Bugfixes
This commit is contained in:
@@ -194,8 +194,8 @@ public class Universe{
|
||||
|
||||
//queue random invasions
|
||||
if(!sector.isAttacked() && turn > invasionGracePeriod){
|
||||
//TODO use factors like difficulty for better invasion chance
|
||||
if(sector.near().contains(Sector::hasEnemyBase) && Mathf.chance(baseInvasionChance)){
|
||||
//invasion chance depends on # of nearby bases
|
||||
if(Mathf.chance(baseInvasionChance * sector.near().count(Sector::hasEnemyBase))){
|
||||
int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : 0) + Mathf.random(2, 5) * 5;
|
||||
|
||||
//assign invasion-related things
|
||||
|
||||
Reference in New Issue
Block a user