Directional liquid bridge
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@@ -31,6 +31,7 @@ public class GroundAI extends AIController{
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if(state.rules.waves && unit.team == state.rules.defaultTeam){
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Tile spawner = getClosestSpawner();
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if(spawner != null && unit.within(spawner, state.rules.dropZoneRadius + 120f)) move = false;
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if(spawner == null && core == null) move = false;
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}
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if(move) pathfind(Pathfinder.fieldCore);
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