Fixed #10806 / Fixed crash
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@@ -226,7 +226,7 @@ public class Universe{
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sector.info.wavesPassed = wavesPassed;
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}
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float damage = attacked ? SectorDamage.getDamage(sector.info) : 0f;
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float damage = attacked ? SectorDamage.getDamage(sector) : 0f;
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//damage never goes down until the player visits the sector, so use max
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sector.info.damage = Math.max(sector.info.damage, damage);
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