Bugfixes / Rework of save discovery system
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@@ -357,8 +357,8 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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public void drawOver(){
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if(dead) return;
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if(isBuilding()){
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if(!state.isPaused() && isBuilding){
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if(isBuilding() && isBuilding){
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if(!state.isPaused()){
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drawBuilding();
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}
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}else{
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@@ -458,7 +458,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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}
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//mine only when not building
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if(buildRequest() == null){
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if(buildRequest() == null || !isBuilding){
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updateMining();
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}
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}
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