Korsning
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatisk Borr
|
|||||||
block.laser-drill.name = Laserborr
|
block.laser-drill.name = Laserborr
|
||||||
block.water-extractor.name = Vattenextraktor
|
block.water-extractor.name = Vattenextraktor
|
||||||
block.cultivator.name = Kultiverare
|
block.cultivator.name = Kultiverare
|
||||||
block.dart-mech-pad.name = Alpha Mech Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
|
||||||
block.conduit.name = Ledare
|
block.conduit.name = Ledare
|
||||||
block.mechanical-pump.name = Mechanical Pump
|
block.mechanical-pump.name = Mechanical Pump
|
||||||
block.item-source.name = Föremålskälla
|
block.item-source.name = Föremålskälla
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
|
||||||
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
||||||
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
|||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while st
|
|
||||||
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
|
||||||
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = คุณแน่ใจหรือว่าจะลบแมพ
|
|||||||
level.highscore = คะแนนสูงสุด: [accent]{0}
|
level.highscore = คะแนนสูงสุด: [accent]{0}
|
||||||
level.select = เลือกด่าน
|
level.select = เลือกด่าน
|
||||||
level.mode = เกมโหมด:
|
level.mode = เกมโหมด:
|
||||||
showagain = ไม่แสดงอีกในครั้งต่อไป
|
|
||||||
coreattack = < Core กำลังถูกโจมตี! >
|
coreattack = < Core กำลังถูกโจมตี! >
|
||||||
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||||
database = ฐานข้อมูหลัง
|
database = ฐานข้อมูหลัง
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]ไม่พบมอด!
|
|||||||
mods.guide = คู่มือการทำมอด
|
mods.guide = คู่มือการทำมอด
|
||||||
mods.report = รายงานบัค
|
mods.report = รายงานบัค
|
||||||
mods.openfolder = เปิดมอดโฟลเดอร์
|
mods.openfolder = เปิดมอดโฟลเดอร์
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]เปิดใช้งาน
|
mod.enabled = [lightgray]เปิดใช้งาน
|
||||||
mod.disabled = [scarlet]ปิดใช้งาน
|
mod.disabled = [scarlet]ปิดใช้งาน
|
||||||
mod.disable = ปิดใช้งาน
|
mod.disable = ปิดใช้งาน
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
|
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]dependencies หาย: {0}
|
mod.missingdependencies = [scarlet]dependencies หาย: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = เปิดใช้งาน
|
|||||||
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
|
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
|
||||||
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
||||||
mod.import = นำเข้ามอด
|
mod.import = นำเข้ามอด
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = นำเข้ามอดจาก Github
|
mod.import.github = นำเข้ามอดจาก Github
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = มอดนี้จะถูกลบ
|
mod.remove.confirm = มอดนี้จะถูกลบ
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]ผู้สร้าง:[] {0}
|
|||||||
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
|
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
||||||
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
||||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = เกี่ยวกับ
|
about.button = เกี่ยวกับ
|
||||||
name = ชื่อ:
|
name = ชื่อ:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = ข้อมูลส่งออกแล้ว
|
data.exported = ข้อมูลส่งออกแล้ว
|
||||||
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
|
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
|
||||||
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accentและไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
|
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accentและไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
|
||||||
classic.export = ส่งออกข้อมูล Classic
|
|
||||||
classic.export.text = [accent]Mindustry[] ได้รับการอัปเดตครั้งใหญ่\nพบเซฟหรือแมพจากเวอร์ชั่น Classic (v3.5 build 40) คุณต้องการที่จะส่งออกข้อมูลไปยังโฟลเดอร์โฮมของโทรศัพท์ของคุณเพื่อที่จะใช้ในแอป Mindustry Classic หรือไม่?
|
|
||||||
quit.confirm = คุณแน่ใจหรือว่าจะออก?
|
quit.confirm = คุณแน่ใจหรือว่าจะออก?
|
||||||
quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณกำลังทำอะไรอยู่?\nการสอนเล่นสามารถเล่นได้อีกครั้งใน[accent] ตั้งค่า->เกม->เล่นการสอนเล่นอีกครั้ง[]
|
quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณกำลังทำอะไรอยู่?\nการสอนเล่นสามารถเล่นได้อีกครั้งใน[accent] ตั้งค่า->เกม->เล่นการสอนเล่นอีกครั้ง[]
|
||||||
loading = [accent]กำลังโหลด...
|
loading = [accent]กำลังโหลด...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = วาดทีมแทนที่จะเ
|
|||||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
||||||
filter.distort = บิดเบือน
|
filter.distort = บิดเบือน
|
||||||
filter.noise = นอยส์
|
filter.noise = นอยส์
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = เฉลี่ย
|
filter.median = เฉลี่ย
|
||||||
filter.oremedian = เฉลี่ยแร่
|
filter.oremedian = เฉลี่ยแร่
|
||||||
filter.blend = ผสมผสาน
|
filter.blend = ผสมผสาน
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = สเกลวงกลม
|
|||||||
filter.option.octaves = เลอะเลือน
|
filter.option.octaves = เลอะเลือน
|
||||||
filter.option.falloff = หลุด
|
filter.option.falloff = หลุด
|
||||||
filter.option.angle = มุม
|
filter.option.angle = มุม
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = บล็อค
|
filter.option.block = บล็อค
|
||||||
filter.option.floor = พื้น
|
filter.option.floor = พื้น
|
||||||
filter.option.flooronto = พื้น Target
|
filter.option.flooronto = พื้น Target
|
||||||
@@ -539,6 +542,7 @@ no = ไม่
|
|||||||
info.title = ข้อมูล
|
info.title = ข้อมูล
|
||||||
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = นำเข้า
|
blocks.input = นำเข้า
|
||||||
blocks.output = ส่งออก
|
blocks.output = ส่งออก
|
||||||
blocks.booster = บูสเตอร์
|
blocks.booster = บูสเตอร์
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = เงา
|
|||||||
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
|
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
|
||||||
setting.linear.name = การกรองเชิงเส้น
|
setting.linear.name = การกรองเชิงเส้น
|
||||||
setting.hints.name = คำแนะนำ
|
setting.hints.name = คำแนะนำ
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
||||||
setting.animatedwater.name = แอนิเมชั่นน้ำ
|
setting.animatedwater.name = แอนิเมชั่นน้ำ
|
||||||
setting.animatedshields.name = แอนิเมชั่นเกราะ
|
setting.animatedshields.name = แอนิเมชั่นเกราะ
|
||||||
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = ตัวบอกศัตรู/พักพวก
|
setting.indicators.name = ตัวบอกศัตรู/พักพวก
|
||||||
setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
||||||
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
|
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = ระดับความยาก:
|
|||||||
setting.screenshake.name = การสั่นของจอ
|
setting.screenshake.name = การสั่นของจอ
|
||||||
setting.effects.name = แสดงเอฟเฟ็ค
|
setting.effects.name = แสดงเอฟเฟ็ค
|
||||||
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
|
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Pathfinding
|
setting.conveyorpathfinding.name = Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = ความไวของตัวควบคุม
|
setting.sensitivity.name = ความไวของตัวควบคุม
|
||||||
@@ -702,6 +709,7 @@ keybind.press = กดปุ่มใดก็ได้...
|
|||||||
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
|
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
|
||||||
keybind.screenshot.name = แมพ Screenshot
|
keybind.screenshot.name = แมพ Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = เคลื่อนที่ในแกน x
|
keybind.move_x.name = เคลื่อนที่ในแกน x
|
||||||
keybind.move_y.name = เคลี่อนที่ในแกน y
|
keybind.move_y.name = เคลี่อนที่ในแกน y
|
||||||
keybind.mouse_move.name = ตามเม้าส์
|
keybind.mouse_move.name = ตามเม้าส์
|
||||||
@@ -799,7 +807,6 @@ content.item.name = ไอเท็ม
|
|||||||
content.liquid.name = ของเหลว
|
content.liquid.name = ของเหลว
|
||||||
content.unit.name = ยูนิต
|
content.unit.name = ยูนิต
|
||||||
content.block.name = บล็อค
|
content.block.name = บล็อค
|
||||||
content.mech.name = เม็ค
|
|
||||||
item.copper.name = ทองแดง
|
item.copper.name = ทองแดง
|
||||||
item.lead.name = ตะกั่ว
|
item.lead.name = ตะกั่ว
|
||||||
item.coal.name = ถ่านหิน
|
item.coal.name = ถ่านหิน
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = น้ำ
|
|||||||
liquid.slag.name = กากแร่
|
liquid.slag.name = กากแร่
|
||||||
liquid.oil.name = น้ำมัน
|
liquid.oil.name = น้ำมัน
|
||||||
liquid.cryofluid.name = โครโรฟิวล์
|
liquid.cryofluid.name = โครโรฟิวล์
|
||||||
mech.alpha-mech.name = อัลฟ้า
|
|
||||||
mech.alpha-mech.weapon = เฮฟวี้รีพีทเตอร์
|
|
||||||
mech.alpha-mech.ability = รีเจเนเรชั่น
|
|
||||||
mech.delta-mech.name = เดลต้า
|
|
||||||
mech.delta-mech.weapon = เครื่องกำเนิดประกายไฟฟ้า
|
|
||||||
mech.delta-mech.ability = ปล่อยสายฟ้า
|
|
||||||
mech.tau-mech.name = เทา
|
|
||||||
mech.tau-mech.weapon = รีสตัคเลเซอร์
|
|
||||||
mech.tau-mech.ability = เบิสต์ซ่อมแซม
|
|
||||||
mech.omega-mech.name = โอเมก้า
|
|
||||||
mech.omega-mech.weapon = ขีปนาวุธมหาปลัย
|
|
||||||
mech.omega-mech.ability = ตัวเสริมเกราะ
|
|
||||||
mech.dart-ship.name = ลูกดอก (Dart)
|
|
||||||
mech.dart-ship.weapon = รีพีตเตอร์
|
|
||||||
mech.javelin-ship.name = จาวาลีน (Javelin)
|
|
||||||
mech.javelin-ship.weapon = ขีปนาวุธเบิสต์
|
|
||||||
mech.javelin-ship.ability = ดิสชาร์จบูสเตอร์
|
|
||||||
mech.trident-ship.name = ตรีศูล (Trident)
|
|
||||||
mech.trident-ship.weapon = ตัวปล่อยระเบิด
|
|
||||||
mech.glaive-ship.name = เกลฟว์
|
|
||||||
mech.glaive-ship.weapon = รีพีตเตอร์ไฟ
|
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]ค่าการระเบิด: {0}%
|
item.explosiveness = [lightgray]ค่าการระเบิด: {0}%
|
||||||
item.flammability = [lightgray]ไวไฟ: {0}%
|
item.flammability = [lightgray]ไวไฟ: {0}%
|
||||||
item.radioactivity = [lightgray]ค่ากัมมันตภาพรังสี: {0}%
|
item.radioactivity = [lightgray]ค่ากัมมันตภาพรังสี: {0}%
|
||||||
unit.health = [lightgray]เลือด: {0}
|
unit.health = [lightgray]เลือด: {0}
|
||||||
unit.speed = [lightgray]ความเร็ว: {0}
|
unit.speed = [lightgray]ความเร็ว: {0}
|
||||||
mech.weapon = [lightgray]อาวุธ: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]เลือด: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]ความจุไอเท็ม: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]ความเร็วการขุด: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]พลังการขุด: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]ความสามารถ: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]ความเร็วการสร้าง: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
|
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
|
||||||
liquid.viscosity = [lightgray]ความเหนียว: {0}
|
liquid.viscosity = [lightgray]ความเหนียว: {0}
|
||||||
liquid.temperature = [lightgray]อุณหภูมิ: {0}
|
liquid.temperature = [lightgray]อุณหภูมิ: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = ก้อนหินทราย
|
block.sand-boulder.name = ก้อนหินทราย
|
||||||
block.grass.name = หญ้า
|
block.grass.name = หญ้า
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = เกลือ
|
block.salt.name = เกลือ
|
||||||
block.saltrocks.name = หินเกลือ
|
block.saltrocks.name = หินเกลือ
|
||||||
block.pebbles.name = ก้อนกรวด
|
block.pebbles.name = ก้อนกรวด
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = เฮแอล
|
|||||||
block.lancer.name = แลนเซอร์
|
block.lancer.name = แลนเซอร์
|
||||||
block.conveyor.name = สายพาน
|
block.conveyor.name = สายพาน
|
||||||
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
|
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = สายพานเสริมเกราะ
|
block.armored-conveyor.name = สายพานเสริมเกราะ
|
||||||
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มเร็วเท่ากับไทเทเนี่ยมแต่มีเกราะที่แข็งกว่า ไม่รับไอเท็มจากด้านข้างจากที่อื่นนอกจากสายพานด้วยกันเอง.
|
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มเร็วเท่ากับไทเทเนี่ยมแต่มีเกราะที่แข็งกว่า ไม่รับไอเท็มจากด้านข้างจากที่อื่นนอกจากสายพานด้วยกันเอง.
