diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 5e160086fc..7275d3dfc4 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Čas spalování paliva blocks.inputcapacity = Vstupní kapacita blocks.outputcapacity = Výstupní kapacita blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = Bloky unit.powersecond = jednotek energie/sekunda unit.liquidsecond = jednotek tekutin/sekundu @@ -406,6 +417,7 @@ category.items = Předměty category.crafting = Vyžaduje category.shooting = Střílí category.optional = Volitelné vylepšení +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti. mode.attack.name = Útok mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Předměty content.liquid.name = Tekutiny content.unit.name = jednotky diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 3cfbc6d1be..52ebb55ef8 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Kraftstoff Verbrennungs-Zeit blocks.inputcapacity = Annahmekapazität blocks.outputcapacity = Ausgabekapazität blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = Blöcke unit.powersecond = Stromeinheiten/Sekunde unit.liquidsecond = Flüssigkeitseinheiten/Sekunde @@ -406,6 +417,7 @@ category.items = Materialien category.crafting = Erzeugung category.shooting = Schießen category.optional = Optional Enhancements +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = Kämpfe gegen andere Spieler local. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Materialien content.liquid.name = Flüssigkeiten content.unit.name = Einheiten diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 951babb5c1..3e93c1bfda 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Tiempo de Quemado del Combustible blocks.inputcapacity = Capacidad de entrada blocks.outputcapacity = Capacidad de salida blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = bloques unit.powersecond = unidades de energía/segundo unit.liquidsecond = unidades de líquido/segundo @@ -406,6 +417,7 @@ category.items = Objetos category.crafting = Fabricación category.shooting = Disparo category.optional = Mejoras Opcionales +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = Pelea contra otros jugadores localmente. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Objetos content.liquid.name = Líquidos content.unit.name = Unidades diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 51a89f67c5..c088ee00b3 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Durée du carburant blocks.inputcapacity = Capacité d'entrée blocks.outputcapacity = Capacité de production blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = blocs unit.powersecond = Énergie/seconde unit.liquidsecond = Liquides/seconde @@ -406,6 +417,7 @@ category.items = Objets category.crafting = Fabrication category.shooting = Défense category.optional = Optional Enhancements +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = JcJ mode.pvp.description = Battez-vous contre d'autres joueurs en local. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Objets content.liquid.name = Liquides content.unit.name = Unités diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties index 9881607f9c..6e81cb74b3 100644 --- a/core/assets/bundles/bundle_fr_BE.properties +++ b/core/assets/bundles/bundle_fr_BE.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Durée du carburant blocks.inputcapacity = Capacité d'entrée blocks.outputcapacity = Capacité de sortie blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = Blocs unit.powersecond = Énergie/seconde unit.liquidsecond = Liquides/seconde @@ -406,6 +417,7 @@ category.items = Objets category.crafting = Fabrication category.shooting = Défense category.optional = Améliorations facultatives +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = Lutter contre d'autres joueurs pour gagner ! mode.attack.name = Attaque mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Objets content.liquid.name = Liquides content.unit.name = Unités diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index 329b654565..e24a065b32 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Fuel Burn Time blocks.inputcapacity = Kapasitas masuk blocks.outputcapacity = Kapasitas keluar blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = blocks unit.powersecond = power units/second unit.liquidsecond = liquid units/second @@ -406,6 +417,7 @@ category.items = Items category.crafting = Crafting category.shooting = Shooting category.optional = Optional Enhancements +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Items content.liquid.name = Liquids content.unit.name = Units diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 38c82be850..44176a7194 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Tempo combustione carburante blocks.inputcapacity = Capacità di ingresso blocks.outputcapacity = Capacità di uscita blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = blocchi unit.powersecond = unità energia/secondo unit.liquidsecond = unità liquide/secondo @@ -406,6 +417,7 @@ category.items = Oggetti category.crafting = Produzione category.shooting = Potenza di fuoco category.optional = Optional Enhancements +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Oggetti content.liquid.name = Liquidi content.unit.name = Units diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index aba8eb5cb3..63b21d297d 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = 燃焼時間 blocks.inputcapacity = 搬入容量 blocks.outputcapacity = 搬出容量 blocks.ammo = 弾薬 +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = ブロック unit.powersecond = 電力/秒 unit.liquidsecond = 液体/秒 @@ -406,6 +417,7 @@ category.items = アイテム category.crafting = 製作速度 category.shooting = 攻撃速度 category.optional = 機能強化オプション +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = 水のアニメーション setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = ローカル内で他のプレイヤーと戦います。 mode.attack.name = アタック mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。 +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = アイテム content.liquid.name = 液体 content.unit.name = ユニット diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index f482ffcc1e..716fb6b962 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = 연료 연소 시간 blocks.inputcapacity = 입력 용량 blocks.outputcapacity = 출력 용량 blocks.ammo = 탄약 +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = 블록 unit.powersecond = 전력/초 unit.liquidsecond = 액체/초 @@ -406,6 +417,7 @@ category.items = 아이템 category.crafting = 제작 category.shooting = 사격 category.optional = 보조 아이템 +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = 움직이는 물 setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = 실제 플레이어와 PvP를 합니다. mode.attack.name = 공격 mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = 아이템 content.liquid.name = 액체 content.unit.name = 유닛 diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 1e4274a6da..0d6c07e8db 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Fuel Burn Time blocks.inputcapacity = Input capacity blocks.outputcapacity = Output capacity blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = blocks unit.powersecond = power units/second unit.liquidsecond = liquid units/second @@ -406,6 +417,7 @@ category.items = Items category.crafting = Crafting category.shooting = Shooting category.optional = Optional Enhancements +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = Fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Items content.liquid.name = Liquids content.unit.name = Units diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index f90950af52..e332d979aa 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Płonięcie paliwa blocks.inputcapacity = Pojemność wejściowa blocks.outputcapacity = Wydajność wyjściowa blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = Klocki unit.powersecond = jednostek prądu na sekundę unit.liquidsecond = jednostek płynów na sekundę @@ -406,6 +417,7 @@ category.items = Przedmioty category.crafting = Przetwórstwo category.shooting = Strzelanie category.optional = Ulepszenia Nieobowiąskowe +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = Walcz przeciwko innym graczom. mode.attack.name = Atak mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Przedmioty content.liquid.name = Płyny content.unit.name = Jednostki diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 211f55f793..399a0cda93 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Tempo de queima de combustivel blocks.inputcapacity = Capacidade de entrada blocks.outputcapacity = Capacidade de saída blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = blocos unit.powersecond = Unidades de energia/segundo unit.liquidsecond = Unidades de líquido/segundo @@ -406,6 +417,7 @@ category.items = Itens category.crafting = Construindo category.shooting = Atirando category.optional = Melhoras opcionais +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = Lutar contra outros jogadores locais. mode.attack.name = Ataque mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Itens content.liquid.name = Liquidos content.unit.name = Units diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 