Removed unnecessary hit effect calls
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@@ -293,7 +293,6 @@ public class Damage{
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collided.each(c -> {
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collided.each(c -> {
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if(hitter.damage > 0 && (pierceCap <= 0 || collideCount[0] < pierceCap)){
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if(hitter.damage > 0 && (pierceCap <= 0 || collideCount[0] < pierceCap)){
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if(c.target instanceof Unit u){
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if(c.target instanceof Unit u){
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effect.at(c.x, c.y);
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u.collision(hitter, c.x, c.y);
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u.collision(hitter, c.x, c.y);
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hitter.collision(u, c.x, c.y);
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hitter.collision(u, c.x, c.y);
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collideCount[0]++;
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collideCount[0]++;
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@@ -344,7 +343,6 @@ public class Damage{
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Units.nearbyEnemies(team, rect.setCentered(x, y, 1f), u -> {
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Units.nearbyEnemies(team, rect.setCentered(x, y, 1f), u -> {
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if(u.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround) && u.hittable()){
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if(u.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround) && u.hittable()){
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effect.at(x, y);
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u.collision(hitter, x, y);
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u.collision(hitter, x, y);
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hitter.collision(u, x, y);
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hitter.collision(u, x, y);
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}
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}
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