|
||||||
block.junction.name = ทางแยก
|
block.junction.name = ทางแยก
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = เครื่องขุดนิวมาติ
|
|||||||
block.laser-drill.name = เครื่องขุดเลเซอร์
|
block.laser-drill.name = เครื่องขุดเลเซอร์
|
||||||
block.water-extractor.name = เครื่องขุดน้ำ
|
block.water-extractor.name = เครื่องขุดน้ำ
|
||||||
block.cultivator.name = เค้าติเวเตอร์
|
block.cultivator.name = เค้าติเวเตอร์
|
||||||
block.dart-mech-pad.name = ฐานปล่อยเม็คอัลฟ้า
|
|
||||||
block.delta-mech-pad.name = ฐานปล่อยเม็คเดลต้า
|
|
||||||
block.javelin-ship-pad.name = ฐานปล่อยยานหอก (Javelin)
|
|
||||||
block.trident-ship-pad.name = ฐานปล่อยยานตรีศูล (Trident)
|
|
||||||
block.glaive-ship-pad.name = ฐานปล่อยยานเกลฟว์
|
|
||||||
block.omega-mech-pad.name = ฐานปล่อยเม็คโอเมก้า
|
|
||||||
block.tau-mech-pad.name = ฐานปล่อยเม็คเทา (Tau)
|
|
||||||
block.conduit.name = ท่อน้ำ
|
block.conduit.name = ท่อน้ำ
|
||||||
block.mechanical-pump.name = ปั๊มเชิงกล
|
block.mechanical-pump.name = ปั๊มเชิงกล
|
||||||
block.item-source.name = จุดกำเนิดไอเท็ม
|
block.item-source.name = จุดกำเนิดไอเท็ม
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = ของเหลวที่มีประโย
|
|||||||
liquid.slag.description = โลหะหลายชนิดหลอมรวมกัน. สามารถนำไปแยกเพื่อเอาโลหะที่เป็นส่วนประกอบหรือพ่นใส่ศัตรูเป็นอาวุธ.
|
liquid.slag.description = โลหะหลายชนิดหลอมรวมกัน. สามารถนำไปแยกเพื่อเอาโลหะที่เป็นส่วนประกอบหรือพ่นใส่ศัตรูเป็นอาวุธ.
|
||||||
liquid.oil.description = ของเหลวใช้ในการผลิตวัสดุขั้นสูง. สามารถแปลงเเป็นถ่านหินเพือใช้เป็นเชื้องเพลิง หรือพ่นใส่ศัตรูแล้วจุดไฟเป็นอาวุธ.
|
liquid.oil.description = ของเหลวใช้ในการผลิตวัสดุขั้นสูง. สามารถแปลงเเป็นถ่านหินเพือใช้เป็นเชื้องเพลิง หรือพ่นใส่ศัตรูแล้วจุดไฟเป็นอาวุธ.
|
||||||
liquid.cryofluid.description = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม. มีสมบัติการถ่ายเทความร้อนสูง. ใช้อย่างแพร่หลายในการหล่อเย็น.
|
liquid.cryofluid.description = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม. มีสมบัติการถ่ายเทความร้อนสูง. ใช้อย่างแพร่หลายในการหล่อเย็น.
|
||||||
mech.alpha-mech.description = เม็คควบคุมพื้นฐาน. มีรากฐานมาจากยูนิตแด๊กเกอร์, เพิ่มเกราะและความสามารถในการสร้าง. ทำดาเมจมากกว่ายานลูกดอก (Dart).
|
|
||||||
mech.delta-mech.description = เม็คที่เร็วและมีเกราะที่บาง สร้างมาเพื่อการต่อสู้แบบ hit-and-run (จู่โจมแล้วหนี). ทำดาเมจน้อยต่อสิ่งก่อสร้าง แต่สามารถฆ่าศัตรูกลุ่มใหญ่ได้อย่างรวดเร็วด้วยอาวุธอาร์คไฟฟ้า.
|
|
||||||
mech.tau-mech.description = เม็คสนับสนุน. ซ่อมแซมบล็อคของพันธมิตรด้วยการยิงใส่มัน. สามารถฟื้นฟูพันธมิตรในวงกลมระยะหนึ่ง.
|
|
||||||
mech.omega-mech.description = เม็คเกราะหนาและเทอะทะ, ผลิตมาเพื่อการจู่โจมแนวหน้า. เกราะสามารถกันดาเมจได้ถึง 90%.
|
|
||||||
mech.dart-ship.description = เม็คควบคุมพื้นฐาน. ค่อนข้างเร็วและเบา, แต่มีความสามารถในการต่อสู่ต่ำ เช่นเดียวกับความเร็วการขุด.
|
|
||||||
mech.javelin-ship.description = ยานต่อสู้แบบ hit-and-run (จู่โจมแล้วหนี). ถึงแม้ว่าจะช้า, แต่สามารถเร่งความเร็วได้มากถ้าบินโฉบผ่านด่านของศัตรู, ทำดาเมจค่อนข้างแรงด้วยไฟฟ้าและขีปนาวุธ.
|
|
||||||
mech.trident-ship.description = ยานทิ้งระเบิดหนักง, ผลิตเพื่อการก่อสร้างและทำลายแนวป้องกันของศัตรู. เกราะค่อนข้างหน้า.
|
|
||||||
mech.glaive-ship.description = ยานจู่โจมที่เกราะหนาและใหญ่. ติดด้วยรีพีทเตอร์ไฟ, คล่องแคลวมาก.
|
|
||||||
unit.draug.description = โดรนขุดเจาะดั้งเดิม. ผลิตง่าย. ขยายได้. ขุดทองแดงและตะกั่วโดยอัตโนมัติในบริเวณใกล้เคียง. ส่งทรัพยากรที่ขุดได้ไปยัง core ที่ใกล้ที่สุด.
|
unit.draug.description = โดรนขุดเจาะดั้งเดิม. ผลิตง่าย. ขยายได้. ขุดทองแดงและตะกั่วโดยอัตโนมัติในบริเวณใกล้เคียง. ส่งทรัพยากรที่ขุดได้ไปยัง core ที่ใกล้ที่สุด.
|
||||||
unit.spirit.description = โดรนดราคจ์ที่ถูกปรับแต่ง, ออกแบบมาเพื่อการซ่อมแซมแทนการขุดเจาะ. ซ่อมแซมบล็อคที่โดนดาเมจโดยอัตโนมัติในบริเวณนั้น
|
unit.spirit.description = โดรนดราคจ์ที่ถูกปรับแต่ง, ออกแบบมาเพื่อการซ่อมแซมแทนการขุดเจาะ. ซ่อมแซมบล็อคที่โดนดาเมจโดยอัตโนมัติในบริเวณนั้น
|
||||||
unit.phantom.description = โดรนขั้นสูง. ติดตามผู้ใช้. ช่วยสร้างบล็อค.
|
unit.phantom.description = โดรนขั้นสูง. ติดตามผู้ใช้. ช่วยสร้างบล็อค.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = สร้างสนามพลังง
|
|||||||
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
|
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
|
||||||
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
|
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
|
||||||
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
|
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
|
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
|
||||||
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
|
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
|
||||||
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
|
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = ผลิตยูนิตที่ระ
|
|||||||
block.titan-factory.description = ผลิตยูนิตภาคพื้นดินเสริมเกราะขั้นสูง.
|
block.titan-factory.description = ผลิตยูนิตภาคพื้นดินเสริมเกราะขั้นสูง.
|
||||||
block.fortress-factory.description = ผลิตยูนิตที่ถึกและติดปืนใหญ่.
|
block.fortress-factory.description = ผลิตยูนิตที่ถึกและติดปืนใหญ่.
|
||||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
||||||
block.dart-mech-pad.description = ใช้เปลี่ยนร่างเป็นเป็นเม็คโจมตีพื้นฐาน.\nใช้โดยการกดเมื่อยืนทับมัน.
|
|
||||||
block.delta-mech-pad.description = ใช้เปลี่ยนร่างเป็นเป็นเม็คเกราะบางโจมตีแบบ hit-and-run (จูค).\nใช้โดยการกดเมื่อยืนทับมัน.
|
|
||||||
block.tau-mech-pad.description = ใช้เปลี่ยนร่างเป็นตัวที่ฮีลได้ดีมาก.\nใช้โดยการกดเมื่อยืนทับมัน.
|
|
||||||
block.omega-mech-pad.description = ใช้เปลี่ยนร่างเป็นเป็นเม็คใช้ขีปนาวุธเกราะหนา.\nใช้โดยการกดเมื่อยืนทับมัน.
|
|
||||||
block.javelin-ship-pad.description = ใช้เปลี่ยนร่างเป็นเป็นอินเทอร์เซ็ปเตอร์เร็วแบะเกราะบาง.\nใช้โดยการกดเมื่อยืนทับมัน.
|
|
||||||
block.trident-ship-pad.description = ใช้เปลี่ยนร่างเป็นเป็นยานทิ้งระเบิดสนับสนุน.\nใช้โดยการกดเมื่อยืนทับมัน.
|
|
||||||
block.glaive-ship-pad.description = ใช้เปลี่ยนร่างเป็นเป็นยานต่อสู้เกราะหนาขนาดใหญ่.\nใช้โดยการกดเมื่อยืนทับมัน.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
|||||||
level.highscore = Yuksek Skor: [accent]{0}
|
level.highscore = Yuksek Skor: [accent]{0}
|
||||||
level.select = Seviye secimi
|
level.select = Seviye secimi
|
||||||
level.mode = Oyun Modu:
|
level.mode = Oyun Modu:
|
||||||
showagain = Don't show again next session
|
|
||||||
coreattack = < Cekirdek Saldiri altinda! >
|
coreattack = < Cekirdek Saldiri altinda! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
database = Core Database
|
database = Core Database
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]No mods found!
|
|||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
mods.report = Report Bug
|
mods.report = Report Bug
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Enable
|
|||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Author:[] {0}
|
|||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Hakkinda
|
about.button = Hakkinda
|
||||||
name = isim:
|
name = isim:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Data exported.
|
data.exported = Data exported.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = This isn't valid game data.
|
||||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Export Classic Data
|
|
||||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
|
||||||
quit.confirm = Cikmak istedigine emin misin?
|
quit.confirm = Cikmak istedigine emin misin?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Yukleniyor...
|
loading = [accent]Yukleniyor...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
|
|||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
@@ -539,6 +542,7 @@ no = Hayir
|
|||||||
info.title = [accent]Bilgi
|
info.title = [accent]Bilgi
|
||||||
error.title = [crimson]Bir hata olustu
|
error.title = [crimson]Bir hata olustu
|
||||||
error.crashtitle = Bir hata olustu
|
error.crashtitle = Bir hata olustu
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Shadows
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Zorluk derecesi:
|
|||||||
setting.screenshake.name = Ekran sallanmasi
|
setting.screenshake.name = Ekran sallanmasi
|
||||||
setting.effects.name = Efekleri goster
|
setting.effects.name = Efekleri goster
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.coreselect.name = Allow Schematic Cores
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Kumanda hassasligi
|
setting.sensitivity.name = Kumanda hassasligi
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Bir tusa bas...
