Automatic retreat AI for builders/repair units
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@@ -15,7 +15,7 @@ import static mindustry.Vars.*;
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public class AIController implements UnitController{
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protected static final Vec2 vec = new Vec2();
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protected static final int timerTarget = 0, timerTarget2 = 1, timerTarget3 = 2;
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protected static final int timerTarget = 0, timerTarget2 = 1, timerTarget3 = 2, timerTarget4 = 2;
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protected Unit unit;
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protected Interval timer = new Interval(4);
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