Made unlocked blocks in campaign reflect host research
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@@ -739,8 +739,8 @@ public class PlacementFragment{
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}
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boolean unlocked(Block block){
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return block.unlockedNow() && block.placeablePlayer && block.environmentBuildable() &&
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block.supportsEnv(state.rules.env); //TODO this hides env unsupported blocks, not always a good thing
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return block.unlockedNowHost() && block.placeablePlayer && block.environmentBuildable() &&
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block.supportsEnv(state.rules.env);
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}
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boolean hasInfoBox(){
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