rotatespeed > rotateSpeed

This commit is contained in:
Leonwang4234
2020-09-22 18:25:05 -07:00
parent 4a02315ee5
commit e00b50c1f1
3 changed files with 7 additions and 7 deletions

View File

@@ -1377,7 +1377,7 @@ public class Blocks implements ContentList{
ammoUseEffect = Fx.shellEjectSmall;
health = 250;
inaccuracy = 2f;
rotatespeed = 10f;
rotateSpeed = 10f;
}};
scatter = new ItemTurret("scatter"){{
@@ -1395,7 +1395,7 @@ public class Blocks implements ContentList{
targetGround = false;
recoilAmount = 2f;
rotatespeed = 15f;
rotateSpeed = 15f;
inaccuracy = 17f;
shootCone = 35f;
@@ -1498,7 +1498,7 @@ public class Blocks implements ContentList{
}};
reloadTime = 35f;
shootCone = 40f;
rotatespeed = 8f;
rotateSpeed = 8f;
powerUse = 4f;
targetAir = false;
range = 90f;
@@ -1647,7 +1647,7 @@ public class Blocks implements ContentList{
range = 200f;
size = 3;
recoilAmount = 3f;
rotatespeed = 10f;
rotateSpeed = 10f;
inaccuracy = 10f;
shootCone = 30f;
shootSound = Sounds.shootSnap;

View File

@@ -96,7 +96,7 @@ public class LaserTurret extends PowerTurret{
@Override
protected void turnToTarget(float targetRot){
rotation = Angles.moveToward(rotation, targetRot, efficiency() * rotatespeed * delta() * (bulletLife > 0f ? firingMoveFract : 1f));
rotation = Angles.moveToward(rotation, targetRot, efficiency() * rotateSpeed * delta() * (bulletLife > 0f ? firingMoveFract : 1f));
}
@Override

View File

@@ -52,7 +52,7 @@ public abstract class Turret extends Block{
public float recoilAmount = 1f;
public float restitution = 0.02f;
public float cooldown = 0.02f;
public float rotatespeed = 5f; //in degrees per tick
public float rotateSpeed = 5f; //in degrees per tick
public float shootCone = 8f;
public float shootShake = 0f;
public float xRand = 0f;
@@ -312,7 +312,7 @@ public abstract class Turret extends Block{
}
protected void turnToTarget(float targetRot){
rotation = Angles.moveToward(rotation, targetRot, rotatespeed * delta() * baseReloadSpeed());
rotation = Angles.moveToward(rotation, targetRot, rotateSpeed * delta() * baseReloadSpeed());
}
public boolean shouldTurn(){