Allow Mods To Modify RegionPart's Heat Light Region (#10048)
* actually work * betterize i think
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@@ -15,7 +15,7 @@ public class RegionPart extends DrawPart{
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public String suffix = "";
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/** Overrides suffix if set. */
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public @Nullable String name;
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public TextureRegion heat;
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public TextureRegion heat, light;
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public TextureRegion[] regions = {};
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public TextureRegion[] outlines = {};
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@@ -133,7 +133,7 @@ public class RegionPart extends DrawPart{
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float hprog = heatProgress.getClamp(params);
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heatColor.write(Tmp.c1).a(hprog * heatColor.a);
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Drawf.additive(heat, Tmp.c1, rx, ry, rot, turretShading ? turretHeatLayer : Draw.z() + heatLayerOffset);
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if(heatLight) Drawf.light(rx, ry, heat, rot, Tmp.c1, heatLightOpacity * hprog);
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if(heatLight) Drawf.light(rx, ry, light.found() ? light : heat, rot, Tmp.c1, heatLightOpacity * hprog);
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}
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Draw.xscl *= sign;
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@@ -187,6 +187,7 @@ public class RegionPart extends DrawPart{
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}
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heat = Core.atlas.find(realName + "-heat");
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light = Core.atlas.find(realName + "-light");
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for(var child : children){
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child.turretShading = turretShading;
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child.load(name);
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