Better support for disabling omniMovement
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@@ -2,7 +2,6 @@ package mindustry.ai.types;
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import arc.math.*;
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import mindustry.ai.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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@@ -49,13 +48,6 @@ public class GroundAI extends AIController{
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unit.elevation = Mathf.approachDelta(unit.elevation, 0f, unit.type.riseSpeed);
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}
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if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting){
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if(unit.type.hasWeapons()){
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unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
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}
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}else if(unit.moving()){
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unit.lookAt(unit.vel().angle());
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}
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faceTarget();
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}
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}
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@@ -47,10 +47,10 @@ public class HugAI extends AIController{
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})){
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if(unit.within(target, (unit.hitSize + (target instanceof Sized s ? s.hitSize() : 1f)) * 0.6f)){
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//circle target
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unit.moveAt(vec.set(target).sub(unit).rotate(90f).setLength(unit.speed()));
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unit.movePref(vec.set(target).sub(unit).rotate(90f).setLength(unit.speed()));
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}else{
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//move toward target in a straight line
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unit.moveAt(vec.set(target).sub(unit).limit(unit.speed()));
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unit.movePref(vec.set(target).sub(unit).limit(unit.speed()));
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}
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}else if(move){
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pathfind(Pathfinder.fieldCore);
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@@ -69,13 +69,6 @@ public class HugAI extends AIController{
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unit.elevation = Mathf.approachDelta(unit.elevation, 0f, unit.type.riseSpeed);
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}
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if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting){
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if(unit.type.hasWeapons()){
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unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
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}
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}else if(unit.moving()){
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unit.lookAt(unit.vel().angle());
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}
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faceTarget();
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}
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}
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@@ -41,10 +41,6 @@ public class SuicideAI extends GroundAI{
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shoot = unit.within(target, unit.type.weapons.first().bullet.range() +
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(target instanceof Building b ? b.block.size * Vars.tilesize / 2f : ((Hitboxc)target).hitSize() / 2f));
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if(unit.type.hasWeapons()){
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unit.aimLook(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
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}
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//do not move toward walls or transport blocks
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if(!(target instanceof Building build && !(build.block instanceof CoreBlock) && (
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build.block.group == BlockGroup.walls ||
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@@ -76,7 +72,7 @@ public class SuicideAI extends GroundAI{
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if(!blocked){
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moveToTarget = true;
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//move towards target directly
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unit.moveAt(vec.set(target).sub(unit).limit(unit.speed()));
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unit.movePref(vec.set(target).sub(unit).limit(unit.speed()));
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}
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}
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}
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@@ -103,11 +99,11 @@ public class SuicideAI extends GroundAI{
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pathfind(Pathfinder.fieldCore);
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}
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}
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if(unit.moving()) unit.lookAt(unit.vel().angle());
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}
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unit.controlWeapons(rotate, shoot);
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faceTarget();
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}
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@Override
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@@ -76,6 +76,17 @@ abstract class MechComp implements Posc, Flyingc, Hitboxc, Unitc, Mechc, Elevati
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return raw;
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}
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@Override
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@Replace
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public void rotateMove(Vec2 vec){
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//mechs use baseRotation to rotate, not rotation.
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moveAt(Tmp.v2.trns(baseRotation, vec.len()));
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if(!vec.isZero()){
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baseRotation = Angles.moveToward(baseRotation, vec.angle(), type.rotateSpeed * Math.max(Time.delta, 1));
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}
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}
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@Override
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public void moveAt(Vec2 vector, float acceleration){
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//mark walking state when moving in a controlled manner
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@@ -51,6 +51,15 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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private transient boolean wasPlayer;
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private transient boolean wasHealed;
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/** Move based on preferred unit movement type. */
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public void movePref(Vec2 movement){
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if(type.omniMovement){
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moveAt(movement);
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}else{
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rotateMove(movement);
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}
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}
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public void moveAt(Vec2 vector){
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moveAt(vector, type.accel);
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}
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@@ -76,6 +76,23 @@ public class AIController implements UnitController{
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}
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}
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/** For ground units: Looks at the target, or the movement position. Does not apply to non-omni units. */
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public void faceTarget(){
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if(unit.type.omniMovement || unit instanceof Mechc){
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if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting && unit.type.hasWeapons()){
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unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
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}else if(unit.moving()){
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unit.lookAt(unit.vel().angle());
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}
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}
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}
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public void faceMovement(){
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if((unit.type.omniMovement || unit instanceof Mechc) && unit.moving()){
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unit.lookAt(unit.vel().angle());
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}
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}
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public boolean invalid(Teamc target){
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return Units.invalidateTarget(target, unit.team, unit.x, unit.y);
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}
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@@ -89,7 +106,7 @@ public class AIController implements UnitController{
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if(tile == targetTile || (costType == Pathfinder.costNaval && !targetTile.floor().isLiquid)) return;
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unit.moveAt(vec.trns(unit.angleTo(targetTile.worldx(), targetTile.worldy()), unit.speed()));
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unit.movePref(vec.trns(unit.angleTo(targetTile.worldx(), targetTile.worldy()), unit.speed()));
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}
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public void updateWeapons(){
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@@ -642,11 +642,7 @@ public class DesktopInput extends InputHandler{
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unit.lookAt(unit.prefRotation());
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}
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if(omni){
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unit.moveAt(movement);
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}else{
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unit.rotateMove(movement);
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}
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unit.movePref(movement);
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unit.aim(unit.type.faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation, Core.input.mouseWorld().dst(unit)).add(unit.x, unit.y));
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unit.controlWeapons(true, player.shooting && !boosted);
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@@ -919,11 +919,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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player.boosting = collisions.overlapsTile(rect) || !unit.within(targetPos, 85f);
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if(omni){
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unit.moveAt(movement);
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}else{
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unit.rotateMove(movement);
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}
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unit.movePref(movement);
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//update shooting if not building + not mining
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if(!player.unit().activelyBuilding() && player.unit().mineTile == null){
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