FX cleanup
This commit is contained in:
@@ -48,28 +48,24 @@ public class Fx implements ContentList{
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Draw.rect(unit.getIconRegion(), e.x, e.y,
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unit.getIconRegion().getWidth() * Draw.scl * scl, unit.getIconRegion().getWidth() * Draw.scl * scl, 180f);
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Draw.reset();
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});
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commandSend = new Effect(28, e -> {
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Draw.color(Pal.command);
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Lines.stroke(e.fout() * 2f);
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Lines.circle(e.x, e.y, 4f + e.finpow() * 120f);
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Draw.color();
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});
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placeBlock = new Effect(16, e -> {
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Draw.color(Pal.accent);
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Lines.stroke(3f - e.fin() * 2f);
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Lines.square(e.x, e.y, tilesize / 2f * e.rotation + e.fin() * 3f);
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Draw.reset();
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});
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tapBlock = new Effect(12, e -> {
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Draw.color(Pal.accent);
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Lines.stroke(3f - e.fin() * 2f);
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Lines.circle(e.x, e.y, 4f + (tilesize / 1.5f * e.rotation) * e.fin());
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Draw.reset();
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});
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breakBlock = new Effect(12, e -> {
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@@ -80,41 +76,35 @@ public class Fx implements ContentList{
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Angles.randLenVectors(e.id, 3 + (int)(e.rotation * 3), e.rotation * 2f + (tilesize * e.rotation) * e.finpow(), (x, y) -> {
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Fill.square(e.x + x, e.y + y, 1f + e.fout() * (3f + e.rotation));
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});
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Draw.reset();
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});
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select = new Effect(23, e -> {
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Draw.color(Pal.accent);
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Lines.stroke(e.fout() * 3f);
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Lines.circle(e.x, e.y, 3f + e.fin() * 14f);
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Draw.reset();
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});
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smoke = new Effect(100, e -> {
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Draw.color(Color.gray, Pal.darkishGray, e.fin());
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float size = 7f - e.fin() * 7f;
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Draw.rect("circle", e.x, e.y, size, size);
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Draw.reset();
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});
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magmasmoke = new Effect(110, e -> {
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Draw.color(Color.gray);
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Fill.circle(e.x, e.y, e.fslope() * 6f);
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Draw.reset();
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});
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spawn = new Effect(30, e -> {
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Lines.stroke(2f * e.fout());
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Draw.color(Pal.accent);
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Lines.poly(e.x, e.y, 4, 5f + e.fin() * 12f);
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Draw.reset();
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});
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padlaunch = new Effect(10, e -> {
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Lines.stroke(4f * e.fout());
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Draw.color(Pal.accent);
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Lines.poly(e.x, e.y, 4, 5f + e.fin() * 60f);
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Draw.reset();
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});
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vtolHover = new Effect(40f, e -> {
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@@ -122,7 +112,6 @@ public class Fx implements ContentList{
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float ang = e.rotation + Mathf.randomSeedRange(e.id, 30f);
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Draw.color(Pal.lightFlame, Pal.lightOrange, e.fin());
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Fill.circle(e.x + Angles.trnsx(ang, len), e.y + Angles.trnsy(ang, len), 2f * e.fout());
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Draw.reset();
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});
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unitDrop = new GroundEffect(30, e -> {
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@@ -130,7 +119,6 @@ public class Fx implements ContentList{
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Angles.randLenVectors(e.id, 9, 3 + 20f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.4f);
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});
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Draw.reset();
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});
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unitLand = new GroundEffect(30, e -> {
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@@ -138,42 +126,36 @@ public class Fx implements ContentList{
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Angles.randLenVectors(e.id, 6, 17f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.3f);
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});
