Don't use mods for floor decoration
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@@ -119,7 +119,7 @@ public class Floor extends Block{
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if(wall == null) wall = Blocks.air;
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if(decoration == Blocks.air){
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decoration = content.blocks().min(b -> b instanceof Boulder && b.breakable ? mapColor.diff(b.mapColor) : Float.POSITIVE_INFINITY);
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decoration = content.blocks().min(b -> b instanceof Boulder && b.minfo.mod == null && b.breakable ? mapColor.diff(b.mapColor) : Float.POSITIVE_INFINITY);
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}
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if(isLiquid && walkEffect == Fx.none){
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