Bugfixes / Builder changes / Planning layer changes
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@@ -20,6 +20,6 @@ void main(){
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float shinyness = (1.0 - a_color.a) * pow(shinedot, shinefalloff);
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vec4 baseCol = vec4(a_color.rgb, 1.0);
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v_col = lerp(baseCol * vec4(norc, 1.0), vec4(1.0), shinyness * norc.r);
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v_col = mix(baseCol * vec4(norc, 1.0), vec4(1.0), shinyness * norc.r);
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gl_Position = u_proj * u_trans * a_position;
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}
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