Added backwards compatibility for legacy saves

This commit is contained in:
Anuken
2020-02-17 11:13:46 -05:00
parent 18d4efa315
commit e215772f30
34 changed files with 1009 additions and 855 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ public class WaveSpawner{
/** @return true if the player is near a ground spawn point. */
public boolean playerNear(){
return groundSpawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x(), player.y()) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
return !player.dead() && groundSpawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x(), player.y()) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
}
public void spawnEnemies(){