|
|||||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Sol/Sag hareket
|
keybind.move_x.name = Sol/Sag hareket
|
||||||
keybind.move_y.name = Yukari/asagi hareket
|
keybind.move_y.name = Yukari/asagi hareket
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Esyalar
|
|||||||
content.liquid.name = Sivilar
|
content.liquid.name = Sivilar
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Robotlar
|
|
||||||
item.copper.name = Bakir
|
item.copper.name = Bakir
|
||||||
item.lead.name = Kursun
|
item.lead.name = Kursun
|
||||||
item.coal.name = Komur
|
item.coal.name = Komur
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Su
|
|||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Benzin
|
liquid.oil.name = Benzin
|
||||||
liquid.cryofluid.name = kriyo sivisi
|
liquid.cryofluid.name = kriyo sivisi
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = Agir plazma silahi
|
|
||||||
mech.alpha-mech.ability = Pervaneli savunma
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Arc jenaratoru
|
|
||||||
mech.delta-mech.ability = Sarz cekici
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Yok edici Lazer
|
|
||||||
mech.tau-mech.ability = Tamircinin patlamasi
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Solucan roketler
|
|
||||||
mech.omega-mech.ability = Zirhli Yok edici
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Tarayici
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Patlayici roketler
|
|
||||||
mech.javelin-ship.ability = sarz calici
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = mini atomlar
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Orman yakici
|
|
||||||
item.corestorable = [lightgray]Storable in Core: {0}
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||||
unit.health = [LIGHT_GRAY]Can: {0}
|
unit.health = [LIGHT_GRAY]Can: {0}
|
||||||
unit.speed = [LIGHT_GRAY]hiz: {0}
|
unit.speed = [LIGHT_GRAY]hiz: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]silah: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Health: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = yagdirici
|
|||||||
block.lancer.name = Lazer topu
|
block.lancer.name = Lazer topu
|
||||||
block.conveyor.name = konvenyor
|
block.conveyor.name = konvenyor
|
||||||
block.titanium-conveyor.name = Titanyum konvenyor
|
block.titanium-conveyor.name = Titanyum konvenyor
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = ayirici
|
block.junction.name = ayirici
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatik Kazici
|
|||||||
block.laser-drill.name = Lazer kazici
|
block.laser-drill.name = Lazer kazici
|
||||||
block.water-extractor.name = su ayiricisi
|
block.water-extractor.name = su ayiricisi
|
||||||
block.cultivator.name = ekici
|
block.cultivator.name = ekici
|
||||||
block.dart-mech-pad.name = Dart Mech Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
|
||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
|
||||||
block.conduit.name = boru
|
block.conduit.name = boru
|
||||||
block.mechanical-pump.name = Mekanikal pompa
|
block.mechanical-pump.name = Mekanikal pompa
|
||||||
block.item-source.name = esya kaynagi
|
block.item-source.name = esya kaynagi
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Commonly used for cooling machines and waste processi
|
|||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
mech.alpha-mech.description = Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
|
|
||||||
mech.delta-mech.description = vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
|
|
||||||
mech.tau-mech.description = Destek bir robot. alaninin icindeki herseyi tamir edebilir
|
|
||||||
mech.omega-mech.description = Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
|
|
||||||
mech.dart-ship.description = Var olan en hizli robot. guclu bir vurkacci
|
|
||||||
mech.javelin-ship.description = vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
|
|
||||||
mech.trident-ship.description = Bir bombaci. Guzel bir zirha sahip
|
|
||||||
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
|||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
|||||||
level.highscore = Rekor: [accent]{0}
|
level.highscore = Rekor: [accent]{0}
|
||||||
level.select = Seviye Seçimi
|
level.select = Seviye Seçimi
|
||||||
level.mode = Oyun Modu:
|
level.mode = Oyun Modu:
|
||||||
showagain = Bir daha gösterme
|
|
||||||
coreattack = < Merkez saldırı altında! >
|
coreattack = < Merkez saldırı altında! >
|
||||||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||||||
database = Çekirdek Veritabanı
|
database = Çekirdek Veritabanı
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]Hiç mod bulunamadı!
|
|||||||
mods.guide = Mod Rehberi
|
mods.guide = Mod Rehberi
|
||||||
mods.report = Hata bildir
|
mods.report = Hata bildir
|
||||||
mods.openfolder = Mod klasörünü aç
|
mods.openfolder = Mod klasörünü aç
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Etkin
|
mod.enabled = [lightgray]Etkin
|
||||||
mod.disabled = [scarlet]Devre Dışı
|
mod.disabled = [scarlet]Devre Dışı
|
||||||
mod.disable = Devre Dışı Bırak
|
mod.disable = Devre Dışı Bırak
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||||
mod.requiresversion = [scarlet]Gereken en düşük oun versiyonu: [accent]{0}
|
mod.requiresversion = [scarlet]Gereken en düşük oun versiyonu: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
|
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = Etkinleştir
|
|||||||
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
|
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
|
||||||
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
|
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
|
||||||
mod.import = Mod İçeri Aktar
|
mod.import = Mod İçeri Aktar
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = GitHub Modu İçeri Aktar
|
mod.import.github = GitHub Modu İçeri Aktar
|
||||||
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
|
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
|
||||||
mod.remove.confirm = Bu mod silinecek.
|
mod.remove.confirm = Bu mod silinecek.
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Yayıncı:[] {0}
|
|||||||
mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0}
|
mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0}
|
||||||
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
|
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
|
||||||
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
|
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
|
||||||
mod.scripts.unsupported = Cihazınız bazı betik dosyalarını desteklemiyor. Bazı modlar düzgün çalışmayabilir.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Hakkında
|
about.button = Hakkında
|
||||||
name = İsim:
|
name = İsim:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
|||||||
data.exported = Veri dışa aktarıldı.
|
data.exported = Veri dışa aktarıldı.
|
||||||
data.invalid = Bu oyun verisi geçerli değil.
|
data.invalid = Bu oyun verisi geçerli değil.
|
||||||
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
|
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
|
||||||
classic.export = Klasik Verileri Dışa Aktar
|
|
||||||
classic.export.text = [accent]Mindustry'e[] büyük bir güncelleme gelmiştir.\nKlasik (v3.5 build 40) kayıt ya da harita bulunmuştur. Bu kayıtları Mindustry Classic uygulamasında kullanmak için telefonunuzun dosyalarına çıkartmak ister misiniz?
|
|
||||||
quit.confirm = Çıkmak istediğinize emin misiniz?
|
quit.confirm = Çıkmak istediğinize emin misiniz?
|
||||||
quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz.
|
quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz.
|
||||||
loading = [accent]Yükleniyor...
|
loading = [accent]Yükleniyor...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
|||||||
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
|
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
|
||||||
filter.distort = Çarpıt
|
filter.distort = Çarpıt
|
||||||
filter.noise = Gürültü
|
filter.noise = Gürültü
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = Medyan
|
filter.median = Medyan
|
||||||
filter.oremedian = Maden Medyanı
|
filter.oremedian = Maden Medyanı
|
||||||
filter.blend = Geçiş
|
filter.blend = Geçiş
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Daire Ölçek
|
|||||||
filter.option.octaves = Oktavlar
|
filter.option.octaves = Oktavlar
|
||||||
filter.option.falloff = Düşüş
|
filter.option.falloff = Düşüş
|
||||||
filter.option.angle = Açı
|
filter.option.angle = Açı
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Zemin
|
filter.option.floor = Zemin
|
||||||
filter.option.flooronto = Hedef Zemin
|
filter.option.flooronto = Hedef Zemin
|
||||||
@@ -539,6 +542,7 @@ no = Hayır
|
|||||||
info.title = Bilgi
|
info.title = Bilgi
|
||||||
error.title = [crimson]Bir hata oldu
|
error.title = [crimson]Bir hata oldu
|
||||||
error.crashtitle = Bir hata oldu
|
error.crashtitle = Bir hata oldu
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Giriş
|
blocks.input = Giriş
|
||||||
blocks.output = Çıkış
|
blocks.output = Çıkış
|
||||||
blocks.booster = Güçlendirici
|
blocks.booster = Güçlendirici
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = Gölgeler
|
|||||||
setting.blockreplace.name = Otomatik Blok önerileri
|
setting.blockreplace.name = Otomatik Blok önerileri
|
||||||
setting.linear.name = Lineer Filtreleme
|
setting.linear.name = Lineer Filtreleme
|
||||||
setting.hints.name = İpuçları
|
setting.hints.name = İpuçları
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
||||||
setting.animatedwater.name = Animasyonlu Su
|
setting.animatedwater.name = Animasyonlu Su
|
||||||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
setting.animatedshields.name = Animasyonlu Kalkanlar
|
||||||
setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[]
|
setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Düşman/Müttefik Belirteçleri
|
setting.indicators.name = Düşman/Müttefik Belirteçleri
|
||||||
setting.autotarget.name = Otomatik Hedef Alma
|
setting.autotarget.name = Otomatik Hedef Alma
|
||||||
setting.keyboard.name = Fare+Klavye Kontrolleri
|
setting.keyboard.name = Fare+Klavye Kontrolleri
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Zorluk:
|
|||||||
setting.screenshake.name = Ekranı Salla
|
setting.screenshake.name = Ekranı Salla
|
||||||
setting.effects.name = Efektleri Görüntüle
|
setting.effects.name = Efektleri Görüntüle
|
||||||
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
||||||
setting.coreselect.name = Şemalarda Çekirdeğe izin ver
|
setting.coreselect.name = Şemalarda Çekirdeğe izin ver
|
||||||
setting.sensitivity.name = Kontrolcü Hassasiyeti
|
setting.sensitivity.name = Kontrolcü Hassasiyeti
|
||||||
@@ -702,6 +709,7 @@ keybind.press = Bir tuşa basın...
|
|||||||
keybind.press.axis = Bir tuşa ya da yöne basın...
|
keybind.press.axis = Bir tuşa ya da yöne basın...
|
||||||
keybind.screenshot.name = Harita Ekran Görüntüsü
|
keybind.screenshot.name = Harita Ekran Görüntüsü
|
||||||
keybind.toggle_power_lines.name = Enerji lazerlerini aç/kapa
|
keybind.toggle_power_lines.name = Enerji lazerlerini aç/kapa
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = x Ekseninde Hareket
|
keybind.move_x.name = x Ekseninde Hareket
|
||||||
keybind.move_y.name = y Ekseninde Hareket
|
keybind.move_y.name = y Ekseninde Hareket
|
||||||
keybind.mouse_move.name = Fareyi Takip Et
|
keybind.mouse_move.name = Fareyi Takip Et
|
||||||
@@ -799,7 +807,6 @@ content.item.name = Eşyalar
|
|||||||
content.liquid.name = Sıvılar
|
content.liquid.name = Sıvılar
|
||||||
content.unit.name = Birimler
|
content.unit.name = Birimler
|
||||||
content.block.name = Bloklar
|
content.block.name = Bloklar
|
||||||
content.mech.name = Robotlar
|
|
||||||
item.copper.name = Bakır
|
item.copper.name = Bakır
|
||||||
item.lead.name = Kurşun
|
item.lead.name = Kurşun
|
||||||
item.coal.name = Kömür
|
item.coal.name = Kömür
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = Su
|
|||||||
liquid.slag.name = Cüruf
|
liquid.slag.name = Cüruf
|
||||||
liquid.oil.name = Petrol
|
liquid.oil.name = Petrol
|
||||||
liquid.cryofluid.name = Kriyosıvı
|
liquid.cryofluid.name = Kriyosıvı
|
||||||
mech.alpha-mech.name = Alfa
|
|
||||||
mech.alpha-mech.weapon = Ağır Makineli Tüfek
|
|
||||||
mech.alpha-mech.ability = Rejenerasyon
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = Ark Jeneratörü
|
|
||||||
mech.delta-mech.ability = Deşarj
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = Yenileme Işını
|
|
||||||
mech.tau-mech.ability = Çoklu Tamir
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = Sürü Füzeleri
|
|
||||||
mech.omega-mech.ability = Zırhlı Konfigürasyon
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = Makineli Tüfek
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = Çoklu Füzeler
|
|
||||||
mech.javelin-ship.ability = Deşarj Güçlendirici
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = Bomba Bölmesi
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = Alevli Makineli Tüfek
|
|
||||||
item.corestorable = [lightgray]Çekirdekte depolanabilir mi?: {0}
|
item.corestorable = [lightgray]Çekirdekte depolanabilir mi?: {0}
|
||||||
item.explosiveness = [lightgray]Patlama: {0}%
|
item.explosiveness = [lightgray]Patlama: {0}%
|
||||||
item.flammability = [lightgray]Yanıcılık: {0}%
|
item.flammability = [lightgray]Yanıcılık: {0}%
|
||||||
item.radioactivity = [lightgray]Radyoaktivite: {0}%
|
item.radioactivity = [lightgray]Radyoaktivite: {0}%
|
||||||
unit.health = [lightgray]Can: {0}
|
unit.health = [lightgray]Can: {0}
|
||||||
unit.speed = [lightgray]Hız: {0}
|
unit.speed = [lightgray]Hız: {0}
|
||||||
mech.weapon = [lightgray]Silah: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Can: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Eşya Kapasitesi: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Kazma Hızı: {0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Kazma Gücü: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Yetenek: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]İnşaat Hızı: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
|
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
|
||||||
liquid.viscosity = [lightgray]Vizkosite: {0}
|
liquid.viscosity = [lightgray]Vizkosite: {0}
|
||||||
liquid.temperature = [lightgray]Sıcaklık: {0}
|
liquid.temperature = [lightgray]Sıcaklık: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Kum Kaya Parçaları
|
block.sand-boulder.name = Kum Kaya Parçaları
|
||||||
block.grass.name = Çimen
|
block.grass.name = Çimen
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Tuz
|
block.salt.name = Tuz
|
||||||
block.saltrocks.name = Tuz Taşları
|
block.saltrocks.name = Tuz Taşları
|
||||||
block.pebbles.name = Çakıl Taşları
|
block.pebbles.name = Çakıl Taşları
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Konveyör
|
block.conveyor.name = Konveyör
|
||||||
block.titanium-conveyor.name = Titanyum Konveyör
|
block.titanium-conveyor.name = Titanyum Konveyör
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Zırhlı Konveyör
|
block.armored-conveyor.name = Zırhlı Konveyör
|
||||||
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
||||||
block.junction.name = Kavşak
|
block.junction.name = Kavşak
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Hava Basınçlı Matkap
|
|||||||
block.laser-drill.name = Lazer Matkap
|
block.laser-drill.name = Lazer Matkap
|
||||||
block.water-extractor.name = Su Çıkarıcı
|
block.water-extractor.name = Su Çıkarıcı
|
||||||
block.cultivator.name = Ekici
|
block.cultivator.name = Ekici
|
||||||
block.dart-mech-pad.name = Alpha
|
|
||||||
block.delta-mech-pad.name = Delta Robot Rampası
|
|
||||||
block.javelin-ship-pad.name = Javelin Gemi Rampası
|
|
||||||
block.trident-ship-pad.name = Trident Gemi Rampası
|
|
||||||
block.glaive-ship-pad.name = Glaive Gemi Rampası
|
|
||||||
block.omega-mech-pad.name = Omega Robot Rampası
|
|
||||||
block.tau-mech-pad.name = Tau Robot Rampası
|
|
||||||
block.conduit.name = Boru
|
block.conduit.name = Boru
|
||||||
block.mechanical-pump.name = Mekanik Pompa
|
block.mechanical-pump.name = Mekanik Pompa
|
||||||
block.item-source.name = Sonsuz Eşya Kaynağı
|
block.item-source.name = Sonsuz Eşya Kaynağı
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atı
|
|||||||
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
||||||
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
||||||
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
||||||
mech.alpha-mech.description = Standart kontrol robotu. Yükseltilmiş zırh ve inşaat kabiliyetine sahip bir Dagger birimine dayanır. Dart gemisinden daha fazla hasara sahiptir.
