Sync progress
This commit is contained in:
@@ -80,9 +80,11 @@ public class Annotations{
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boolean isFinal() default true;
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/** If true, entities are recycled. */
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boolean pooled() default false;
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/** Whether to serialize (makes the serialize method return this value) */
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/** Whether to serialize (makes the serialize method return this value).
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* If true, this entity is automatically put into save files.
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* If false, no serialization code is generated at all. */
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boolean serialize() default true;
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/** Whether to generate IO code */
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/** Whether to generate IO code. This is for advanced usage only. */
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boolean genio() default true;
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}
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@@ -133,6 +133,8 @@ public class EntityIO{
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io(field.type, "this." + (sf != null ? field.name + targetSuf : field.name) + " = ");
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}
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st("afterSync()");
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}
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}
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@@ -196,6 +198,8 @@ public class EntityIO{
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}
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}else if(serializer.writers.containsKey(type) && write){
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st("$L(write, $L)", serializer.writers.get(type), field);
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}else if(serializer.mutatorReaders.containsKey(type) && !write && !field.replace(" = ", "").contains(" ")){
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st("$L$L(read, $L)", field, serializer.mutatorReaders.get(type), field.replace(" = ", ""));
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}else if(serializer.readers.containsKey(type) && !write){
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st("$L$L(read)", field, serializer.readers.get(type));
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}else if(type.endsWith("[]")){ //it's a 1D array
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@@ -287,8 +287,9 @@ public class EntityProcess extends BaseProcessor{
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.addModifiers(Modifier.PUBLIC)
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.addStatement("return $S + $L", name + "#", "id").build());
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EntityIO io = ann.serialize() ? new EntityIO(type.name(), builder, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(name)) : null;
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boolean hasIO = ann.genio() && ann.serialize();
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EntityIO io = new EntityIO(type.name(), builder, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(name));
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//entities with no sync comp and no serialization gen no code
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boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
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//add all methods from components
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for(ObjectMap.Entry<String, Array<Smethod>> entry : methods){
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@@ -347,20 +348,20 @@ public class EntityProcess extends BaseProcessor{
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}
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}
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if(io != null){
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if(hasIO){
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//SPECIAL CASE: I/O code
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//note that serialization is generated even for non-serializing entities for manual usage
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if((first.name().equals("read") || first.name().equals("write")) && hasIO){
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if((first.name().equals("read") || first.name().equals("write"))){
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io.write(mbuilder, first.name().equals("write"));
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}
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//SPECIAL CASE: sync I/O code
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if((first.name().equals("readSync") || first.name().equals("writeSync")) && hasIO){
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if((first.name().equals("readSync") || first.name().equals("writeSync"))){
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io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields);
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}
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//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
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if((first.name().equals("readSyncManual") || first.name().equals("writeSyncManual")) && hasIO){
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if((first.name().equals("readSyncManual") || first.name().equals("writeSyncManual"))){
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io.writeSyncManual(mbuilder, first.name().equals("writeSyncManual"), syncedFields);
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}
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@@ -369,7 +370,7 @@ public class EntityProcess extends BaseProcessor{
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io.writeInterpolate(mbuilder, syncedFields);
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}
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//snap to target position
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//SPECIAL CASE: method to snap to target position after being read for the first time
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if(first.name().equals("snapSync")){
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mbuilder.addStatement("updateSpacing = 16");
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mbuilder.addStatement("lastUpdated = $T.millis()", Time.class);
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@@ -16,7 +16,7 @@ public class TypeIOResolver{
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* Maps fully qualified class names to their serializers.
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*/
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public static ClassSerializer resolve(BaseProcessor processor){
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ClassSerializer out = new ClassSerializer(new ObjectMap<>(), new ObjectMap<>());
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ClassSerializer out = new ClassSerializer(new ObjectMap<>(), new ObjectMap<>(), new ObjectMap<>());
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for(Stype type : processor.types(TypeIOHandler.class)){
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//look at all TypeIOHandler methods
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Array<Smethod> methods = type.methods();
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@@ -29,6 +29,9 @@ public class TypeIOResolver{
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}else if(params.size == 1 && params.first().tname().toString().equals("arc.util.io.Reads") && !meth.isVoid()){
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//1 param, one is reader, returns type
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out.readers.put(meth.retn().toString(), type.fullName() + "." + meth.name());
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}else if(params.size == 2 && params.first().tname().toString().equals("arc.util.io.Reads") && !meth.isVoid() && meth.ret() == meth.params().get(1).mirror()){
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//2 params, one is reader, other is type, returns type - these are made to reduce garbage allocated
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out.mutatorReaders.put(meth.retn().toString(), type.fullName() + "." + meth.name());
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}
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}
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}
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@@ -39,15 +42,12 @@ public class TypeIOResolver{
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/** Information about read/write methods for class types. */
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public static class ClassSerializer{
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public final ObjectMap<String, String> writers, readers;
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public final ObjectMap<String, String> writers, readers, mutatorReaders;
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public ClassSerializer(ObjectMap<String, String> writers, ObjectMap<String, String> readers){
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public ClassSerializer(ObjectMap<String, String> writers, ObjectMap<String, String> readers, ObjectMap<String, String> mutatorReaders){
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this.writers = writers;
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this.readers = readers;
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}
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public boolean has(String type){
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return writers.containsKey(type) && readers.containsKey(type);
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this.mutatorReaders = mutatorReaders;
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}
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}
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}
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@@ -1 +1 @@
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{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:tile,type:Tilec,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:tile,type:Tilec,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -1 +1 @@
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{fields:[{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -1 +1 @@
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{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -1 +1 @@
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{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -0,0 +1 @@
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{fields:[{name:collided,type:arc.struct.IntArray,size:-1},{name:damage,type:float,size:4},{name:data,type:java.lang.Object,size:-1},{name:lifetime,type:float,size:4},{name:owner,type:Entityc,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:type,type:mindustry.entities.bullet.BulletType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -1 +1 @@
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{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -0,0 +1 @@
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{fields:[{name:color,type:arc.graphics.Color,size:-1},{name:lifetime,type:float,size:4},{name:region,type:arc.graphics.g2d.TextureRegion,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -0,0 +1 @@
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{fields:[{name:color,type:arc.graphics.Color,size:-1},{name:data,type:java.lang.Object,size:-1},{name:effect,type:mindustry.entities.Effect,size:-1},{name:lifetime,type:float,size:4},{name:offsetX,type:float,size:4},{name:offsetY,type:float,size:4},{name:parent,type:Posc,size:-1},{name:rotation,type:float,size:4},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -1 +1 @@
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{fields:[{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -1 +1 @@
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{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -0,0 +1 @@
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{fields:[{name:admin,type:boolean,size:1},{name:color,type:arc.graphics.Color,size:-1},{name:mouseX,type:float,size:4},{name:mouseY,type:float,size:4},{name:name,type:java.lang.String,size:-1},{name:shooting,type:boolean,size:1},{name:team,type:mindustry.game.Team,size:-1},{name:typing,type:boolean,size:1},{name:unit,type:Unitc,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -0,0 +1 @@
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{fields:[{name:cons,type:mindustry.world.modules.ConsumeModule,size:-1},{name:health,type:float,size:4},{name:items,type:mindustry.world.modules.ItemModule,size:-1},{name:liquids,type:mindustry.world.modules.LiquidModule,size:-1},{name:power,type:mindustry.world.modules.PowerModule,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@@ -1 +1 @@
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{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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