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Draw.reset();
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});
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unitPickup = new GroundEffect(18, e -> {
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Draw.color(Pal.lightishGray);
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Lines.stroke(e.fin() * 2f);
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Lines.poly(e.x, e.y, 4, 13f * e.fout());
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Draw.reset();
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});
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landShock = new GroundEffect(12, e -> {
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Draw.color(Pal.lancerLaser);
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Lines.stroke(e.fout() * 3f);
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Lines.poly(e.x, e.y, 12, 20f * e.fout());
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Draw.reset();
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});
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pickup = new Effect(18, e -> {
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Draw.color(Pal.lightishGray);
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Lines.stroke(e.fout() * 2f);
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Lines.spikes(e.x, e.y, 1f + e.fin() * 6f, e.fout() * 4f, 6);
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Draw.reset();
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});
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healWave = new Effect(22, e -> {
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Draw.color(Pal.heal);
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Lines.stroke(e.fout() * 2f);
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Lines.circle(e.x, e.y, 4f + e.finpow() * 60f);
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Draw.color();
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});
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heal = new Effect(11, e -> {
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Draw.color(Pal.heal);
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Lines.stroke(e.fout() * 2f);
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Lines.circle(e.x, e.y, 2f + e.finpow() * 7f);
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Draw.color();
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});
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@@ -193,7 +175,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
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});
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Draw.reset();
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});
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hitFuse = new Effect(14, e -> {
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@@ -212,7 +193,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
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});
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Draw.reset();
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});
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hitBulletBig = new Effect(13, e -> {
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@@ -224,7 +204,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1.5f);
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});
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Draw.reset();
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});
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hitFlameSmall = new Effect(14, e -> {
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@@ -236,7 +215,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
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});
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Draw.reset();
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});
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hitLiquid = new Effect(16, e -> {
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@@ -246,7 +224,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, e.fout() * 2f);
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});
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Draw.reset();
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});
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hitLancer = new Effect(12, e -> {
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@@ -258,7 +235,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f);
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});
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Draw.reset();
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});
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hitMeltdown = new Effect(12, e -> {
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@@ -270,14 +246,12 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f);
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});
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Draw.reset();
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});
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hitLaser = new Effect(8, e -> {
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Draw.color(Color.white, Pal.heal, e.fin());
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Lines.stroke(0.5f + e.fout());
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Lines.circle(e.x, e.y, e.fin() * 5f);
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Draw.reset();
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});
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despawn = new Effect(12, e -> {
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@@ -289,7 +263,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 2 + 1f);
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});
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Draw.reset();
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});
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flakExplosion = new Effect(20, e -> {
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@@ -313,7 +286,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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});
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Draw.reset();
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});
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plasticExplosion = new Effect(24, e -> {