|
|
||||||
mech.delta-mech.description = Vur kaç saldırıları için yapılmış, hızlı ve hafif bir robot. Yapılara minimal hasar verir ancak yıldırım silahlarıyla büyük düşman gruplarını kısa zamanda yok edebilir.
|
|
||||||
mech.tau-mech.description = Destek Robotu. Müttefik blokları hedef alarak onları tamir eder. Belirli bir yarıçap içindeki müttefikleri tamir yeteneği ile onarabilir.
|
|
||||||
mech.omega-mech.description = Ön cephe saldırılarında kullanılmak için yapılmış iri ve zırhlı bir robot. Zırhı gelen hasarın yüzde 90'ına kadarını durdurabilir.
|
|
||||||
mech.dart-ship.description = Standart kontrol gemisi. Hızlı ve hafiftir, ancak sınırlı saldırı gücüne ve yavaş kazma hızına sahiptir
|
|
||||||
mech.javelin-ship.description = Bir vur kaç saldırı gemisi. Başlangıçta yavaştır ancak oldukça yüksek hızlara erişip düşman sınırlarının üzerinden geçebilir, yıldırım ve füzeleriyle yüksek hasar verebilir.
|
|
||||||
mech.trident-ship.description = Yapım ve düşman savunmalarını yok etmek için inşa edilmiş ağır bir bombardıman gemisi. Kabul edilebilir derecede zırhlıdır.
|
|
||||||
mech.glaive-ship.description = Büyük, zırhlı bir silah gemisi. Yakıcı bir makineli tüfek ile donatılmıştır. Oldukça çeviktir.
|
|
||||||
unit.draug.description = İlkel bir maden dronu. Üretmesi ucuzdur ve gözden çıkarılabilirler. Etrafındaki bakır ve kurşunu kazar ve en yakın çekirdeğe taşır.
|
unit.draug.description = İlkel bir maden dronu. Üretmesi ucuzdur ve gözden çıkarılabilirler. Etrafındaki bakır ve kurşunu kazar ve en yakın çekirdeğe taşır.
|
||||||
unit.spirit.description = Madencilik yerine yapısal onarım için tasarlanmış, modifiye bir draug dronu. Belirli bir alan içindeki hasarlı blokları tamir eder.
|
unit.spirit.description = Madencilik yerine yapısal onarım için tasarlanmış, modifiye bir draug dronu. Belirli bir alan içindeki hasarlı blokları tamir eder.
|
||||||
unit.phantom.description = Gelişmiş bir dron. Kullanıcıyı/Kullanıcıları takip eder ve blok inşaatında yardım eder.
|
unit.phantom.description = Gelişmiş bir dron. Kullanıcıyı/Kullanıcıları takip eder ve blok inşaatında yardım eder.
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Kendi etrafında altıgen güç alanı oluş
|
|||||||
block.shock-mine.description = Mayına basan düşmanlara hasar verir. Düşmana neredeyse görünmezdir.
|
block.shock-mine.description = Mayına basan düşmanlara hasar verir. Düşmana neredeyse görünmezdir.
|
||||||
block.conveyor.description = Temel materyal taşıma bloğu. Materyalleri ileri taşır ve onları diğer bloklara otomatik olarak yerleştirir. Çevrilebilir.
|
block.conveyor.description = Temel materyal taşıma bloğu. Materyalleri ileri taşır ve onları diğer bloklara otomatik olarak yerleştirir. Çevrilebilir.
|
||||||
block.titanium-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri standart konveyörlerden daha hızlı taşır.
|
block.titanium-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri standart konveyörlerden daha hızlı taşır.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Çakışan iki konveyör hattı arasında bir köprü görevi görür. İki farklı konveyörğn farklı hedeflere farklı materyalleri taşıdığı durumlarda kullanışlıdır.
|
block.junction.description = Çakışan iki konveyör hattı arasında bir köprü görevi görür. İki farklı konveyörğn farklı hedeflere farklı materyalleri taşıdığı durumlarda kullanışlıdır.
|
||||||
block.bridge-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri her türlü arazi veya binanın üzerinden üç bloğa kadar uzağa taşıyabilir.
|
block.bridge-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri her türlü arazi veya binanın üzerinden üç bloğa kadar uzağa taşıyabilir.
|
||||||
block.phase-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri kendisine bağlı bir başka faz konveyörüne ışınlamak için enerji kullanır.
|
block.phase-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri kendisine bağlı bir başka faz konveyörüne ışınlamak için enerji kullanır.
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Kendini yok eden sürü birimleri üretir
|
|||||||
block.titan-factory.description = Gelişmiş, zırhlı yer birimleri üretir.
|
block.titan-factory.description = Gelişmiş, zırhlı yer birimleri üretir.
|
||||||
block.fortress-factory.description = Ağır topçu birimleri üretir.
|
block.fortress-factory.description = Ağır topçu birimleri üretir.
|
||||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||||
block.dart-mech-pad.description = Temel saldırı gemisine dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
|
|
||||||
block.delta-mech-pad.description = Hafif zırhlı bir vur kaç robotuna dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
|
|
||||||
block.tau-mech-pad.description = Gelişmiş bir destek robotuna dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
|
|
||||||
block.omega-mech-pad.description = Ağır zırhlı bir roketatar robotuna dönüşmeyi saplar.\nKullanmak için üzerindeyken rampaya basın.
|
|
||||||
block.javelin-ship-pad.description = Hızlı, hafif zırhlı bir saldırı gemisine dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
|
|
||||||
block.trident-ship-pad.description = Ağır bir destek bombardıman gemisine dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
|
|
||||||
block.glaive-ship-pad.description = Büyük, zırhlı bir silah gemisine dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = Ви впевнені, що хочете видалити мапу
|
|||||||
level.highscore = Рекорд: [accent]{0}
|
level.highscore = Рекорд: [accent]{0}
|
||||||
level.select = Вибір мапи
|
level.select = Вибір мапи
|
||||||
level.mode = Режим гри:
|
level.mode = Режим гри:
|
||||||
showagain = Не показувати знову до наступного сеансу
|
|
||||||
coreattack = < Ядро знаходиться під атакою! >
|
coreattack = < Ядро знаходиться під атакою! >
|
||||||
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
||||||
database = База даних ядра
|
database = База даних ядра
|
||||||
@@ -106,6 +105,7 @@ mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
|
|||||||
mods.guide = Посібник з модифікацій
|
mods.guide = Посібник з модифікацій
|
||||||
mods.report = Повідомити про ваду
|
mods.report = Повідомити про ваду
|
||||||
mods.openfolder = Відкрити мод. теку
|
mods.openfolder = Відкрити мод. теку
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]Модифікація:[orange] {0}
|
mod.display = [gray]Модифікація:[orange] {0}
|
||||||
mod.enabled = [lightgray]Увімкнено
|
mod.enabled = [lightgray]Увімкнено
|
||||||
mod.disabled = [scarlet]Вимкнено
|
mod.disabled = [scarlet]Вимкнено
|
||||||
@@ -122,6 +122,7 @@ mod.enable = Увімкнути
|
|||||||
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
|
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
|
||||||
mod.reloadrequired = [scarlet]Потрібно перезавантаження
|
mod.reloadrequired = [scarlet]Потрібно перезавантаження
|
||||||
mod.import = Імпортувати модифікацію
|
mod.import = Імпортувати модифікацію
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = Завантажити мод. з GitHub
|
mod.import.github = Завантажити мод. з GitHub
|
||||||
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоб видалити його, видаліть цю модифікацію.
|
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоб видалити його, видаліть цю модифікацію.
|
||||||
mod.remove.confirm = Цю модифікацію буде видалено.
|
mod.remove.confirm = Цю модифікацію буде видалено.
|
||||||
@@ -129,7 +130,7 @@ mod.author = [LIGHT_GRAY]Автор:[] {0}
|
|||||||
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
|
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
|
||||||
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
|
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
|
||||||
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію у теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
|
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію у теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
|
||||||
mod.scripts.unsupported = Ваш пристрій не підтримує скрипти модифікацій. Деякі модифікації не будуть працювати правильно.
