Cleanup
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@@ -311,7 +311,7 @@ public abstract class BulletType extends Content{
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bullet.data = data;
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bullet.drag = drag;
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bullet.hitSize = hitSize;
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bullet.damage = damage < 0 ? this.damage : damage;
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bullet.damage = (damage < 0 ? this.damage : damage) * bullet.damageMultiplier();
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bullet.add();
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if(keepVelocity && owner instanceof Velc) bullet.vel.add(((Velc)owner).vel().x, ((Velc)owner).vel().y);
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