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@@ -337,7 +309,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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});
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Draw.reset();
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});
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plasticExplosionFlak = new Effect(28, e -> {
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@@ -361,7 +332,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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});
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Draw.reset();
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});
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blastExplosion = new Effect(22, e -> {
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@@ -385,32 +355,27 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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});
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Draw.reset();
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});
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artilleryTrail = new Effect(50, e -> {
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Draw.color(e.color);
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Fill.circle(e.x, e.y, e.rotation * e.fout());
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Draw.reset();
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});
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incendTrail = new Effect(50, e -> {
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Draw.color(Pal.lightOrange);
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Fill.circle(e.x, e.y, e.rotation * e.fout());
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Draw.reset();
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});
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missileTrail = new Effect(50, e -> {
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Draw.color(e.color);
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Fill.circle(e.x, e.y, e.rotation * e.fout());
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Draw.reset();
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});
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absorb = new Effect(12, e -> {
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Draw.color(Pal.accent);
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Lines.stroke(2f * e.fout());
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Lines.circle(e.x, e.y, 5f * e.fout());
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Draw.reset();
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});
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flakExplosionBig = new Effect(30, e -> {
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@@ -434,7 +399,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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});
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Draw.reset();
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});
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@@ -445,7 +409,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, 0.1f + e.fout() * 1.4f);
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});
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Draw.color();
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});
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fire = new Effect(50f, e -> {
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@@ -467,7 +430,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f);
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});
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Draw.color();
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});
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steam = new Effect(35f, e -> {
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@@ -477,7 +439,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f);
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});
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Draw.color();
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});
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fireballsmoke = new Effect(25f, e -> {
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@@ -487,7 +448,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, 0.2f + e.fout() * 1.5f);
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});
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Draw.color();
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});
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ballfire = new Effect(25f, e -> {
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@@ -497,7 +457,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, 0.2f + e.fout() * 1.5f);
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});
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Draw.color();
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});
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freezing = new Effect(40f, e -> {
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@@ -507,7 +466,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, e.fout() * 1.2f);
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});
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Draw.color();
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});
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melting = new Effect(40f, e -> {
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@@ -517,7 +475,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, .2f + e.fout() * 1.2f);
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});
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Draw.color();
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});
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wet = new Effect(40f, e -> {
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@@ -527,7 +484,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
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});
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Draw.color();
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});
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oily = new Effect(42f, e -> {
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@@ -537,7 +493,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
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});
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Draw.color();
