rotatespeed > rotateSpeed

This commit is contained in:
Leonwang4234
2020-09-22 18:25:05 -07:00
parent 4a02315ee5
commit e00b50c1f1
3 changed files with 7 additions and 7 deletions
@@ -96,7 +96,7 @@ public class LaserTurret extends PowerTurret{
@Override
protected void turnToTarget(float targetRot){
rotation = Angles.moveToward(rotation, targetRot, efficiency() * rotatespeed * delta() * (bulletLife > 0f ? firingMoveFract : 1f));
rotation = Angles.moveToward(rotation, targetRot, efficiency() * rotateSpeed * delta() * (bulletLife > 0f ? firingMoveFract : 1f));
}
@Override
@@ -52,7 +52,7 @@ public abstract class Turret extends Block{
public float recoilAmount = 1f;
public float restitution = 0.02f;
public float cooldown = 0.02f;
public float rotatespeed = 5f; //in degrees per tick
public float rotateSpeed = 5f; //in degrees per tick
public float shootCone = 8f;
public float shootShake = 0f;
public float xRand = 0f;
@@ -312,7 +312,7 @@ public abstract class Turret extends Block{
}
protected void turnToTarget(float targetRot){
rotation = Angles.moveToward(rotation, targetRot, rotatespeed * delta() * baseReloadSpeed());
rotation = Angles.moveToward(rotation, targetRot, rotateSpeed * delta() * baseReloadSpeed());
}
public boolean shouldTurn(){