Clamping fix
This commit is contained in:
@@ -531,8 +531,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
|
|
||||||
updateBuilding(this);
|
updateBuilding(this);
|
||||||
|
|
||||||
x = Mathf.clamp(x, tilesize, world.width() * tilesize - tilesize);
|
x = Mathf.clamp(x, 0, world.width() * tilesize - tilesize);
|
||||||
y = Mathf.clamp(y, tilesize, world.height() * tilesize - tilesize);
|
y = Mathf.clamp(y, 0, world.height() * tilesize - tilesize);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void updateMech(){
|
protected void updateMech(){
|
||||||
|
|||||||
Reference in New Issue
Block a user