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});
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overdriven = new Effect(20f, e -> {
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@@ -547,7 +502,6 @@ public class Fx implements ContentList{
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Fill.square(e.x + x, e.y + y, e.fout() * 2.3f + 0.5f);
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});
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Draw.color();
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});
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dropItem = new Effect(20f, e -> {
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@@ -562,35 +516,30 @@ public class Fx implements ContentList{
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Draw.color(Color.white, Color.lightGray, e.fin());
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Lines.stroke(e.fout() * 2f + 0.2f);
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Lines.circle(e.x, e.y, e.fin() * 28f);
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Draw.reset();
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});
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bigShockwave = new Effect(10f, 80f, e -> {
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Draw.color(Color.white, Color.lightGray, e.fin());
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Lines.stroke(e.fout() * 3f);
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Lines.circle(e.x, e.y, e.fin() * 50f);
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Draw.reset();
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});
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nuclearShockwave = new Effect(10f, 200f, e -> {
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Draw.color(Color.white, Color.lightGray, e.fin());
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Lines.stroke(e.fout() * 3f + 0.2f);
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Lines.circle(e.x, e.y, e.fin() * 140f);
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Draw.reset();
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});
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impactShockwave = new Effect(13f, 300f, e -> {
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Draw.color(Pal.lighterOrange, Color.lightGray, e.fin());
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Lines.stroke(e.fout() * 4f + 0.2f);
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Lines.circle(e.x, e.y, e.fin() * 200f);
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Draw.reset();
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});
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spawnShockwave = new Effect(20f, 400f, e -> {
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Draw.color(Color.white, Color.lightGray, e.fin());
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Lines.stroke(e.fout() * 3f + 0.5f);
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Lines.circle(e.x, e.y, e.fin() * (e.rotation + 50f));
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Draw.reset();
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});
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explosion = new Effect(30, e -> {
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@@ -613,7 +562,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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});
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Draw.reset();
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});
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dynamicExplosion = new Effect(30, e -> {
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@@ -638,7 +586,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + out * 4 * (3f + intensity));
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});
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Draw.reset();
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});
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blockExplosion = new Effect(30, e -> {
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@@ -661,7 +608,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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});
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Draw.reset();
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});
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blockExplosionSmoke = new Effect(30, e -> {
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@@ -672,7 +618,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout() * 1f);
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});
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Draw.reset();
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});
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@@ -681,7 +626,6 @@ public class Fx implements ContentList{
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float w = 1f + 5 * e.fout();
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Drawf.tri(e.x, e.y, w, 15f * e.fout(), e.rotation);
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Drawf.tri(e.x, e.y, w, 3f * e.fout(), e.rotation + 180f);
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Draw.reset();
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});
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shootHeal = new Effect(8, e -> {
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@@ -689,7 +633,6 @@ public class Fx implements ContentList{
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float w = 1f + 5 * e.fout();
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Drawf.tri(e.x, e.y, w, 17f * e.fout(), e.rotation);
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Drawf.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f);
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Draw.reset();
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});
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shootSmallSmoke = new Effect(20f, e -> {
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@@ -699,7 +642,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, e.fout() * 1.5f);
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});
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Draw.reset();
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});
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shootBig = new Effect(9, e -> {