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = Про гру
|
about.button = Про гру
|
||||||
name = Назва:
|
name = Назва:
|
||||||
@@ -422,6 +423,7 @@ filter.option.circle-scale = Масштаб круга
|
|||||||
filter.option.octaves = Циклічність застосування
|
filter.option.octaves = Циклічність застосування
|
||||||
filter.option.falloff = Спад циклічності
|
filter.option.falloff = Спад циклічності
|
||||||
filter.option.angle = Кут
|
filter.option.angle = Кут
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Поверхня
|
filter.option.floor = Поверхня
|
||||||
filter.option.flooronto = Цільова поверхня
|
filter.option.flooronto = Цільова поверхня
|
||||||
@@ -640,6 +642,7 @@ setting.buildautopause.name = Автоматичне призупинення б
|
|||||||
setting.animatedwater.name = Анімована вода
|
setting.animatedwater.name = Анімована вода
|
||||||
setting.animatedshields.name = Анімовані щити
|
setting.animatedshields.name = Анімовані щити
|
||||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = Показувати в бік ворогів та союзників
|
setting.indicators.name = Показувати в бік ворогів та союзників
|
||||||
setting.autotarget.name = Авто-стрільба
|
setting.autotarget.name = Авто-стрільба
|
||||||
setting.keyboard.name = Миш+Керування з клавіатури
|
setting.keyboard.name = Миш+Керування з клавіатури
|
||||||
@@ -658,6 +661,7 @@ setting.difficulty.name = Складність:
|
|||||||
setting.screenshake.name = Тряска екрану
|
setting.screenshake.name = Тряска екрану
|
||||||
setting.effects.name = Ефекти
|
setting.effects.name = Ефекти
|
||||||
setting.destroyedblocks.name = Показувати зруйновані блоки
|
setting.destroyedblocks.name = Показувати зруйновані блоки
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
|
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
|
||||||
setting.coreselect.name = Дозволити схематичні ядра
|
setting.coreselect.name = Дозволити схематичні ядра
|
||||||
setting.sensitivity.name = Чутливість контролера
|
setting.sensitivity.name = Чутливість контролера
|
||||||
@@ -705,6 +709,7 @@ keybind.press = Натисніть клавішу…
|
|||||||
keybind.press.axis = Натисніть клавішу…
|
keybind.press.axis = Натисніть клавішу…
|
||||||
keybind.screenshot.name = Зняток мапи
|
keybind.screenshot.name = Зняток мапи
|
||||||
keybind.toggle_power_lines.name = Показувати лазери енергопостачання
|
keybind.toggle_power_lines.name = Показувати лазери енергопостачання
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = Рух по осі X
|
keybind.move_x.name = Рух по осі X
|
||||||
keybind.move_y.name = Рух по осі Y
|
keybind.move_y.name = Рух по осі Y
|
||||||
keybind.mouse_move.name = Слідкувати за мишею
|
keybind.mouse_move.name = Слідкувати за мишею
|
||||||
@@ -802,7 +807,6 @@ content.item.name = Предмети
|
|||||||
content.liquid.name = Рідини
|
content.liquid.name = Рідини
|
||||||
content.unit.name = Бойові одиниці
|
content.unit.name = Бойові одиниці
|
||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
content.mech.name = Мехи
|
|
||||||
item.copper.name = Мідь
|
item.copper.name = Мідь
|
||||||
item.lead.name = Свинець
|
item.lead.name = Свинець
|
||||||
item.coal.name = Вугілля
|
item.coal.name = Вугілля
|
||||||
@@ -823,46 +827,26 @@ liquid.water.name = Вода
|
|||||||
liquid.slag.name = Шлак
|
liquid.slag.name = Шлак
|
||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Кріогенна рідина
|
liquid.cryofluid.name = Кріогенна рідина
|
||||||
mech.alpha-mech.name = Альфа
|
|
||||||
mech.alpha-mech.weapon = Тяжкий кулемет
|
|
||||||
mech.alpha-mech.ability = Регенерація
|
|
||||||
mech.delta-mech.name = Дельта
|
|
||||||
mech.delta-mech.weapon = Генератор дуг
|
|
||||||
mech.delta-mech.ability = Розряд
|
|
||||||
mech.tau-mech.name = Тау
|
|
||||||
mech.tau-mech.weapon = Відновлювальний лазер
|
|
||||||
mech.tau-mech.ability = Регенераційний спалах
|
|
||||||
mech.omega-mech.name = Омега
|
|
||||||
mech.omega-mech.weapon = Ракетометний кулемет
|
|
||||||
mech.omega-mech.ability = Поглинання шкоди
|
|
||||||
mech.dart-ship.name = Дротик
|
|
||||||
mech.dart-ship.weapon = Ретранслятор
|
|
||||||
mech.javelin-ship.name = Джавелін
|
|
||||||
mech.javelin-ship.weapon = Вибухові ракети
|
|
||||||
mech.javelin-ship.ability = Генератор дуг
|
|
||||||
mech.trident-ship.name = Тризубець
|
|
||||||
mech.trident-ship.weapon = Бомби
|
|
||||||
mech.glaive-ship.name = Спис
|
|
||||||
mech.glaive-ship.weapon = Вогняний кулемет
|
|
||||||
item.corestorable = [lightgray]Зберігання в ядрі: {0}
|
item.corestorable = [lightgray]Зберігання в ядрі: {0}
|
||||||
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
|
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
|
||||||
item.flammability = [lightgray]Вогненебезпечність: {0} %
|
item.flammability = [lightgray]Вогненебезпечність: {0} %
|
||||||
item.radioactivity = [lightgray]Радіоактивність: {0} %
|
item.radioactivity = [lightgray]Радіоактивність: {0} %
|
||||||
unit.health = [lightgray]Здоров’я: {0}
|
unit.health = [lightgray]Здоров’я: {0}
|
||||||
unit.speed = [lightgray]Швидкість: {0}
|
unit.speed = [lightgray]Швидкість: {0}
|
||||||
mech.weapon = [lightgray]Зброя: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]Здоров’я: {0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]Місткість елементів: {0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]Швидкість видобутку: {0} %
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]Потужність видобутку: {0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]Здібність: {0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]Швидкість будування: {0} %
|
|
||||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
||||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
liquid.viscosity = [lightgray]В’язкість: {0}
|
||||||
liquid.temperature = [lightgray]Температура: {0}
|
liquid.temperature = [lightgray]Температура: {0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Пісочний валун
|
block.sand-boulder.name = Пісочний валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = Сіль
|
block.salt.name = Сіль
|
||||||
block.saltrocks.name = Соляні камені
|
block.saltrocks.name = Соляні камені
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
@@ -951,6 +935,7 @@ block.hail.name = Град
|
|||||||
block.lancer.name = Списник
|
block.lancer.name = Списник
|
||||||
block.conveyor.name = Конвеєр
|
block.conveyor.name = Конвеєр
|
||||||
block.titanium-conveyor.name = Титановий конвеєр
|
block.titanium-conveyor.name = Титановий конвеєр
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Броньований конвеєр
|
block.armored-conveyor.name = Броньований конвеєр
|
||||||
block.armored-conveyor.description = Переміщує предмети з тією ж швидкістю, що і титанові конвеєри, але має більше міцності. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
block.armored-conveyor.description = Переміщує предмети з тією ж швидкістю, що і титанові конвеєри, але має більше міцності. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
||||||
block.junction.name = Перехрестя
|
block.junction.name = Перехрестя
|
||||||
@@ -987,13 +972,6 @@ block.pneumatic-drill.name = Пневматичний бур
|
|||||||
block.laser-drill.name = Лазерний бур
|
block.laser-drill.name = Лазерний бур
|
||||||
block.water-extractor.name = Конденсатор води
|
block.water-extractor.name = Конденсатор води
|
||||||
block.cultivator.name = Культиватор
|
block.cultivator.name = Культиватор
|
||||||
block.dart-mech-pad.name = Реконструктор меха «Альфа»
|
|
||||||
block.delta-mech-pad.name = Реконструктор меха «Дельта»
|
|
||||||
block.javelin-ship-pad.name = Реконструктор корабля «Джавелін»
|
|
||||||
block.trident-ship-pad.name = Реконструктор корабля «Тризуб»
|
|
||||||
block.glaive-ship-pad.name = Реконструктор корабля «Спис»
|
|
||||||
block.omega-mech-pad.name = Реконструктор меха «Омега»
|
|
||||||
block.tau-mech-pad.name = Реконструктор меха «Тау»
|
|
||||||
block.conduit.name = Трубопровід
|
block.conduit.name = Трубопровід
|
||||||
block.mechanical-pump.name = Механічна помпа
|
block.mechanical-pump.name = Механічна помпа
|
||||||
block.item-source.name = Нескінченне джерело предметів
|
block.item-source.name = Нескінченне джерело предметів
|
||||||
@@ -1122,14 +1100,6 @@ liquid.water.description = Найкорисніша рідина. Зазвича
|
|||||||
liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя.
|
liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя.
|
||||||
liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена у вугілля в якості палива або використана як куля.
|
liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена у вугілля в якості палива або використана як куля.
|
||||||
liquid.cryofluid.description = Інертна рідина, що створена з води та титану. Володіє надзвичайно високою пропускною спроможністю. Широко використовується в якості рідини, що охолоджує.
|
liquid.cryofluid.description = Інертна рідина, що створена з води та титану. Володіє надзвичайно високою пропускною спроможністю. Широко використовується в якості рідини, що охолоджує.
|
||||||
mech.alpha-mech.description = Стандартний керований мех. Заснований на бойовій одиниці «Кинджал», з оновленими бронею та можливостями будування. Наносить більше шкоди, ніж корабель «Дротик».
|
|
||||||
mech.delta-mech.description = Швидкий, легко броньований мех, зроблений для тактики «атакуй і втікай». Наносить мало шкоди будівлям, але може дуже швидко вбити великі групи підрозділів противника своєю дуговою блискавкою.
|
|
||||||
mech.tau-mech.description = Мех підтримки. Ремонтує союзні блоки, стріляючи по них. Може зцілювати союзників у радіусі його ремонтної здатності.
|
|
||||||
mech.omega-mech.description = Об’ємний і добре броньований мех, зроблений для фронтових штурмів. Його броня може заблокувати до 90% пошкоджень, що надходять.
|
|
||||||
mech.dart-ship.description = Стандартний керований корабель. Швидко видобуває ресурси. Достатньо швидкий і легкий, але має мало наступальних можливостей.
|
|
||||||
mech.javelin-ship.description = Корабель, який використовується для стратегії «атакуй та втікай». Хоча спочатку він повільний, потім вже може розганятися до великих швидкостей і літати над ворожими форпостами, завдаючи великої кількості шкоди своїми блискавками та ракетами.
|
|
||||||
mech.trident-ship.description = Важкий бомбардувальник, побудований для будування та знищення ворожих укріплень. Дуже добре броньований.
|
|
||||||
mech.glaive-ship.description = Великий і добре броньований бойовий корабель. Оснащений запальним ретранслятором. Високо маневровий
|
|
||||||
unit.draug.description = Примітивний дрон, який добуває ресурси. Дешевий у виробництві. Одноразовий. Автоматично видобуває мідь і свинець поблизу. Доставляє видобуті ресурси до найближчого ядра.
|
unit.draug.description = Примітивний дрон, який добуває ресурси. Дешевий у виробництві. Одноразовий. Автоматично видобуває мідь і свинець поблизу. Доставляє видобуті ресурси до найближчого ядра.
|
||||||
unit.spirit.description = Модифікований «Драугр», призначений для ремонту замість добування ресурсів. Автоматично відновлює будь-які пошкоджені блоки.
|
unit.spirit.description = Модифікований «Драугр», призначений для ремонту замість добування ресурсів. Автоматично відновлює будь-які пошкоджені блоки.
|
||||||
unit.phantom.description = Удосконалений безпілотник. Йде за користувачами. Допомагає в будуванні блоків. Перебудовує зруйновані блоки.
|
unit.phantom.description = Удосконалений безпілотник. Йде за користувачами. Допомагає в будуванні блоків. Перебудовує зруйновані блоки.
|
||||||
@@ -1185,6 +1155,7 @@ block.force-projector.description = Створює навколо себе ше
|
|||||||
block.shock-mine.description = Пошкоджує ворогів, коли вони наступають на міну. Майже невидима для ворога.
|
block.shock-mine.description = Пошкоджує ворогів, коли вони наступають на міну. Майже невидима для ворога.
|
||||||
block.conveyor.description = Базовий транспортний блок. Переміщує елементи вперед і автоматично перетворює їх у блоки. Можна обертати.
|
block.conveyor.description = Базовий транспортний блок. Переміщує елементи вперед і автоматично перетворює їх у блоки. Можна обертати.
|
||||||
block.titanium-conveyor.description = Покращений блок транспорту елементів. Переміщує предмети швидше, ніж звичайні конвеєри.
|
block.titanium-conveyor.description = Покращений блок транспорту елементів. Переміщує предмети швидше, ніж звичайні конвеєри.
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = Діє як міст для двох перехресних конвеєрних стрічок. Корисно в ситуаціях, коли два різних конвеєри перевозять різні матеріали в різні місця.
|
block.junction.description = Діє як міст для двох перехресних конвеєрних стрічок. Корисно в ситуаціях, коли два різних конвеєри перевозять різні матеріали в різні місця.
|
||||||
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
|
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
|
||||||
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на під’єднаний фазовий конвеєр через кілька плиток.
|
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на під’єднаний фазовий конвеєр через кілька плиток.
|
||||||
@@ -1262,9 +1233,3 @@ block.crawler-factory.description = Виробляє швидких одиниц
|
|||||||
block.titan-factory.description = Виробляє поліпшених наземних одиниць.
|
block.titan-factory.description = Виробляє поліпшених наземних одиниць.
|
||||||
block.fortress-factory.description = Виробляє важкоартилерійних наземних одиниць.
|
block.fortress-factory.description = Виробляє важкоартилерійних наземних одиниць.
|
||||||
block.repair-point.description = Безперервно лікує найближчу пошкоджену бойову одиницю.
|
block.repair-point.description = Безперервно лікує найближчу пошкоджену бойову одиницю.
|
||||||
block.delta-mech-pad.description = Забезпечує перетворення в легкоброньований атакуючий мех.\nДля використання натисніть на нього, коли стоїте на ньому.
|
|
||||||
block.tau-mech-pad.description = Забезпечує перетворення в поліпшений мех підтримки.\nДля використання натисніть на нього, коли стоїте на ньому.
|
|
||||||
block.omega-mech-pad.description = Забезпечує перетворення в тяжко броньований ракетний мех.\nДля використання натисніть на нього, коли стоїте на ньому.
|
|
||||||
block.javelin-ship-pad.description = Забезпечує перетворення в швидкий, легко броньований перехоплювач.\nДля використання натисніть на нього, коли стоїте на ньому.
|
|
||||||
block.trident-ship-pad.description = Забезпечує перетворення в тяжкий бомбардувальник.\nДля використання натисніть на нього, коли стоїте на ньому.
|
|
||||||
block.glaive-ship-pad.description = Забезпечує перетворення в великий добре броньований озброєний корабель.\nДля використання натисніть на нього, коли стоїте на ньому.