3046c58300..4e765b757a 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Время горения топлива blocks.inputcapacity = Макс. вместимость входящих предметов blocks.outputcapacity = Макс. вместимость выходящих предметов blocks.ammo = Боеприпасы +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = блоки unit.powersecond = единиц энергии/секунду unit.liquidsecond = жидкостных единиц/секунду @@ -406,6 +417,7 @@ category.items = Предметы category.crafting = Ввод/вывод category.shooting = Cтрельба category.optional = Дополнительные улучшения +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Анимированная вода setting.antialias.name = Сглаживание[LIGHT_GRAY] (требует перезапуска)[] @@ -483,6 +495,16 @@ mode.pvp.name = Противо-\nстояние mode.pvp.description = боритесь против других игроков. mode.attack.name = Атака mode.attack.description = Нет волн, цель - уничтожить базу противника. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Предметы content.liquid.name = Жидкости content.unit.name = Боевые единицы diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index ef0398c3a1..5c6437de01 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Yakit yakilma suresi blocks.inputcapacity = Giris kapasitesi blocks.outputcapacity = Cikis kapasitesi blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = Yapilar unit.powersecond = saniyede bir unit.liquidsecond = Saniyede bir @@ -406,6 +417,7 @@ category.items = esyalar category.crafting = uretim category.shooting = sikma category.optional = Optional Enhancements +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Esyalar content.liquid.name = Sivilar content.unit.name = Units diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index f9a0c2304e..5dd7bd41ff 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = Fuel Burn Time blocks.inputcapacity = Giriş kapasitesi blocks.outputcapacity = Çıkış kapasitesi blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = blocks unit.powersecond = power units/second unit.liquidsecond = liquid units/second @@ -406,6 +417,7 @@ category.items = Items category.crafting = Crafting category.shooting = Shooting category.optional = Optional Enhancements +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Items content.liquid.name = Liquids content.unit.name = Units diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index c551f44891..aba4909bc6 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -21,7 +21,7 @@ stat.destroyed = Будівель знищено:[accent] {0} stat.deconstructed = Будівель декоструйовано[accent] {0} stat.delivered = Ресурсів здобуто: stat.rank = Фінальний рахунок: [accent]{0} -placeline =Ви вибрали блок.\nВи можете[accent] будувати в лінію[] [accent] утримуючи палець протягом декількох секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ. +placeline = Ви вибрали блок.\nВи можете[accent] будувати в лінію[] [accent] утримуючи палець протягом декількох секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ. removearea = Ви вибрали режим видалення.\nВи можете[accent] видаляти блоки в обраній області[],[accent] утримуючи палець кілька секунд [] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ. launcheditems = [accent]Запущені предмети map.delete = Ви впевнені, що хочете видалити мапу "[accent]{0}[]"? @@ -390,6 +390,17 @@ blocks.fuelburntime = Час горіння топлива blocks.inputcapacity = Макс. місткість вхідних предметів blocks.outputcapacity = Макс. місткість вихідних предметів blocks.ammo = Боєприпаси +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = блоки unit.powersecond = одиниць енергії/секунду unit.liquidsecond = рідких одиниць/секунду @@ -406,6 +417,7 @@ category.items = Предмети category.crafting = Введення/виведення category.shooting = Стрільба category.optional = Додаткові поліпшення +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Анімована вода setting.antialias.name = Згладжування[LIGHT_GRAY] (потребує перезапуску)[] @@ -483,6 +495,16 @@ mode.pvp.name = PVP mode.pvp.description = боріться проти інших гравців. mode.attack.name = Атака mode.attack.description = Немає хвиль, мета - знищити базу противника. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = Предмети content.liquid.name = Рідини content.unit.name = Бойові одиниці diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 4309505880..0613fd089f 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -390,6 +390,17 @@ blocks.fuelburntime = 燃料燃烧时间 blocks.inputcapacity = 输入容量 blocks.outputcapacity = 输出容量 blocks.ammo = 子弹 +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = 方块 unit.powersecond = 能量单位/秒 unit.liquidsecond = 液体单位/秒 @@ -406,6 +417,7 @@ category.items = 物品 category.crafting = 制造 category.shooting = 发射 category.optional = 可选的增强物品 +setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.animatedwater.name = Animated Water setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -483,6 +495,16 @@ mode.pvp.name = PvP mode.pvp.description = 和本地玩家对战. mode.attack.name = 攻击 mode.attack.description = 没有波数,但是有吹毁敌人基地的任务. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = 物品 content.liquid.name = 液体 content.unit.name = 部队 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 0a94da3474..7780b53c09 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -14,7 +14,6 @@ screenshot = 截圖保存到{0} gameover = 遊戲結束 gameover.pvp = [accent]{0}[]隊獲勝! highscore = [accent]新的高分紀錄! - stat.wave = 打敗的波次:[accent]{0} stat.enemiesDestroyed = 摧毀的敵人:[accent]{0} stat.built = 建設的建築:[accent]{0} @@ -22,10 +21,8 @@ stat.destroyed = 摧毀的建築:[accent]{0} stat.deconstructed = 移除的建築:[accent]{0} stat.delivered = 發射的資源: stat.rank = 最終排名:[accent]{0} - placeline = 你選擇了一個方塊。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]直線放置方塊[]。\n試試吧。 removearea = 你選擇了移除模式。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]移除矩形中的方塊[]。\n試試吧。 - launcheditems = [accent]發射了的物品 map.delete = 確認要刪除「[accent]{0}[]」地圖嗎? level.highscore = 最高分:[accent]{0} @@ -282,7 +279,6 @@ tutorial = 教學 editor = 地圖編輯器 mapeditor = 地圖編輯器 donate = 贊助 - abandon = 放棄 abandon.text = 此區域及其所有資源將會丟失給敵人。 locked = 鎖定 @@ -303,7 +299,6 @@ zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。 zone.resources = 檢測到的資源: add = 新增…… boss.health = 頭目血量 - connectfail = [crimson]無法連線到伺服器:[accent]{0} error.unreachable = 無法到達伺服器。 error.invalidaddress = 無效地址。 @@ -313,7 +308,6 @@ error.alreadyconnected = 已連接。 error.mapnotfound = 找不到地圖! error.io = 網絡輸入輸出錯誤。 error.any = 未知網絡錯誤。 - zone.groundZero.name = 歸零地 zone.craters.name = 隕石坑 zone.frozenForest.name = 冰凍森林 @@ -321,7 +315,6 @@ zone.ruinousShores.name = 毀滅性的海岸 zone.stainedMountains.name = 染山 zone.desolateRift.name = 荒涼的裂痕 zone.nuclearComplex.name = 核生產綜合體 - settings.language = 語言 settings.reset = 重設為預設設定 settings.rebind = 重新綁定 @@ -397,6 +390,17 @@ blocks.fuelburntime = 燃燒燃料時間 blocks.inputcapacity = 輸入容量 blocks.outputcapacity = 輸出容量 blocks.ammo = 彈藥 +bullet.damage = [stat]{0}[lightgray] dmg +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = 方塊 unit.powersecond = 能量單位/秒 unit.liquidsecond = 液體單位/秒 @@ -413,9 +417,10 @@ category.items = 物品 category.crafting = 合成 category.shooting = 射擊 category.optional = 可選的強化 +setting.landscape.name = Lock Landscape +setting.shadows.name = Shadows setting.animatedwater.name = 動畫水 setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[] -setting.shadows.name = Shadows setting.indicators.name = 盟友指標 setting.autotarget.name = 自動射擊 setting.fpscap.name = 最大FPS @@ -490,6 +495,16 @@ mode.pvp.name = 對戰 mode.pvp.description = 和其他玩家鬥爭。 mode.attack.name = 攻擊 mode.attack.description = 沒有波次,目標是摧毀敵人的基地。 +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) content.item.name = 物品 content.liquid.name = 液體 content.unit.name = 機組 @@ -573,7 +588,6 @@ mech.ability = [LIGHT_GRAY]能力:{0} liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0} liquid.viscosity = [LIGHT_GRAY]粘性:{0} liquid.temperature = [LIGHT_GRAY]温度:{0} - block.grass.name = 草 block.salt.name = 鹽 block.sandrocks.name = 沙岩 @@ -870,7 +884,6 @@ block.wraith-factory.description = 生產快速、打了就跑的攔截機單位 block.ghoul-factory.description = 生產重型鋪蓋轟炸機。 block.dagger-factory.description = 產生基本地面單位。 block.titan-factory.description = 生產具有裝甲的高級地面單位。 - block.fortress-factory.description = 生產重型火砲地面單位。 block.revenant-factory.description = 生產重型激光地面單位。 block.repair-point.description = 持續治療附近最近的受損單位。 diff --git a/core/src/io/anuke/mindustry/world/meta/BlockStat.java b/core/src/io/anuke/mindustry/world/meta/BlockStat.java index 0d8d949750..6a5e486259 100644 --- a/core/src/io/anuke/mindustry/world/meta/BlockStat.java +++ b/core/src/io/anuke/mindustry/world/meta/BlockStat.java @@ -41,7 +41,6 @@ public enum BlockStat{ drillSpeed(StatCategory.crafting), maxUnits(StatCategory.crafting), - ammo(StatCategory.shooting), shootRange(StatCategory.shooting), inaccuracy(StatCategory.shooting), shots(StatCategory.shooting), @@ -49,6 +48,7 @@ public enum BlockStat{ powerShot(StatCategory.shooting), targetsAir(StatCategory.shooting), targetsGround(StatCategory.shooting), + ammo(StatCategory.shooting), boostItem(StatCategory.optional), boostLiquid(StatCategory.optional),;