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@@ -707,7 +649,6 @@ public class Fx implements ContentList{
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float w = 1.2f + 7 * e.fout();
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Drawf.tri(e.x, e.y, w, 25f * e.fout(), e.rotation);
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Drawf.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f);
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Draw.reset();
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});
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shootBig2 = new Effect(10, e -> {
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@@ -715,7 +656,6 @@ public class Fx implements ContentList{
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float w = 1.2f + 8 * e.fout();
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Drawf.tri(e.x, e.y, w, 29f * e.fout(), e.rotation);
|
||||
Drawf.tri(e.x, e.y, w, 5f * e.fout(), e.rotation + 180f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootBigSmoke = new Effect(17f, e -> {
|
||||
@@ -725,7 +665,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 2f + 0.2f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootBigSmoke2 = new Effect(18f, e -> {
|
||||
@@ -735,7 +674,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 2.4f + 0.2f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootSmallFlame = new Effect(32f, e -> {
|
||||
@@ -745,7 +683,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.5f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootPyraFlame = new Effect(33f, e -> {
|
||||
@@ -755,7 +692,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.6f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootLiquid = new Effect(40f, e -> {
|
||||
@@ -765,7 +701,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.5f + e.fout() * 2.5f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shellEjectSmall = new GroundEffect(30f, 400f, e -> {
|
||||
@@ -780,7 +715,6 @@ public class Fx implements ContentList{
|
||||
e.y + Angles.trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
|
||||
1f, 2f, rot + e.fin() * 50f * i);
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
shellEjectMedium = new GroundEffect(34f, 400f, e -> {
|
||||
@@ -804,7 +738,6 @@ public class Fx implements ContentList{
|
||||
});
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
shellEjectBig = new GroundEffect(22f, 400f, e -> {
|
||||
@@ -829,7 +762,6 @@ public class Fx implements ContentList{
|
||||
});
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
lancerLaserShoot = new Effect(21f, e -> {
|
||||
@@ -839,7 +771,6 @@ public class Fx implements ContentList{
|
||||
Drawf.tri(e.x, e.y, 4f * e.fout(), 29f, e.rotation + 90f * i);
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
lancerLaserShootSmoke = new Effect(26f, e -> {
|
||||
@@ -849,7 +780,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fout() * 9f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
lancerLaserCharge = new Effect(38f, e -> {
|
||||
@@ -859,7 +789,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 3f + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
lancerLaserChargeBegin = new Effect(71f, e -> {
|
||||
@@ -877,7 +806,6 @@ public class Fx implements ContentList{
|
||||
Drawf.tri(e.x + x, e.y + y, e.fslope() * 3f + 1, e.fslope() * 3f + 1, Mathf.angle(x, y));
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
lightningShoot = new Effect(12f, e -> {
|
||||
@@ -888,7 +816,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
|
||||
@@ -897,7 +824,6 @@ public class Fx implements ContentList{
|
||||
float size = 1f + e.fout() * 5f;
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
nuclearsmoke = new Effect(40, e -> {
|
||||
@@ -905,7 +831,6 @@ public class Fx implements ContentList{
|
||||
float size = e.fslope() * 4f;
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
nuclearcloud = new Effect(90, 200f, e -> {
|
||||
@@ -913,7 +838,6 @@ public class Fx implements ContentList{
|
||||
float size = e.fout() * 14f;
|
||||
Draw.color(Color.lime, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
impactsmoke = new Effect(60, e -> {
|
||||
@@ -921,7 +845,6 @@ public class Fx implements ContentList{
|
||||
float size = e.fslope() * 4f;
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
impactcloud = new Effect(140, 400f, e -> {
|
||||
@@ -929,7 +852,6 @@ public class Fx implements ContentList{
|
||||
float size = e.fout() * 15f;
|
||||
Draw.color(Pal.lighterOrange, Color.lightGray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
redgeneratespark = new Effect(18, e -> {
|
||||
@@ -937,7 +859,6 @@ public class Fx implements ContentList{
|
||||
float len = e.fout() * 4f;
|
||||
Draw.color(Pal.redSpark, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, len, len);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
generatespark = new Effect(18, e -> {
|
||||
@@ -945,7 +866,6 @@ public class Fx implements ContentList{
|
||||
float len = e.fout() * 4f;
|
||||
Draw.color(Pal.orangeSpark, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, len, len);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
fuelburn = new Effect(23, e -> {
|
||||
@@ -953,70 +873,60 @@ public class Fx implements ContentList{
|
||||
float len = e.fout() * 4f;
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, len, len);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
plasticburn = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Color.valueOf("e9ead3"), Color.gray, e.fin());
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverize = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(Pal.stoneGray);
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverizeRed = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(Pal.redDust, Pal.stoneGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverizeRedder = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 9f, (x, y) -> {
|
||||
Draw.color(Pal.redderDust, Pal.stoneGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2.5f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverizeSmall = new Effect(30, e -> {
|
||||
Angles.randLenVectors(e.id, 3, e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Pal.stoneGray);
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverizeMedium = new Effect(30, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(Pal.stoneGray);
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
producesmoke = new Effect(12, e -> {
|
||||
Angles.randLenVectors(e.id, 8, 4f + e.fin() * 18f, (x, y) -> {
|
||||