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = 确定要删除“[accent]{0}[]”地图吗?
|
|||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 选择关卡
|
level.select = 选择关卡
|
||||||
level.mode = 游戏模式:
|
level.mode = 游戏模式:
|
||||||
showagain = 下次不再显示
|
|
||||||
coreattack = < 核心正在受到攻击!>
|
coreattack = < 核心正在受到攻击!>
|
||||||
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
||||||
database = 核心数据库
|
database = 核心数据库
|
||||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]没有找到模组!
|
|||||||
mods.guide = 模组教程
|
mods.guide = 模组教程
|
||||||
mods.report = 报告 Bug
|
mods.report = 报告 Bug
|
||||||
mods.openfolder = 打开模组文件夹
|
mods.openfolder = 打开模组文件夹
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]模组:[orange] {0}
|
mod.display = [gray]模组:[orange] {0}
|
||||||
mod.enabled = [lightgray]已启用
|
mod.enabled = [lightgray]已启用
|
||||||
mod.disabled = [scarlet]已禁用
|
mod.disabled = [scarlet]已禁用
|
||||||
mod.disable = 禁用
|
mod.disable = 禁用
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||||
mod.missingdependencies = [scarlet]缺少依赖条件:{0}
|
mod.missingdependencies = [scarlet]缺少依赖条件:{0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = 启用
|
|||||||
mod.requiresrestart = 需要重启使模组生效。
|
mod.requiresrestart = 需要重启使模组生效。
|
||||||
mod.reloadrequired = [scarlet]需要重启
|
mod.reloadrequired = [scarlet]需要重启
|
||||||
mod.import = 导入模组
|
mod.import = 导入模组
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = 导入 GitHub 模组
|
mod.import.github = 导入 GitHub 模组
|
||||||
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
||||||
mod.remove.confirm = 此模组将被删除。
|
mod.remove.confirm = 此模组将被删除。
|
||||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]作者:[] {0}
|
|||||||
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||||
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||||
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||||
mod.scripts.unsupported = 你的设备不支持模组脚本,一些模组可能不会正确工作。
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = 打开数据文件夹
|
|||||||
data.exported = 数据已导出。
|
data.exported = 数据已导出。
|
||||||
data.invalid = 非有效游戏数据。
|
data.invalid = 非有效游戏数据。
|
||||||
data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
|
data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
|
||||||
classic.export = 导出老版本数据
|
|
||||||
classic.export.text = [accent]Mindustry []已经有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用?
|
|
||||||
quit.confirm = 确定退出?
|
quit.confirm = 确定退出?
|
||||||
quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置->游戏->重玩教程[]来重玩教程。
|
quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置->游戏->重玩教程[]来重玩教程。
|
||||||
loading = [accent]加载中…
|
loading = [accent]加载中…
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = 绘制团队而不是方块。
|
|||||||
filters.empty = [lightgray]没有筛选器!用下方的按钮添加一个。
|
filters.empty = [lightgray]没有筛选器!用下方的按钮添加一个。
|
||||||
filter.distort = 扭曲程度
|
filter.distort = 扭曲程度
|
||||||
filter.noise = 波动程度
|
filter.noise = 波动程度
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = 平均数
|
filter.median = 平均数
|
||||||
filter.oremedian = 矿石平均数
|
filter.oremedian = 矿石平均数
|
||||||
filter.blend = 混合程度
|
filter.blend = 混合程度
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = 圆规模
|
|||||||
filter.option.octaves = 递增
|
filter.option.octaves = 递增
|
||||||
filter.option.falloff = 递减
|
filter.option.falloff = 递减
|
||||||
filter.option.angle = 角度大小
|
filter.option.angle = 角度大小
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = 方块
|
filter.option.block = 方块
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
filter.option.flooronto = 地面目标
|
filter.option.flooronto = 地面目标
|
||||||
@@ -539,6 +542,7 @@ no = 否
|
|||||||
info.title = [accent]详情
|
info.title = [accent]详情
|
||||||
error.title = [crimson]发生了一个错误
|
error.title = [crimson]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = 输入
|
blocks.input = 输入
|
||||||
blocks.output = 输出
|
blocks.output = 输出
|
||||||
blocks.booster = 增强物品/液体
|
blocks.booster = 增强物品/液体
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = 影子
|
|||||||
setting.blockreplace.name = 自动推荐合适的建筑
|
setting.blockreplace.name = 自动推荐合适的建筑
|
||||||
setting.linear.name = 抗锯齿
|
setting.linear.name = 抗锯齿
|
||||||
setting.hints.name = 提示
|
setting.hints.name = 提示
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = 自动暂停建造
|
setting.buildautopause.name = 自动暂停建造
|
||||||
setting.animatedwater.name = 流动的水
|
setting.animatedwater.name = 流动的水
|
||||||
setting.animatedshields.name = 动态画面
|
setting.animatedshields.name = 动态画面
|
||||||
setting.antialias.name = 抗锯齿[lightgray](需要重新启动)[]
|
setting.antialias.name = 抗锯齿[lightgray](需要重新启动)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = 队友指示器
|
setting.indicators.name = 队友指示器
|
||||||
setting.autotarget.name = 自动射击
|
setting.autotarget.name = 自动射击
|
||||||
setting.keyboard.name = 鼠标+键盘操控
|
setting.keyboard.name = 鼠标+键盘操控
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = 难度:
|
|||||||
setting.screenshake.name = 屏幕抖动
|
setting.screenshake.name = 屏幕抖动
|
||||||
setting.effects.name = 显示效果
|
setting.effects.name = 显示效果
|
||||||
setting.destroyedblocks.name = 显示摧毁的建筑
|
setting.destroyedblocks.name = 显示摧毁的建筑
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = 传送带自动寻路
|
setting.conveyorpathfinding.name = 传送带自动寻路
|
||||||
setting.coreselect.name = 允许蓝图包含核心
|
setting.coreselect.name = 允许蓝图包含核心
|
||||||
setting.sensitivity.name = 控制器灵敏度
|
setting.sensitivity.name = 控制器灵敏度
|
||||||
@@ -702,6 +709,7 @@ keybind.press = 请按一个键…
|
|||||||
keybind.press.axis = 请按一个轴或键…
|
keybind.press.axis = 请按一个轴或键…
|
||||||
keybind.screenshot.name = 地图截图
|
keybind.screenshot.name = 地图截图
|
||||||
keybind.toggle_power_lines.name = 显隐能量标识线
|
keybind.toggle_power_lines.name = 显隐能量标识线
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 竖直移动
|
keybind.move_y.name = 竖直移动
|
||||||
keybind.mouse_move.name = 跟随鼠标
|
keybind.mouse_move.name = 跟随鼠标
|
||||||
@@ -799,7 +807,6 @@ content.item.name = 物品
|
|||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = 部队
|
content.unit.name = 部队
|
||||||
content.block.name = 块
|
content.block.name = 块
|
||||||
content.mech.name = 机甲
|
|
||||||
item.copper.name = 铜
|
item.copper.name = 铜
|
||||||
item.lead.name = 铅
|
item.lead.name = 铅
|
||||||
item.coal.name = 煤
|
item.coal.name = 煤
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = 水
|
|||||||
liquid.slag.name = 矿渣
|
liquid.slag.name = 矿渣
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷冻液
|
liquid.cryofluid.name = 冷冻液
|
||||||
mech.alpha-mech.name = Alpha
|
|
||||||
mech.alpha-mech.weapon = 重型机枪
|
|
||||||
mech.alpha-mech.ability = 再生
|
|
||||||
mech.delta-mech.name = Delta
|
|
||||||
mech.delta-mech.weapon = 电弧发电机
|
|
||||||
mech.delta-mech.ability = 放电
|
|
||||||
mech.tau-mech.name = Tau
|
|
||||||
mech.tau-mech.weapon = 重构激光
|
|
||||||
mech.tau-mech.ability = 修复
|
|
||||||
mech.omega-mech.name = Omega
|
|
||||||
mech.omega-mech.weapon = 导弹群
|
|
||||||
mech.omega-mech.ability = 配置装甲
|
|
||||||
mech.dart-ship.name = Dart
|
|
||||||
mech.dart-ship.weapon = 机枪
|
|
||||||
mech.javelin-ship.name = Javelin
|
|
||||||
mech.javelin-ship.weapon = 爆裂导弹
|
|
||||||
mech.javelin-ship.ability = 放电助推器
|
|
||||||
mech.trident-ship.name = Trident
|
|
||||||
mech.trident-ship.weapon = 炸弹
|
|
||||||
mech.glaive-ship.name = Glaive
|
|
||||||
mech.glaive-ship.weapon = 火焰机枪
|
|
||||||
item.corestorable = [lightgray]核心可存储性:{0}
|
item.corestorable = [lightgray]核心可存储性:{0}
|
||||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
item.explosiveness = [lightgray]爆炸性:{0}%
|
||||||
item.flammability = [lightgray]易燃性:{0}%
|
item.flammability = [lightgray]易燃性:{0}%
|
||||||
item.radioactivity = [lightgray]放射性:{0}%
|
item.radioactivity = [lightgray]放射性:{0}%
|
||||||
unit.health = [lightgray]生命值:{0}
|
unit.health = [lightgray]生命值:{0}
|
||||||
unit.speed = [lightgray]速度:{0}
|
unit.speed = [lightgray]速度:{0}
|
||||||
mech.weapon = [lightgray]武器:{0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]生命值:{0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]物品容量:{0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]采矿速度:{0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]采矿强度:{0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]能力:{0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]建造速度:{0}%
|
|
||||||
liquid.heatcapacity = [lightgray]热容量:{0}
|
liquid.heatcapacity = [lightgray]热容量:{0}
|
||||||
liquid.viscosity = [lightgray]粘度:{0}
|
liquid.viscosity = [lightgray]粘度:{0}
|
||||||
liquid.temperature = [lightgray]温度:{0}
|
liquid.temperature = [lightgray]温度:{0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = 沙砂巨石
|
block.sand-boulder.name = 沙砂巨石
|
||||||
block.grass.name = 草地
|
block.grass.name = 草地
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = 盐碱地
|
block.salt.name = 盐碱地
|
||||||
block.saltrocks.name = 盐碱岩石
|
block.saltrocks.name = 盐碱岩石
|
||||||
block.pebbles.name = 鹅卵石
|
block.pebbles.name = 鹅卵石
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = 冰雹炮
|
|||||||
block.lancer.name = 蓝瑟炮
|
block.lancer.name = 蓝瑟炮
|
||||||
block.conveyor.name = 传送带
|
block.conveyor.name = 传送带
|
||||||
block.titanium-conveyor.name = 钛传送带
|
block.titanium-conveyor.name = 钛传送带
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = 装甲传送带
|
block.armored-conveyor.name = 装甲传送带
|
||||||
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
|
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
|
||||||
block.junction.name = 连接器
|
block.junction.name = 连接器
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = 气动钻头
|
|||||||
block.laser-drill.name = 激光钻头
|
block.laser-drill.name = 激光钻头
|
||||||
block.water-extractor.name = 抽水机
|
block.water-extractor.name = 抽水机
|
||||||
block.cultivator.name = 培养机
|
block.cultivator.name = 培养机
|
||||||
block.dart-mech-pad.name = Alpha 机甲平台
|
|
||||||
block.delta-mech-pad.name = Delta 机甲平台
|
|
||||||
block.javelin-ship-pad.name = Javelin 机甲平台
|
|
||||||
block.trident-ship-pad.name = Trident 机甲平台
|
|
||||||
block.glaive-ship-pad.name = Glaive 机甲平台
|
|
||||||
block.omega-mech-pad.name = Omega 机甲平台
|
|
||||||
block.tau-mech-pad.name = Tau 机甲平台
|
|
||||||
block.conduit.name = 导管
|
block.conduit.name = 导管
|
||||||
block.mechanical-pump.name = 机械泵
|
block.mechanical-pump.name = 机械泵
|
||||||
block.item-source.name = 物品源
|
block.item-source.name = 物品源
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = 最有用的液体。常用于冷却机器和废物
|
|||||||
liquid.slag.description = 各种不同类型的熔融金属混合在一起的液体。可以被分解成其矿物成分,或作为武器喷向敌方单位。
|
liquid.slag.description = 各种不同类型的熔融金属混合在一起的液体。可以被分解成其矿物成分,或作为武器喷向敌方单位。
|
||||||
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
|
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
|
||||||
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
|
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
|
||||||
mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比 Dart 有更多的伤害输出。
|
|
||||||
mech.delta-mech.description = 一种快速、轻便的机甲,一击即退。对结构造成的伤害很小,但可以使用弧形闪电武器快速杀死大量敌方单位。
|
|
||||||
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
|
||||||
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
|
|
||||||
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度慢。
|
|
||||||
mech.javelin-ship.description = 一艘一击即退的攻击船。虽然最初很慢,但它可以加速到很快的速度,并飞过敌人的前哨,利用其闪电能力和导弹造成大量伤害。
|
|
||||||
mech.trident-ship.description = 为建造和摧毁敌人防御工事而建造的重型轰炸机。有相当好的装甲。
|
|
||||||
mech.glaive-ship.description = 一种大型的装甲厚重的武装直升机。配备火焰机枪。有优秀的加速能力和最快的速度。
|
|
||||||
unit.draug.description = 一种原始的采矿机。生产成本低,消耗品。在附近自动开采铜和铅。将开采的资源输送到最近的核心。
|
unit.draug.description = 一种原始的采矿机。生产成本低,消耗品。在附近自动开采铜和铅。将开采的资源输送到最近的核心。
|
||||||
unit.spirit.description = 采矿机的改进版本,用于维修而不是采矿。自动修复该区域中任何损坏的建筑。
|
unit.spirit.description = 采矿机的改进版本,用于维修而不是采矿。自动修复该区域中任何损坏的建筑。
|
||||||
unit.phantom.description = 一种先进的无人机。跟随玩家并协助建造。
|
unit.phantom.description = 一种先进的无人机。跟随玩家并协助建造。
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = 在自身周围创建一个六角形力场
|
|||||||
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
||||||
block.conveyor.description = 初级物品传送带。将物品向前输送并在可能时运入建筑。可旋转方向。
|
block.conveyor.description = 初级物品传送带。将物品向前输送并在可能时运入建筑。可旋转方向。
|
||||||
block.titanium-conveyor.description = 高级物品传送带。运送物品的速度快于初级传送带。
|
block.titanium-conveyor.description = 高级物品传送带。运送物品的速度快于初级传送带。
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = 两条交叉传送带的桥梁。用于连接两条不同的传输线路使其互不影响。
|
block.junction.description = 两条交叉传送带的桥梁。用于连接两条不同的传输线路使其互不影响。
|
||||||
block.bridge-conveyor.description = 先进的物品运输方块。允许跨越任意地形或建筑物运输物品,最多跨越3格。
|
block.bridge-conveyor.description = 先进的物品运输方块。允许跨越任意地形或建筑物运输物品,最多跨越3格。
|
||||||
block.phase-conveyor.description = 先进的传送带,使用电力将物品传送到距离几个方块的相位传送带上。
|
block.phase-conveyor.description = 先进的传送带,使用电力将物品传送到距离几个方块的相位传送带上。
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = 生产快速自毁单元。
|
|||||||
block.titan-factory.description = 生产先进的装甲地面单位。
|
block.titan-factory.description = 生产先进的装甲地面单位。
|
||||||
block.fortress-factory.description = 生产重型地面火炮部队。
|
block.fortress-factory.description = 生产重型地面火炮部队。
|
||||||
block.repair-point.description = 持续治疗其附近伤势最重的单位。
|
block.repair-point.description = 持续治疗其附近伤势最重的单位。
|
||||||
block.dart-mech-pad.description = 允许将当前的机甲替换为一款基础的攻击型机甲。\n站在上面并点一下执行切换。
|
|
||||||
block.delta-mech-pad.description = 允许将当前的机甲替换为一款轻快的攻击型机甲。\n站在上面并点一下执行切换。
|
|
||||||
block.tau-mech-pad.description = 允许将当前的机甲替换为一款可以治愈友方建筑物和单位的支援型机甲。\n站在上面并点一下执行切换。
|
|
||||||
block.omega-mech-pad.description = 允许将当前的机甲替换为一款笨重、厚装甲的导弹机甲。\n站在上面并点一下执行切换。
|
|
||||||
block.javelin-ship-pad.description = 允许将当前的机甲替换为一款快速、轻装甲的截击机,发射电弧。\n站在上面并点一下执行切换。
|
|
||||||
block.trident-ship-pad.description = 允许将当前的机甲替换为一款重型的支援轰炸机。\n站在上面并点一下执行切换。
|
|
||||||
block.glaive-ship-pad.description = 允许将当前的机甲替换为一款大型的装甲武装直升机。\n站在上面并点一下执行切换。
|
|
||||||
|
|||||||
@@ -69,7 +69,6 @@ map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
|||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 選擇關卡
|
level.select = 選擇關卡
|
||||||
level.mode = 遊戲模式:
|
level.mode = 遊戲模式:
|
||||||
showagain = 下次不再顯示
|
|
||||||
coreattack = 〈核心正在受到攻擊!〉
|
coreattack = 〈核心正在受到攻擊!〉
|
||||||
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
||||||
database = 核心數據庫
|
database = 核心數據庫
|
||||||
@@ -106,10 +105,12 @@ mods.none = [lightgray]找不到模組!
