Unignore icons.properties
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -165,4 +165,3 @@ android/libs/
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# ignored due to frequent branch conflicts.
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# ignored due to frequent branch conflicts.
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core/assets/logicids.dat
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core/assets/logicids.dat
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core/assets/icons/icons.properties
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@@ -1626,7 +1626,7 @@ public class Blocks{
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reinforcedSurgeWall = new Wall("reinforced-surge-wall"){{
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reinforcedSurgeWall = new Wall("reinforced-surge-wall"){{
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requirements(Category.defense, with(Items.surgeAlloy, 6, Items.tungsten, 2));
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requirements(Category.defense, with(Items.surgeAlloy, 6, Items.tungsten, 2));
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health = 230 * wallHealthMultiplier;
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health = 250 * wallHealthMultiplier;
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lightningChance = 0.05f;
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lightningChance = 0.05f;
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lightningDamage = 30f;
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lightningDamage = 30f;
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armor = 20f;
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armor = 20f;
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@@ -1634,7 +1634,7 @@ public class Blocks{
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reinforcedSurgeWallLarge = new Wall("reinforced-surge-wall-large"){{
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reinforcedSurgeWallLarge = new Wall("reinforced-surge-wall-large"){{
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requirements(Category.defense, ItemStack.mult(reinforcedSurgeWall.requirements, 4));
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requirements(Category.defense, ItemStack.mult(reinforcedSurgeWall.requirements, 4));
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health = 230 * wallHealthMultiplier * 4;
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health = 250 * wallHealthMultiplier * 4;
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lightningChance = 0.05f;
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lightningChance = 0.05f;
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lightningDamage = 30f;
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lightningDamage = 30f;
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armor = 20f;
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armor = 20f;
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@@ -1643,13 +1643,13 @@ public class Blocks{
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carbideWall = new Wall("carbide-wall"){{
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carbideWall = new Wall("carbide-wall"){{
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requirements(Category.defense, with(Items.thorium, 6, Items.carbide, 6));
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requirements(Category.defense, with(Items.thorium, 6, Items.carbide, 6));
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health = 240 * wallHealthMultiplier;
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health = 270 * wallHealthMultiplier;
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armor = 16f;
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armor = 16f;
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}};
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}};
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carbideWallLarge = new Wall("carbide-wall-large"){{
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carbideWallLarge = new Wall("carbide-wall-large"){{
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requirements(Category.defense, ItemStack.mult(carbideWall.requirements, 4));
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requirements(Category.defense, ItemStack.mult(carbideWall.requirements, 4));
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health = 240 * wallHealthMultiplier * 4;
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health = 270 * wallHealthMultiplier * 4;
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armor = 16f;
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armor = 16f;
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size = 2;
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size = 2;
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}};
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}};
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