Draw.color(Color.white, Pal.accent, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 1f + e.fout() * 3f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
smeltsmoke = new Effect(15, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 4f + e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Color.white, e.color, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
formsmoke = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 5f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(Pal.plasticSmoke, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 0.2f + e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
blastsmoke = new Effect(26, e -> {
|
||||
@@ -1024,7 +934,6 @@ public class Fx implements ContentList{
|
||||
float size = 2f + e.fout() * 6f;
|
||||
Draw.color(Color.lightGray, Color.darkGray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
lava = new Effect(18, e -> {
|
||||
@@ -1032,79 +941,66 @@ public class Fx implements ContentList{
|
||||
float size = e.fslope() * 4f;
|
||||
Draw.color(Color.orange, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
dooropen = new Effect(10, e -> {
|
||||
Lines.stroke(e.fout() * 1.6f);
|
||||
Lines.square(e.x, e.y, tilesize / 2f + e.fin() * 2f);
|
||||
Draw.reset();
|
||||
});
|
||||
doorclose = new Effect(10, e -> {
|
||||
Lines.stroke(e.fout() * 1.6f);
|
||||
Lines.square(e.x, e.y, tilesize / 2f + e.fout() * 2f);
|
||||
Draw.reset();
|
||||
});
|
||||
dooropenlarge = new Effect(10, e -> {
|
||||
Lines.stroke(e.fout() * 1.6f);
|
||||
Lines.square(e.x, e.y, tilesize + e.fin() * 2f);
|
||||
Draw.reset();
|
||||
});
|
||||
doorcloselarge = new Effect(10, e -> {
|
||||
Lines.stroke(e.fout() * 1.6f);
|
||||
Lines.square(e.x, e.y, tilesize + e.fout() * 2f);
|
||||
Draw.reset();
|
||||
});
|
||||
purify = new Effect(10, e -> {
|
||||
Draw.color(Color.royal, Color.gray, e.fin());
|
||||
Lines.stroke(2f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
purifyoil = new Effect(10, e -> {
|
||||
Draw.color(Color.black, Color.gray, e.fin());
|
||||
Lines.stroke(2f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
purifystone = new Effect(10, e -> {
|
||||
Draw.color(Color.orange, Color.gray, e.fin());
|
||||
Lines.stroke(2f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
generate = new Effect(11, e -> {
|
||||
Draw.color(Color.orange, Color.yellow, e.fin());
|
||||
Lines.stroke(1f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 5f, 2, 8);
|
||||
Draw.reset();
|
||||
});
|
||||
mine = new Effect(20, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 3f + e.fin() * 6f, (x, y) -> {
|
||||
Draw.color(e.color, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
mineBig = new Effect(30, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 4f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(e.color, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
mineHuge = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 8, 5f + e.fin() * 10f, (x, y) -> {
|
||||
Draw.color(e.color, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
smelt = new Effect(20, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 2f + e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Color.white, e.color, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
teleportActivate = new Effect(50, e -> {
|
||||
@@ -1121,7 +1017,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 4f + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
teleport = new Effect(60, e -> {
|
||||
Draw.color(e.color);
|
||||
@@ -1132,7 +1027,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 4f + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
teleportOut = new Effect(20, e -> {
|
||||
Draw.color(e.color);
|
||||
@@ -1143,13 +1037,11 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 4f + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
ripple = new GroundEffect(false, 30, e -> {
|
||||
Draw.color(Tmp.c1.set(e.color).mul(1.2f));
|
||||
Lines.stroke(e.fout() + 0.4f);
|
||||
Lines.circle(e.x, e.y, 2f + e.fin() * 4f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
bubble = new Effect(20, e -> {
|
||||
@@ -1158,56 +1050,47 @@ public class Fx implements ContentList{
|
||||
Angles.randLenVectors(e.id, 2, 8f, (x, y) -> {
|
||||
Lines.circle(e.x + x, e.y + y, 1f + e.fin() * 3f);
|
||||
});
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
launch = new Effect(28, e -> {
|
||||
Draw.color(Pal.command);
|
||||
Lines.stroke(e.fout() * 2f);
|
||||
Lines.circle(e.x, e.y, 4f + e.finpow() * 120f);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
healWaveMend = new Effect(40, e -> {
|
||||
Draw.color(e.color);
|
||||
Lines.stroke(e.fout() * 2f);
|
||||
Lines.circle(e.x, e.y, e.finpow() * e.rotation);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
overdriveWave = new Effect(50, e -> {
|
||||
Draw.color(e.color);
|
||||
Lines.stroke(e.fout() * 1f);
|
||||
Lines.circle(e.x, e.y, e.finpow() * e.rotation);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
healBlock = new Effect(20, e -> {
|
||||
Draw.color(Pal.heal);
|
||||
Lines.stroke(2f * e.fout() + 0.5f);
|
||||
Lines.square(e.x, e.y, 1f + (e.fin() * e.rotation * tilesize / 2f - 1f));
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
healBlockFull = new Effect(20, e -> {
|
||||
Draw.color(e.color);
|
||||
Draw.alpha(e.fout());
|
||||
Fill.square(e.x, e.y, e.rotation * tilesize / 2f);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
overdriveBlockFull = new Effect(60, e -> {
|
||||
Draw.color(e.color);
|
||||
Draw.alpha(e.fslope() * 0.4f);
|
||||
Fill.square(e.x, e.y, e.rotation * tilesize);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
shieldBreak = new Effect(40, e -> {
|
||||
Draw.color(Pal.accent);
|
||||
Lines.stroke(3f * e.fout());
|
||||
Lines.poly(e.x, e.y, 6, e.rotation + e.fin(), 90);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
coreLand = new Effect(120f, e -> {
|
||||
|
||||
@@ -4,6 +4,7 @@ import io.anuke.arc.Core;
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.arc.func.Cons;
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.math.geom.Position;
|
||||
import io.anuke.arc.util.pooling.Pools;
|
||||
@@ -36,6 +37,7 @@ public class Effects{
|
||||
public static void renderEffect(int id, Effect render, Color color, float life, float rotation, float x, float y, Object data){
|
||||
container.set(id, color, life, render.lifetime, rotation, x, y, data);
|
||||
render.draw.render(container);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
public static Effect getEffect(int id){
|
||||
|
||||
Reference in New Issue
Block a user