|
|||||||
mods.guide = 模組指南
|
mods.guide = 模組指南
|
||||||
mods.report = 回報錯誤
|
mods.report = 回報錯誤
|
||||||
mods.openfolder = 開啟模組資料夾
|
mods.openfolder = 開啟模組資料夾
|
||||||
|
mods.reload = Reload
|
||||||
mod.display = [gray]模組:[orange]{0}
|
mod.display = [gray]模組:[orange]{0}
|
||||||
mod.enabled = [lightgray]已啟用
|
mod.enabled = [lightgray]已啟用
|
||||||
mod.disabled = [scarlet]已禁用
|
mod.disabled = [scarlet]已禁用
|
||||||
mod.disable = 禁用
|
mod.disable = 禁用
|
||||||
|
mod.content = Content:
|
||||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||||
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
|
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
|
||||||
mod.missingdependencies = [scarlet]缺少必須項目: {0}
|
mod.missingdependencies = [scarlet]缺少必須項目: {0}
|
||||||
@@ -121,6 +122,7 @@ mod.enable = 啟用
|
|||||||
mod.requiresrestart = 遊戲將立即關閉以套用模組變更。
|
mod.requiresrestart = 遊戲將立即關閉以套用模組變更。
|
||||||
mod.reloadrequired = [scarlet]需要重新載入
|
mod.reloadrequired = [scarlet]需要重新載入
|
||||||
mod.import = 匯入模組
|
mod.import = 匯入模組
|
||||||
|
mod.import.file = Import File
|
||||||
mod.import.github = 匯入GitHub模組
|
mod.import.github = 匯入GitHub模組
|
||||||
mod.item.remove = 此物品是[accent] '{0}'[]模組的一部份。解除安裝模組以移除此物品。
|
mod.item.remove = 此物品是[accent] '{0}'[]模組的一部份。解除安裝模組以移除此物品。
|
||||||
mod.remove.confirm = 該模組將被刪除。
|
mod.remove.confirm = 該模組將被刪除。
|
||||||
@@ -128,7 +130,7 @@ mod.author = [lightgray]作者:[] {0}
|
|||||||
mod.missing = 此存檔含有您最近更新或不再安裝的模組。可能會發生存檔損毀。您確定要載入嗎?\n[lightgray]模組:\n{0}
|
mod.missing = 此存檔含有您最近更新或不再安裝的模組。可能會發生存檔損毀。您確定要載入嗎?\n[lightgray]模組:\n{0}
|
||||||
mod.preview.missing = 在工作坊發佈這個模組前,您必須添加預覽圖。\n在該模組的資料夾中放置一個名為[accent] preview.png[]的圖片並重試。
|
mod.preview.missing = 在工作坊發佈這個模組前,您必須添加預覽圖。\n在該模組的資料夾中放置一個名為[accent] preview.png[]的圖片並重試。
|
||||||
mod.folder.missing = 只有資料夾形式的模組可以在工作坊上發布。\n要將模組轉換為資料夾,只需將其文件解壓縮到資料夾並刪除舊的.zip檔,然後重新啟動遊戲或重新載入模組。
|
mod.folder.missing = 只有資料夾形式的模組可以在工作坊上發布。\n要將模組轉換為資料夾,只需將其文件解壓縮到資料夾並刪除舊的.zip檔,然後重新啟動遊戲或重新載入模組。
|
||||||
mod.scripts.unsupported = 你的裝置不支援模組指令檔。部分模組將無法正常運作。
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||||
|
|
||||||
about.button = 關於
|
about.button = 關於
|
||||||
name = 名稱:
|
name = 名稱:
|
||||||
@@ -265,8 +267,6 @@ data.openfolder = 開啟檔案資料夾
|
|||||||
data.exported = 數據已匯出。
|
data.exported = 數據已匯出。
|
||||||
data.invalid = 這不是有效的遊戲資料。
|
data.invalid = 這不是有效的遊戲資料。
|
||||||
data.import.confirm = 導入外部數據將覆蓋您當前[scarlet]所有的[]遊戲數據,\n[accent]這個動作不能撤銷![]\n\n匯入數據後,您的遊戲將立即退出。
|
data.import.confirm = 導入外部數據將覆蓋您當前[scarlet]所有的[]遊戲數據,\n[accent]這個動作不能撤銷![]\n\n匯入數據後,您的遊戲將立即退出。
|
||||||
classic.export = 匯出 Classic 數據
|
|
||||||
classic.export.text = [accent]Mindustry[]剛剛進行了重大更新。\n檢測到 Classic (v3.5 build 40) 存檔或地圖資料。您是否要將這些存檔匯出到手機的主文件夾中,以便在Mindustry Classic應用中使用?
|
|
||||||
quit.confirm = 您確定要退出嗎?
|
quit.confirm = 您確定要退出嗎?
|
||||||
quit.confirm.tutorial = 您確定您知道自己在做什麼嗎?\n該教學可以在[accent] 設定->遊戲[] 選項中重置教學。
|
quit.confirm.tutorial = 您確定您知道自己在做什麼嗎?\n該教學可以在[accent] 設定->遊戲[] 選項中重置教學。
|
||||||
loading = [accent]載入中...
|
loading = [accent]載入中...
|
||||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = 繪製團隊而不是方塊。
|
|||||||
filters.empty = [lightgray]沒有過濾器!使用下面的按鈕添加一個。
|
filters.empty = [lightgray]沒有過濾器!使用下面的按鈕添加一個。
|
||||||
filter.distort = 扭曲
|
filter.distort = 扭曲
|
||||||
filter.noise = 雜訊
|
filter.noise = 雜訊
|
||||||
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.corespawn = Core Select
|
||||||
filter.median = 平均數
|
filter.median = 平均數
|
||||||
filter.oremedian = 礦石平均數
|
filter.oremedian = 礦石平均數
|
||||||
filter.blend = 混合
|
filter.blend = 混合
|
||||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = 圓形規模
|
|||||||
filter.option.octaves = 倍頻
|
filter.option.octaves = 倍頻
|
||||||
filter.option.falloff = 衰減
|
filter.option.falloff = 衰減
|
||||||
filter.option.angle = 角度
|
filter.option.angle = 角度
|
||||||
|
filter.option.amount = Amount
|
||||||
filter.option.block = 方塊
|
filter.option.block = 方塊
|
||||||
filter.option.floor = 地板
|
filter.option.floor = 地板
|
||||||
filter.option.flooronto = 目標地板
|
filter.option.flooronto = 目標地板
|
||||||
@@ -539,6 +542,7 @@ no = 否
|
|||||||
info.title = 資訊
|
info.title = 資訊
|
||||||
error.title = [crimson]發生錯誤
|
error.title = [crimson]發生錯誤
|
||||||
error.crashtitle = 發生錯誤
|
error.crashtitle = 發生錯誤
|
||||||
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = 輸入
|
blocks.input = 輸入
|
||||||
blocks.output = 輸出
|
blocks.output = 輸出
|
||||||
blocks.booster = 強化
|
blocks.booster = 強化
|
||||||
@@ -633,10 +637,12 @@ setting.shadows.name = 陰影
|
|||||||
setting.blockreplace.name = 方塊建造建議
|
setting.blockreplace.name = 方塊建造建議
|
||||||
setting.linear.name = 線性過濾
|
setting.linear.name = 線性過濾
|
||||||
setting.hints.name = 提示
|
setting.hints.name = 提示
|
||||||
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = 自動暫停建築
|
setting.buildautopause.name = 自動暫停建築
|
||||||
setting.animatedwater.name = 水動畫
|
setting.animatedwater.name = 水動畫
|
||||||
setting.animatedshields.name = 護盾動畫
|
setting.animatedshields.name = 護盾動畫
|
||||||
setting.antialias.name = 消除鋸齒[lightgray](需要重啟遊戲)[]
|
setting.antialias.name = 消除鋸齒[lightgray](需要重啟遊戲)[]
|
||||||
|
setting.playerindicators.name = Player Indicators
|
||||||
setting.indicators.name = 盟友指示
|
setting.indicators.name = 盟友指示
|
||||||
setting.autotarget.name = 自動射擊
|
setting.autotarget.name = 自動射擊
|
||||||
setting.keyboard.name = 滑鼠及鍵盤控制
|
setting.keyboard.name = 滑鼠及鍵盤控制
|
||||||
@@ -655,6 +661,7 @@ setting.difficulty.name = 難度:
|
|||||||
setting.screenshake.name = 畫面抖動
|
setting.screenshake.name = 畫面抖動
|
||||||
setting.effects.name = 顯示特效
|
setting.effects.name = 顯示特效
|
||||||
setting.destroyedblocks.name = 顯示被破壞的方塊
|
setting.destroyedblocks.name = 顯示被破壞的方塊
|
||||||
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = 自動輸送帶放置規劃
|
setting.conveyorpathfinding.name = 自動輸送帶放置規劃
|
||||||
setting.coreselect.name = 允許藍圖包含核心
|
setting.coreselect.name = 允許藍圖包含核心
|
||||||
setting.sensitivity.name = 控制器靈敏度
|
setting.sensitivity.name = 控制器靈敏度
|
||||||
@@ -702,6 +709,7 @@ keybind.press = 按一下按鍵...
|
|||||||
keybind.press.axis = 按一下軸向或按鍵...
|
keybind.press.axis = 按一下軸向或按鍵...
