Bugfixes
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@@ -20,7 +20,7 @@ void main(){
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vec4 color = texture2D(u_texture, c);
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if(!(noise > 0.54 && noise < 0.58)){
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color.rgb *= 0.6;
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color.rgb *= vec3(0.6, 0.6, 0.7);
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}
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gl_FragColor = color;
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