Removed most units from tech tree / Bugfixes / Balancing

This commit is contained in:
Anuken
2019-02-24 10:39:59 -05:00
parent 1ed4e9f5bb
commit e112e3f949
13 changed files with 33 additions and 36 deletions
@@ -5,14 +5,18 @@ import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import static io.anuke.mindustry.Vars.headless;
public class RubbleDecal extends Decal{
private static TextureRegion[][] regions = new TextureRegion[16][0];
private static final TextureRegion[][] regions = new TextureRegion[16][0];
private TextureRegion region;
/**
* Creates a rubble effect at a position. Provide a block size to use.
*/
public static void create(float x, float y, int size){
if(headless) return;
if(regions[size].length == 0){
int i = 0;
for(; i < 2; i++){
@@ -16,6 +16,7 @@ public class ScorchDecal extends Decal{
public static void create(float x, float y){
if(headless) return;
if(regions[0] == null){
for(int i = 0; i < regions.length; i++){
regions[i] = Core.atlas.find("scorch" + (i + 1));