Removed mech-related bundle entries
This commit is contained in:
@@ -69,7 +69,6 @@ map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||
level.highscore = Yuksek Skor: [accent]{0}
|
||||
level.select = Seviye secimi
|
||||
level.mode = Oyun Modu:
|
||||
showagain = Don't show again next session
|
||||
coreattack = < Cekirdek Saldiri altinda! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
@@ -106,10 +105,12 @@ mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.reload = Reload
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
@@ -121,6 +122,7 @@ mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.file = Import File
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
@@ -128,7 +130,7 @@ mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||
|
||||
about.button = Hakkinda
|
||||
name = isim:
|
||||
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Export Classic Data
|
||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||
quit.confirm = Cikmak istedigine emin misin?
|
||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||
loading = [accent]Yukleniyor...
|
||||
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
filter.blend = Blend
|
||||
@@ -421,6 +423,7 @@ filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
@@ -539,6 +542,7 @@ no = Hayir
|
||||
info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -633,10 +637,12 @@ setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -655,6 +661,7 @@ setting.difficulty.name = Zorluk derecesi:
|
||||
setting.screenshake.name = Ekran sallanmasi
|
||||
setting.effects.name = Efekleri goster
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.coreselect.name = Allow Schematic Cores
|
||||
setting.sensitivity.name = Kumanda hassasligi
|
||||
@@ -702,6 +709,7 @@ keybind.press = Bir tusa bas...
|
||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.move_x.name = Sol/Sag hareket
|
||||
keybind.move_y.name = Yukari/asagi hareket
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
@@ -799,7 +807,6 @@ content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Robotlar
|
||||
item.copper.name = Bakir
|
||||
item.lead.name = Kursun
|
||||
item.coal.name = Komur
|
||||
@@ -820,46 +827,26 @@ liquid.water.name = Su
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Benzin
|
||||
liquid.cryofluid.name = kriyo sivisi
|
||||
mech.alpha-mech.name = Alpha
|
||||
mech.alpha-mech.weapon = Agir plazma silahi
|
||||
mech.alpha-mech.ability = Pervaneli savunma
|
||||
mech.delta-mech.name = Delta
|
||||
mech.delta-mech.weapon = Arc jenaratoru
|
||||
mech.delta-mech.ability = Sarz cekici
|
||||
mech.tau-mech.name = Tau
|
||||
mech.tau-mech.weapon = Yok edici Lazer
|
||||
mech.tau-mech.ability = Tamircinin patlamasi
|
||||
mech.omega-mech.name = Omega
|
||||
mech.omega-mech.weapon = Solucan roketler
|
||||
mech.omega-mech.ability = Zirhli Yok edici
|
||||
mech.dart-ship.name = Dart
|
||||
mech.dart-ship.weapon = Tarayici
|
||||
mech.javelin-ship.name = Javelin
|
||||
mech.javelin-ship.weapon = Patlayici roketler
|
||||
mech.javelin-ship.ability = sarz calici
|
||||
mech.trident-ship.name = Trident
|
||||
mech.trident-ship.weapon = mini atomlar
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.weapon = Orman yakici
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||
unit.health = [LIGHT_GRAY]Can: {0}
|
||||
unit.speed = [LIGHT_GRAY]hiz: {0}
|
||||
mech.weapon = [LIGHT_GRAY]silah: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
||||
mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
||||
mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -948,6 +935,7 @@ block.hail.name = yagdirici
|
||||
block.lancer.name = Lazer topu
|
||||
block.conveyor.name = konvenyor
|
||||
block.titanium-conveyor.name = Titanyum konvenyor
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = ayirici
|
||||
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatik Kazici
|
||||
block.laser-drill.name = Lazer kazici
|
||||
block.water-extractor.name = su ayiricisi
|
||||
block.cultivator.name = ekici
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
||||
block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = boru
|
||||
block.mechanical-pump.name = Mekanikal pompa
|
||||
block.item-source.name = esya kaynagi
|
||||
@@ -1119,14 +1100,6 @@ liquid.water.description = Commonly used for cooling machines and waste processi
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
mech.alpha-mech.description = Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
|
||||
mech.delta-mech.description = vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
|
||||
mech.tau-mech.description = Destek bir robot. alaninin icindeki herseyi tamir edebilir
|
||||
mech.omega-mech.description = Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
|
||||
mech.dart-ship.description = Var olan en hizli robot. guclu bir vurkacci
|
||||
mech.javelin-ship.description = vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
|
||||
mech.trident-ship.description = Bir bombaci. Guzel bir zirha sahip
|
||||
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||
|
||||
Reference in New Issue
Block a user