|
||||||
keybind.screenshot.name = 地圖截圖
|
keybind.screenshot.name = 地圖截圖
|
||||||
keybind.toggle_power_lines.name = 顯示能量激光
|
keybind.toggle_power_lines.name = 顯示能量激光
|
||||||
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
keybind.move_x.name = 水平移動
|
keybind.move_x.name = 水平移動
|
||||||
keybind.move_y.name = 垂直移動
|
keybind.move_y.name = 垂直移動
|
||||||
keybind.mouse_move.name = 跟隨滑鼠
|
keybind.mouse_move.name = 跟隨滑鼠
|
||||||
@@ -799,7 +807,6 @@ content.item.name = 物品
|
|||||||
content.liquid.name = 液體
|
content.liquid.name = 液體
|
||||||
content.unit.name = 單位
|
content.unit.name = 單位
|
||||||
content.block.name = 方塊
|
content.block.name = 方塊
|
||||||
content.mech.name = 機甲
|
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.coal.name = 煤炭
|
item.coal.name = 煤炭
|
||||||
@@ -820,46 +827,26 @@ liquid.water.name = 水
|
|||||||
liquid.slag.name = 熔渣
|
liquid.slag.name = 熔渣
|
||||||
liquid.oil.name = 原油
|
liquid.oil.name = 原油
|
||||||
liquid.cryofluid.name = 冷凍液
|
liquid.cryofluid.name = 冷凍液
|
||||||
mech.alpha-mech.name = 阿爾法
|
|
||||||
mech.alpha-mech.weapon = 重型機關槍
|
|
||||||
mech.alpha-mech.ability = 自修復
|
|
||||||
mech.delta-mech.name = 德爾塔
|
|
||||||
mech.delta-mech.weapon = 電弧生成機
|
|
||||||
mech.delta-mech.ability = 放電
|
|
||||||
mech.tau-mech.name = 滔
|
|
||||||
mech.tau-mech.weapon = 重構激光
|
|
||||||
mech.tau-mech.ability = 修復陣
|
|
||||||
mech.omega-mech.name = 奧米伽
|
|
||||||
mech.omega-mech.weapon = 導彈群
|
|
||||||
mech.omega-mech.ability = 裝甲配置
|
|
||||||
mech.dart-ship.name = 鏢船
|
|
||||||
mech.dart-ship.weapon = 機關槍
|
|
||||||
mech.javelin-ship.name = 標槍
|
|
||||||
mech.javelin-ship.weapon = 爆發導彈
|
|
||||||
mech.javelin-ship.ability = 電弧助推器
|
|
||||||
mech.trident-ship.name = 三叉戟
|
|
||||||
mech.trident-ship.weapon = 轟炸艙
|
|
||||||
mech.glaive-ship.name = 偃月刀
|
|
||||||
mech.glaive-ship.weapon = 火焰機關槍
|
|
||||||
item.corestorable = [lightgray]核心可儲存: {0}
|
item.corestorable = [lightgray]核心可儲存: {0}
|
||||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
item.explosiveness = [lightgray]爆炸性:{0}%
|
||||||
item.flammability = [lightgray]易燃性:{0}%
|
item.flammability = [lightgray]易燃性:{0}%
|
||||||
item.radioactivity = [lightgray]放射性:{0}%
|
item.radioactivity = [lightgray]放射性:{0}%
|
||||||
unit.health = [lightgray]生命值:{0}
|
unit.health = [lightgray]生命值:{0}
|
||||||
unit.speed = [lightgray]速度:{0}
|
unit.speed = [lightgray]速度:{0}
|
||||||
mech.weapon = [lightgray]武器:{0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [lightgray]血量:{0}
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.itemcapacity = [lightgray]物品容量:{0}
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minespeed = [lightgray]採礦速度:{0}%
|
unit.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.minepower = [lightgray]採礦能力:{0}
|
unit.ability = [lightgray]Ability: {0}
|
||||||
mech.ability = [lightgray]能力:{0}
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
mech.buildspeed = [lightgray]建造速度: {0}%
|
|
||||||
liquid.heatcapacity = [lightgray]熱容量:{0}
|
liquid.heatcapacity = [lightgray]熱容量:{0}
|
||||||
liquid.viscosity = [lightgray]粘性:{0}
|
liquid.viscosity = [lightgray]粘性:{0}
|
||||||
liquid.temperature = [lightgray]溫度:{0}
|
liquid.temperature = [lightgray]溫度:{0}
|
||||||
|
|
||||||
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = 沙礫
|
block.sand-boulder.name = 沙礫
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
|
block.slag.name = Slag
|
||||||
block.salt.name = 鹽
|
block.salt.name = 鹽
|
||||||
block.saltrocks.name = 鹽岩
|
block.saltrocks.name = 鹽岩
|
||||||
block.pebbles.name = 卵石
|
block.pebbles.name = 卵石
|
||||||
@@ -948,6 +935,7 @@ block.hail.name = 冰雹砲
|
|||||||
block.lancer.name = 光矛砲
|
block.lancer.name = 光矛砲
|
||||||
block.conveyor.name = 輸送帶
|
block.conveyor.name = 輸送帶
|
||||||
block.titanium-conveyor.name = 鈦輸送帶
|
block.titanium-conveyor.name = 鈦輸送帶
|
||||||
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = 裝甲輸送帶
|
block.armored-conveyor.name = 裝甲輸送帶
|
||||||
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。除其他傳送帶外,不接受任何從側面輸入的資源。
|
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。除其他傳送帶外,不接受任何從側面輸入的資源。
|
||||||
block.junction.name = 樞紐
|
block.junction.name = 樞紐
|
||||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = 氣動鑽頭
|
|||||||
block.laser-drill.name = 激光鑽頭
|
block.laser-drill.name = 激光鑽頭
|
||||||
block.water-extractor.name = 水提取器
|
block.water-extractor.name = 水提取器
|
||||||
block.cultivator.name = 培養槽
|
block.cultivator.name = 培養槽
|
||||||
block.dart-mech-pad.name = 阿爾法機甲坪
|
|
||||||
block.delta-mech-pad.name = 德爾塔機甲坪
|
|
||||||
block.javelin-ship-pad.name = 標槍機坪
|
|
||||||
block.trident-ship-pad.name = 三叉戟機坪
|
|
||||||
block.glaive-ship-pad.name = 偃月刀機坪
|
|
||||||
block.omega-mech-pad.name = 奧米伽機甲坪
|
|
||||||
block.tau-mech-pad.name = 滔機甲坪
|
|
||||||
block.conduit.name = 管線
|
block.conduit.name = 管線
|
||||||
block.mechanical-pump.name = 機械泵
|
block.mechanical-pump.name = 機械泵
|
||||||
block.item-source.name = 物品源
|
block.item-source.name = 物品源
|
||||||
@@ -1119,14 +1100,6 @@ liquid.water.description = 最有用的液體。常用於冷卻機器和廢物
|
|||||||
liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。
|
liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。
|
||||||
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
|
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
|
||||||
liquid.cryofluid.description = 一種安定,無腐蝕性的液體,用水及鈦混合成。具有很高的比熱。廣泛的用作冷卻劑。
|
liquid.cryofluid.description = 一種安定,無腐蝕性的液體,用水及鈦混合成。具有很高的比熱。廣泛的用作冷卻劑。
|
||||||
mech.alpha-mech.description = 標準的控制機甲。改良自匕首機甲,加強了裝甲及建造能力。
|
|
||||||
mech.delta-mech.description = 一種快速、輕裝甲的機甲,用於打帶跑的攻擊。對結構體造成的傷害很小,但可以用弧形閃電武器很快殺死大量敵方單位。
|
|
||||||
mech.tau-mech.description = 支援機甲。射擊友方方塊以修復它們。可以使用它的修復能力治療一定範圍內的友軍。
|
|
||||||
mech.omega-mech.description = 一種笨重、重裝甲的機甲,用於前線突擊。
|
|
||||||
mech.dart-ship.description = 標準的控制飛船。採礦速度快。相當快速、輕便,但攻擊能力低落。
|
|
||||||
mech.javelin-ship.description = 一種打帶跑的突襲艇。雖然最初很慢,但它可以加速到很快的速度,並飛過敵人的前哨站,利用其閃電能力和導彈造成大量的傷害。
|
|
||||||
mech.trident-ship.description = 一種重型轟炸機。用以摧毀敵方建築。有相當的裝甲。
|
|
||||||
mech.glaive-ship.description = 一種大型、配有良好裝甲的砲艇。配備燃燒機關槍。高機動性。
|
|
||||||
unit.draug.description = 原始的採礦無人機。生產便宜。消耗品。自動在附近開採銅和鉛。將開採的資源送入最接近的核心。
|
unit.draug.description = 原始的採礦無人機。生產便宜。消耗品。自動在附近開採銅和鉛。將開採的資源送入最接近的核心。
|
||||||
unit.spirit.description = 改造的殭屍採礦無人機,設計來修復而非採礦。會自動修理整個區域內的受損方塊。
|
unit.spirit.description = 改造的殭屍採礦無人機,設計來修復而非採礦。會自動修理整個區域內的受損方塊。
|
||||||
unit.phantom.description = 一種高級的無人機。跟隨玩家,並輔助建造及重建被摧毀的建築。
|
unit.phantom.description = 一種高級的無人機。跟隨玩家,並輔助建造及重建被摧毀的建築。
|
||||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = 在自身周圍形成一個六角形能量
|
|||||||
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
|
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
|
||||||
block.conveyor.description = 基本物品傳輸方塊。將物品向前移動並自動將它們放入砲塔或機器中。能夠旋轉方向。
|
block.conveyor.description = 基本物品傳輸方塊。將物品向前移動並自動將它們放入砲塔或機器中。能夠旋轉方向。
|
||||||
block.titanium-conveyor.description = 高級物品傳輸方塊。比標準輸送帶更快地移動物品。
|
block.titanium-conveyor.description = 高級物品傳輸方塊。比標準輸送帶更快地移動物品。
|
||||||
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||||
block.junction.description = 作為兩個交叉輸送帶的橋樑。適用於兩條不同輸送帶將不同物品運送到不同位置的情況。
|
block.junction.description = 作為兩個交叉輸送帶的橋樑。適用於兩條不同輸送帶將不同物品運送到不同位置的情況。
|
||||||
block.bridge-conveyor.description = 高級的物品運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸物品。
|
block.bridge-conveyor.description = 高級的物品運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸物品。
|
||||||
block.phase-conveyor.description = 高級物品傳輸方塊。使用能量將物品傳送到幾個方塊外連接的相織輸送帶。
|
block.phase-conveyor.description = 高級物品傳輸方塊。使用能量將物品傳送到幾個方塊外連接的相織輸送帶。
|
||||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = 生產快速的自爆部隊。
|
|||||||
block.titan-factory.description = 生產具有裝甲的高級地面單位。
|
block.titan-factory.description = 生產具有裝甲的高級地面單位。
|
||||||
block.fortress-factory.description = 生產重型火砲地面單位。
|
block.fortress-factory.description = 生產重型火砲地面單位。
|
||||||
block.repair-point.description = 持續治療附近最近的受損單位。
|
block.repair-point.description = 持續治療附近最近的受損單位。
|
||||||
block.dart-mech-pad.description = 提供轉換為基本攻擊機甲的能力。\n站在上面的時候按下它使用。
|
|
||||||
block.delta-mech-pad.description = 改裝現在的船隻,換成快速、具有輕裝甲的機甲,用於打帶跑的攻擊。\n站在上面雙擊機坪以使用它。
|
|
||||||
block.tau-mech-pad.description = 改裝現在的船隻,換成可以治癒友方的建築物和單位的支援機甲。\n站在上面雙擊機坪以使用它。
|
|
||||||
block.omega-mech-pad.description = 改裝現在的船隻,換成龐大、具有重裝甲的機甲,用於前線攻擊。\n站在上面雙擊機坪以使用它。
|
|
||||||
block.javelin-ship-pad.description = 改裝現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。
|
|
||||||
block.trident-ship-pad.description = 改裝現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。
|
|
||||||
block.glaive-ship-pad.description = 改裝現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。
|
|
||||||
|
|||||||
@@ -141,7 +141,7 @@ public class ServerControl implements ApplicationListener{
|
|||||||
? "[YELLOW]The " + event.winner.name + " team is victorious![]" : "[SCARLET]Game over![]")
|
? "[YELLOW]The " + event.winner.name + " team is victorious![]" : "[SCARLET]Game over![]")
|
||||||
+ "\nNext selected map:[accent] " + map.name() + "[]"
|
+ "\nNext selected map:[accent] " + map.name() + "[]"
|
||||||
+ (map.tags.containsKey("author") && !map.tags.get("author").trim().isEmpty() ? " by[accent] " + map.author() + "[white]" : "") + "." +
|
+ (map.tags.containsKey("author") && !map.tags.get("author").trim().isEmpty() ? " by[accent] " + map.author() + "[white]" : "") + "." +
|
||||||
"\nNew game begins in " + roundExtraTime + "[] seconds.");
|
"\nNew game begins in " + roundExtraTime + " seconds.");
|
||||||
|
|
||||||
info("Selected next map to be {0}.", map.name());
|
info("Selected next map to be {0}.", map.name());
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user