All hail the cuteness of this crater roomba critter
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@@ -57,7 +57,7 @@ public class Blocks implements ContentList{
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scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
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//transport
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conveyor, titaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router, overflowGate, massDriver,
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conveyor, titaniumConveyor, armoredConveyor, compressedConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router, overflowGate, massDriver,
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//liquids
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mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, platedConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit,
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@@ -897,6 +897,12 @@ public class Blocks implements ContentList{
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speed = 0.08f;
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}};
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compressedConveyor = new CompressedConveyor("compressed-conveyor"){{
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requirements(Category.distribution, ItemStack.with(Items.plastanium, 1, Items.surgealloy, 1, Items.phasefabric, 1));
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health = 150;
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speed = 0f;
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}};
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junction = new Junction("junction"){{
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requirements(Category.distribution, ItemStack.with(Items.copper, 1), true);
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speed = 26;
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@@ -11,12 +11,30 @@ import mindustry.type.*;
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public class UnitTypes implements ContentList{
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public static UnitType
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draug, spirit, phantom,
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crater, draug, spirit, phantom,
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wraith, ghoul, revenant, lich, reaper,
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dagger, crawler, titan, fortress, eruptor, chaosArray, eradicator;
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@Override
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public void load(){
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crater = new UnitType("crater", CraterUnit::new){{
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maxVelocity = 0.75f;
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speed = 0.1f;
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drag = 0.25f;
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hitsize = 4f;
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mass = 0.5f;
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health = 50;
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rotatespeed = 0.1f;
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itemCapacity = 10;
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weapon = new Weapon(){{
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length = 1.5f;
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reload = 28f;
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alternate = true;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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}};
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}};
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draug = new UnitType("draug", MinerDrone::new){{
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flying = true;
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drag = 0.01f;
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