Removed most units from tech tree / Bugfixes / Balancing
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@@ -80,6 +80,8 @@ public class PausedDialog extends FloatingDialog{
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cont.row();
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cont.addRowImageTextButton("$load", "icon-load", isize, load::show).disabled(b -> Net.active());
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}else{
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cont.row();
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}
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cont.addRowImageTextButton("$hostserver.mobile", "icon-host", isize, ui.host::show).disabled(b -> Net.active());
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@@ -87,6 +87,8 @@ public class HudFragment extends Fragment{
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}else{
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ui.chatfrag.toggle();
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}
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}else if(world.isZone()){
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ui.tech.show();
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}else{
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ui.database.show();
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}
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@@ -10,6 +10,7 @@ import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.scene.Group;
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import io.anuke.arc.scene.actions.Actions;
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import io.anuke.arc.scene.event.Touchable;
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import io.anuke.arc.scene.style.TextureRegionDrawable;
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import io.anuke.arc.scene.ui.ButtonGroup;
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import io.anuke.arc.scene.ui.Image;
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import io.anuke.arc.scene.ui.ImageButton;
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@@ -153,7 +154,7 @@ public class PlacementFragment extends Fragment{
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}
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}).size(46f).group(group).get();
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button.replaceImage(new Image(block.icon(Icon.medium)));
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button.getStyle().imageUp = new TextureRegionDrawable(block.icon(Icon.medium));
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button.update(() -> { //color unplacable things gray
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TileEntity core = players[0].getClosestCore();
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