This commit is contained in:
Anuken
2020-09-19 11:40:11 -04:00
parent b29c0ab401
commit e19e74cdc5
34 changed files with 155 additions and 131 deletions

View File

@@ -15,7 +15,7 @@ void main(){
vec2 c = v_texCoords.xy;
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
float btime = u_time / 8000000.0;
float btime = u_time / 7000000.0;
float noise = sin((texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(abs(sin(btime)) * 1.1) * vec2(-0.8, -1.0)).r) / 2.0);
vec4 color = texture2D(u_texture, c);

View File

@@ -22,12 +22,10 @@ void main(){
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
vec4 color = texture2D(u_texture, c);
if(color.a > 0.1){
if(noise > 0.6){
color.rgb = S2;
}else if (noise > 0.54){
color.rgb = S1;
}
if(noise > 0.6){
color.rgb = S2;
}else if (noise > 0.54){
color.rgb = S1;
}
gl_FragColor = color;

View File

@@ -20,7 +20,7 @@ void main(){
vec4 color = texture2D(u_texture, c);
if(!(noise > 0.54 && noise < 0.58)){
color.rgb *= 0.6;
color.rgb *= vec3(0.6, 0.6, 0.7);
}
gl_FragColor = color;